Difference between revisions of "Journey: Equipment"
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GnomeWorks (Talk | contribs) (→Crafting Armor and Shields) |
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|+ <big>'''Armor and Shields: Base Craft TNs and Material Units'''</big> | |+ <big>'''Armor and Shields: Base Craft TNs and Material Units'''</big> | ||
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− | ! colspan="11" |Note: Craft TNs are | + | ! colspan="11" |Note: Craft TNs are in mid-update. Italicized TNs are accurate. |
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! colspan=5|'''Armor''' | ! colspan=5|'''Armor''' | ||
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− | | || Clothes || align="center"| | + | | || Clothes || align="center"|''6'' || align="center"|2 || align="center"|1 |
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| style="background:lightgrey;"| || style="background:lightgrey;" | Buckler || align="center" style="background:lightgrey;" | 8 || align="center" style="background:lightgrey;"| 2 || align="center" style="background:lightgrey;" | 1 | | style="background:lightgrey;"| || style="background:lightgrey;" | Buckler || align="center" style="background:lightgrey;" | 8 || align="center" style="background:lightgrey;"| 2 || align="center" style="background:lightgrey;" | 1 |
Revision as of 21:20, 16 September 2008
Equipment and such.
Contents
[hide]Weapons
Group | Weapon 1 | Type | PD | WT | HP | Group | Weapon 1 | Type | PD | WT | HP | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Sword | Hammer | |||||||||||
Dagger | Thrown | +1 | 0 | 50 | Mallet | Thrown | +0 | 1 | 60 | |||
Shortsword | Light | +1 | 1 | 75 | Spanner | Light | +1 | 2 | 100 | |||
Longsword | One-Handed | +2 | 1 | 100 | Warhammer | One-Handed | +1 | 4 | 140 | |||
Bastard Sword | Two-Handed | +2 | 2 | 150 | Maul | Two-Handed | +2 | 6 | 220 | |||
Axe | Spear | |||||||||||
Tomahawk | Thrown | +1 | 0 | 40 | Javelin | Thrown | +1 | 2 | 50 | |||
Handaxe | Light | +1 | 1 | 70 | Shortspear | Light | +2 | 3 | 75 | |||
Battle Axe | One-Handed | +2 | 2 | 100 | Longspear | One-Handed | +2 | 4 | 100 | |||
Greataxe | Two-Handed | +2 | 4 | 160 | Lance | Two-Handed | +2 | 5 | 150 | |||
Flail | Foil | |||||||||||
Bola | Thrown | +2 | 0 | 30 | Dart | Thrown | +0 | 0 | 40 | |||
Nunchuk | Light | +2 | 0 | 45 | Epee | Light | +1 | 0 | 70 | |||
Whip | One-Handed | +2 | 0 | 60 | Rapier | One-Handed | +1 | 0 | 100 | |||
Morning Star | Two-Handed | +2 | 4 | 90 | Sabre | Two-Handed | +2 | 1 | 160 | |||
Fist 2 | Pick | |||||||||||
Shuriken | Thrown | +1 | 0 | 20 | Mattock | Thrown | +1 | 1 | 60 | |||
Cestus | Light | +1 | 0 | 30 | Chisel | Light | +1 | 2 | 100 | |||
Claw | One-Handed | +2 | 0 | 40 | Warpick | One-Handed | +2 | 4 | 140 | |||
Pickaxe | Two-Handed | +2 | 6 | 220 | ||||||||
Staff | ||||||||||||
Boomerang | Thrown | +1 | 1 | 100 | ||||||||
Baton | Light | +1 | 1 | 150 | ||||||||
Club | One-Handed | +2 | 2 | 200 | ||||||||
Quarterstaff | Two-Handed | +2 | 4 | 300 | ||||||||
1 | This column is simply an example name for such a weapon; it is possible for this type of weapon to be called something else in other cultures, or even based upon the modifications made to the base weapon. | |||||||||||
2 | The Fist weapon group does not have a two-handed weapon. |
Weapon Features
Each class of weapon may have a few quirks particular to it. Those are detailed below.
- Sword
- Parrying: When you attempt to Parry while using a sword, your Skill: Parry is considered one rank higher.
- Axe
- Heavy: When wielding an axe, its full WT applies (rather than the normal half for wielded or worn items).
- Striking: When you deal damage while using an axe, your Skill: Proficiency is considered one rank higher.
- Hammer
- Heavy: When wielding a hammer, its full WT applies (rather than the normal half for wielded or worn items).
- Pounding: When you deal damage with using a hammer, it deals extra damage equal to its WT.
- Spear
- Reach: When wielding a spear, you have Reach.
- Unwieldy: When you attempt to Parry while using a spear, your Skill: Parry is considered one rank lower.
- Flail
- Reach: When wielding a flail, you have Reach.
- Flimsy: When you deal damage while using a flail, your Skill: Proficiency is considered one rank lower.
- Fist
- Grip: When wielding a fist weapon, you cannot be disarmed.
- Foil
- Parrying: When you attempt to Parry while using a foil, your Skill: Parry is considered one rank higher.
- Flimsy: When you deal damage while using a foil, your Skill: Proficiency is considered one rank lower.
- Pick
- Striking: When you deal damage while using a pick, your Skill: Proficiency is considered one rank higher.
- Inaccurate: When wielding a pick, your Skill: Melee is considered one rank lower.
- Staff
- No particular qualities.
Crafting Weapons
Making weapons, because we make all our stuff!
Base Craft TNs and Material Units
The following table indicates the base TN to construct a given weapon, based upon type and size of the weapon.
Group | Type | TN | Units | Options | Group | Type | TN | Units | Options | Group | Type | TN | Units | Options | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sword | Hammer | Axe | ||||||||||||||
Thrown | 8 | 1 | 1 | Thrown | 6 | 2 | 1 | Thrown | 7 | 1 | 1 | |||||
Light | 9 | 2 | 1 | Light | 7 | 4 | 2 | Light | 8 | 2 | 1 | |||||
One-Handed | 10 | 3 | 2 | One-Handed | 8 | 6 | 3 | One-Handed | 9 | 3 | 2 | |||||
Two-Handed | 11 | 4 | 2 | Two-Handed | 9 | 8 | 4 | Two-Handed | 10 | 4 | 2 | |||||
Spear | Flail | Foil | ||||||||||||||
Thrown | 7 | 3 | 1 | Thrown | 7 | 1 | 1 | Thrown | 6 | 1 | 1 | |||||
Light | 8 | 4 | 3 | Light | 8 | 2 | 2 | Light | 8 | 2 | 2 | |||||
One-Handed | 9 | 6 | 4 | One-Handed | 9 | 3 | 3 | One-Handed | 9 | 3 | 3 | |||||
Two-Handed | 10 | 8 | 6 | Two-Handed | 10 | 4 | 4 | Two-Handed | 10 | 4 | 4 | |||||
Fist | Pick | Staff | ||||||||||||||
Thrown | 5 | 1 | 1 | Thrown | 5 | 3 | 1 | Thrown | 5 | 1 | 1 | |||||
Light | 6 | 1 | 1 | Light | 6 | 4 | 2 | Light | 5 | 2 | 1 | |||||
One-Handed | 7 | 1 | 1 | One-Handed | 7 | 5 | 3 | One-Handed | 6 | 4 | 2 | |||||
Two-Handed | 8 | 6 | 4 | Two-Handed | 6 | 6 | 2 |
Material Modifiers for Craft TNs
The type of material used in construction modifies the base Craft TN.
TABLE: WEAPONCRAFTING TNs Modifier Material Sword Axe Hammer Spear Flail Fist Foil Pick Staff Hide Leather --- --- --- --- -2 -4 --- --- --- Scale --- --- --- --- --- -3 --- --- --- Shell --- --- --- --- --- -2 --- --- --- Chitin --- --- --- --- --- -1 --- --- --- Wood Ash -5 -4 -3 -5 -3 -4 -3 -4 -4 Elm -4 -3 -2 -4 -1 -3 -2 -2 -2 Oak -3 -2 -1 -3 -2 -1 Walnut -2 -1 -2 +2 -1 +1 +1 +1 Metal Bronze -3 -2 -3 -3 -1 -2 -4 -3 -3 Iron -1 -1 -1 -1 -1 -2 -1 -1 Steel +1 +1 +2 +2 +2 +1 +1 +2 Platinum +2 +2 +3 +3 +5 +4 +4 +3 +4 Gem Crystal +4 +3 +2 +5 +6 +5 +5 +6 +7 Diamond +6 +4 +3 +7 +8 +6 +6 +8 +10 Other Bone -5 -4 -3 -5 --- -4 -4 -3 -1 Stone -2 -4 -3 -2 --- -4 -3 -3 -3
Weapon Effectiveness Modifiers Based on Material
Materials modify the effectiveness of a weapon, based upon the weapon type being constructed, and the material used.
TABLE: WEAPON MATERIALS (Swords, Axes, and Hammers) SWORD AXE HAMMER DMG PD WT HP DMG PD WT HP DMG PD WT HP Wood Ash -2 -1 -1 -15 -3 -2 -1 -10 -2 -1 -1 -15 Elm -1 -15 -2 -1 -1 -10 -2 -1 -1 -15 Oak -1 -1 -1 -10 Walnut +1 +15 +1 +5 -1 -1 -10 Metal Bronze -1 -1 +1 -10 -2 -1 +1 -10 -1 +1 -5 Iron Steel +1 +1 +25 +2 +2 +10 +5 Platinum +1 +1 +20 +2 +1 +3 +20 +1 +1 +10 Gem Crystal +2 +1 +2 +50 +3 +1 +3 +60 +2 +2 +80 Diamond +4 +2 +3 +100 +6 +1 +4 +120 +4 +4 +160 Other Bone -1 -2 -1 -20 -1 -1 -20 -2 -1 -1 -25 Stone +2 +20 -1 +1 +10 +2 -1 +2 +25
TABLE: WEAPON MATERIALS (Spears, Flails, and Fists) SPEAR FLAIL FIST DMG PD WT HP DMG PD WT HP DMG PD WT HP Hide Leather --- --- --- --- -2 -1 -5 Scale --- --- --- --- --- --- --- --- -1 -5 Shell --- --- --- --- --- --- --- --- +1 Chitin --- --- --- --- --- --- --- --- +1 +1 Wood Ash -1 -1 -1 -10 -2 -2 -1 -5 -1 -2 -5 Elm -1 -5 -1 -1 -1 -1 -1 -5 Oak +5 Walnut +1 +5 +15 +1 +1 Metal Bronze -1 -1 -2 -10 -2 -1 -1 -10 -2 -1 -5 Iron -1 Steel +1 +1 +10 +5 +1 +1 Platinum +2 +1 +1 +20 +1 +1 +15 +2 +1 +1 +5 Gem Crystal +3 +1 +2 +50 +1 +2 +1 +30 +3 +3 +2 +20 Diamond +4 +1 +3 +100 +2 +2 +1 +60 +4 +3 +2 +40 Other Bone -2 -2 -20 --- --- --- --- -2 Stone +1 -1 +1 +10 --- --- --- --- +1 +1 +10
TABLE: WEAPON MATERIALS (Foils, Picks, and Staves) FOIL PICK STAFF DMG PD WT HP DMG PD WT HP DMG PD WT HP Wood Ash -3 -1 -10 -2 -1 -1 -10 -1 -1 -20 Elm -2 -1 -1 -5 Oak -1 +1 +10 +1 +1 +20 Walnut +1 +10 +1 +5 +2 +1 +2 +40 Metal Bronze -1 -1 -5 -2 -1 -10 -1 -10 Iron +1 +1 +10 Steel +1 +1 +10 +2 +1 +1 +5 +1 +1 +2 +20 Platinum +1 +2 +1 +20 +3 +1 +2 +15 +2 +1 +3 +40 Gem Crystal +2 +4 +1 +60 +5 +1 +3 +80 +3 +2 +4 +100 Diamond +3 +6 +2 +120 +6 +2 +4 +160 +4 +2 +6 +200 Other Bone -1 -1 -10 -2 -1 -2 -20 -1 -1 -1 -10 Stone -2 -1 +1 +10 +2 -1 +2 +20 -1 +2 +20
Armor and Shields
Armor | Shields | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Group | Armor | AV | DM | WT | HP | Group | Shield | BD | WT | HP | ||
Light | Light | |||||||||||
Clothes | 2 | 1 | 1 | 10 | Buckler | +1 | 2 | 60 | ||||
Outfit | 3 | 1 | 1 | 10 | Escutcheon | +2 | 4 | 100 | ||||
Gear | 3 | 2 | 2 | 20 | ||||||||
Medium | Medium | |||||||||||
Jack | 4 | 2 | 4 | 40 | Round | +3 | 8 | 200 | ||||
Cuirass | 4 | 3 | 6 | 60 | Tall | +4 | 10 | 300 | ||||
Coat | 5 | 3 | 8 | 60 | ||||||||
Heavy | Heavy | |||||||||||
5 | 4 | 12 | 120 | Kite | +5 | 12 | 400 | |||||
Harness | 6 | 4 | 16 | 120 | Tower | +6 | 16 | 600 | ||||
Plate | 6 | 5 | 20 | 150 | ||||||||
AV | This is the Armor Value of the armor. If you fail to interrupt an attack with Parry, Block, or Dodge, the attack must still equal or exceed this value to damage you. | |||||||||||
DM | This is the Damage Mitigation of the armor. Whenever an attack hits your AV and deals damage to you, subtract this amount from the damage; if it reduces it to 0, you take no damage. The armor takes damage equal to the damage the DM absorbs. | |||||||||||
BD | The Block Defense of the shield. When you make a Skill: Block check, add the shield's BD to the result. | |||||||||||
WT | The Weight of the armor or shield. Note that properly worn or wielded items halve their effective weight (round down). | |||||||||||
HP | The Health of the armor or shield. Like all items, armor and shields degrade with use, and must be maintained or repaired. |
Crafting Armor and Shields
Hope you didn't think we weren't going to cover this...
Note: Craft TNs are in mid-update. Italicized TNs are accurate. | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Armor | Shields | |||||||||
Group | Armor | TN | Units | Options | Group | Shield | TN | Units | Options | |
Light | Light | |||||||||
Clothes | 6 | 2 | 1 | Buckler | 8 | 2 | 1 | |||
Outfit | 10 | 3 | 1 | Escutcheon | 10 | 3 | 1 | |||
Gear | 12 | 4 | 2 | |||||||
Medium | Medium | |||||||||
Jack | 14 | 6 | 2 | Round | 13 | 4 | 1 | |||
Cuirass | 15 | 8 | 3 | Tall | 15 | 6 | 2 | |||
Coat | 16 | 10 | 3 | |||||||
Heavy | Heavy | |||||||||
18 | 12 | 4 | Kite | 18 | 8 | 2 | ||||
Harness | 20 | 15 | 4 | Tower | 20 | 10 | 2 | |||
Plate | 22 | 18 | 5 |