Difference between revisions of "Journey: Equipment"

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(Material Modifiers for Craft TNs)
(Few alignment adjustments)
Line 11: Line 11:
 
   Shortsword Light +1 1 75
 
   Shortsword Light +1 1 75
 
   Longsword One-Handed +2 1 100
 
   Longsword One-Handed +2 1 100
   Bastard Sword Two-Handed +2 2 150
+
   Bastard Sword Two-Handed +2 2 150
 
  ''Axe ''
 
  ''Axe ''
 
   Tomahawk Thrown +1 0 40
 
   Tomahawk Thrown +1 0 40
Line 32: Line 32:
 
   Shortspear Light +2 3 75
 
   Shortspear Light +2 3 75
 
   Longspear One-Handed +2 4 100
 
   Longspear One-Handed +2 4 100
   Lance Two-Handed +2 5 150
+
   Lance Two-Handed +2 5 150
 
  ''Flail ''
 
  ''Flail ''
 
   Bola Thrown +2 0 30
 
   Bola Thrown +2 0 30
Line 53: Line 53:
 
   Epee Light +1 0 70
 
   Epee Light +1 0 70
 
   Rapier One-Handed +1 0 100
 
   Rapier One-Handed +1 0 100
   Sabre Two-Handed +2 1 160
+
   Sabre Two-Handed +2 1 160
 
  ''Pick ''
 
  ''Pick ''
 
   Mattock Thrown +1 1 60
 
   Mattock Thrown +1 1 60
Line 61: Line 61:
 
  ''Staff ''
 
  ''Staff ''
 
   Boomerang Thrown +1 1 100
 
   Boomerang Thrown +1 1 100
   Baton Light +1 1 150
+
   Baton Light +1 1 150
 
   Club One-Handed +2 2 200
 
   Club One-Handed +2 2 200
 
   Quarterstaff Two-Handed +2 4 300
 
   Quarterstaff Two-Handed +2 4 300
Line 107: Line 107:
 
 
 
 
 
  Tomahawk 7 1 1 Dart 6 1 1
 
  Tomahawk 7 1 1 Dart 6 1 1
  Handaxe 8 2 1 Epee 8 2 2
+
  Handaxe 8 2 1 Epee 8 2 2
 
  Battle Axe 9 3 2 Rapier 9 3 3
 
  Battle Axe 9 3 2 Rapier 9 3 3
 
  Greataxe 10 4 2 Sabre 10 4 4
 
  Greataxe 10 4 2 Sabre 10 4 4
 
   
 
   
 
  Mallet 6 2 1 Mattock 5 3 1
 
  Mallet 6 2 1 Mattock 5 3 1
  Spanner 7 4 2 Chisel 6 4 2
+
  Spanner 7 4 2 Chisel 6 4 2
 
  Warhammer 8 6 3 Warpick 7 5 3
 
  Warhammer 8 6 3 Warpick 7 5 3
 
  Maul 9 8 4 Pickaxe 8 6 4
 
  Maul 9 8 4 Pickaxe 8 6 4
 
   
 
   
  Javelin 7 3 1 Boomerang 5 1 1
+
  Javelin 7 3 1 Boomerang 5 1 1
 
  Shortspear 8 4 3 Baton 5 2 1
 
  Shortspear 8 4 3 Baton 5 2 1
 
  Longspear 9 6 4 Club 6 4 2
 
  Longspear 9 6 4 Club 6 4 2
Line 122: Line 122:
 
 
 
 
 
  Bola 7 1 1
 
  Bola 7 1 1
  Nunchuk 8 2 2
+
  Nunchuk 8 2 2
 
  Whip 9 3 3
 
  Whip 9 3 3
 
  Morning Star 10 4 4
 
  Morning Star 10 4 4

Revision as of 12:52, 24 July 2008

Equipment and such.

Weapons

First table.

TABLE: WEAPONS (Swords, Axes, and Hammers)

			Type		PD	WT	HP
Sword	
  Dagger		Thrown		+1	0	50
  Shortsword		Light		+1	1	75
  Longsword		One-Handed	+2	1	100
  Bastard Sword	Two-Handed	+2	2	150
Axe							
  Tomahawk		Thrown		+1	0	40
  Handaxe		Light		+1	0	70
  Battle Axe		One-Handed	+2	2	100
  Greataxe		Two-Handed	+2	4	160
Hammer							
  Mallet		Thrown		+0	1	60
  Spanner		Light		+0	2	100
  Warhammer		One-Handed	+1	4	140
  Maul			Two-Handed	+1	6	220

Second table.

TABLE: WEAPONS (Spears, Flails, and Fists)

			Type		PD	WT	HP
Spear			
  Javelin		Thrown		+1	2	50
  Shortspear		Light		+2	3	75
  Longspear		One-Handed	+2	4	100
  Lance		Two-Handed	+2	5	150
Flail							
  Bola			Thrown		+2	0	30
  Nunchuk		Light		+2	0	45
  Whip			One-Handed	+2	0	60
  Morning Star		Two-Handed	+2	4	90
Fist							
  Shuriken		Thrown		+1	0	20
  Cestus		Light		+1	0	30
  Claw			One-Handed	+2	0	40
  Rippers		Two-Handed	+2	0	60

Third table.

TABLE: WEAPONS (Foils, Picks, and Staves)

			Type		PD	WT	HP
Foil			
  Dart			Thrown		+0	0	40
  Epee			Light		+1	0	70
  Rapier		One-Handed	+1	0	100
  Sabre		Two-Handed	+2	1	160
Pick							
  Mattock		Thrown		+1	1	60
  Chisel		Light		+1	2	100
  Warpick		One-Handed	+2	4	140
  Pickaxe		Two-Handed	+2	6	220
Staff							
  Boomerang		Thrown		+1	1	100
  Baton		Light		+1	1	150
  Club			One-Handed	+2	2	200
  Quarterstaff		Two-Handed	+2	4	300

Weapon Features

Each class of weapon may have a few quirks particular to it. Those are detailed below.

  • Sword
    • Parrying Weapon: When wielding a sword, your Parry skill is considered one step better.
  • Axe
    • Solid Strikes: When wielding an axe, your Proficiency skill with that weapon is considered one step better.
    • Heavy: When wielding an axe, if an opponent successfully Blocks your attack, and the Block result is equal to your Melee result, your axe is imbedded in the shield. You may wrest the axe free (Action cost: 4), but until you do so, you are considered disarmed.
  • Hammer
    • Poor Parrying: When wielding a hammer, your Parry skill is considered one step worse.
    • Knockback: When wielding a hammer, if you make a successful Melee attack with a result equal to your target's Armor, the target of your attacked is pushed 5 feet back after the attack is resolved.
  • Spear
    • Inflexible Reach: When wielding a spear, you can strike creatures at reach, but you cannot strike adjacent creatures.
  • Flail
    • Flexible Reach: When wielding a flail, you can strike creatures at reach, as well as those adjacent to you.
    • Weak Strikes: When wielding a flail, your Proficiency skill with that weapon is considered one step worse.
  • Fist
    • Solid Grip: When wielding a fist weapon, you cannot be disarmed.
  • Foil
    • Supreme Parrying: When wielding a foil, your Parry skill is considered two steps better.
    • Weak Strikes: When wielding a foil, your Proficiency skill with that weapon is considered one step worse.
  • Pick
    • Supreme Strikes: When wielding a pick, your Proficiency skill with that weapon is considered two steps better.
    • Inaccurate: When wielding a pick, your Melee skill is considered one step worse.
  • Staff
    • No particular qualities.

Crafting Weapons

Making weapons, because we make all our stuff!

Base Craft TNs and Material Units

The following table indicates the base TN to construct a given weapon, based upon type and size of the weapon.

TABLE: CRAFTING for WEAPONS

Weapon		TN	Units	Options		Weapon		TN	Units	Options
Dagger		 8	 1	 1		Shuriken	 5	 1	 1
Shortsword	 9	 2	 1		Cestus		 6	 1	 1
Longsword	10	 3	 2		Claw		 7	 1	 1
Bastard Sword	11	 4	 2		Rippers		 8	 1	 1
						
Tomahawk	 7	 1	 1		Dart		 6	 1	 1
Handaxe	 8	 2	 1		Epee		 8	 2	 2
Battle Axe	 9	 3	 2		Rapier		 9	 3	 3
Greataxe	10	 4	 2		Sabre		10	 4	 4
									 	 
Mallet		 6	 2	 1		Mattock		 5	 3	 1
Spanner	 7	 4	 2		Chisel		 6	 4	 2
Warhammer	 8	 6	 3		Warpick		 7	 5	 3
Maul		 9	 8	 4		Pickaxe		 8	 6	 4
									 	 
Javelin	 7	 3	 1		Boomerang	 5	 1	 1
Shortspear	 8	 4	 3		Baton		 5	 2	 1
Longspear	 9	 6	 4		Club		 6	 4	 2
Lance		10	 8	 6		Quarterstaff	 6	 6	 2
						
Bola		 7	 1	 1		
Nunchuk	 8	 2	 2		
Whip		 9	 3	 3		
Morning Star	10	 4	 4

Material Modifiers for Craft TNs

The type of material used in construction modifies the base Craft TN.

TABLE: WEAPONCRAFTING TNs

		Modifier
Material	Sword	Axe	Hammer	Spear	Flail	Fist	Foil	Pick	Staff
Hide
  Leather	---	---	---	---	-2	-4	---	---	---
  Scale		---	---	---	---	---	-3	---	---	---
  Shell		---	---	---	---	---	-2	---	---	---
  Chitin	---	---	---	---	---	-1	---	---	---
Wood							
  Ash		-5	-4	-3	-5	-3	-4	-3	-4	-4
  Elm		-4	-3	-2	-4	-1	-3	-2	-2	-2
  Oak		-3	-2	-1	-3		-2			-1
  Walnut	-2	-1		-2	+2	-1	+1	+1	+1
Metal										
  Bronze	-3	-2	-3	-3	-1	-2	-4	-3	-3
  Iron		-1	-1	-1	-1		-1	-2	-1	-1
  Steel		+1	+1	+2	+2	+2	+1	+1	+2
  Platinum	+2	+2	+3	+3	+5	+4	+4	+3	+4
Gem										
  Crystal	+4	+3	+2	+5	+6	+5	+5	+6	+7
  Diamond	+6	+4	+3	+7	+8	+6	+6	+8	+10
Other										
  Bone		-5	-4	-3	-5	---	-4	-4	-3	-1
  Stone		-2	-4	-3	-2	---	-4	-3	-3	-3

Weapon Effectiveness Modifiers Based on Material

Materials modify the effectiveness of a weapon, based upon the weapon type being constructed, and the material used.

TABLE: WEAPON MATERIALS (Swords, Axes, and Hammers)

		SWORD					AXE					HAMMER
		DMG	PD	WT	HP		DMG	PD	WT	HP		DMG	PD	WT	HP
Wood										
  Ash		-2	-1	-1	-15		-3	-2	-1	-10		-2	-1	-1	-15
  Elm		-1			-15		-2	-1	-1	-10		-2	-1	-1	-15
  Oak							-1					-1		-1	-10
  Walnut			+1	+15				+1	+5		-1		-1	-10
Metal													
  Bronze	-1	-1	+1	-10		-2	-1	+1	-10			-1	+1	-5
  Iron														
  Steel		+1		+1	+25		+2		+2	+10					+5
  Platinum	+1	+1		+20		+2	+1	+3	+20		+1		+1	+10
Gem													
  Crystal	+2	+1	+2	+50		+3	+1	+3	+60		+2		+2	+80
  Diamond	+4	+2	+3	+100		+6	+1	+4	+120		+4		+4	+160
Other													
  Bone		-1	-2	-1	-20			-1	-1	-20		-2	-1	-1	-25
  Stone				+2	+20			-1	+1	+10		+2	-1	+2	+25


TABLE: WEAPON MATERIALS (Spears, Flails, and Fists)

		SPEAR					FLAIL					FIST
		DMG	PD	WT	HP		DMG	PD	WT	HP		DMG	PD	WT	HP
Hide												
  Leather	---	---	---	---							-2	-1		-5
  Scale		---	---	---	---		---	---	---	---		-1			-5
  Shell		---	---	---	---		---	---	---	---			+1		
  Chitin	---	---	---	---		---	---	---	---		+1		+1	
Wood															
  Ash		-1	-1	-1	-10		-2	-2	-1	-5		-1	-2		-5
  Elm			-1		-5		-1	-1	-1			-1	-1		-5
  Oak										+5					
  Walnut	+1			+5					+15			+1	+1	
Metal															
  Bronze	-1	-1	-2	-10		-2	-1	-1	-10		-2	-1		-5
  Iron							-1								
  Steel		+1		+1	+10					+5		+1		+1	
  Platinum	+2	+1	+1	+20		+1		+1	+15		+2	+1	+1	+5
Gem															
  Crystal	+3	+1	+2	+50		+1	+2	+1	+30		+3	+3	+2	+20
  Diamond	+4	+1	+3	+100		+2	+2	+1	+60		+4	+3	+2	+40
Other															
  Bone			-2	-2	-20		---	---	---	---		-2			
  Stone		+1	-1	+1	+10		---	---	---	---		+1		+1	+10


TABLE: WEAPON MATERIALS (Foils, Picks, and Staves)

		FOIL					PICK					STAFF
		DMG	PD	WT	HP		DMG	PD	WT	HP		DMG	PD	WT	HP
Wood		
  Ash		-3	-1		-10		-2	-1	-1	-10		-1		-1	-20
  Elm		-2					-1		-1	-5					
  Oak		-1	+1		+10							+1		+1	+20
  Walnut		+1		+10			+1		+5		+2	+1	+2	+40
Metal															
  Bronze	-1	-1		-5		-2		-1	-10				-1	-10
  Iron												+1		+1	+10
  Steel		+1	+1		+10		+2	+1	+1	+5		+1	+1	+2	+20
  Platinum	+1	+2	+1	+20		+3	+1	+2	+15		+2	+1	+3	+40
Gem															
  Crystal	+2	+4	+1	+60		+5	+1	+3	+80		+3	+2	+4	+100
  Diamond	+3	+6	+2	+120		+6	+2	+4	+160		+4	+2	+6	+200
Other															
  Bone		-1	-1		-10		-2	-1	-2	-20		-1	-1	-1	-10
  Stone		-2	-1	+1	+10		+2	-1	+2	+20			-1	+2	+20