Difference between revisions of "Psionics: Metacreativity Power List"
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|Astral construct are not summoned; they are created on the plane you inhabit (using ectoplasm drawn from the Astral Plane). Thus, they are not subject to effects that hedge out or otherwise affect outsiders; they are constructs, not outsiders. | |Astral construct are not summoned; they are created on the plane you inhabit (using ectoplasm drawn from the Astral Plane). Thus, they are not subject to effects that hedge out or otherwise affect outsiders; they are constructs, not outsiders. | ||
+ | |-align="left" | ||
+ | |You can only have one astral construct at a time. | ||
|-align="left" | |-align="left" | ||
|'''Augmentation ('''1 PP'''):''' The astral construct gains one additional ability from Menu A. | |'''Augmentation ('''1 PP'''):''' The astral construct gains one additional ability from Menu A. | ||
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|-align="left" | |-align="left" | ||
|'''Augmentation ('''2 PP'''):''' The astral construct gains one additional ability from Menu B. | |'''Augmentation ('''2 PP'''):''' The astral construct gains one additional ability from Menu B. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''6 PP'''):''' When you manifest this power, you create one additional construct; you can only maintain one instance of this power. All of the constructs you create are identical. | ||
|} | |} | ||
|-align="left" | |-align="left" | ||
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|-align="left" | |-align="left" | ||
|'''Augmentation ('''4 PP'''):''' The astral construct gains one additional ability from Menu C. | |'''Augmentation ('''4 PP'''):''' The astral construct gains one additional ability from Menu C. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Concealing_Amorpha"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CONCEALING AMORPHA</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Metacreativity [Telefab] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Close (25 feet + 5 feet/2 manifester levels) | ||
+ | |- align="left" | ||
+ | |'''Effect:''' Quasi-real amorphous film (see text) | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration (Swift) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' No | ||
+ | |-align="left" | ||
+ | |''You bring forth thin ectoplasm, weaving it through the air, concealing the area.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''telefab'', you may activate this power. If you do, you create a concealing amorpha, hindering creatures' ability to see. As your knowledge of this power grows, you can manipulate the ectoplasm, granting yourself cover and eventually concealment. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |A misty vapor arises around the targeted point. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. Creatures within 5 feet of each other have concealment against each other (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). | ||
+ | |-align="left" | ||
+ | |A moderate wind (11+ mph), such as from a ''gust of wind'' spell, disperses the amorpha in 4 rounds. A strong wind (21+ mph) disperses the amorpha in 1 round. Any effect which deals fire damage can be used to burn away the amorpha; single-target effects can burn away a single square, while effects that affect an area burn away the amorpha within the area they effect. | ||
+ | |-align="left" | ||
+ | |This power does not function underwater or in a vacuum. | ||
+ | |-align="left" | ||
+ | |This power affects a 10-foot radius. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''1 PP'''):''' Increase the radius affected by 5 feet. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' The amorpha becomes resistant to fire. Effects that deal fire damage must deal an amount of fire damage equal to one-half your manifester level to disperse the amorpha; each time you take this augmentation, increase the amount of fire damage required by one-half your manifester level. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', you and all allies within the amorpha always gain concealment against other creatures, but other creatures do not gain the benefits of concealment, though they do gain the benefits of total concealment (so enemies next to you lose concealment, but any further than that are treated as normal). | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'' and a ''science'', except you and all allies within the amorpha always gain total concealment, even when adjacent to another creature, and other creatures gain no benefit from being within the amorpha. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Crystallize"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CRYSTALLIZE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Metacreativity [Telefab] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Close (25 feet + 5 feet/2 manifester levels) | ||
+ | |- align="left" | ||
+ | |'''Target:''' Varies (see text) | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration (Swift) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' Fortitude negates (see text) | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You pull forth ectoplasm from the ethereal, meld it with the flesh of a creature, and force it to crystallize.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''telefab'', you may activate this power. If you do, you can attempt to force creatures to become crystallized, either to their benefit or detriment. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You weave ectoplasmic crystals into the target's musculature, hindering their ability to move. The target is ''slowed''; at the beginning of the target's turn, he can make another saving throw against this effect. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', the target is also afflicted with ''gradual petrify'', with a duration equal to 12 rounds minus the amount by which the target failed the initial saving throw. The target is allowed a new saving throw at the beginning of each of their turns. If the duration of this status ends, the creature turns into inert crystal, rather than stone. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' Reduce the base duration of the ''gradual petrify'' by 1 round. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |This power's duration is now instantaneous. | ||
+ | |-align="left" | ||
+ | |You seed the subject’s flesh with supersaturated crystal. In the blink of an eye, the subject’s form seems to freeze over, as its flesh and fluids are instantly crystallized. Following the application of this power, the subject appears lifeless. In fact, it is not dead (though no life can be detected with powers or spells that detect such). The target is only allowed a single saving throw against this effect. | ||
+ | |-align="left" | ||
+ | |This power has a chance of being nullified only by a spark of a higher level than you when you manifested this power. When the power is nullified, crystal melts back into flesh, and the subject is in exactly the state he was prior to being affected by crystallize. | ||
+ | |-align="left" | ||
+ | |Once a given creature has successfully made the saving throw against this power, it is immune to your further uses of it until you increase your manifester level. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Diamondize"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">DIAMONDIZE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Metacreativity [Telefab] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Close (25 feet + 5 feet/2 manifester levels) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration (Swift) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' Fortitude negates (harmless) | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You pull forth crystalline ectoplasm and intertwine it with the flesh of a creature, granting it strength.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''telefab'', you may activate this power. If you do, you can integrate ectoplasmic diamond with creatures' skins, strengthening them against harm. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You weave ectoplasmic crystal into the target's skin, hardening them against damage for a short time. The target gains temporary hit points equal to 1d8 + 1d8/3 manifester levels. These temporary hit points last until they are lost or until you cease concentrating on this power. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''3 PP'''):''' The target gains an additional 1d8 temporary hit points. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', you can utilize the aspected nature of crystalline structures to render the creature resistant to an energy type. When you manifest this power, select an energy type, plus an additional energy type for every five manifester levels; the target gains ''[[D20_Mechanic:_Status_Effects#Barrier|barrier]]'' against those energy types. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''3 PP'''):''' Choose another energy type; the target gains ''barrier'' against that energy type as well. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'' and ''science'', you can utilize the reflective nature of crystals to grant the target ''reflect''. ''(A creature with the reflect status automatically turns any Force effect they are targeted by back upon their origin. If affected by an area effect with an instantaneous duration, the creature's area is unaffected, and the area of the origin - if it has an area - is affected instead. This effect is automatic and not controlled by the creature with the status, and thus affects beneficial effects as well as harmful ones.)'' | ||
+ | |-align="left" | ||
+ | |Each time the target would be affected by a Force effect, make a manifester level check. If the check result is higher than the Force-user level of the effect, it is affected by your ''reflect'' status from this power. If it is not, the target is affected by the effect and the reflect status is lost. (If your manifester level is higher than the Force-user level of the effect, this check is automatic and is not rolled.) | ||
+ | |-align="left" | ||
+ | |Magic- and Technology-aligned effects are considered to be at +5 to their effective Force-user levels for purposes of this power's application of this status. | ||
+ | |-align="left" | ||
+ | |The reflect status created by this effect can reflect effects whose total Force-user level is triple your manifester level. If you make your manifester level check against an effect whose Force-user level would exceed this total, it is partially reflected, affecting the original target at a fraction of its power equal to the amount it exceeds the remaining reflection divided by its Force-user level (thus, if you have 4 levels of reflection remaining and are affected by an effect made by a 16th-level Force-user, you suffer 75% of the effect), with the remainder affecting the origin of the effect. | ||
|} | |} | ||
|-align="left" | |-align="left" | ||
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|When you manifest this power as a ''science'', it no longer affects an area, but instead affects "'''Target:''' One Medium or smaller creature." | |When you manifest this power as a ''science'', it no longer affects an area, but instead affects "'''Target:''' One Medium or smaller creature." | ||
|-align="left" | |-align="left" | ||
− | |You draw writhing strands of ectoplasm from the Astral Plane that wrap up the subject like a mummy. The subject can still breathe but is otherwise helpless, unable to see outside the cocoon, speak, or take any physical actions. The subject’s nostrils are clear (air passes through the cocoon normally). The subject can execute purely mental actions (such as manifesting powers or casting spells with no verbal, somatic, or material components). | + | |You draw writhing strands of ectoplasm from the Astral Plane that wrap up the subject like a mummy. The subject can still breathe but is otherwise helpless, unable to see outside the cocoon, speak, or take any physical actions. The subject’s nostrils are clear (air passes through the cocoon normally). The subject can execute purely mental actions (such as manifesting powers or casting spells with no verbal, somatic, or material components); if the subject has breath weapons, those can also be used. |
|-align="left" | |-align="left" | ||
|Cutting or damaging the cocoon can free a victim. The cocoon has hardness 8 and 20 hit points. Teleportation and other forms of travel provide a means of escape, but the cocoon extends into the Ethereal Plane, blocking ethereal travel. An ectoplasmic cocoon can’t be affected by ''dispel'' effects psionics, but it can otherwise be destroyed by extreme measures or items. | |Cutting or damaging the cocoon can free a victim. The cocoon has hardness 8 and 20 hit points. Teleportation and other forms of travel provide a means of escape, but the cocoon extends into the Ethereal Plane, blocking ethereal travel. An ectoplasmic cocoon can’t be affected by ''dispel'' effects psionics, but it can otherwise be destroyed by extreme measures or items. | ||
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|-align="left" | |-align="left" | ||
|'''Augmentation ('''2 PP'''):''' Increase the radius of this power by 5 feet. | |'''Augmentation ('''2 PP'''):''' Increase the radius of this power by 5 feet. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Ideation"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">IDEATION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Metacreativity [Telefab] | ||
+ | |- align="left" | ||
+ | |'''Manifestation Time:''' Standard | ||
+ | |- align="left" | ||
+ | |'''Range:''' Close (25 feet + 5 feet/2 levels) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration (swift) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' Will negates (harmless) | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You use your metacreative faculties to bear on a creature, causing them to take on a form more akin to their idealized self.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''telefab'', you may activate this power. If you do, you bring a target closer to its ideal form, granting a variety of beneficial effects. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |The target of this power chooses one ability score, and gains a +2 enhancement bonus to that ability score while you concentrate on this power. | ||
+ | |-align="left" | ||
+ | |All of the effects of this power are treated as one singular status boon; an effect that removes one of its constituent status effects removes the effect in its entirety. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''3 PP'''):''' Increase the bonus by +2. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''5 PP'''):''' The target can choose another ability score. All ability scores chosen get the same bonus. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you manifest this power as a ''science'', it functions as though it were a ''devotion'', but the target of this power also gains a feat of their choice for the duration of this power. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''2 PP'''):''' The target gains an additional feat of their choice. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you manifest this power as an ''art'', it functions as though it were a ''science'', but the target of this power also gains one ''positive level'' for the duration of this power. ''(A positive level grants: +1 on all skill checks and ability checks; +1 on attack rolls and saving throws; +5 hit points; +1 effective level [whenever the creature’s level is used in a die roll or calculation, increase it by one for each positive level].)'' | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''4 PP'''):''' The target gains an additional ''positive level''. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Incarnate"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">INCARNATE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Metacreativity [Telefab] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' 1 hour | ||
+ | |- align="left" | ||
+ | |'''Range:''' Personal | ||
+ | |- align="left" | ||
+ | |'''Target:''' One or more manifested powers (see text) | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Permanent | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' None | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You reverse your metacreative faculties, imprinting physical properties onto the metaphysical, making the impermanent incarnate.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''telefab'', you may activate this power. If you do, you can make some of your psionic powers permanent. As your knowledge of this power grows, you can make more and more powerful powers permanent. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |Choose a single power you are currently manifesting that has a range of personal; this power must be a base power (that is, one that does not have a discipline descriptor) as a ''devotion''. The power becomes permanent; a permanent power is always on, no longer requiring your concentration to maintain, and its effects can be invoked by expending the normal manifestation time. If the power would end (such as with ''precognition''), it does not, but instead becomes dormant until you spend a standard action to reactivate it, which it does so at its full strength. | ||
+ | |-align="left" | ||
+ | |While you are manifesting this power, the target powers' durations are not expended; manifesting this power is considered maintaining concentration on the target powers. | ||
+ | |-align="left" | ||
+ | |Incarnated powers can be nullified by a ''null psionics field'' or similar effects; however, the incarnated powers return 1d4 rounds after the suppressing or nulling effect ends. You can spend a standard action to reactive a power that has been suppressed in this way. | ||
+ | |-align="left" | ||
+ | |Incarnated powers are never treated as augmented by PP, unless you specifically have the ability to treat those powers as though they had virtual PP; if you do, this virtual PP is spent when you manifest this power, and you cannot change the virtual PP allocation. Incarnated powers cannot be affected by Metapsionic feats. An incarnated power behaves as though it had been created at your current manifester level. | ||
+ | |-align="left" | ||
+ | |An incarnate power requires one of your attunement slots. You can willingly negate the incarnate power at any time as a non-action, ending it permanently. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'', except you can incarnate a base power as a ''science'', or any other power as a ''devotion''. | ||
+ | |-align="left" | ||
+ | |You cannot incarnate a power with a duration of instantaneous. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |In addition to the benefits gained from this power as a ''devotion'' and a ''science'', except you can incarnate a base power as an ''art'', or any other power as a ''science.'' | ||
+ | |-style="background:white;" align="left" | ||
+ | |You can also choose to incarnate two powers as ''devotions'', which then together only require one attunement slot. | ||
+ | |-align="left" | ||
+ | |In addition, you can now incarnate powers that do not affect solely you. This power's range becomes "'''Range:''' Touch," and you can target powers affecting other creatures, or free-standing effects (such as astral constructs). You can only incarnate powers affecting other creatures or free-standing effects if the originating power is a base power as a ''science'', or any other power as a ''devotion'', and otherwise follow the normal rules for incarnated powers. Free-standing effects count against your attunement slots, while powers manifested on other creatures count against that creature's attunement slots. A creature upon whom you have made an incarnated power can willingly negate the incarnated power at any time as a non-action. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Metaphysical Item"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">METAPHYSICAL ITEM</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Metacreativity [Telefab] | ||
+ | |- align="left" | ||
+ | |'''Activation Time:''' Standard action | ||
+ | |- align="left" | ||
+ | |'''Range:''' Touch | ||
+ | |- align="left" | ||
+ | |'''Target:''' One item | ||
+ | |- align="left" | ||
+ | |'''Duration:''' Concentration | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' Will negates (harmless, object) | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You touch a normal item, imbuing it with a fraction of the power of its metaphysical form.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''telefab'', you may activate this power. If you do, you can improve an item's function by bringing it closer to its ideal form. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |The target of this power must not be Force-aligned. | ||
+ | |-align="left" | ||
+ | |You imbue Psionic power into the item, temporarily turning it into a Psionic item, capable of granting its attunement bonus to the wielder as appropriate. | ||
+ | |-align="left" | ||
+ | |If the item would occupy an accessory slot, choose one Common accessory; the target of this power takes on the properties and powers of that item. A given item cannot use more than one encounter power per encounter, or more than one daily power per day, even if you use this power to change the same item into different items over the course of an encounter or day. | ||
+ | |-align="left" | ||
+ | |The item functions as though it had materia slotted into it, with a max attunement cost of 1 per four manifester levels. | ||
+ | |-align="left" | ||
+ | |style="background:#C2A8E6; padding-left: 2em;"|'''AUGMENTATIONS''' | ||
+ | |-align="left" | ||
+ | |style="padding-left: 5em;"|'''4 PP:''' Increase the max attunement cost of emulated materia by 1. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |This power functions as though it were a ''devotion'', but if the item would occupy an accessory slot, you can choose one Uncommon accessory instead. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |This power functions as though it were a ''devotion'', but if the item would occupy an accessory slot, you can choose one Rare accessory instead. | ||
|} | |} | ||
|-align="left" | |-align="left" | ||
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|-style="background:white;" align="left" | |-style="background:white;" align="left" | ||
|In addition to the benefits gained from this power as a ''science'', if you restore an object to full hit points (or use it on an item that already has full hit points), it permanently becomes a masterwork item. | |In addition to the benefits gained from this power as a ''science'', if you restore an object to full hit points (or use it on an item that already has full hit points), it permanently becomes a masterwork item. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Slag"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#7D26CD;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">SLAG</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Classes:''' [[Class:_Psionicist|Psi]] | ||
+ | |- align="left" | ||
+ | |'''Discipline:''' Metacreativity [Telefab] | ||
+ | |- align="left" | ||
+ | |'''Manifestation Time:''' Standard | ||
+ | |- align="left" | ||
+ | |'''Range:''' Close (25 feet + 5 feet/2 levels) | ||
+ | |- align="left" | ||
+ | |'''Target:''' One creature (see text) | ||
+ | |- align="left" | ||
+ | |'''Duration:''' 1 round (see text) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' Reflex negates | ||
+ | |- align="left" | ||
+ | |'''Psionic Resistance:''' Yes | ||
+ | |-align="left" | ||
+ | |''You coalesce ectoplasm into a tar-like substance that coats a creature.'' | ||
+ | |-align="left" | ||
+ | |When you are using ''telefab'', you may activate this power. If you do, you can cause the ''slag'' status on a creature. As your knowledge of this power grows, its duration increases, and you can affect other creatures. | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">DEVOTION</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |The target of this power must make a Reflex save or gain the ''slag'' status for 1 round. ''(A creature with the slag status takes double damage when dealt physical damage. This status ailment negates and is negated by'' protect ''.)'' | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''3 PP'''):''' Increase the duration of this power by 1 round. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">SCIENCE</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you manifest this power as a ''science'', it functions as though it were a ''devotion'', but its Duration becomes 1 round + 1 round/2 manifester levels. | ||
+ | |} | ||
+ | |-align="left" | ||
+ | | | ||
+ | |-align="left" | ||
+ | | | ||
+ | {|class="collapsible" align="center" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:95%; font-family:verdana;" | ||
+ | ! style="background:#AD8BDD;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:12px; font-family:tahoma;">ART</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |When you manifest this power as a ''science'', it functions as though it were a ''science'', but replace its Target entry with "'''Area:''' 20-foot radius burst," and affects all creatures in the area. | ||
+ | |-align="left" | ||
+ | |'''Augmentation ('''5 PP'''):''' Increase the radius of this power by 5 feet. | ||
|} | |} | ||
|-align="left" | |-align="left" |
Latest revision as of 17:44, 24 February 2016
A list of metacreativity powers for the psionicist class. The list got too long, so it's split into a number of pages now.
The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
Psionic Powers
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Power Index | Clairsentience · Imagiportation · Metacreativity · Psychokinesis · Ratiovitality · Telepathy |
Metacreativity Power Descriptions
The following are the metacreativity powers in alphabetical order.
Base Power
This is the base power of the metacreativity discipline.
TELEFAB
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Classes: Psi | ||||
Discipline: Metacreativity | ||||
Activation Time: Standard action | ||||
Range: 0 ft. | ||||
Effect: Unattended object of nonliving matter, up to Tiny size (see text) | ||||
Duration: Concentration (Swift) | ||||
Saving Throw: None | ||||
Psionic Resistance: No | ||||
You reach into the ethereal with your mind, and bring forth an object from nothing. | ||||
You can manifest powers with the [Telefab] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Telefab] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power. | ||||
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Other Powers
Other powers of the metacreativity discipline.
ASTRAL CONSTRUCT
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Classes: Psi | ||||||
Discipline: Metacreativity [Telefab] | ||||||
Activation Time: Standard action | ||||||
Range: Close (25 feet + 5 feet/2 manifester levels) | ||||||
Effect: One created astral construct | ||||||
Duration: Concentration (Swift) | ||||||
Saving Throw: None | ||||||
Psionic Resistance: No | ||||||
You forge a creature out of raw ectoplasm, then send it to do your bidding. | ||||||
When you are using telefab, you may activate this power. If you do, you create an astral construct, a creature forged out of the force of your will. As your knowledge of this power increases, you can create more powerful, more varied constructs. | ||||||
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CONCEALING AMORPHA
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Classes: Psi | |||||||
Discipline: Metacreativity [Telefab] | |||||||
Activation Time: Standard action | |||||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||||
Effect: Quasi-real amorphous film (see text) | |||||||
Duration: Concentration (Swift) | |||||||
Saving Throw: None | |||||||
Psionic Resistance: No | |||||||
You bring forth thin ectoplasm, weaving it through the air, concealing the area. | |||||||
When you are using telefab, you may activate this power. If you do, you create a concealing amorpha, hindering creatures' ability to see. As your knowledge of this power grows, you can manipulate the ectoplasm, granting yourself cover and eventually concealment. | |||||||
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CRYSTALLIZE
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Classes: Psi | |||||
Discipline: Metacreativity [Telefab] | |||||
Activation Time: Standard action | |||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||
Target: Varies (see text) | |||||
Duration: Concentration (Swift) | |||||
Saving Throw: Fortitude negates (see text) | |||||
Psionic Resistance: Yes | |||||
You pull forth ectoplasm from the ethereal, meld it with the flesh of a creature, and force it to crystallize. | |||||
When you are using telefab, you may activate this power. If you do, you can attempt to force creatures to become crystallized, either to their benefit or detriment. | |||||
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DIAMONDIZE
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Classes: Psi | |||||
Discipline: Metacreativity [Telefab] | |||||
Activation Time: Standard action | |||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||
Target: One creature | |||||
Duration: Concentration (Swift) | |||||
Saving Throw: Fortitude negates (harmless) | |||||
Psionic Resistance: Yes | |||||
You pull forth crystalline ectoplasm and intertwine it with the flesh of a creature, granting it strength. | |||||
When you are using telefab, you may activate this power. If you do, you can integrate ectoplasmic diamond with creatures' skins, strengthening them against harm. | |||||
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ECTOWEB
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Classes: Psi | |||||||
Discipline: Metacreativity [Telefab] | |||||||
Activation Time: Standard action | |||||||
Range: Close (25 feet + 5 feet/2 manifester levels) | |||||||
Effect: Webs in a 20-foot radius area | |||||||
Duration: Concentration (Swift) | |||||||
Saving Throw: Reflex negates (see text) | |||||||
Psionic Resistance: No | |||||||
You pull strands of ectoplasm from the ethereal, trapping creatures. | |||||||
When you are using telefab, you may activate this power. If you do, you create a mass of webs that constrict your foes. As your knowledge of this power grows, you can encase your foes in this webbing. | |||||||
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IDEATION
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Classes: Psi | |||||
Discipline: Metacreativity [Telefab] | |||||
Manifestation Time: Standard | |||||
Range: Close (25 feet + 5 feet/2 levels) | |||||
Target: One creature | |||||
Duration: Concentration (swift) | |||||
Saving Throw: Will negates (harmless) | |||||
Psionic Resistance: Yes | |||||
You use your metacreative faculties to bear on a creature, causing them to take on a form more akin to their idealized self. | |||||
When you are using telefab, you may activate this power. If you do, you bring a target closer to its ideal form, granting a variety of beneficial effects. | |||||
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INCARNATE
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Classes: Psi | ||||||
Discipline: Metacreativity [Telefab] | ||||||
Activation Time: 1 hour | ||||||
Range: Personal | ||||||
Target: One or more manifested powers (see text) | ||||||
Duration: Permanent | ||||||
Saving Throw: None | ||||||
Psionic Resistance: Yes | ||||||
You reverse your metacreative faculties, imprinting physical properties onto the metaphysical, making the impermanent incarnate. | ||||||
When you are using telefab, you may activate this power. If you do, you can make some of your psionic powers permanent. As your knowledge of this power grows, you can make more and more powerful powers permanent. | ||||||
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METAPHYSICAL ITEM
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Classes: Psi | |||||||
Discipline: Metacreativity [Telefab] | |||||||
Activation Time: Standard action | |||||||
Range: Touch | |||||||
Target: One item | |||||||
Duration: Concentration | |||||||
Saving Throw: Will negates (harmless, object) | |||||||
Psionic Resistance: Yes | |||||||
You touch a normal item, imbuing it with a fraction of the power of its metaphysical form. | |||||||
When you are using telefab, you may activate this power. If you do, you can improve an item's function by bringing it closer to its ideal form. | |||||||
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RECONSTRUCTION
| ||||
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Classes: Psi | ||||
Discipline: Metacreativity [Telefab] | ||||
Activation Time: Standard action | ||||
Range: Touch | ||||
Target: One object or construct | ||||
Duration: Instantaneous | ||||
Saving Throw: Fortitude negates (object, harmless) | ||||
Psionic Resistance: Yes | ||||
You touch an object, gaining an understanding of its structure, and rebuild it. | ||||
When you are using telefab, you may activate this power. If you do, you can restore an object to its original state. As your knowledge of this power grows, your ability to repair items improves, eventually reaching the point that you can make it sturdier than it originally was. | ||||
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SLAG
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Classes: Psi | |||
Discipline: Metacreativity [Telefab] | |||
Manifestation Time: Standard | |||
Range: Close (25 feet + 5 feet/2 levels) | |||
Target: One creature (see text) | |||
Duration: 1 round (see text) | |||
Saving Throw: Reflex negates | |||
Psionic Resistance: Yes | |||
You coalesce ectoplasm into a tar-like substance that coats a creature. | |||
When you are using telefab, you may activate this power. If you do, you can cause the slag status on a creature. As your knowledge of this power grows, its duration increases, and you can affect other creatures. | |||
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