Metaplot: Echoes

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The face of the world has been changed irrevocably by the Omega Event, when Azalor Maltheridas finally emerged from his millenia-long slumber within his three towers and threatened to undo all of creation. Six adventurers took up arms against him and his minions, and stepped through the rift he opened to an impossible place to do battle with an impossible foe. It is apparent that they succeeded, else the world - and perhaps all of existence - would have ceased to be.

However, in the wake of the Omega, the world faces new challenges. Ancient ruins, once buried beneath the sands and waves, have risen, bearing the promise of treasure for those bold enough to brave their depths - and the monsters that have also awoken with them. A reshaped, scarred landscape causes political turmoil as boundaries are redrawn, and conflict inevitably rises when diplomacy fails. Meanwhile, the nine Forces - the very fabric from which the reality of Trinity is woven - have begun to unravel, losing their strength, and societies reliant upon them begin to sense that, while the end Omega sought has been averted, perhaps it has only been replaced by another.

The echoes of what has come linger in time maybe lost. The future of the shattered reality of Trinity is uncertain. The very nature of existence seems to be changing, and as the old guard slowly passes into memory, new individuals must step forward if the truth is to be found and the future saved. Can the decline of civilization be stopped? Can the Forces be revived? Or is all of existence doomed to become a pale shadow, a mere echo of what it once was?

Season 1

Scarab and sands join 'bove / Their quest: to save the Nine

CR 496 / AO 30

It has been thirty years since the Omega ravaged the land.

The face of the world has changed, molded into its new shape by the will of the Omega, the three towers that once were scattered across the world brought to a single point, without care for the geographies that once stood between them. Ancient cities, once buried beneath mountains or desert sands, have come to the fore, and remnants of ancient civilizations tell the tales of their struggles.

Even as the world heals, however, there is a strangeness in the air. Powerful magics dissipate; systems on space stations malfunction; the Blue stutters when returning ancient memories. The Forces themselves, it seems, are fraying. Some believe they were tied to the Omega, and with his death, the Forces have nothing to stand upon; others, that this was his last trick, a gambit to punish the world for destroying him; still others, that the sacrifice of artifacts key to each Force by the Wanderer Thron to gain entry into the Omega's domain was enough to reduce the powers of the Forces.

Of perhaps greater concern is the return of the vilekin, ancient monsters whose nests were roused when the Omega shattered the world. Finding themselves once more with access to the surface, these beasts have returned to their ancient haunts with terrible force, and while most can hold their own against them, they are rapidly becoming a scourge upon the face of the world, threatening trade and communication between lands. Even distant worlds are not safe, as some creatures manage to smuggle themselves aboard starcraft and infest the worlds of Ganymede and Arcturas; while yet others seem capable of existing in the deadly vacuum of space, lying in wait behind moons and asteroids, preying upon the chance vessel that wanders too close to their territory.

Some rumors persist that the sundering of the world and the weakening of the Forces were not the only changes brought on by the Omega's death: others whisper that Wanderers are no longer able to come and go as they please, and that those Wanderers who were present on the worlds of Trinity - including Lilith, the Dark Wanderer - are trapped here, unable to invoke the power of the Wandering. What strange power it is that prevents them from leaving seems, for the time being, unknowable.


In the lands of Zalpher, an ancient city has awoken, shifting sands falling from its ancient streets and lost tombs to stand proudly beneath the sun once more. Seeking to bolster the economy of their lands, the rulers of Zalpher have decided to throw open the gates of this city to would-be adventurers, in exchange for records of what they find, so that the modern world may better understand the Kiltian history of the region. But something more sinister awakens with the undead that still loiter beneath the sands: an ancient pharaoh trapped between life and death, who put to use strange and ancient technologies to better situate his final resting place on one of the moons of Adnez. A small band of adventurers become caught up in the Sky Pharaoh's plot, and eventually find themselves traveling into the depths of space to do battle with this ancient evil.

...and at the same time, discover the secret behind his seeming-immortality: deep within the bowels of his pyramid, fueling its magic and the pharaoh's strange existence, is the Cryst of Magic. Upon making a wish upon this enormous mox, they accidentally summon forth Viraxis, the Goddess of Magic. With her return, the Force of Magic is made whole once again.

Season 2

Children of the atom / Seek the divinity

CR 514 / AO 48

Eighteen years ago, a small band of adventurers who had joined together to plumb the depths of crypts in Zalpher found themselves inextricably involved in a nefarious plot by the Sky Pharaoh Hakotep, a Kiltian ruler from a bygone age long since dead. As the mad mummy's pyramids - which had somehow found themselves on one of the moons of Adnez - were launched using technology previously thought impossible in those ancient times, they invaded the pharaoh's personal pyramid and put him down, saving the worlds of Trinity from whatever mad schemes he had in mind.

Since that time, however, something else strange has happened: magic has felt a resurgence. Where once all the Forces seemed to dwindle in power equally, now Magic alone stands supreme, a light in the darkness for the future in which all else seems destined to fail. Yet while some mages crow about the superiority of their discipline, others wonder: was the relationship between Hakotep and the decline of magic coincidence? And if not, what was the nature of that relationship? Was this pharaoh from an ancient time somehow siphoning power from the force of Magic itself? - and if so, could there be others like him?...

Meanwhile, on Ganymede, the Coldlands Weaponry corporation and her sister corporations of the Corporate Congress have found traces of an incredible find: evidence of an alien spacecraft having once crashed itself into the depths of the planet, seemingly in a time now long forgotten. Together with knowledge gleaned from the future thanks to the Omega Event, the corporations send their soldiers and their scientists deep within the radioactive planet, hoping to find something to stave off the presumed eventual end of Technology.

Amidst the turmoil of the day, a small band of adventurers comes together in a sleepy town on the outskirts of civilization to find a missing councilman, but find themselves up against the machinations of an artilect capable of channeling divine power. What strangeness could this be, that a soulless machine is able to call upon a divine patron? What other secrets lie lurking beneath the surface of the tormented planet of Ganymede?