Difference between revisions of "Journey: Equipment"

From Trinity Wiki
Jump to: navigation, search
(Crafting Armor and Shields)
(Crafting Armor and Shields)
Line 458: Line 458:
 
|+ <big>'''Armor and Shields: Base Craft TNs and Material Units'''</big>
 
|+ <big>'''Armor and Shields: Base Craft TNs and Material Units'''</big>
 
|-
 
|-
| colspan=12|&nbsp;
+
! colspan="11" |Note: Craft TNs are Wrong
 
|-
 
|-
 
! colspan=5|'''Armor'''
 
! colspan=5|'''Armor'''
Line 524: Line 524:
 
| &nbsp;  
 
| &nbsp;  
 
| colspan="5" style="background:lightgrey;"|&nbsp;  
 
| colspan="5" style="background:lightgrey;"|&nbsp;  
|-
 
| colspan=11| Note that all TNs are wrong.
 
 
|}
 
|}
  
 
[[category:Journey]]
 
[[category:Journey]]

Revision as of 20:53, 16 September 2008

Equipment and such.

Weapons

Weapons
Group Weapon 1 Type PD WT HP   Group Weapon 1 Type PD WT HP
Sword   Hammer
  Dagger Thrown +1 0 50     Mallet Thrown +0 1 60
  Shortsword Light +1 1 75     Spanner Light +1 2 100
  Longsword One-Handed +2 1 100     Warhammer One-Handed +1 4 140
  Bastard Sword Two-Handed +2 2 150     Maul Two-Handed +2 6 220
Axe   Spear
  Tomahawk Thrown +1 0 40     Javelin Thrown +1 2 50
  Handaxe Light +1 1 70     Shortspear Light +2 3 75
  Battle Axe One-Handed +2 2 100     Longspear One-Handed +2 4 100
  Greataxe Two-Handed +2 4 160     Lance Two-Handed +2 5 150
Flail   Foil
  Bola Thrown +2 0 30     Dart Thrown +0 0 40
  Nunchuk Light +2 0 45     Epee Light +1 0 70
  Whip One-Handed +2 0 60     Rapier One-Handed +1 0 100
  Morning Star Two-Handed +2 4 90     Sabre Two-Handed +2 1 160
Fist 2   Pick
  Shuriken Thrown +1 0 20     Mattock Thrown +1 1 60
  Cestus Light +1 0 30     Chisel Light +1 2 100
  Claw One-Handed +2 0 40     Warpick One-Handed +2 4 140
      Pickaxe Two-Handed +2 6 220
Staff
  Boomerang Thrown +1 1 100
  Baton Light +1 1 150
  Club One-Handed +2 2 200
  Quarterstaff Two-Handed +2 4 300
 
1 This column is simply an example name for such a weapon; it is possible for this type of weapon to be called something else in other cultures, or even based upon the modifications made to the base weapon.
2 The Fist weapon group does not have a two-handed weapon.

Weapon Features

Each class of weapon may have a few quirks particular to it. Those are detailed below.

  • Sword
    • Parrying: When you attempt to Parry while using a sword, your Skill: Parry is considered one rank higher.
  • Axe
    • Heavy: When wielding an axe, its full WT applies (rather than the normal half for wielded or worn items).
    • Striking: When you deal damage while using an axe, your Skill: Proficiency is considered one rank higher.
  • Hammer
    • Heavy: When wielding a hammer, its full WT applies (rather than the normal half for wielded or worn items).
    • Pounding: When you deal damage with using a hammer, it deals extra damage equal to its WT.
  • Spear
    • Reach: When wielding a spear, you have Reach.
    • Unwieldy: When you attempt to Parry while using a spear, your Skill: Parry is considered one rank lower.
  • Flail
    • Reach: When wielding a flail, you have Reach.
    • Flimsy: When you deal damage while using a flail, your Skill: Proficiency is considered one rank lower.
  • Fist
    • Grip: When wielding a fist weapon, you cannot be disarmed.
  • Foil
    • Parrying: When you attempt to Parry while using a foil, your Skill: Parry is considered one rank higher.
    • Flimsy: When you deal damage while using a foil, your Skill: Proficiency is considered one rank lower.
  • Pick
    • Striking: When you deal damage while using a pick, your Skill: Proficiency is considered one rank higher.
    • Inaccurate: When wielding a pick, your Skill: Melee is considered one rank lower.
  • Staff
    • No particular qualities.

Crafting Weapons

Making weapons, because we make all our stuff!

Base Craft TNs and Material Units

The following table indicates the base TN to construct a given weapon, based upon type and size of the weapon.

Weapons: Base Craft TNs and Material Units
 
Group Type TN Units Options   Group Type TN Units Options   Group Type TN Units Options
Sword   Hammer   Axe
  Thrown 8 1 1     Thrown 6 2 1     Thrown 7 1 1
  Light 9 2 1     Light 7 4 2     Light 8 2 1
  One-Handed 10 3 2     One-Handed 8 6 3     One-Handed 9 3 2
  Two-Handed 11 4 2     Two-Handed 9 8 4     Two-Handed 10 4 2
Spear   Flail   Foil
  Thrown 7 3 1     Thrown 7 1 1     Thrown 6 1 1
  Light 8 4 3     Light 8 2 2     Light 8 2 2
  One-Handed 9 6 4     One-Handed 9 3 3     One-Handed 9 3 3
  Two-Handed 10 8 6     Two-Handed 10 4 4     Two-Handed 10 4 4
Fist   Pick   Staff
  Thrown 5 1 1     Thrown 5 3 1     Thrown 5 1 1
  Light 6 1 1     Light 6 4 2     Light 5 2 1
  One-Handed 7 1 1     One-Handed 7 5 3     One-Handed 6 4 2
      Two-Handed 8 6 4     Two-Handed 6 6 2

Material Modifiers for Craft TNs

The type of material used in construction modifies the base Craft TN.

TABLE: WEAPONCRAFTING TNs

		Modifier
Material	Sword	Axe	Hammer	Spear	Flail	Fist	Foil	Pick	Staff
Hide
  Leather	---	---	---	---	-2	-4	---	---	---
  Scale	---	---	---	---	---	-3	---	---	---
  Shell	---	---	---	---	---	-2	---	---	---
  Chitin	---	---	---	---	---	-1	---	---	---
Wood							
  Ash		-5	-4	-3	-5	-3	-4	-3	-4	-4
  Elm		-4	-3	-2	-4	-1	-3	-2	-2	-2
  Oak		-3	-2	-1	-3		-2			-1
  Walnut	-2	-1		-2	+2	-1	+1	+1	+1
Metal										
  Bronze	-3	-2	-3	-3	-1	-2	-4	-3	-3
  Iron		-1	-1	-1	-1		-1	-2	-1	-1
  Steel	+1	+1	+2	+2	+2	+1	+1	+2
  Platinum	+2	+2	+3	+3	+5	+4	+4	+3	+4
Gem										
  Crystal	+4	+3	+2	+5	+6	+5	+5	+6	+7
  Diamond	+6	+4	+3	+7	+8	+6	+6	+8	+10
Other										
  Bone		-5	-4	-3	-5	---	-4	-4	-3	-1
  Stone	-2	-4	-3	-2	---	-4	-3	-3	-3

Weapon Effectiveness Modifiers Based on Material

Materials modify the effectiveness of a weapon, based upon the weapon type being constructed, and the material used.

TABLE: WEAPON MATERIALS (Swords, Axes, and Hammers)

		SWORD					AXE					HAMMER
		DMG	PD	WT	HP		DMG	PD	WT	HP		DMG	PD	WT	HP
Wood										
  Ash		-2	-1	-1	-15		-3	-2	-1	-10		-2	-1	-1	-15
  Elm		-1			-15		-2	-1	-1	-10		-2	-1	-1	-15
  Oak							-1					-1		-1	-10
  Walnut			+1	+15				+1	+5		-1		-1	-10
Metal													
  Bronze	-1	-1	+1	-10		-2	-1	+1	-10			-1	+1	-5
  Iron														
  Steel	+1		+1	+25		+2		+2	+10					+5
  Platinum	+1	+1		+20		+2	+1	+3	+20		+1		+1	+10
Gem													
  Crystal	+2	+1	+2	+50		+3	+1	+3	+60		+2		+2	+80
  Diamond	+4	+2	+3	+100		+6	+1	+4	+120		+4		+4	+160
Other													
  Bone		-1	-2	-1	-20			-1	-1	-20		-2	-1	-1	-25
  Stone			+2	+20			-1	+1	+10		+2	-1	+2	+25


TABLE: WEAPON MATERIALS (Spears, Flails, and Fists)

		SPEAR					FLAIL					FIST
		DMG	PD	WT	HP		DMG	PD	WT	HP		DMG	PD	WT	HP
Hide												
  Leather	---	---	---	---							-2	-1		-5
  Scale	---	---	---	---		---	---	---	---		-1			-5
  Shell	---	---	---	---		---	---	---	---			+1		
  Chitin	---	---	---	---		---	---	---	---		+1		+1	
Wood															
  Ash		-1	-1	-1	-10		-2	-2	-1	-5		-1	-2		-5
  Elm			-1		-5		-1	-1	-1			-1	-1		-5
  Oak										+5					
  Walnut	+1			+5					+15			+1	+1	
Metal															
  Bronze	-1	-1	-2	-10		-2	-1	-1	-10		-2	-1		-5
  Iron							-1								
  Steel	+1		+1	+10					+5		+1		+1	
  Platinum	+2	+1	+1	+20		+1		+1	+15		+2	+1	+1	+5
Gem															
  Crystal	+3	+1	+2	+50		+1	+2	+1	+30		+3	+3	+2	+20
  Diamond	+4	+1	+3	+100		+2	+2	+1	+60		+4	+3	+2	+40
Other															
  Bone			-2	-2	-20		---	---	---	---		-2			
  Stone	+1	-1	+1	+10		---	---	---	---		+1		+1	+10


TABLE: WEAPON MATERIALS (Foils, Picks, and Staves)

		FOIL					PICK					STAFF
		DMG	PD	WT	HP		DMG	PD	WT	HP		DMG	PD	WT	HP
Wood		
  Ash		-3	-1		-10		-2	-1	-1	-10		-1		-1	-20
  Elm		-2					-1		-1	-5					
  Oak		-1	+1		+10							+1		+1	+20
  Walnut		+1		+10			+1		+5		+2	+1	+2	+40
Metal															
  Bronze	-1	-1		-5		-2		-1	-10				-1	-10
  Iron												+1		+1	+10
  Steel	+1	+1		+10		+2	+1	+1	+5		+1	+1	+2	+20
  Platinum	+1	+2	+1	+20		+3	+1	+2	+15		+2	+1	+3	+40
Gem															
  Crystal	+2	+4	+1	+60		+5	+1	+3	+80		+3	+2	+4	+100
  Diamond	+3	+6	+2	+120		+6	+2	+4	+160		+4	+2	+6	+200
Other															
  Bone		-1	-1		-10		-2	-1	-2	-20		-1	-1	-1	-10
  Stone	-2	-1	+1	+10		+2	-1	+2	+20			-1	+2	+20

Armor and Shields

Armor and Shields
 
Armor   Shields
Group Armor AV DM WT HP   Group Shield BD WT HP
Light   Light
  Clothes 2 1 1 10     Buckler +1 2 60
  Outfit 3 1 1 10     Escutcheon +2 4 100
  Gear 3 2 2 20    
Medium   Medium
  Jack 4 2 4 40     Round +3 8 200
  Cuirass 4 3 6 60     Tall +4 10 300
  Coat 5 3 8 60    
Heavy   Heavy
  Mail 5 4 12 120     Kite +5 12 400
  Harness 6 4 16 120     Tower +6 16 600
  Plate 6 5 20 150    
 
AV This is the Armor Value of the armor. If you fail to interrupt an attack with Parry, Block, or Dodge, the attack must still equal or exceed this value to damage you.
DM This is the Damage Mitigation of the armor. Whenever an attack hits your AV and deals damage to you, subtract this amount from the damage; if it reduces it to 0, you take no damage. The armor takes damage equal to the damage the DM absorbs.
BD The Block Defense of the shield. When you make a Skill: Block check, add the shield's BD to the result.
WT The Weight of the armor or shield. Note that properly worn or wielded items halve their effective weight (round down).
HP The Health of the armor or shield. Like all items, armor and shields degrade with use, and must be maintained or repaired.

Crafting Armor and Shields

Hope you didn't think we weren't going to cover this...

Armor and Shields: Base Craft TNs and Material Units
Note: Craft TNs are Wrong
Armor   Shields
Group Armor TN Units Options   Group Shield TN Units Options
Light   Light
  Clothes 9 2 1     Buckler 8 2 1
  Outfit 10 3 1     Escutcheon 10 3 1
  Gear 12 4 2    
Medium   Medium
  Jack 14 6 2     Round 13 4 1
  Cuirass 15 8 3     Tall 15 6 2
  Coat 16 10 3    
Heavy   Heavy
  Mail 18 12 4     Kite 18 8 2
  Harness 20 15 4     Tower 20 10 2
  Plate 22 18 5