Divine: Sko'veyux Prayer List

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The prayer index includes a full index of all prayers in all domains, as well as an explanation of some of the terms used in these descriptions.

 

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Divine Patrons: Lucavi
Lucavi Index | Adrammalech · Ajora · Crusader · Cúchulainn · Elidibs · Falriox · Hashmalum · Sko'veyux · Teniel · Velius · Yothoth · Zalera

 

Sko'veyux

The following list is the list of all prayers that priests of Sko'veyux have access to. All prayers on this list are presented here, as well as on their original domain page.

Note that some domains gain prayers at later grades than others; if this is the case, the patron grants access to the prayer at the lowest grade from among the granted domains.

Prayers

Syllable Sko'veyux Prayers
Prayer Name Domain(s) Action Effect
Bane Suffering Standard Your enemies get a penalty on attack rolls.
Bear's Endurance Endurance, Suffering Standard Target gains a bonus to Constitution for a short time.
Bless Community Standard Allies gain a bonus on attack rolls.
Calm Emotions Charm Standard Calms creatures, negating emotion effects.
Charm Person Charm, Lust Standard Makes one person your friend.
Cure Healing Swift Ally can spend a healing surge; or, deal holy damage to undead.
Detect Ethos Inquisition Standard You can detect a creature's ethos.
Detect Thoughts Truth Standard You can "listen" to surface thoughts of nearby creatures.
Endure Elements Endurance Standard Exist comfortably in hot or cold environments.
Invisibility Lust Standard Target becomes invisible for a short time.
Path of the Lost Sorrow Standard Deal necrotic damage to a creature.
Regen Healing Swift Target gains regen for 5 rounds.
Silence Sorrow Standard Negates sound in an area.
Status Community Standard Monitor the condition and position of allies.
Zone of Truth Inquisition, Truth 1 round Subjects within range cannot lie.

 

Word Sko'veyux Prayers
Prayer Name Domain(s) Action Effect
Bestow Curse Suffering Standard Bestow a curse on a creature.
Clairvoyance Lust 1 round Hear or see at a distance for a short time.
Cura Healing Swift Ally can spend two healing surges; or, deal holy damage to undead.
Discern Lies Inquisition, Truth Standard Reveals deliberate falsehoods.
Enervation Suffering Standard Target gains a negative level.
Good Hope Charm Standard Subjects gain a bonus on all d20 rolls.
Modify Memory Sorrow 1 round Alter a creature's memory of the past.
Planar Ally Lust 10 minutes Exchange services with an extraplanar creature.
Prayer Community Standard Allies gain a small bonus on most d20 rolls, enemies get a penalty.
Raise Healing 1 round Remove the dead status from a creature, returning them to potency 1 hit points.
Refreshment Endurance Standard Remove all nonlethal damage from creatures in an area, and remove penalties for starvation and thirst.
See Invisibility Truth Standard Reveals invisible creatures or objects.
Slow Sorrow Standard Target gains slow.
Suggestion Charm Standard Compels subject to follow stated course of action.
Sustain Endurance Standard Targets do not feel hunger or thirst.
Tongues Community Standard Speak any language.

 

Phrase Sko'veyux Prayers
Prayer Name Domain(s) Action Effect
Bear's Endurance, Mass Endurance Standard Multiple creatures gain a bonus to Constitution for a short time.
Charm Monster Charm Standard Makes monster believe it is your ally.
Curaga Healing Swift Allies within a 20-foot radius can spend a healing surge.
Esuna Healing Swift Remove status ailments from the target.
Eyebite Sorrow Standard Target becomes panicked, sickened, and comatose.
Feeblemind Suffering Standard Target gains amnesia, pacified, and sealed for a brief time.
Force Shapechange Truth Standard Forces a shapechanger into its natural form.
Harm Suffering Standard Reduce a creature to few hit points.
Heroes' Feast Community 10 minutes Food heals those who eat it and grants temporary healing surges.
Protect Endurance Standard Target gains protect.
Quest Charm, Inquisition 1 round Force a creature to perform a task for you.
Scrying Lust 10 minutes Spy on subject from a distance.
Telepathic Bond Community Standard Link lets allies communicate wordlessly.
True Seeing Inquisition, Truth Standard Lets you see all things as they really are.

 

Verse Sko'veyux Prayers
Prayer Name Domain(s) Action Effect
Dictum Inquisition Standard Kill, paralyze, slow, or deafen nonlawful subjects.
Globe of Invulnerability Endurance Standard Field protects you from weak Force effects.
Illusion Purge Truth Standard Destroy illusions near you.
Insanity Charm Standard Target suffers from permanent confusion.
Refuge Community, Lust Standard Alters item to transport its possessor to you.
Reraise Healing Standard Target gains reraise for 5 rounds.
Weird Sorrow Standard Fearsome illusion kills or deals damage to subjects in an area.

 

Psalm Sko'veyux Prayers
Prayer Name Domain(s) Action Effect
Arise Healing Standard Remove the dead status from a creature; target can spend a healing surge, otherwise is restored to potency 1 hit points.
Demand Charm Standard Send a message to a creature that includes a suggestion.
Discern Location Truth Standard Reveals exact location of creature or object.
Magnificent Mansion Community Standard Door leads to extradimensional mansion.
Reflect Endurance Standard You gain reflect.
Shield of Law Inquisition Standard Gain a variety of protective effects, especially effective against chaotic creatures.
Symbol of Pain Suffering Standard Triggered rune wracks nearby creatures with pain.
Sympathy Lust Standard Object or location attracts certain creatures.
Word of Ire Sorrow Standard Target becomes helpless, then dies.

 

Hymn Sko'veyux Prayers
Prayer Name Domain(s) Action Effect
Dominate Charm Standard Target gains dominated.
Curaja Community, Healing Swift Allies within a 20-foot radius can spend any number of healing surges.
Iron Body Endurance Standard Your body becomes living iron.
Imprisonment Inquisition Standard Permanently entomb a creature.
Trap the Soul Lust Standard Imprisons subject within a gem.
Winds of Memory Sorrow 1 round Change a creature's memories as you see fit.
Horrid Wilting Suffering Standard Deal significant damage to all creatures in an area.
True Seeing, Mass Truth Standard Grant multiple creatures true seeing.

 

Patron Powers

AURA OF DESPAIR
You radiate a malign aura that causes enemies within 10 feet of you to suffer a -2 power penalty to all defenses.
You can deactivate or reactivate this ability as a free action on your turn.

 

POISON USE
You do not risk poisoning yourself when you use poison.

 

SADIST
As a reaction, when you take damage, you can spend a healing surge to convert the damage you would have taken into healing equal to half the amount of damage you would have taken.

 

Sko'veyux Prayer Descriptions

The following are the prayers Sko'veyux grants access to in alphabetical order.

 

BANE
Classes: Pri
Domains: Suffering
Utterance Time: Standard action
Range: Close (30 feet)
Area: All enemies within 30 feet
Duration: Brief (5 rounds)
Defense: Determination
Divine Inhibition: Yes
Your words fill your enemies with uncertainty.
Make a divine attack against Determination, against all enemies within the area. If you hit, that creature suffers a -1 power penalty to all attack rolls.
This effect is a status ailment.

 

BEAR'S ENDURANCE
Classes: Pri
Domains: Endurance, Suffering
Utterance Time: Standard action
Range: Reach
Target: One creature
Duration: Brief (5 rounds)
Defense: Fortitude (harmless)
Divine Inhibition: Yes
You invigorate an ally.
The target gains con up (2) for the duration.

 

BLESS
Classes: Pri
Domains: Community
Utterance Time: Standard action
Range: Close (30 feet)
Area: All allies within 30 feet
Duration: Brief (5 rounds)
Defense: Determination (harmless)
Divine Inhibition: Yes
Your words fill your allies with determination.
All allies within the area get a +1 power bonus to all attack rolls.
This effect is a status boon.

 

CALM EMOTIONS
Classes: Pri
Domains: Community [Mind-affecting]
Utterance Time: Standard action
Range: Medium (100 feet)
Area: 20-ft radius spread
Duration: Brief (5 rounds)
Defense: Determination
Divine Inhibition: Yes
You use divine power to settle everybody down.
This prayer calms agitated creatures. You have no control over the affected creatures, but this effect can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the effect on all calmed creatures.
This prayer automatically suppresses (but does not dispel) any [fear] effects and removes the confused status from all targets. While this prayer lasts, a suppressed effect has no effect. When this prayer ends, the original effect takes hold of the creature again, provided that its duration has not expired in the meantime.

 

CHARM PERSON
Classes: Pri
Domains: Community [Mind-affecting]
Utterance Time: Standard action
Range: Close (30 feet)
Target: One creature
Duration: Moderate (4 hours)
Defense: Will
Divine Inhibition: Yes
You can make friends and influence people.
This prayer makes a sentient creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
The prayer does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the effect. You must speak the person’s language to communicate your commands, or else be good at pantomiming.

 

CURE
Classes: Pri
Domains: Healing
Utterance Time: Swift action
Range: Close (30 feet)
Target: One creature
Duration: Instant
Defense: Will
Divine Inhibition: Yes
You speak words of healing, and the target's health is restored.
The target can spend a healing surge. If he does, he regains hit points as normal for doing so, plus your Wisdom modifier.
Since Undead are typically powered by negative energy, this prayer deals damage to them instead of curing their wounds. If you use this prayer in this way, you must make a divine attack against the target, against their Will; if you hit, you deal potency 2 holy damage to the target.

 

DETECT ETHOS
Classes: Pri
Domains: Inquisition
Utterance Time: Standard action
Range: Close (30 feet)
Area: Cone-shaped emanation
Duration: Instant
Defense: None
Divine Inhibition: Yes
You read souls, learning their dispositions.
You learn the ethos of all creatures in the area.

 

DETECT THOUGHTS
Classes: Pri
Domains: Truth
Utterance Time: Standard action
Range: Close (30 feet)
Area: Cone-shaped emanation
Duration: Concentration, up to Short (30 minutes)
Defense: Will
Divine Inhibition: Yes
You can read the surface thoughts of creatures.
You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or subject.
 
1st Round
Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).
 
2nd Round
Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 10 or more points higher than your own Intelligence score, you are stunned for 1 round and the prayer ends. This prayer does not let you determine the location of the thinking minds if you can’t see the creatures whose thoughts you are detecting.
 
3rd Round
Surface thoughts of any mind in the area. You must make a divine attack (as part of concentration on this prayer) against a creature's Will to read its thoughts; if you miss, you can make another attempt on the next round. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts that you can pick up.
 
Each round, you can turn to detect thoughts in a new area. The prayer can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

 

ENDURE ELEMENTS
Classes: Pri
Domains: Endurance
Utterance Time: Standard action
Range: Reach
Target: One creature
Duration: Long (12 hours)
Defense: Fortitude (harmless)
Divine Inhibition: Yes
Weather holds no peril for you.
A creature protected by this prayer suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit. The creature’s equipment is likewise protected.
This effect doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

 

INVISIBILITY
Classes: Pri
Domains: Lust
Utterance Time: Standard action
Range: Close (30 feet)
Target: One creature
Duration: Short (30 minutes)
Defense: Will (harmless)
Divine Inhibition: Yes
The target vanishes from sight.
The target gains invisible. (An invisible creature is visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and gains combat advantage against such opponents. A creature with this status gains a +20 bonus on any check made to hide or otherwise avoid visual detection.)
If the creature makes an attack or otherwise affects a creature with an offensive ability, this effect ends after the attack resolves.
Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.

 

PATH OF THE LOST
Classes: Pri
Domains: Sorrow [Necrotic]
Utterance Time: Standard action
Range: Close (30 feet)
Target: One creature
Duration: Instant
Defense: Fortitude
Divine Inhibition: Yes
Every man dead, a mother’s son. Every woman deceased, a mother’s daughter. Every death carries with it the weight of unfulfilled dreams and broken promises, and few bear a grudge better than one trapped in eternal nothingness.
From your hand springs the spectral images of the deceased, whose malevolence you channel. Make a divine attack against the target's Fortitude. If you hit, you deal potency 2 necrotic damage to the creature; however, this effect's potency is increased by several factors. All bonuses stack.
 
Path of the Lost: Bonus Potency
Distinction Potency Bonus
Target is Void-aligned +2
Target is an undead +1
...and can create spawn +1
Target is a fiend +2
 

 

REGEN
Classes: Pri
Domains: Healing
Utterance Time: Swift action
Range: Close (30 feet)
Target: One creature
Duration: Brief (5 rounds)
Defense: Will (harmless)
Divine Inhibition: Yes
You create a healing breeze that restores a creature's health over time.
The target can choose to spend a healing surge; if he does, he does not recover hit points, but instead gains regen for 5 rounds. (A creature with the regen status is healed for 10% of its maximum hit points, rounded down, at the beginning of each of its turns.)

 

SILENCE
Classes: Pri
Domains: Sorrow
Utterance Time: Standard action
Range: Medium (100 feet)
Area: 20-ft radius emanation, centered on a creature, object, or point in space
Duration: Short (30 minutes)
Defense: Will (object) (see text)
Divine Inhibition: Yes
You create a zone of silence.
Upon the utterance of this prayer, complete silence prevails in the affected area. All sound is stopped: conversation is impossible and no noise whatsoever issues from, enters, or passes through the area.
The prayer can be uttered on a point in space, but the effect is stationary unless cast on a mobile object.
The prayer can be centered on a creature, and the effect then radiates from the creature and moves as it moves. If you attempt to utter this prayer targeting an unwilling creature, you must make a divine attack against that creature's Will.
Effects with the [sonic] descriptor have no effect within the area created by this prayer.

 

STATUS
Classes: Pri
Domains: Community
Utterance Time: Standard action
Range: Personal
Area: 30-ft radius burst
Duration: Moderate (4 hours)
Defense: Will (harmless)
Divine Inhibition: Yes
You create a link between yourself and your allies, allowing you to know their status.
This prayer affects all willing allies within the area.
You are aware of direction and distance to the creatures and any status effects affecting them, regardless of distance, provided the creature is on the same plane as you. If a creature dies, this effect ends for them.

 

ZONE OF TRUTH
Classes: Pri
Domains: Inquisition, Truth
Utterance Time: 1 round
Range: Close (30 feet)
Area: 20-ft radius emanation
Duration: Short (30 minutes)
Defense: Determination
Divine Inhibition: Yes
You create a zone in which no falsehoods can be told.
Creatures within the emanation area (or those who enter it) can’t speak any deliberate and intentional lies. When you utter this prayer, make a single divine attack; this result is used against all potentially affected creatures. If you hit, the creature is subject to the effects of the zone for its duration, even if he leaves and returns again later; likewise, if you miss, the creature is unaffected.
Affected creatures are aware of this effect. Therefore, they may avoid answering questions to which they would normally respond with a lie, or they may be evasive as long as they remain within the boundaries of the truth. Creatures who leave the area are free to speak as they choose.