UNDER DEVELOPMENT
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This page is currently under development, and as such is somewhat in limbo regarding playtest viability. It is not recommended that information on this page be used or considered for playtesting until it has reached a more stable revision.
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Alright, so... this is where we talk about explorer disciplines.
Discipline Format
Each discipline has its own nifty little box.
Some specials listed under a discipline may have a term in []'s after or before it, such as [Status] Ward. This means that the special is variable and can be used for a variety of things, and that other disciplines may have something such as Confusion Ward, which will link to the same special, but have the restriction that it function only for the Confusion ailment (for this example).
Selectors
The terms found in brackets are called selectors. Here we'll keep a running list of what they are and what you can select through them.
- Environment: Cavern, Dungeon, Ruin
- Creature: Angel, Demon, Dragon, Elemental, Mechanical, Undead
Exploration Disciplines
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Pathfinder
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Trailblaze: Make it easier for other creatures to follow you.
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Track: Follow the trails left by other creatures.
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Navigate [Environment]: Use signs left in an environment to find your way.
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Find Traps: Seek out and find natural or artificial traps.
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Acclimate [Environment]: Gain resistance to the natural dangers of an environment.
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Conceal Trail: Make it harder for other creatures to follow you.
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Dungeoneer
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Navigate [Cavern/Dungeon/Ruin]: Use signs left in an environment to find your way.
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Find Traps: Seek out and find natural or artificial traps.
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Acclimate [Cavern/Dungeon/Ruin]: Gain resistance to the natural dangers of an environment.
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Open Lock: Open or otherwise bypass locks.
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Disable Trap: Disable or other bypass traps.
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Mazesense: Navigate mazes and avoid getting lost.
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Parkour
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Specials
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Sprint: Improve your speed over short distances.
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Wallclimb: Improve your ability to climb walls and other obstacles.
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Leap: Improve your ability to jump.
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Wallrun: Run along walls and other vertical surfaces for short distances.
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Catfall: Reduce damage taken from falls.
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Grip: Improve your ability to hold on to objects or cling to surfaces.
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Talents
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Kip: You can stand up from prone much faster.
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Walljump: You can jump from one vertical surface to another safely.
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Ropeslide: You can safely slide down pipes, ladders, ropes, and similar objects.
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Specials Descriptions
CONCEAL TRAIL
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Disciplines: Pathfinder
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Prerequisites - Who knows?!?
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XP Cost/Rank: 2 + 2/rank
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Token Cost: 1 + 1/rank
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Action Cost: None
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Range: Personal
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Area: One hex (tactical)/rank
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Duration: 1 hour
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You use your knowledge of tracking to hide your trail.
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Make a basic skill check with this special. Add the result to the TN to track any creatures that fit into the area affected by this special.
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...the journey of a thousand miles...
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Journey
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...begins beneath your feet...
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