Technology: Biomedical Device List
From Trinity Wiki
The device index includes a full index of all devices in all fields, as well as an explanation of some of the terms used in these descriptions.
Technological Devices
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Device Index | Atomical · Biomedical · Chemical · Differential · Electrical · Mechanical |
Biomedical Device Descriptions
The following are the biomedical devices in alphabetical order.
STIMPACK
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Classes: Eng |
Field: Biomedical (Healing) |
Construction Cost: 5 tp |
Activation Time: Standard action |
Range: Reach |
Target: One living creature |
Duration: Instantaneous |
Defense: Fortitude (harmless) |
Technology Resistance: Yes |
A cocktail of restorative fluids inside a convenient-to-use syringe. |
The target of this device can spend a healing surge to be healed for potency 3 damage; if no healing surge is spent, the target is healed for half that amount. This effect only works on living creatures with a functional biology. |
CLUTCH |
Instantaneous: If the target spends a healing surge, the target is fully healed; otherwise, the target heals an amount of damage equal to double his healing surge value. |
INGENUITY |
1 IS - Spoonful of Sugar: As a swift action, for 5 rounds, the target of this device also gains haste for 5 rounds. |
1 IS - Cures What Ails Ya: As a swift action, for 5 rounds, this device also attempts to remove one status ailment of the activator's choice from the target. Make a technology attack with this device against the saving throw DC of the ailment; if you succeed, you remove the effect. |