Difference between revisions of "Psionics: Metacreativity Power List"
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|'''Augmentation ('''4 PP'''):''' The astral construct gains one additional ability from Menu C. | |'''Augmentation ('''4 PP'''):''' The astral construct gains one additional ability from Menu C. | ||
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+ | <div id="Concealing_Amorpha"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CONCEALING AMORPHA</font></div> | ||
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+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
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+ | |'''Discipline:''' Metacreativity [Telefab] | ||
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+ | |'''Activation Time:''' Standard action | ||
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+ | |'''Range:''' Close (25 feet + 5 feet/2 manifester levels) | ||
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+ | |'''Effect:''' Quasi-real amorphous film (see text) | ||
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+ | |'''Duration:''' Concentration (Swift) | ||
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+ | |'''Saving Throw:''' None | ||
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+ | |'''Psionic Resistance:''' No | ||
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+ | |''You bring forth thin ectoplasm, weaving it through the air, concealing the area.'' | ||
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+ | |When you are using ''telefab'', you may activate this power. If you do, you create a concealing amorpha, hindering creatures' ability to see. As your knowledge of this power grows, you can manipulate the ectoplasm, granting yourself cover and eventually concealment. | ||
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+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
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+ | |A misty vapor arises around the targeted point. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. Creatures within 5 feet of each other have concealment against each other (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). | ||
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+ | |A moderate wind (11+ mph), such as from a ''gust of wind'' spell, disperses the amorpha in 4 rounds. A strong wind (21+ mph) disperses the amorpha in 1 round. Any effect which deals fire damage can be used to burn away the amorpha; single-target effects can burn away a single square, while effects that affect an area burn away the amorpha within the area they effect. | ||
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+ | |This power does not function underwater or in a vacuum. | ||
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+ | |This power affects a 10-foot radius. | ||
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+ | |'''Augmentation ('''1 PP'''):''' Increase the radius affected by 5 feet. | ||
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+ | |'''Augmentation ('''2 PP'''):''' The amorpha becomes resistant to fire. Effects that deal fire damage must deal an amount of fire damage equal to one-half your manifester level to disperse the amorpha; each time you take this augmentation, increase the amount of fire damage required by one-half your manifester level. | ||
+ | |} | ||
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+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
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+ | |In addition to the benefits gained from this power as a ''devotion'', you and all allies within the amorpha always gain concealment against other creatures, but other creatures do not gain the benefits of concealment, though they do gain the benefits of total concealment (so enemies next to you lose concealment, but any further than that are treated as normal). | ||
+ | |} | ||
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+ | |-align="left" | ||
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+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'' and a ''science'', except you and all allies within the amorpha always gain total concealment, even when adjacent to another creature, and other creatures gain no benefit from being within the amorpha. | ||
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Revision as of 00:47, 11 July 2015
A list of metacreativity powers for the psionicist class. The list got too long, so it's split into a number of pages now.
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
Psionic Powers
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Power Index | Clairsentience · Imagiportation · Metacreativity · Psychokinesis · Ratiovitality · Telepathy |
Metacreativity Power Descriptions
The following are the metacreativity powers in alphabetical order.
Base Power
This is the base power of the metacreativity discipline.
TELEFAB
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Classes: Psi | ||||
Discipline: Metacreativity | ||||
Activation Time: Standard action | ||||
Range: 0 ft. | ||||
Effect: Unattended object of nonliving matter, up to Tiny size (see text) | ||||
Duration: Concentration (Swift) | ||||
Saving Throw: None | ||||
Psionic Resistance: No | ||||
You reach into the ethereal with your mind, and bring forth an object from nothing. | ||||
You can manifest powers with the [Telefab] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Telefab] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power. | ||||
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Other Powers
Other powers of the metacreativity discipline.
ASTRAL CONSTRUCT
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Classes: Psi | |||||
Discipline: Metacreativity [Telefab] | |||||
Activation Time: Standard action | |||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||
Effect: One created astral construct | |||||
Duration: Concentration (Swift) | |||||
Saving Throw: None | |||||
Psionic Resistance: No | |||||
You forge a creature out of raw ectoplasm, then send it to do your bidding. | |||||
When you are using telefab, you may activate this power. If you do, you create an astral construct, a creature forged out of the force of your will. As your knowledge of this power increases, you can create more powerful, more varied constructs. | |||||
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CONCEALING AMORPHA
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Classes: Psi | |||||||
Discipline: Metacreativity [Telefab] | |||||||
Activation Time: Standard action | |||||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||||
Effect: Quasi-real amorphous film (see text) | |||||||
Duration: Concentration (Swift) | |||||||
Saving Throw: None | |||||||
Psionic Resistance: No | |||||||
You bring forth thin ectoplasm, weaving it through the air, concealing the area. | |||||||
When you are using telefab, you may activate this power. If you do, you create a concealing amorpha, hindering creatures' ability to see. As your knowledge of this power grows, you can manipulate the ectoplasm, granting yourself cover and eventually concealment. | |||||||
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ECTOWEB
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Classes: Psi | |||||||
Discipline: Metacreativity [Telefab] | |||||||
Activation Time: Standard action | |||||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||||
Effect: Webs in a 20-foot radius area | |||||||
Duration: Concentration (Swift) | |||||||
Saving Throw: Reflex negates (see text) | |||||||
Psionic Resistance: No | |||||||
You pull strands of ectoplasm from the ethereal, trapping creatures. | |||||||
When you are using telefab, you may activate this power. If you do, you create a mass of webs that constrict your foes. As your knowledge of this power grows, you can encase your foes in this webbing. | |||||||
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RECONSTRUCTION
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Classes: Psi | ||||
Discipline: Metacreativity [Telefab] | ||||
Activation Time: Standard action | ||||
Range: Touch | ||||
Target: One object or construct | ||||
Duration: Instantaneous | ||||
Saving Throw: Fortitude negates (object, harmless) | ||||
Psionic Resistance: Yes | ||||
You touch an object, gaining an understanding of its structure, and rebuild it. | ||||
When you are using telefab, you may activate this power. If you do, you can restore an object to its original state. As your knowledge of this power grows, your ability to repair items improves, eventually reaching the point that you can make it sturdier than it originally was. | ||||
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