Difference between revisions of "Test Page 3"

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| colspan="2;"|Gambler (Inverted) || align="left"|You are ''stunned'' for 2d6 rounds.
 
| colspan="2;"|Gambler (Inverted) || align="left"|You are ''stunned'' for 2d6 rounds.
 
|}
 
|}
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<div id="Nonmemoria">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#000000;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">NONMEMORIA</font></div>
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|-style="background:white;" align="left"
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|'''Level:''' [[Voidchild|Voi]] 6
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|- align="left"
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|'''Invocation Time:''' Standard action
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|- align="left"
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|'''Range:''' Close (25 feet + 5 feet/2 nihilist levels)
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|- align="left"
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|'''Target:''' One creature
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|- align="left"
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|'''Duration:''' Instantaneous
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|- align="left"
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|'''Saving Throw:''' Will negates
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|- align="left"
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|'''Void Debt Accrued:''' 6
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|- align="left"
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|'''Void Inhibition:''' Yes
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|-align="left"
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|''You call on the void to remove an individual's connection to their Force.''
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|-align="left"
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|If the target fails a Will save, their connection to the Forces is hampered, disabling some of their abilities. This has a specific effect dependent upon the Force in question.
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|-align="left"
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|'''Magic:''' A caster loses 1d4+1/three nihilist levels spell slots, starting with their highest level slots. The slots are chosen at random.
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|-align="left"
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|'''Psionics:''' A manifester loses 2d6+1/two nihilist levels PP.
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|-align="left"
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|'''Technology:''' All devices a student currently has readied lose 1d4 charges and accrue 1d10% malfunction rate for each charge lost in this manner.
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|-align="left"
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|'''Divine:''' A petitioner adds one-fifth the nihilist's level to all Prayer checks, which lasts until they are able to refresh their Prayer checks.
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|-align="left"
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|'''Void:''' A nihilist accrues 1d12/two nihilist levels void debt.
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|-align="left"
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|'''Nature:''' A geomancer accrues 1d4/four nihilist levels Stress towards all elements.
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|-align="left"
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|'''Time:''' A chronist loses 1d8+1/two nihilist levels JP.
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|-align="left"
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|'''Chaos:''' An anarchist loses 1d6+1/four nihilist levels trigger slots, and 1d3+1/five nihilist levels active avao slots, starting with their highest grade slots. The slots are chosen at random.
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|-align="left"
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|'''Blue:''' A memeticist loses 1d4+1/four nihilist levels memory, 1d3+1/five nihilist levels active meme slots, and 1d2+1/six nihilist levels belief-space.
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|-align="left"
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|This nihil has no effect on a creature without a Force alignment.
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|}
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</div>
  
 
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Revision as of 07:59, 18 February 2010

Gamble: Deck
Suit Rank Effect
Blades Ace Your lose armor, shield, and deflection bonuses to AC for 2d6 rounds.
Two ... Nine The next time you deal damage with a melee weapon, you deal an additional 1d6 per rank of the card.
Duke The next time you take physical damage, double the damage dealt.
Mistress You gain DR equal to one-half your gambler level for 2d6 rounds.
Lord The next time you take a standard action to attack a creature with a melee attack, your standard action turns into a random einhander maneuver, selected from the highest-level maneuvers an einhander of your gambler level could access.
Thunders Ace You gain a lightning shield, which deals your gambler level in electricity damage to any creature that strikes you with a melee weapon, for 2d6 rounds.
Two ... Nine A lightning bolt strikes from the sky, dealing 1d6 electricity damage per rank of the card to your target.
Duke You are struck by a bolt of lightning, dealing 1d6/level electricity damage.
Mistress You gain energy resist equal to your gambler level for 2d6 rounds.
Lord A ball of lightning erupts around the target, affecting a 20-ft radius area, dealing 1d6/level electricity damage. A successful Reflex save (DC 10 + one-half gambler level + your Luck modifier) halves the damage.
Wheels Ace You can move your base movement as a swift action for 2d6 rounds.
Two ... Nine You may use dimension door as a caster with level equal to rank of the card.
Duke You are immobilized for 2d6 rounds.
Mistress You gain freedom of movement and expeditious retreat for 2d6 rounds.
Lord You may teleport without error to any location within 100 miles per gambler level.
Hearts Ace You suffer from crushing despair for 2d6 rounds.
Two ... Nine You charm the target, which lasts for one round per rank of the card.
Duke You are confused for 2d6 rounds.
Mistress You are immune to mind-affecting effects for 2d6 rounds.
Lord You and your allies are affected by good hope for 1 round/gambler level.
Gambler Draw two more cards. Their effects stack and occur simultaneously.
Gambler (Inverted) You are stunned for 2d6 rounds.

 

NONMEMORIA
Level: Voi 6
Invocation Time: Standard action
Range: Close (25 feet + 5 feet/2 nihilist levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Void Debt Accrued: 6
Void Inhibition: Yes
You call on the void to remove an individual's connection to their Force.
If the target fails a Will save, their connection to the Forces is hampered, disabling some of their abilities. This has a specific effect dependent upon the Force in question.
Magic: A caster loses 1d4+1/three nihilist levels spell slots, starting with their highest level slots. The slots are chosen at random.
Psionics: A manifester loses 2d6+1/two nihilist levels PP.
Technology: All devices a student currently has readied lose 1d4 charges and accrue 1d10% malfunction rate for each charge lost in this manner.
Divine: A petitioner adds one-fifth the nihilist's level to all Prayer checks, which lasts until they are able to refresh their Prayer checks.
Void: A nihilist accrues 1d12/two nihilist levels void debt.
Nature: A geomancer accrues 1d4/four nihilist levels Stress towards all elements.
Time: A chronist loses 1d8+1/two nihilist levels JP.
Chaos: An anarchist loses 1d6+1/four nihilist levels trigger slots, and 1d3+1/five nihilist levels active avao slots, starting with their highest grade slots. The slots are chosen at random.
Blue: A memeticist loses 1d4+1/four nihilist levels memory, 1d3+1/five nihilist levels active meme slots, and 1d2+1/six nihilist levels belief-space.
This nihil has no effect on a creature without a Force alignment.