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− | [[Image:Journey_chapter_1.JPG|center]] | + | #REDIRECT [[Journey:_Attributes]] |
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− | Ability scores in d20 represent your character's fundamental strengths and weaknesses. If you are rather strong, you excel at things that require strength, and so forth. In ''Journey'', this concept is not changed, but it is expanded. Six ability scores are simply not enough to get a feel for a character, and with plans to allow for social encounters and a more intricate crafting system, the ability scores need to represent more than just your combat ability.
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− | It is possible that players will completely ignore a good number of ability scores, in order to maximize their abilities. This has been foreseen, and the character creation method used in ''Journey'' - a point-buy derivative - will attempt to make doing so difficult.
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− | ==The Possible Switch from d20 to d10==
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− | If ''Journey'' leaves the d20 as its core mechanic and instead implements the d10, the average for an ability score will be 5, not 10 as it is in d20.
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− | ==Ability Scores==
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− | '''TABLE: ABILITY SCORES'''
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− | ''' Physical Mental Spiritual'''
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− | '''Power''' Strength (Str) Intelligence (Int) Faith (Fai)
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− | '''Skill''' Dexterity (Dex) Perception (Per) Luck (Luc)
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− | '''Endurance''' Constitution (Con) Wisdom (Wis) Spirit (Spi)
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− | '''Aspect''' Appearance (App) Education (Edu) Charisma (Cha)
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− | * '''Physical:''' A physical ability score is something that is part of the character's physique or is otherwise considered tangible. Strength, dexterity, constitution, and appearance are all physical, in that you can look at someone and estimate their capacity in these areas.
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− | ** '''Strength (Str):''' This represents your physical strength. If you have a high Strength score, you are able to carry more weight, push folks around, and use melee weapons to more devastating effect.
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− | ** '''Dexterity (Dex):''' This represents your physical skill. If you have a high Dexterity score, you can balance on thin logs, dodge nimbly out of the way of oncoming traffic, and dance well.
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− | ** '''Constitution (Con):''' This represents your physical endurance. If you have a high Constitution score, you can run for a long time without being winded, suffer more physical pain and punishment than others, and carry on despite heinous wounds.
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− | ** '''Appearance (App):''' This represents your physical aspect. If you have a high Appearance score, people will pay more attention to you at first glance, and you stand out in a crowd.
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− | * '''Mental:''' A mental ability score represents the character's mind and mental life. Mental scores are not necessarily readily apparent, but often become so after engaging in conversation or studying the character's work.
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− | ** '''Intelligence (Int):''' This represents your mental strength. If you have a high Intelligence score, you can perform math in your head, solve puzzles faster, and come up with witty responses in conversation.
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− | ** '''Perception (Per):''' This represents your mental skill. If you have a high Perception score, you can spot things that others might miss, sense that someone is lying to you (due to visual or verbal cues), and find a needle in a haystack.
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− | ** '''Wisdom (Wis):''' This represents your mental endurance. If you have a high Wisdom score, you can withstand psychic trauma, have typically accurate hunches, and accurately intuit information.
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− | ** '''Education (Edu):''' This represents your mental aspect. If you have a high Education score, you will have more general knowledge and be able to pick up new skills faster.
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− | * '''Spiritual:''' A spiritual ability score represents the character's soul, in a rather metaphysical sense. These are ability scores that cannot generally be directly interacted with in any way - you cannot point to the character, his work, or his habits and say, "This is the source of his ability."
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− | ** '''Faith (Fai):''' This represents your spiritual strength. If you have a high Faith score, you cannot easily be shaken from your beliefs, and you will be affected more strongly by Divine effects.
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− | ** '''Luck (Luc):''' This represents your spiritual skill. If you have a high Luck score, you have a tendency to be in the right place at the right time, have a chance at succeeding when you probably shouldn't, and be able to avoid death by sheer luck.
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− | ** '''Spirit (Spi):''' This represents your spiritual endurance. If you have a high Spirit score, you can hold yourself together, resist fear effects, and resist being "broken."
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− | ** '''Charisma (Cha):''' This represents your spiritual aspect. If you have a high Charisma, you have a good sense of yourself and are able to convince others to follow your lead.
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− | ===Comparisons===
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− | Some ability scores seem to overlap; here, we'll examine some combinations of ability scores that seem to overlap, and examine how a character with differing scores in those abilities may act.
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− | * '''High (Int), low (Edu):''' This is a character who is rather smart, but either hasn't had much education or takes awhile to pick up new skills. Such a character may simply not have figured out how to apply his intelligence to a wide variety of topics, or simply never taken the time to learn anything other than what he already knows.
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− | * '''Low (Int), high (Edu):''' This is a character who isn't so bright, but makes up for it with education. Such a character may take awhile to perform mental calculations, but he at least knows the right methodology - such a character will come up with the right answer, just as someone with a high Intelligence would, but will take longer to get there.
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− | * '''High (Wis), low (Spi):''' This is a character who is intuitive and sensitive to others' emotions, but is herself weak-spirited. Such a character may have a greater threshold for psychic pain, but once that threshold is met, the character will break down.
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− | * '''Low (Wis), high (Spi):''' This is a character who is lacking in emotional attunement to others, but is strongwilled. Such a character may be more susceptible to mental trauma, but she holds together despite it.
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− | [[category:Journey]]
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− | [[category:Mechanics]]
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