This is a catchall category, intended to capture various setting elements of Trinity that don't easily fit into other categories - or, for now, don't have a reasonable place to call home.
This is pretty much just going to be a table of an alphabetical listing of pages, with a short description. Better than just redirecting you to the category page, eh?
|Analytical Engines||An introduction to and discussion of analytical engines, the Trinity technological equivalent to computers, and an overview of their history and use in Trinity.|
|Arkeyans||A discussion of the Arkeyan Empire and the Arkeyan culture in broad strokes, a once-great people that existed in ancient times in Trinity.|
|Forces, The||A very involved overview of the nine Forces that are a unique feature of Trinity, and are a core part of what makes the world what it is. If you read only one lore page, it should be this one.|
|Elendism||An introduction to and overview of the Elendist religion, one of the primary faiths in Trinity.|
|Jagd||A discussion of the jagd, a unique geographical feature in Trinity that acts as a zone in which the Forces do not function, as well as a list of such locations in the worlds triune.|
|Mox||An introduction to and discussion of mox, a material unique to Trinity (with a stolen name, admittedly), as well as myrrh trees and their relationship with vilekin, economics, and Force item construction.|
|Vilekin||An introduction and discussion of the notion of vilekin, a particular classification of creature unique to Trinity, of a sort of creature that is specifically drawn to myrrh trees.|
|Wandering, The||An introduction and brief overview of the Wandering, a so-called "tenth" Force that has some very unusual properties and allows its practitioners access to worlds beyond Trinity.|