Difference between revisions of "Prestige Class: Esper Arcantrix"

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'''Hit Die:''' d4.
 
'''Hit Die:''' d4.
  
'''Class Skills:''' The esper arcantrix's class skills are Concentration (Con), Knowledge (Arcana) (Int), Knowledge (The Forces) (Int), and Spellcraft (Int).
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'''Class Skills:''' The esper arcantrix's class skills are Concentration (Con), Knowledge (Arcana) (Int), Knowledge (The Forces) (Int), Spellcraft (Int), and Use Magic Device (Cha).
  
 
'''Skill Points at Each Level:''' 2 + Int.
 
'''Skill Points at Each Level:''' 2 + Int.

Revision as of 00:03, 25 October 2010

The Esper Arcantrix
Level BAB Fort Ref Will Special Caster Level
1 +0 +0 +0 +2 Expanded Knowledge +1 level of existing casting class
2 +1 +0 +0 +3   +1 level of existing casting class
3 +1 +1 +1 +3 Essence of Magic -----
4 +2 +1 +1 +4   +1 level of existing casting class
5 +2 +1 +1 +4 Font of Power +1 level of existing casting class
6 +3 +2 +2 +5   -----
7 +3 +2 +2 +5 Dynamic Casting +1 level of existing casting class
8 +4 +2 +2 +6   +1 level of existing casting class
9 +4 +3 +3 +6 Consume Magic -----
10 +5 +3 +3 +7 Embody the Arcane +1 level of existing casting class

 

Esper Arcantrix

"No mortal can match my arcane prowess."

Composed of raw magic, espers are capable of arcane feats of which most mortal mages can only dream. By tapping into their essence, an esper can achieve unparalleled heights of magical power.

Requirements

To qualify for the Halfling Regulator prestige class, you must fulfill the following requirements.

Race: Esper.

Force Alignment: Magic.

Skills: Knowledge (Arcana) - 8 ranks, Spellcraft - 8 ranks.

Feats: Any two Item Creation or Metamagic feats.

Special: You must be able to cast 3rd-level spells, 2nd-level infusions, or lesser invocations.

Game Rule Information

Esper Arcantrices have the following game statistics.

Force Alignment: Magic.

Force Resistances: PR 5 + level, TR 5 + level.

Abilities: Intelligence and charisma are most often the most important ability scores to an esper arcantrix, as they impact her spellcasting.

Hit Die: d4.

Class Skills: The esper arcantrix's class skills are Concentration (Con), Knowledge (Arcana) (Int), Knowledge (The Forces) (Int), Spellcraft (Int), and Use Magic Device (Cha).

Skill Points at Each Level: 2 + Int.

Alignment: Any.

Class Features

All of the following are class features of the esper arcantrix.

Weapon and Armor Proficiency: Esper arcantrices gain proficiency with no weapons or armor.

Caster Levels: At the levels on the table above, the esper arcantrix gains new abilities as though she had also gained a level in any one caster class she belonged to before she added the prestige class. The esper's spells known and spell slots improve due to this effective level.

Expanded Knowledge: At first level, the esper arcantrix's knowledge of the applications of magic expands. She learns one spell, infusion, and invocation, of each spell level and grade, that she has access to. Whenever she gains access to a new spell level, infusion level, or invocation grade, she automatically learns an additional spell, infusion, or invocation of the appropriate level or grade.

Essence of Magic: At third level, the esper arcantrix's ability with magic corresponds with her own personal level of power. She gains a bonus to her caster level equal to her class level, to a maximum of her hit dice.

Font of Power: At fifth level, the esper arcantrix's internal magical energies allow her to bring to bear more arcane power than her studies would suggest. Treat whatever ability score is relevant to her casting classes as one point higher per class level (so an esper sorcerer would, at fifth level of esper arcantrix, treat her Charisma as five points higher than it is, for purposes of bonus spell slots, spell level access, and spell saving throw DCs).

Dynamic Casting: A seventh level, the esper arcantrix becomes a master of magical manipulation.

If she prepares spells, she no longer needs to prepare spells with metamagic feats applied (but see below).

If she casts spontaneously, she may apply metamagic feats to her spells without increasing their casting time.

In addition, when casting a spell to which she wishes to apply a metamagic feat, she may instead opt to sacrifice a spell slot of equal or higher level to the level increase that would have been caused by the metamagic feat. If she does so, she may apply the metamagic feat to the spell she is casting. This requires no additional time.

Consume Magic: At ninth level, the esper arcantrix can consume magical energies that fail to affect her. If she is affected by an arcane spell that affects a single target and makes a successful save against the effect, she gains a temporary spell slot of one level lower than the spell (0th-level spells do not trigger this ability). If she casts spontaneously, she can use this spell slot to cast a spell she knows; otherwise, the spell slot is only useful for fueling her racial abilities.

Embody the Arcane: At tenth level, the esper arcantrix's ability with magic far exceeds what her studies would suggest she is capable of. When she gains a bonus to her caster level - such as from essence of magic or the Versed in the Force feat - the cap for such effects is her hit dice + her Charisma modifier.