Prestige Class: Adu'ja Simic

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The Adu'ja Simic
Level BAB Fort Ref Will Special Memeticist Level Geomancer Level
1 +0 +0 +0 +2 Ability 1 ----- -----
2 +1 +0 +0 +3   +1 level of existing memeticist class -----
3 +1 +1 +1 +3 Ability 2 ----- +1 level of existing geomancer class
4 +2 +1 +1 +4   +1 level of existing memeticist class +1 level of existing geomancer class
5 +2 +1 +1 +4 Ability 3 +1 level of existing memeticist class -----
6 +3 +2 +2 +5   ----- +1 level of existing geomancer class
7 +3 +2 +2 +5 Ability 4 +1 level of existing memeticist class +1 level of existing geomancer class
8 +4 +2 +2 +6   +1 level of existing memeticist class -----
9 +4 +3 +3 +6 Ability 5 ----- +1 level of existing geomancer class
10 +5 +3 +3 +7 Capstone +1 level of existing memeticist class +1 level of existing geomancer class

 

Adu'ja Simic

"Trees are our ancestors, and they will impart their wisdom to those who can hear them."

Adu'ja culture fuses a respect for nature with an understanding of the ways of memory. Most respected among them are the elders called simply simic, able to wield memetics and geomancy.

Requirements

To qualify for the Adu'ja Simic prestige class, you must fulfill the following requirements.

Race: Adu'ja.

Force Alignment: Blue and Nature.

Skills: At least 8 ranks in the following skills - Knowledge (History), Memecraft. At least 8 ranks in two of the following skills - Heal, Knowledge (Nature), Naturecraft.

Special: You must be considered a memeticist and a geomancer.

Game Rule Information

Adu'ja Simic have the following game statistics.

Force Alignment: Blue and Nature.

Force Resistances: TO 5 + level, CO 5 + level, DI 5 + level, VI 5 + level.

Abilities: Wisdom is of paramount importance to the simic, impacting both his geomancy and memetic abilities.

Hit Die: d6.

Class Skills: The adu'ja simic's class skills are Concentration (Con), Heal (Wis), Knowledge (all available) (Int), Memecraft (Int), Naturecraft (Wis), and Survival (Wis).

Skill Points at Each Level: 4 + Int.

Alignment: Any.

Class Features

All of the following are class features of the adu'ja simic.

Weapon and Armor Proficiency: Adu'ja simics gain no new weapon or armor proficiencies.

Memeticist Levels: At the levels on the table above, the adu'ja simic gains new abilities as though he had also gained a level in any one memeticist class he belonged to before he added the prestige class. The adu'ja's memes known, available memory, and belief-space improve as per the effective level.

Geomancer Level: At the levels on the table above, the adu'ja simic gains new abilities as though he had also gained a level in any one geomancer class he belonged to before he added the prestige class. The adu'ja's max stress, elements/terrains accessible, and gifts known increase as per the effective level.