Difference between revisions of "Journey Mechanics"

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   Kite +5 6 200
 
   Kite +5 6 200
 
   Tower +6 8 300
 
   Tower +6 8 300
 
  
 
===Shield Materials===
 
===Shield Materials===

Revision as of 09:53, 7 March 2008

Journey is the name I have given to the mechanics system that Trinity will possibly be converting to, in lieu of 4e.

Journey arises due to a good deal of frustration with certain elements of 3.5, as well as disappointment with the direction 4e is headed. Combine these issues with some conceptual difficulties with the sort of game 3.5 and 4e encourage...

These systems were not intended for Trinity. Trinity may have begun as a D&D setting, but D&D - in any incarnation - can clearly no longer hold the setting. It doesn't feel right anymore.

Journey will feel familiar. It has roots in 3.5, and borrows some 4e concepts. It will not be a completely different game, but there will be differences. Some will be more pronounced than others.

This system will take a long time to write, especially since 4e mechanics are still forthcoming, and I am interested in seeing what can be cannibalized for Journey.

That's all for now.

Armor

Whenever you are hit, your armor usually prevents some of the damage; however, this damage doesn't simply vanish, but is instead applied to the armor itself. However much damage the armor absorbs due to its DR, the armor takes as damage. When armor is reduced to 0 hp, it no longer provides any benefits.

Armor may be subject to a wound system similar to how hps will theoretically work at the moment - that is, armor doesn't suddenly stop working, but will gradually lose effectiveness as it loses hp. Chances are good that this will be a relatively simple system, as to avoid massive complexity.

TABLE: ARMOR

		AC	DR	WT	HP
Light
  Clothes	+1	1/-	0	10
  Outfit	+2	1/-	0	10
  Gear		+2	2/-	1	20
Medium
  Jack		+3	2/-	2	40
  Cuirass	+3	3/-	3	60
  Coat		+4	3/-	4	60
Heavy
  Mail		+4	4/-	6	120
  Harness	+5	4/-	8	120
  Plate		+5	5/-	10	150

Armor Materials

TABLE: ARMOR MATERIALS

		LIGHT					MEDIUM					HEAVY
		AC	DR	WT	HP		AC	DR	WT	HP		AC	DR	WT	HP
Cloth
  Wool							---	---	---	---		---	---	---	---
  Linen		-1					---	---	---	---		---	---	---	---
  Silk					+5		---	---	---	---		---	---	---	---
  Denim			+1	+1	+5		---	---	---	---		---	---	---	---
Hide
  Leather				+10								-1	-1
  Scale		+1			+5				-1			-1		-2	-20
  Shell			+1					+1	+1				+2	+3
  Chitin	+1	+1	+2			+1	+1	+2			+1	+1	+2
Metal
  Bronze	---	---	---	---		-1			-10		-1			-20
  Iron		---	---	---	---			+1
  Steel		---	---	---	---			+1	+1	+10			+1	+1	+10
  Platinum	---	---	---	---		+1		+1			+2		+1
Gem
  Crystal	---	---	---	---		---	---	---	---		+2	+2	+4	+10
  Diamond	---	---	---	---		---	---	---	---		+3	+3	+6	+20
Other
  Wood		---	---	---	---		---	---	---	---		-2	-2	+1	-20

Shields

TABLE: SHIELDS

		BD	WT	HP
Light		
  Buckler	+1	1	30
  Escutcheon	+2	2	50
Medium				
  Round		+3	4	100
  Tall		+4	5	150
Heavy				
  Kite		+5	6	200
  Tower		+6	8	300

Shield Materials

TABLE: SHIELD MATERIALS

		LIGHT				MEDIUM				HEAVY
		BD	WT	HP		BD	WT	HP		BD	WT	HP
Hide
  Leather	-1	-1	-10		-2	-2	-50		---	---	---
  Shell			+1	+25		-1	-1	-25		---	---	---
  Chitin	+1	+1				+2			---	---	---
Wood
  Cypress									-1
  Elm			+1	+20			+1	+50			+2	+75
  Oak		+2	+2			+1	+1	+10		+1	+2	+25
Metal
  Bronze	---	---	---		-1		-25		-2		-50
  Iron		---	---	---						-1		-25
  Steel		---	---	---		+1	+1	+25		
  Platinum	---	---	---		+2	+3	+50		+1	+1	+25
Gem
  Crystal	---	---	---		---	---	---		+2	+4	+50
  Diamond	---	---	---		---	---	---		+4	+6	+100