Difference between revisions of "Psionics: Metacreativity Power List"
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|'''Augmentation ('''4 PP'''):''' Increase the radius of this power by 10 feet. | |'''Augmentation ('''4 PP'''):''' Increase the radius of this power by 10 feet. | ||
+ | |} | ||
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+ | |} | ||
+ | </div> | ||
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+ | <div id="Reconstruction"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">RECONSTRUCTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
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+ | |'''Discipline:''' Metacreativity [Telefab] | ||
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+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Touch | ||
+ | |- align="left" | ||
+ | |'''Target:''' One object or construct | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Instantaneous | ||
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+ | |'''Saving Throw:''' Fortitude negates (object, harmless) | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You touch an object, gaining an understanding of its structure, and rebuild it.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''telefab'', you may activate this power. If you do, you can restore an object to its original state. As your knowledge of this power grows, your ability to repair items improves, eventually reaching the point that you can make it sturdier than it originally was. | ||
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+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |This power repairs damaged objects, restoring 1d4 hit points to the object. If the object has the ''broken'' condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this power to function. | ||
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+ | |This power does not function on a destroyed object, or one that has 0 or fewer hit points. | ||
+ | |-align="left" | ||
+ | |You can use this power to heal a construct. | ||
+ | |} | ||
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+ | | | ||
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+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you manifest this power as a ''science'', it functions as though it were a ''devotion'', but restores 1d6 hit points, plus an additional 1d6 hit points for every two manifester levels. This power can function on an object that is missing pieces, but at least 75% of the original item must be present. | ||
+ | |-align="left" | ||
+ | |This power can function on a destroyed object. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' Increase the hit points restored by 1d6. | ||
+ | |} | ||
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+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''science'', if you restore an object to full hit points (or use it on an item that already has full hit points), it permanently becomes a masterwork item. | ||
|} | |} | ||
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Revision as of 23:15, 31 March 2015
A list of metacreativity powers for the psionicist class. The list got too long, so it's split into a number of pages now.
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
Psionic Powers
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Power Index | Clairsentience · Imagiportation · Metacreativity · Psychokinesis · Ratiovitality · Telepathy |
Metacreativity Power Descriptions
The following are the metacreativity powers in alphabetical order.
Base Power
This is the base power of the metacreativity discipline.
TELEFAB
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Classes: Psi | ||||
Discipline: Metacreativity | ||||
Activation Time: Standard action | ||||
Range: 0 ft. | ||||
Effect: Unattended object of nonliving matter, up to Tiny size (see text) | ||||
Duration: Concentration (Swift) | ||||
Saving Throw: None | ||||
Psionic Resistance: No | ||||
You reach into the ethereal with your mind, and bring forth an object from nothing. | ||||
You can manifest powers with the [Telefab] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Telefab] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power. | ||||
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Other Powers
Other powers of the metacreativity discipline.
ASTRAL CONSTRUCT
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Classes: Psi | |||||
Discipline: Metacreativity [Telefab] | |||||
Activation Time: Standard action | |||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||
Effect: One created astral construct | |||||
Duration: Concentration (Swift) | |||||
Saving Throw: None | |||||
Psionic Resistance: No | |||||
You forge a creature out of raw ectoplasm, then send it to do your bidding. | |||||
When you are using telefab, you may activate this power. If you do, you create an astral construct, a creature forged out of the force of your will. As your knowledge of this power increases, you can create more powerful, more varied constructs. | |||||
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ECTOWEB
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Classes: Psi | |||||||
Discipline: Metacreativity [Telefab] | |||||||
Activation Time: Standard action | |||||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||||
Effect: Webs in a 20-foot radius area | |||||||
Duration: Concentration (Swift) | |||||||
Saving Throw: Reflex negates (see text) | |||||||
Psionic Resistance: No | |||||||
You pull strands of ectoplasm from the ethereal, trapping creatures. | |||||||
When you are using telefab, you may activate this power. If you do, you create a mass of webs that constrict your foes. As your knowledge of this power grows, you can encase your foes in this webbing. | |||||||
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RECONSTRUCTION
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Classes: Psi | ||||
Discipline: Metacreativity [Telefab] | ||||
Activation Time: Standard action | ||||
Range: Touch | ||||
Target: One object or construct | ||||
Duration: Instantaneous | ||||
Saving Throw: Fortitude negates (object, harmless) | ||||
Psionic Resistance: Yes | ||||
You touch an object, gaining an understanding of its structure, and rebuild it. | ||||
When you are using telefab, you may activate this power. If you do, you can restore an object to its original state. As your knowledge of this power grows, your ability to repair items improves, eventually reaching the point that you can make it sturdier than it originally was. | ||||
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