Chaos: Avaos L-Z

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A list of the avaos for the anarch class.

Avao Index | A - K | L - Z

Avao Descriptions

Lend Luck
  Grade: Lesser
  Active Use Time: 1 standard action
  Range: Personal
  Effect: See text
  Duration: 1 round/level (D)
  Saving Throw: See text
  Chaos Opposition: No

  Active: You rely on the power of luck to see you through. You gain a +1 luck bonus to all saves, plus an additional +1 bonus
  for every four anarchist levels (so +2 at 4th, +3 at 8th, and so on).

  Causal: Whenever you fail a save, you may opt to grant any number of creatures within Medium range (100 feet + 10 feet/level)
  a bonus on saves against the exact same effect (ie, the same event) equal to +1 per four anarchist levels you have.

  Precausal: Before rolling, you may opt to fail a save to grant others a bonus to their saves against the same effect, as per
  the causal effect of this avao.
Luck
  Grade: Subtle
  Active Use Time: 1 full-round action
  Range: Personal
  Effect: A single reroll; see text
  Duration: 1 round/level or 1 minute/level; see text
  Saving Throw: None
  Chaos Opposition: Yes

  Active: You infuse yourself with a small bit of Chaos. For the duration (1 round/level), you have access to a limited reroll.
  You may choose, at any time, to reroll a roll you just made, before hearing the results. If you do, however, you must keep the
  second roll.

  Causal: When you fail a roll (you fail to hit, you fail a skill check, or similar) that you did not willingly fail, and you
  are currently in a situation in which you cannot normally take 10 on skill checks, you gain a reroll, which lasts for 1
  minute/level. When you use the reroll, you may keep the better of the two results.

  Precausal: You may specifically fail a roll to gain a reroll, as per the causal version of this avao. You must choose to
  fail the roll before you actually roll; however, you must be in a situation in which you could not normally take 10 on skill
  checks, and failing the roll must have consequences.
Miss the Ground
  Grade: Greater
  Active Use Time: ---
  Range: Personal
  Target: You
  Duration: 1 minute/level (D)
  Chaos Opposition: No

  Active: This avao has no active use.

  Causal: Whenever you would hit the ground as a result of falling more than 5 feet, you may gain a fly speed of 60 feet with
  average maneuverability for 1 minute per anarchist level.

  Precausal: This avao has no precausal use.
MY RULES
Grade: Ana Ovr
Active Use Time: 1 round (see text)
Range: Long (400 feet + 40 ft/anarchist level)
Effect: One rule (see text)
Duration: 1d6+1 rounds
Chaos Opposition: No
You bend the very universe itself to your whims. This is your house, and everyone will play by your rules.
Active: When you use this avao, select a single rule of the d20 System. A rule is defined loosely as a single sentence of game mechanics descriptions. A rule may have other rules dependent upon it.
You may alter the selected rule in any way you see fit. If the rule has other rules dependent upon it, those rules are modified to better suit the modified rule; this can cascade to affect the entire game system. If your modification is expressly negated or disallowed by another rule, your modification fails.
While you can use this avao to modify game elements of how this avao functions (durations, for instance), this avao always functions as per the base rules, regardless of any modifications you make. You cannot use this avao to modify this avao.
If you have used this avao and the effect is still active, you cannot use it again.
The modification you make affects everything from you out to the extreme edge of this avao's range. This effect moves with you. Anything that enters the area immediately begins following your modification, and anything that leaves it immediately begins following standard d20 rules.
If you attempt to make too severe a modification, this avao can fail, without XP expenditure. Whether or not a modification is too severe is within the DM's purview.
Attempting to use this avao to cancel the XP expenditure, or to somehow gain XP, automatically fails.
Active Use XP Cost: 1000 XP.
Causal: Whenever you make a statement about the world (such as, "this door is a way out"), you may make that statement true. The world is immediately modified to make a single statement you have made true. Simpler statements are easier to implement, while more complex ones may have unintended repercussions; a statement can be so complex as to fail, at the DM's purview.
If you use the causal use of this avao to modify a creature or an attended object, the target is allowed a Will save and enjoys the benefit of any Chaos Opposition against the effect.
This effect is a permanent modification of the world, and cannot be undone except through another use of my rules or an equivalent Force ability (such as wish).
Alternatively, you can use the causal use of this avao to produce one of the following effects:
# Duplicate the effect of any active, causal, or precausal use of any avao of Greater grade or lower.
# Create a nonmagical item of up to 25,000 gp in value.
# Create a Chaos-aligned item, or add to the powers of an existing Chaos-aligned item.
# Grant a creature a +1 inherent bonus to an ability score. You can use this ability up to five times in succession, granting up to a maximum of a +5 bonus.
Causal Use XP Cost: 5000 XP.
Precausal: This avao has no precausal use.

 

My Time
  Grade: Greater
  Active Use Time: 1 move action
  Range: Personal
  Target: You
  Duration: 1 round/level
  Saving Throw: None
  Chaos Opposition: Yes

  Active: You interrupt your timeline with Chaos. You no longer have a place in the initiative order. Instead, you may, at any
  point in a round, declare that you are acting. You are still restricted to your normal allotment of actions each round. If you do
  not do so, then you have effectively lost your action for that round.

  At the end of the duration, you reroll your initative, and go at that count on the next round.

  Causal: Whenever your initiative would change because of an outside effect, you may immediately take a move action.

  Precausal: As an immediate action, you can take a move action. If you do so, your initiative is rerolled, without any
  modifiers.
NON SEQUITUR
Grade: Ana Sub
Active Use Time: 1 standard action
Range: Close (25 feet + 5 feet/2 anarchist levels)
Effect: One creature
Duration: 1 round (D)
Saving Throw: Will negates
Chaos Opposition: Yes
How much wood could a woodchuck chuck if a woodchuck could chuck wood?... Banana!
Active: You confuse a creature's mind by making a statement that is completely tangential. If the creature fails a Will save, it is dazed for 1 round.
Causal: When you are targeted by a language-dependent effect, you can respond by replying with a statement that is completely tangential. The creature must make a Will save or else be confused for 1d4+1 rounds.
Precausal: This avao has no precausal use.

 

NONCAUSA
Grade: Ana Gtr
Active Use Time: 1 standard action
Range: Close (25 feet + 5 feet/2 anarchist levels)
Target: One creature
Duration: 1d4 rounds/3 anarchist levels
Saving Throw: Will negates
Chaos Opposition: Yes
For want of a nail...
Active: You grant the noncausa status to a creature. A creature with this status has no effect on their environment whatsoever - he is effectively weightless, and none of his actions can have any effect on any thing that is not on his person (thus, if he drops a weapon, he cannot pick up the weapon while so effected). Other creatures and effects can affect him normally: he is not immune to the world, but the world is immune to him.
A creature with this status is still visible, and can still speak. Any other action, while it can be attempted, has no effect on the world.
Causal: This avao has no causal use.
Precausal: This avao has no precausal use.

 

NOT LUPUS
Grade: Ana Grt
Active Use Time: 1 standard action
Range: Personal
Effect: One status
Duration: 1d6 rounds/3 anarchist levels (D)
Chaos Opposition: No
It's NOT lupus.
Active: For the duration of this effect, you gain a luck bonus equal to one-half your anarchist level against status effects you do not desire. You can make this decision for each status you would gain as it would affect you, and making such a decision is a non-action.
Causal: When you are affected by a status effect, you can choose to instead be affected by a lesser version of it, if such a status exists, and if it does not, instead halve the duration. For instance, if affected by a stage of fear, you can be affected by the next lesser version of it, but if affected by rage, you can only choose to halve the duration, as rage is a single-stage effect.
Precausal: When you are affected by a status effect, you can choose to instead be affected by a greater version of it, if such a status exists, and if it does not, instead double the duration. For instance, if affected by haste, you can instead choose to gain the benefits of hasteaga, but if affected by a resist energy, you can only choose to double the duration, as resist energy is a single-stage effect.

 

Out of Sight
  Grade: Greater
  Active Use Time: 1 full-round action
  Range: Personal
  Effect: See text
  Duration: 1 round/level (D)
  Saving Throw: No
  Chaos Opposition: No

  Active: You can use chaos to make yourself invisible, using the power of entropy to scramble the light you reflect.

  You can move up to your base movement speed while remaining invisible. If you move faster than that, the invisibility falters.

  If you move between your movement speed and double your movement speed in one round, the invisibility flickers, allowing other
  creatures to target you (without having to guess what square you are in); this flickering lasts until your next turn. You still
  have all the other benefits of invisibility.

  If you move between double your movement speed and triple your movement speed in one round, the invisibility falters, showing a
  faint outline of your appearance. You lose the benefits of invisibility and instead gain 35% concealment until your next turn.

  If you move more than triple your movement speed in one run, you lose the benefits of invisibility until your next turn.

  If you take any kind of standard action, the invisibility flickers, as though you had moved between double and triple your
  movement speed. You lose the benefits of invisibility and instead gain 35% concealmeant until your next turn.

  If you take an offensive action, the invisibility granted by this effect ends.

  Causal: Whenever you are affected by a [teleportation] effect, you may opt to make a Will save against it (if you are normally
  allowed to make a Will save, you must make another to use this use of this avao). If you succeed, you insead go invisible for 1
  round/level. This invisibility is not subject to the same limitations as those above; it functions, for all intents and purposes,
  as the spell invisibility.

  Precausal: This avao has no precausal use.

 

PANDEMONIUM
Grade: Ana Ovr [Mind-Affecting]
Active Use Time: 1 standard action
Range: Personal
Area: 60-ft. emanation, centered on you
Duration: 1d4 + 1d4/4 anarchist level rounds (D)
Saving Throw: Will negates
Chaos Opposition: Yes
Cats and dogs living together... mass hysteria!
Active: You addle the minds of creatures. While they can recognize friend from foe and make that distinction on a basic level, any effects they generate are no longer able to do so. Effects that would target only allies or only enemies instead affect all nearby valid targets, treating them as the relevant category. Creatures within the area may make a saving throw upon first being subject to this effect or upon entering the area to avoid it; if failed, they will continue to be affected by it while in the area, even if they leave it.
Causal: If an effect occurs that only targets allies or enemies, you can change a number of those targets to instead target the opposite category (so enemies instead of allies, or allies instead of enemies). Note that the definition of "allies and enemies" is made relevant to the origin of the effect, not to you. The number of targets you can change is a number up to 1d4 + your Luc modifier. The new targets must be valid targets as though they were originally chosen for the effect (in range, and so forth). The origin of the effect may make a Will save to avoid this effect.
Precausal: If an effect occurs that would modify the original targets of a different effect (such as someone else using this avao's causal use to modify another effect), you can counter the target-changing effect. You must make an anarchist level check against DC 11 + the Force-user level of the origin of the effect you are countering; if you succeed, the target-changing effect is negate.

 

Random Spark
  Grade: Subtle
  Active Use Time: 1 round
  Range: Personal
  Target: You
  Duration: 1 hour/level (D)
  Saving Throw: None
  Chaos Opposition: Yes

  Active: Roll on the following table. Whenever you come into contact with a Force effect, you react as though you were a user
  of the determined Force.

  d10	Force
   1	Magic
   2	Psionics
   3	Technology
   4	Blue
   5	Chaos
   6	Time
   7	Divine
   8	Nature
   9	Void
  10	None

  Causal: This avao has no causal use.

  Precausal: This avao has no precausal use.
Reciprocity
  Grade: Subtle
  Active Use Time: 1 standard action
  Range: Personal
  Targets: You
  Duration: 1 round/level
  Saving Throw: None
  Chaos Opposition: Yes

  Active: You twist cause and effect, such that whenever a creature would strike you, they are also striking a small part of
  themselves. Of any damage dealt to you, the creature that caused that damage suffers one-quarter of the damage.

  Causal: Whenevever you take damage, you may have the creature that dealt the damage suffer one-half of the damage.

  Precausal: Choose a creature adjacent to you. You may deal up to 2 points of damage to them per level. If you do, the next
  physical attack against you automatically hits; in addition, the next time you take damage, you take double the damage you dealt
  with this avao.

 

RETCON
Grade: Ana Ovr
Active Use Time: 1 immediate action
Range: Personal
Effect: See text
Duration: See text
Saving Throw: None
Chaos Opposition: Yes
I have no idea what you're talking about. That never happened.
Active: This avao has no active use.
Causal: When you begin a turn, you can give that turn's worth of actions the retcon flag. While you have a retcon flag, you may - at any time - declare that you are changing the actions you took on the turn with the flag. Doing so removes the flag from that turn's worth of actions, and immediately undoes the actions you took; you now redo that turn's worth of actions, using the state of the world as it is when you activate this avao.
When you use this use of this avao, you must make note of your current location, hit points, and other resources. You use that set of resources when you use the retcon flag; any resources you expend are then also subtracted from your current resources, even if doing so would result in you having values for those resources that do not "make sense" (you can use this ability to put yourself into negative trigger slots, for instance). When you use the retcon flag, you are treated as though in your location when you first used this avao, but return to your present location after you complete the new set of actions, even if you wind up in a location that is different from your current location.
Creatures are aware of the original set of actions you took, and are also aware of the new set of actions you take when you use this avao. In situations where you or other creatures are forced to tell the truth about the actions you took, responses that contain either set of actions register as "true."
As a side effect of this avao, you gain a +5 insight bonus to saving throws against Blue- and Time-aligned Force effects while you have a retcon flag active, as the Blue is unable to resolve your precise location in memory and your personal timeline briefly becomes a jumbled tangle.
You can only have one retcon flag active at a time. A retcon flag lasts for 1 round/anarchist level.
Precausal: When you end a turn, you can choose to take another turn's worth of actions. At the end of that second set of actions, you can decide which of the two sets is real.

 

RIGHT BEHIND YOU
Grade: Ana Lsr [Teleportation]
Active Use Time: 1 standard action
Range: Personal
Target: You
Duration: 1d4 minutes/2 anarchist levels
Chaos Opposition: Yes
...she is, naturally, directly behind me. I should have expected as much.
Active: You gain a preternatural awareness of your surroundings, giving you a +4 enhancement bonus to Perception.
Causal: Whenever a creature says your name and you hear it, you can make an anarchist level check against DC 11 + their HD. If you succeed, you can teleport "behind" that creature (in a combat situation, you can teleport to any square around that creature, and treat them as flat-footed until they notice you).
Distance is no factor, however the target must be on the same plane as you are.
Precausal: You can teleport up to double your movement speed as an immediate action, but you must end in a square adjacent to another creature. That creature becomes immediately aware of your presence, regardless of how concealed or hidden you may be.

 

Ripple Effect
  Grade: Overwhelming
  Active Use Time: ---
  Range: Personal
  Effect: See text
  Duration: Instantaneous
  Saving Throw: See text
  Chaos Opposition: See text

  Active: This avao has no active use.

  Causal: If you triggered the causal use of an avao last round, you may trigger two causal uses of avaos this round at the same
  initiative count as the previous avao.

  Precausal: This avao has no precausal use.
SHELL GAME
Grade: Ana Grt
Active Use Time: ---
Range: Medium (100 feet + 10 feet/anarchist level)
Effect: If a conjuration or illusion effect occurs, produce the opposite
Duration: Instantaneous
Chaos Opposition: No
A sucker's born every minute.
Active: This avao has no active use.
Causal: When a Conjuration effect occurs within range of this avao, you may - as an immediate action - produce an illusion effect. The illusion is of the exact same creature, item, or effect that was conjured. Once you produce the effect, you can control the illusion, but if the conjured creature disappears, your illusion does, as well.
The illusion this effect creates can include both visual, sound, smell, and thermal effects.
Precausal: When an Illusion effect occurs within range of this avao, you may - as an immediate action - produce a conjuration effect. You conjure an exact replica of the illusion, except that your effect is real. Once you produce the conjuration, you can control the thing conjured (if it is responsive to such control - you can control a creature, but controlling a conjured wall is not as helpful); this control is purely mental, and there is on obvious sign that you are controlling the effect. If the illusion effect that triggered this avao ends, your conjuration effect ends as well.
If the creature that is conjured has more Hit Dice than your anarchist level, it is entitled to a Will save to avoid being controlled for the duration of its summoning. If successful the creature is aware that you are the cause of its appearance, but is not necessarily automatically hostile to you (if it would be in its native environment, it is, but if normally neutral it will remain such unless you further antagonize it).

 

Shoutout
  Grade: Subtle
  Active Use Time: 1 swift action
  Range: Personal
  Target: You
  Duration: 1 round/level (D)
  Saving Throw: None
  Chaos Opposition: Yes

  Active: You ignore the restriction on speaking in combat for the duration. That is, you can talk whenever you could use an
  immediate action.

  Causal: If you are the target of an effect that would silence you, enter an area of silence, or are otherwise muted, you gain
  a sonic breath weapon. This breath weapon requires a standard action to use, and affects a 20-foot area; it deals 1d6/level (max
  5d6) points of sonic damage, and allows a Fortitude save for half damage. You retain this ability for the duration of the effect
  that silenced or muted you.

  Precausal: This avao has no precausal use.
Spatial Jump
  Grade: Greater
  Active Use Time: 1 standard action
  Range: Medium (100 feet + 10 feet/level)
  Effect: See text
  Duration: Instantaneous
  Saving Throw: See text
  Chaos Opposition: See text

  Active: You use the power of chaos and spatial entropy to fling yourself through space, leaving your destination to luck.

  First, roll 1d6. 1-2 indicates down, 3-4 indicates planar (you go neither up nor down), and 5-6 indicates up.

  Then roll 1d10. This indicates the direction you go. If you are moving up or down and roll a 10 or higher, you do not teleport. If
  you are moving neither up nor down, a result of 9 or higher indicates that you do not teleport.

  Then, roll 2d6 and multiply the results. That is how many squares you move; if not using squares, multiply the final result by 5
  to determine how many feet you move.

  If you would wind up in a solid object, the teleport fails.

  If you have used this avao in the last 10 minutes, you add +2 to the 1d10 to determine direction for each time you have used it in
  the past 10 minutes. If the result is not high enough to cause the teleport to fail, then use the original result of the die to
  determine direction.

  Causal: When you see a [teleportation] effect within the range of this avao, you may add or subtract your anarchist level from
  the roll to determine the failure of the effect; if the effect has no chance to fail, you may give it a chance to fail equal to
  your anarchist level. The origin of the effect may make a Will save to ignore this avao; CO applies to this application of this
  avao.

  Precausal: This avao has no precausal use.
Surprise
  Grade: Lesser
  Active Use Time: 1 full-round action
  Range: Personal
  Effect: See text
  Duration: 1 round/level
  Saving Throw: See text
  Chaos Opposition: No

  Active: You use chaos to surprise and confuse your foes, allowing you to make more calculated strikes.

  You gain the ability to deal sneak attack damage. The amount of sneak attack damage you can deal is 1d6/four anarchist levels.

  Causal: Whenever you are flanked, you may gain improved uncanny dodge, with your anarchist level counting as rogue levels
  for purposes of determining how high level a rogue must be in order to flank you. You gain this ability for 1 round/level.

  Precausal: This avao has no precausal use.
THIS IS BAT COUNTRY
Grade: Ana Lsr [Mind-Affecting]
Active Use Time: 1 standard action
Range: Close (25 feet + 5 feet/2 anarchist levels)
Target: One creature
Duration: 1d6+1 rounds
Saving Throw: Will negates
Chaos Opposition: Yes
What? No. We can't stop here. This is bat country.
Active: You frighten a creature by altering its mental state. The creature must make a Will save or else become panicked. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round instead.
Causal: When you interact with an illusion effect that you know to be an illusion, you may interact with it as though it were a real object. You treat the illusion as though it were real, for all intents and purposes - if it can be lifted, you can use it as an improvised weapon. Creatures you affect with an illusionary item are affected as though it were real, but thereafter it is again completely illusionary until you use the causal effect of this avao on the item again.
Precausal: This avao has no precausal use.

 

Thunderstrike
  Grade: Lesser
  Active Use Time: ---
  Range: Long (400 feet + 40 feet/level)
  Effect: See text
  Duration: Instantaneous
  Saving Throw: See text
  Chaos Opposition: Yes

  Active: This avao has no active use.

  Causal: Whenever an [electricity] effect occurs within the range of this avao, you may replicate the effect. It has the same
  origin, same caster level, and behaves exactly the same as the original effect. However, Chaos Opposition applies to the secondary
  effect (that is, CO can be used to avoid the effect, regardless of whether or not the original effect allows for Force
  Resistance).

  Precausal: This avao has no precausal use.
UNCERTAINTY
Grade: Ana Ovr
Active Use Time: 1 standard action
Range: Personal
Target: You
Duration: 1d4 rounds/2 anarchist levels
Chaos Opposition: No
Am I really here? Are you really here? Is any of this real?
Active: You tap into the very real possibility that you - and everything else, for that matter - may very well not even exist. You gain concealment for the duration of this effect.
While this effect is active, you are still technically visible - it is the questionable nature of your existence that grants you concealment, no other effect. Thus a creature that can ignore concealment can ignore this effect; however, given the nature of uncertainty, you gain a dodge bonus equal to your anarchist level to your AC and to Reflex saves made against effects that still manage to target you despite this effect.
This effect is considered a status effect (positive).
Causal: When you die, you may instead tap into the very real possibility that you may very well not be. You can continue to function despite being dead for 1d6 rounds (the precise duration is determined in secret). In terms of game mechanics, you no longer have a "hit points" value; any effect that is reliant upon your hit points treats you as having one hit point less than would be required to make you dead. Effects that kill you instantly (such as disintegrate) have no effect on you, as you are already technically dead.
Effects that are reliant upon your time of death treat your actual time of death as your time of death.
Precausal: This avao has no precausal use.

 

UNCOMFORTABLY ENERGETIC
Grade: Ana Lsr
Active Use Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/3 anarchist levels
Chaos Opposition: No
What if everything you ever wanted came... in a ROCKET CAN!
Active: You are filled with an uncomfortable level of energy. For the duration of this effect, you are affected as per haste and also gain a +2 haste bonus to initiative, but suffer a -4 penalty to the following: any Dexterity-based checks; checks that require finesse, subtlety, or concentration; and any checks made for social interaction. After the duration ends, you are fatigued for 3 rounds for each round you enjoyed the benefits of haste.
If you are fatigued, you cannot use the active use of this avao.
Causal: When a creature within Close range (25 feet + 5 feet/2 anarchist levels) of you gains the haste status, you may inflict upon them an uncomfortable level of energy. They suffer the penalties outlined as per the active use of this avao, but may make a Fortitude save to ignore it (CO applies). After the haste effect ends, the creature is fatigued for each round he enjoyed haste.
Precausal: You fill a creature within Close range with uncomfortable energy, causing them to gain the haste status and the additional penalties and benefits outlined above. The creature may make a Fortitude save to ignore the effect (CO applies). After the haste status ends, the creature is fatigued for each round he enjoyed haste.

 

Unexpected Angle
  Grade: Lesser
  Active Use Time: 1 standard action
  Range: Personal
  Targets: You
  Duration: 1 round/level
  Saving Throw: None
  Chaos Opposition: No

  Active: Your movement is imbued with the erratic nature of chaos, granting you several benefits.

  When you move, you count each square of movement as 1 squared moved. That is, you ignore the "1-2-1" method of counting diagonal
  squares.

  When you move, you can freely move along vertical surfaces and ceilings. However, you must end your movement on a primarily
  horizontal surface that will hold your weight.

  You can cross surfaces that would normally require a balance check as though you had taken 20 on your balance check to do so.

  Causal: Whenever a creature charges you, you may immediately take a 5-foot step, even if you have done so already this turn,
  or even if you have already moved this turn.

  Precausal: This avao has no precausal use.
Unpredictable Moves
  Grade: Subtle
  Active Use Time: 1 standard action
  Range: Personal
  Targets: You
  Duration: 1 round/level
  Saving Throw: None
  Chaos Opposition: No

  Active: Your movements become partially imbued with Chaos, allowing you to become blurry and massively unpredictable. You gain
  a +2 dodge bonus to AC and Reflex saves for the duration.

  Causal: Whenevever you are subject to an effect that targets an area, you may gain the Evasion ability for 1 round/level.

  Precausal: You may gain Evasion for 1 round/level. If you do, the next effect that targets an area also affects you, even if
  you are not in the area (a fireball blasts a flaming rock your way, or a haphazard spark from a lightning bolt zaps you, etc).
Wild Surge
  Grade: Subtle
  Active Use Time: ---
  Range: Close (25 feet + 5 feet/2 levels)
  Target: A single Force effect
  Duration: Instantaneous
  Saving Throw: Will negates
  Chaos Opposition: Yes

  Active: This avao has no active use.

  Causal: If the origin of a Force effect is within Close range, you may attempt to alter its "caster" level. The effect is
  allowed a Will save, as though its origin were making a Will save (if the effect's origin does not have a Will save, the effect
  has a bonus equal to its effective "spell" level). If the effect fails, then you randomly adjust the effect's "caster" level.

  Level	Modifier
   1-3	1
   4-6	1d4
   7-9	1d6
  10-12	1d8
  13-15	1d10
  16-18	2d6
  19-20	2d8

  Once you have the modifier, roll 1d6. If the result is 1-3, subtract the modifier from the effect's caster level. If the result is
  4-6, add the modifier to the effect's caster level. If the effect's caster level would be reduced to 0 or less, the effect is
  treated as though it was countered.

  Precausal: This avao has no precausal use.
WILL IT BLEND
Grade: Ana Grt
Active Use Time: 1 full-round action
Range: Medium (100 feet + 10 feet/anarchist level)
Effect: A ringed wall of whirling blades with a radius of up to 5 ft. per two anarchist levels, 20 feet high
Duration: 1 round/4 anarchist levels
Chaos Opposition: No
Don't breathe that. That's glass dust.
Active: You conjure an immobile, vertical curtain of whirling blades shaped of pure chaotic force from out of nowhere. Any creature passing through the wall takes 1d6 points of chaotic damage per anarchist level (maximum 15d6), with a Reflex save for half damage.
If you evoke the barrier so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by making a successful Reflex save.
A creature that is slain or object that is destroyed by this effect is instantly turned into a fine, inert, grey dust, as though it had been disintegrated, which is whipped into the air by the motion of the blades. When this occurs, all creatures within 20 feet of the barrier must make a Fortitude save or suffer 1d4 point of Constitution damage from inhaling some of the dust.
A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.
While you have one instance of will it blend active, you cannot bring forth another.
Causal: This avao has no causal use.
Precausal: This avao has no precausal use.