Difference between revisions of "Journey: Equipment"

From Trinity Wiki
Jump to: navigation, search
Line 1: Line 1:
 
Equipment and such.
 
Equipment and such.
  
==Weapons==
+
=Weapons=
 
First table.
 
First table.
  
Line 46: Line 46:
 
Third table.
 
Third table.
  
  '''TABLE: WEAPONS (Spears, Flails, and Fists)'''
+
  '''TABLE: WEAPONS (Foils, Picks, and Staves)'''
 
   
 
   
 
  ''' Type PD WT HP'''
 
  ''' Type PD WT HP'''
Line 91: Line 91:
 
* '''Staff'''
 
* '''Staff'''
 
** No particular qualities.
 
** No particular qualities.
 +
 +
==Crafting Weapons==
 +
Making weapons, because we make all our stuff!
 +
 +
'''TABLE: CRAFTING for WEAPONS'''
 +
 +
'''Weapon DC Units Options Weapon DC Units Options'''
 +
Dagger 5 1 1 Shuriken 2 1 1
 +
Shortsword 6 2 1 Cestus 3 1 1
 +
Longsword 7 3 2 Claw 4 1 1
 +
Bastard Sword 8 4 2 Rippers 5 1 1
 +
 +
Tomahawk 4 1 1 Dart 3 1 1
 +
Handaxe 5 2 1 Epee 5 2 2
 +
Battle Axe 6 3 2 Rapier 6 3 3
 +
Greataxe 7 4 2 Sabre 7 4 4
 +
 +
Mallet 3 2 1 Mattock 2 3 1
 +
Spanner 4 4 2 Chisel 3 4 2
 +
Warhammer 5 6 3 Warpick 4 5 3
 +
Maul 6 8 4 Pickaxe 5 6 4
 +
 +
Javelin 4 3 1 Boomerang 2 1 1
 +
Shortspear 5 4 3 Baton 2 2 1
 +
Longspear 6 6 4 Club 3 4 2
 +
Lance 7 8 6 Quarterstaff 3 6 2
 +
 +
Bola 6 1 1
 +
Nunchuk 7 2 2
 +
Whip 8 3 3
 +
Morning Star 9 4 4
  
 
[[category:Journey]]
 
[[category:Journey]]

Revision as of 05:42, 17 July 2008

Equipment and such.

Weapons

First table.

TABLE: WEAPONS (Swords, Axes, and Hammers)

			Type		PD	WT	HP
Sword	
  Dagger		Thrown		+1	0	50
  Shortsword		Light		+1	1	75
  Longsword		One-Handed	+2	1	100
  Bastard Sword		Two-Handed	+2	2	150
Axe							
  Tomahawk		Thrown		+1	0	40
  Handaxe		Light		+1	0	70
  Battle Axe		One-Handed	+2	2	100
  Greataxe		Two-Handed	+2	4	160
Hammer							
  Mallet		Thrown		+0	1	60
  Spanner		Light		+0	2	100
  Warhammer		One-Handed	+1	4	140
  Maul			Two-Handed	+1	6	220

Second table.

TABLE: WEAPONS (Spears, Flails, and Fists)

			Type		PD	WT	HP
Spear			
  Javelin		Thrown		+1	2	50
  Shortspear		Light		+2	3	75
  Longspear		One-Handed	+2	4	100
  Lance			Two-Handed	+2	5	150
Flail							
  Bola			Thrown		+2	0	30
  Nunchuk		Light		+2	0	45
  Whip			One-Handed	+2	0	60
  Morning Star		Two-Handed	+2	4	90
Fist							
  Shuriken		Thrown		+1	0	20
  Cestus		Light		+1	0	30
  Claw			One-Handed	+2	0	40
  Rippers		Two-Handed	+2	0	60

Third table.

TABLE: WEAPONS (Foils, Picks, and Staves)

			Type		PD	WT	HP
Foil			
  Dart			Thrown		+0	0	40
  Epee			Light		+1	0	70
  Rapier		One-Handed	+1	0	100
  Sabre			Two-Handed	+2	1	160
Pick							
  Mattock		Thrown		+1	1	60
  Chisel		Light		+1	2	100
  Warpick		One-Handed	+2	4	140
  Pickaxe		Two-Handed	+2	6	220
Staff							
  Boomerang		Thrown		+1	1	100
  Baton			Light		+1	1	150
  Club			One-Handed	+2	2	200
  Quarterstaff		Two-Handed	+2	4	300

Weapon Features

Each class of weapon may have a few quirks particular to it. Those are detailed below.

  • Sword
    • Parrying Weapon: When wielding a sword, your Parry skill is considered one step better.
  • Axe
    • Solid Strikes: When wielding an axe, your Proficiency skill with that weapon is considered one step better.
    • Heavy: When wielding an axe, if an opponent successfully Blocks your attack, and the Block result is equal to your Melee result, your axe is imbedded in the shield. You may wrest the axe free (Action cost: 4), but until you do so, you are considered disarmed.
  • Hammer
    • Poor Parrying: When wielding a hammer, your Parry skill is considered one step worse.
    • Knockback: When wielding a hammer, if you make a successful Melee attack with a result equal to your target's Armor, the target of your attacked is pushed 5 feet back after the attack is resolved.
  • Spear
    • Inflexible Reach: When wielding a spear, you can strike creatures at reach, but you cannot strike adjacent creatures.
  • Flail
    • Flexible Reach: When wielding a flail, you can strike creatures at reach, as well as those adjacent to you.
    • Weak Strikes: When wielding a flail, your Proficiency skill with that weapon is considered one step worse.
  • Fist
    • Solid Grip: When wielding a fist weapon, you cannot be disarmed.
  • Foil
    • Supreme Parrying: When wielding a foil, your Parry skill is considered two steps better.
    • Weak Strikes: When wielding a foil, your Proficiency skill with that weapon is considered one step worse.
  • Pick
    • Supreme Strikes: When wielding a pick, your Proficiency skill with that weapon is considered two steps better.
    • Inaccurate: When wielding a pick, your Melee skill is considered one step worse.
  • Staff
    • No particular qualities.

Crafting Weapons

Making weapons, because we make all our stuff!

TABLE: CRAFTING for WEAPONS

Weapon		DC	Units	Options		Weapon		DC	Units	Options
Dagger		 5	 1	 1		Shuriken	 2	 1	 1
Shortsword	 6	 2	 1		Cestus		 3	 1	 1
Longsword	 7	 3	 2		Claw		 4	 1	 1
Bastard Sword	 8	 4	 2		Rippers		 5	 1	 1
						
Tomahawk	 4	 1	 1		Dart		 3	 1	 1
Handaxe		 5	 2	 1		Epee		 5	 2	 2
Battle Axe	 6	 3	 2		Rapier		 6	 3	 3
Greataxe	 7	 4	 2		Sabre		 7	 4	 4
									 	 
Mallet		 3	 2	 1		Mattock		 2	 3	 1
Spanner		 4	 4	 2		Chisel		 3	 4	 2
Warhammer	 5	 6	 3		Warpick		 4	 5	 3
Maul		 6	 8	 4		Pickaxe		 5	 6	 4
									 	 
Javelin		 4	 3	 1		Boomerang	 2	 1	 1
Shortspear	 5	 4	 3		Baton		 2	 2	 1
Longspear	 6	 6	 4		Club		 3	 4	 2
Lance		 7	 8	 6		Quarterstaff	 3	 6	 2
						
Bola		 6	 1	 1		
Nunchuk		 7	 2	 2		
Whip		 8	 3	 3		
Morning Star	 9	 4	 4