Difference between revisions of "Journey: Equipment"
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'''Weapon TN Units Options Weapon TN Units Options''' | '''Weapon TN Units Options Weapon TN Units Options''' | ||
− | Dagger | + | Dagger 8 1 1 Shuriken 5 1 1 |
− | Shortsword | + | Shortsword 9 2 1 Cestus 6 1 1 |
− | Longsword | + | Longsword 10 3 2 Claw 7 1 1 |
− | Bastard Sword | + | Bastard Sword 11 4 2 Rippers 8 1 1 |
− | Tomahawk | + | Tomahawk 7 1 1 Dart 6 1 1 |
− | Handaxe | + | Handaxe 8 2 1 Epee 8 2 2 |
− | Battle Axe | + | Battle Axe 9 3 2 Rapier 9 3 3 |
− | Greataxe | + | Greataxe 10 4 2 Sabre 10 4 4 |
− | Mallet | + | Mallet 6 2 1 Mattock 5 3 1 |
− | Spanner | + | Spanner 7 4 2 Chisel 6 4 2 |
− | Warhammer | + | Warhammer 8 6 3 Warpick 7 5 3 |
− | Maul | + | Maul 9 8 4 Pickaxe 8 6 4 |
− | Javelin | + | Javelin 7 3 1 Boomerang 5 1 1 |
− | Shortspear | + | Shortspear 8 4 3 Baton 5 2 1 |
− | Longspear | + | Longspear 9 6 4 Club 6 4 2 |
− | Lance | + | Lance 10 8 6 Quarterstaff 6 6 2 |
− | Bola | + | Bola 7 1 1 |
− | Nunchuk | + | Nunchuk 8 2 2 |
− | Whip | + | Whip 9 3 3 |
− | Morning Star | + | Morning Star 10 4 4 |
===Material Modifiers for Craft TNs=== | ===Material Modifiers for Craft TNs=== |
Revision as of 05:19, 18 July 2008
Equipment and such.
Contents
[hide]Weapons
First table.
TABLE: WEAPONS (Swords, Axes, and Hammers) Type PD WT HP Sword Dagger Thrown +1 0 50 Shortsword Light +1 1 75 Longsword One-Handed +2 1 100 Bastard Sword Two-Handed +2 2 150 Axe Tomahawk Thrown +1 0 40 Handaxe Light +1 0 70 Battle Axe One-Handed +2 2 100 Greataxe Two-Handed +2 4 160 Hammer Mallet Thrown +0 1 60 Spanner Light +0 2 100 Warhammer One-Handed +1 4 140 Maul Two-Handed +1 6 220
Second table.
TABLE: WEAPONS (Spears, Flails, and Fists) Type PD WT HP Spear Javelin Thrown +1 2 50 Shortspear Light +2 3 75 Longspear One-Handed +2 4 100 Lance Two-Handed +2 5 150 Flail Bola Thrown +2 0 30 Nunchuk Light +2 0 45 Whip One-Handed +2 0 60 Morning Star Two-Handed +2 4 90 Fist Shuriken Thrown +1 0 20 Cestus Light +1 0 30 Claw One-Handed +2 0 40 Rippers Two-Handed +2 0 60
Third table.
TABLE: WEAPONS (Foils, Picks, and Staves) Type PD WT HP Foil Dart Thrown +0 0 40 Epee Light +1 0 70 Rapier One-Handed +1 0 100 Sabre Two-Handed +2 1 160 Pick Mattock Thrown +1 1 60 Chisel Light +1 2 100 Warpick One-Handed +2 4 140 Pickaxe Two-Handed +2 6 220 Staff Boomerang Thrown +1 1 100 Baton Light +1 1 150 Club One-Handed +2 2 200 Quarterstaff Two-Handed +2 4 300
Weapon Features
Each class of weapon may have a few quirks particular to it. Those are detailed below.
- Sword
- Parrying Weapon: When wielding a sword, your Parry skill is considered one step better.
- Axe
- Solid Strikes: When wielding an axe, your Proficiency skill with that weapon is considered one step better.
- Heavy: When wielding an axe, if an opponent successfully Blocks your attack, and the Block result is equal to your Melee result, your axe is imbedded in the shield. You may wrest the axe free (Action cost: 4), but until you do so, you are considered disarmed.
- Hammer
- Poor Parrying: When wielding a hammer, your Parry skill is considered one step worse.
- Knockback: When wielding a hammer, if you make a successful Melee attack with a result equal to your target's Armor, the target of your attacked is pushed 5 feet back after the attack is resolved.
- Spear
- Inflexible Reach: When wielding a spear, you can strike creatures at reach, but you cannot strike adjacent creatures.
- Flail
- Flexible Reach: When wielding a flail, you can strike creatures at reach, as well as those adjacent to you.
- Weak Strikes: When wielding a flail, your Proficiency skill with that weapon is considered one step worse.
- Fist
- Solid Grip: When wielding a fist weapon, you cannot be disarmed.
- Foil
- Supreme Parrying: When wielding a foil, your Parry skill is considered two steps better.
- Weak Strikes: When wielding a foil, your Proficiency skill with that weapon is considered one step worse.
- Pick
- Supreme Strikes: When wielding a pick, your Proficiency skill with that weapon is considered two steps better.
- Inaccurate: When wielding a pick, your Melee skill is considered one step worse.
- Staff
- No particular qualities.
Crafting Weapons
Making weapons, because we make all our stuff!
Base Craft TNs and Material Units
The following table indicates the base TN to construct a given weapon, based upon type and size of the weapon.
TABLE: CRAFTING for WEAPONS Weapon TN Units Options Weapon TN Units Options Dagger 8 1 1 Shuriken 5 1 1 Shortsword 9 2 1 Cestus 6 1 1 Longsword 10 3 2 Claw 7 1 1 Bastard Sword 11 4 2 Rippers 8 1 1 Tomahawk 7 1 1 Dart 6 1 1 Handaxe 8 2 1 Epee 8 2 2 Battle Axe 9 3 2 Rapier 9 3 3 Greataxe 10 4 2 Sabre 10 4 4 Mallet 6 2 1 Mattock 5 3 1 Spanner 7 4 2 Chisel 6 4 2 Warhammer 8 6 3 Warpick 7 5 3 Maul 9 8 4 Pickaxe 8 6 4 Javelin 7 3 1 Boomerang 5 1 1 Shortspear 8 4 3 Baton 5 2 1 Longspear 9 6 4 Club 6 4 2 Lance 10 8 6 Quarterstaff 6 6 2 Bola 7 1 1 Nunchuk 8 2 2 Whip 9 3 3 Morning Star 10 4 4
Material Modifiers for Craft TNs
The type of material used in construction modifies the base Craft TN.
TABLE: WEAPONCRAFTING TNs Modifier Material Sword Axe Hammer Spear Flail Fist Foil Pick Staff Hide Leather --- --- --- --- -2 --- --- --- Scale --- --- --- --- --- -1 --- --- --- Shell --- --- --- --- --- --- --- --- Chitin --- --- --- --- --- +1 --- --- --- Wood Ash -3 -2 -2 -3 -1 -2 -1 -2 -1 Elm -2 -1 -2 -2 -2 -1 -1 Oak -2 -1 -1 -2 +1 -1 +1 Walnut -1 -1 +2 +1 +1 +2 Metal Bronze -1 -1 -2 -2 +1 -1 -2 -1 -1 Iron +2 +2 Steel +1 +1 +1 +1 +4 +1 +2 +2 +3 Platinum +2 +3 +1 +3 +5 +2 +4 +4 +4 Gem Crystal +4 +3 +2 +5 +6 +3 +5 +6 +7 Diamond +6 +4 +3 +7 +8 +4 +6 +8 +10 Other Bone -3 -2 -1 -3 --- -2 -2 -1 +1 Stone -2 -1 -1 --- -2 -1 -1 +2
Weapon Effectiveness Modifiers Based on Material
Materials modify the effectiveness of a weapon, based upon the weapon type being constructed, and the material used.
TABLE: WEAPON MATERIALS (Swords, Axes, and Hammers) SWORD AXE HAMMER DMG PD WT HP DMG PD WT HP DMG PD WT HP Wood Ash -2 -1 -1 -15 -3 -2 -1 -10 -2 -1 -1 -15 Elm -1 -15 -2 -1 -1 -10 -2 -1 -1 -15 Oak -1 -1 -1 -10 Walnut +1 +15 +1 +5 -1 -1 -10 Metal Bronze -1 -1 +1 -10 -2 -1 +1 -10 -1 +1 -5 Iron Steel +1 +1 +25 +2 +2 +10 +5 Platinum +1 +1 +20 +2 +1 +3 +20 +1 +1 +10 Gem Crystal +2 +1 +2 +50 +3 +1 +3 +60 +2 +2 +80 Diamond +4 +2 +3 +100 +6 +1 +4 +120 +4 +4 +160 Other Bone -1 -2 -1 -20 -1 -1 -20 -2 -1 -1 -25 Stone +2 +20 -1 +1 +10 +2 -1 +2 +25
TABLE: WEAPON MATERIALS (Spears, Flails, and Fists) SPEAR FLAIL FIST DMG PD WT HP DMG PD WT HP DMG PD WT HP Hide Leather --- --- --- --- -2 -1 -5 Scale --- --- --- --- --- --- --- --- -1 -5 Shell --- --- --- --- --- --- --- --- +1 Chitin --- --- --- --- --- --- --- --- +1 +1 Wood Ash -1 -1 -1 -10 -2 -2 -1 -5 -1 -2 -5 Elm -1 -5 -1 -1 -1 -1 -1 -5 Oak +5 Walnut +1 +5 +15 +1 +1 Metal Bronze -1 -1 -2 -10 -2 -1 -1 -10 -2 -1 -5 Iron -1 Steel +1 +1 +10 +5 +1 +1 Platinum +2 +1 +1 +20 +1 +1 +15 +2 +1 +1 +5 Gem Crystal +3 +1 +2 +50 +1 +2 +1 +30 +3 +3 +2 +20 Diamond +4 +1 +3 +100 +2 +2 +1 +60 +4 +3 +2 +40 Other Bone -2 -2 -20 --- --- --- --- -2 Stone +1 -1 +1 +10 --- --- --- --- +1 +1 +10
TABLE: WEAPON MATERIALS (Foils, Picks, and Staves) FOIL PICK STAFF DMG PD WT HP DMG PD WT HP DMG PD WT HP Wood Ash -3 -1 -10 -2 -1 -1 -10 -1 -1 -20 Elm -2 -1 -1 -5 Oak -1 +1 +10 +1 +1 +20 Walnut +1 +10 +1 +5 +2 +1 +2 +40 Metal Bronze -1 -1 -5 -2 -1 -10 -1 -10 Iron +1 +1 +10 Steel +1 +1 +10 +2 +1 +1 +5 +1 +1 +2 +20 Platinum +1 +2 +1 +20 +3 +1 +2 +15 +2 +1 +3 +40 Gem Crystal +2 +4 +1 +60 +5 +1 +3 +80 +3 +2 +4 +100 Diamond +3 +6 +2 +120 +6 +2 +4 +160 +4 +2 +6 +200 Other Bone -1 -1 -10 -2 -1 -2 -20 -1 -1 -1 -10 Stone -2 -1 +1 +10 +2 -1 +2 +20 -1 +2 +20