Psionics: Metacreativity Power List

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A list of metacreativity powers for the psionicist class. The list got too long, so it's split into a number of pages now.

The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.

 

Psionic Powers
Power Index | Clairsentience · Imagiportation · Metacreativity · Psychokinesis · Ratiovitality · Telepathy

 

Metacreativity Power Descriptions

The following are the metacreativity powers in alphabetical order.

Base Power

This is the base power of the metacreativity discipline.

 

TELEFAB
Classes: Psi
Discipline: Metacreativity
Activation Time: Standard action
Range: 0 ft.
Effect: Unattended object of nonliving matter, up to Tiny size (see text)
Duration: Concentration (Swift)
Saving Throw: None
Psionic Resistance: No
You reach into the ethereal with your mind, and bring forth an object from nothing.
You can manifest powers with the [Telefab] descriptor without disrupting your concentration on this power, even if you fail the Manifestation check. Powers with the [Telefab] descriptor with a duration of "Concentration" are maintained when you concentrate on maintaining this power.
 
DEVOTION
You can shape raw ectoplasm into a nonmagical, unattended object of nonliving, organic matter, such as wood. The maximum size of an object you can make is Tiny, with an additional size category for every three manifester levels (so Small at 3rd, Medium at 6th, and so forth). You must succeed on an appropriate Craft skill check to make a complex item.
You can have only one such item in existence at a time.
Augmentation (2 PP): You can have an additional item in existence. Creating another object while this power is active requires a standard action, but does not require another Manifestation check.
 
SCIENCE
In addition to the benefits gained from this power as a devotion, except you can now create an object of mineral nature: stone, crystal, metal, or the like. You cannot use this power to create items out of special materials, like adamantine, orichalcum, or mox.
Augmentation (2 PP): Each object you create with this power lasts for an additional round after you cease concentrating on this power.
 
ART
In addition to the benefits gained from this power as a devotion and science, you can grant items you create supernatural strength. Normal objects, such as chairs and the like, increase their Hardness by one-half your manifester level. Weapons and armor you create can have an enhancement bonus up to one-fifth your manifester level, but cannot have special qualities.
Augmentation (10 PP): Increase the enhancement bonus to object hardness, weapons, and armor by +1.
 

 

Other Powers

Other powers of the metacreativity discipline.