Difference between revisions of "Journey: Feats"

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   '''Spell: Arcane Shield [Magic]'''
 
   '''Spell: Arcane Shield [Magic]'''
     ''Mana Cost:'' 3
+
     ''Mana Cost:'' 3+
 
     ''Action Cost:'' 5 (Channeled)
 
     ''Action Cost:'' 5 (Channeled)
 
     ''Action Type:'' Utility (Spell)
 
     ''Action Type:'' Utility (Spell)
 +
    ''Duration:'' 40 (see text)
 
     ''Dice Pool:'' Spellcraft + Intelligence
 
     ''Dice Pool:'' Spellcraft + Intelligence
 
   
 
   
 
     You are enveloped in a visible, tangible field of arcane force. While not capable of absorbing blows, it is capable of
 
     You are enveloped in a visible, tangible field of arcane force. While not capable of absorbing blows, it is capable of
 
     deflecting them.
 
     deflecting them.
 +
 +
    When you cast this spell, you may choose to expend additional mana tokens, up to your minimum Arcana skill result. If you do,
 +
    extend the duration of this spell by 10 ticks per mana token.
 
   
 
   
 
     When you are attacked, you may react as though you had a shield (that is, you may Block), using the dice pool for this spell;
 
     When you are attacked, you may react as though you had a shield (that is, you may Block), using the dice pool for this spell;

Revision as of 08:43, 7 August 2008

Feats and such. Yay!

Introduction

Each feat has the following elements.

  • Name: The name of the feat.
  • Prerequisites: What skills, attributes, and feats you must have in order to take the feat.

Combat Feats

Talent: Quick Strike
  You have learned how to make rapid strikes with a weapon. 

  Prerequisites - Attribute: Dexterity (1d4), Skill: Melee (1d4), Feat: Combat Finesse.
  Cost: 2

  When you make a melee attack on your turn, you may opt to remove your Dexterity dice pool from the attack roll. If you do, you
  gain a bonus to your Speed rating equal to your Dexterity dice pool for your initiative that turn.
Feat: Combat Finesse
  You choose to rely on agility over strength, when it comes to melee.

  Prerequisites - Attribute: Dexterity (1d4).
  Cost: 4

  You use Dexterity as the base attribute for your Melee skill, rather than Strength.
Talent: Fighter
  You focus on the art of mortal combat, believing that striking fast and hard is the best route to victory.

  Prerequisites - Skill: Melee (1d4).
  Cost: 5

  You gain access to a weapon token pool. The maximum number of weapon tokens you can have at any time is equal to your maximum
  Melee skill result.

  Whenever you successfully hit a creature, you gain a number of weapon tokens equal to your Potential.
Feat: Arcane Bolt
  You are able to channel mana into a silvery bolt of energy.

  Prerequisites - Talent: Mage.
  Cost: 2

  You gain access to Task: Arcane Bolt.

  Task: Arcane Bolt [Magic, Opposed]
    Mana Cost: 0 (see text)
    Action Cost: 10
    Action Type: Attack (Spell)
    Range: 50 feet
    Target: One creature
    Dice Pool: Arcana + Intelligence
    Opposed By: Reflex or Will
    Take Min/Avg/Max?: No / Yes / No

    You must have at least one mana token to perform this task. You may choose to expend a number of mana tokens up to your minimum
    Arcana skill result.

    You make a single attack against a creature. If you successfully overcome the opposed roll, make an Arcana skill check. You
    deal arcane damage to your target equal to the result plus the amount of mana tokens expended.
Feat: Teleport
  You are able to appear elsewhere.

  Prerequisites - Talent: Mage.
  Cost: 2

  You gain access to Spell: Teleport.

  Spell: Teleport [Magic]
    Mana Cost: 2+
    Action Cost: 5 (Channeled)
    Action Type: Utility (Spell)
    Range: 10 feet + 10 feet/mana token

    When you cast this spell, you may choose to expend additional mana tokens, up to your minimum Arcana skill result.

    This spell instantly transports you to a designated location, which must be within 10 feet + 10 feet per each mana token
    expended. You must be able to clearly see the location to which you are teleporting, and it must be free of obstruction.
Feat: Arcane Shield
  You are able to turn mana into a shield.

  Prerequisites - Talent: Mage.
  Cost: 2

  You gain access to Spell: Arcane Shield.

  Spell: Arcane Shield [Magic]
    Mana Cost: 3+
    Action Cost: 5 (Channeled)
    Action Type: Utility (Spell)
    Duration: 40 (see text)
    Dice Pool: Spellcraft + Intelligence

    You are enveloped in a visible, tangible field of arcane force. While not capable of absorbing blows, it is capable of
    deflecting them.

    When you cast this spell, you may choose to expend additional mana tokens, up to your minimum Arcana skill result. If you do,
    extend the duration of this spell by 10 ticks per mana token.

    When you are attacked, you may react as though you had a shield (that is, you may Block), using the dice pool for this spell;
    reacting in this manner does not have an action cost. In addition, this spell grants you Armor equal to your minimum Arcana
    skill result.