Technology: Biomedical Device List

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The device index includes a full index of all devices in all fields, as well as an explanation of some of the terms used in these descriptions.

 

Technological Devices
Device Index | Atomical · Biomedical · Chemical · Differential · Electrical · Mechanical

 

Biomedical Device Descriptions

The following are the biomedical devices in alphabetical order.

 

STIMPACK
Classes: Eng
Field: Biomedical (Healing)
Construction Cost: 5 tp
Activation Time: Standard action
Range: Reach
Target: One living creature
Duration: Instantaneous
Defense: Fortitude (harmless)
Technology Resistance: Yes
A cocktail of restorative fluids inside a convenient-to-use syringe.
The target of this device can spend a healing surge to be healed for potency 3 damage; if no healing surge is spent, the target is healed for half that amount. This effect only works on living creatures with a functional biology.
 
CLUTCH
Instantaneous: If the target spends a healing surge, the target is fully healed; otherwise, the target heals an amount of damage equal to double his healing surge value.
 
INGENUITY
1 IS - Spoonful of Sugar: As a swift action, for 5 rounds, the target of this device also gains haste for 5 rounds.
1 IS - Cures What Ails Ya: As a swift action, for 5 rounds, this device also attempts to remove one status ailment of the activator's choice from the target. Make a technology attack with this device against the saving throw DC of the ailment; if you succeed, you remove the effect.