Difference between revisions of "Journey: Maneuvers"

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* '''Atk:''' An attack. This maneuver can be used as though it were a normal attack.
 
* '''Atk:''' An attack. This maneuver can be used as though it were a normal attack.
* '''Man:''' A maneuver. This maneuver requires the expenditure of tokens (either weapon or armor).
+
* '''Tac:''' A tactic. This maneuver requires the expenditure of tokens (either weapon or armor).
 
* '''Psv:''' A passive ability. Once learned, this maneuver is always active for you.
 
* '''Psv:''' A passive ability. Once learned, this maneuver is always active for you.
  
 
  '''[[#Quick_Strike|Quick Strike]] ('''Atk'''):''' Sacrifice accuracy for speed with an attack.
 
  '''[[#Quick_Strike|Quick Strike]] ('''Atk'''):''' Sacrifice accuracy for speed with an attack.
 +
'''[[#Sweeping_Strike|Sweeping Strike]] ('''Tac'''):''' When you hit a creature, you can attempt to hit another.
  
 
==Maneuver Descriptions==
 
==Maneuver Descriptions==
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   If you deal damage with the attack, reduce the final action cost of the action by the penalty applied to your attack skill
 
   If you deal damage with the attack, reduce the final action cost of the action by the penalty applied to your attack skill
 
   check. The final action cost cannot be lower than 6.
 
   check. The final action cost cannot be lower than 6.
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</div>
 +
 +
<div id="Sweeping_Strike">
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'''SWEEPING STRIKE'''
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  Maneuver [Tactic]
 +
  '''Prerequisites -''' Quick Attack
 +
  '''XP Cost/Rank:''' 4 + 2/rank
 +
  '''Token Cost:''' Weapon - 1
 +
  '''Action Cost:''' Instant (Reaction)
 +
  '''Action Type:''' Maneuver (Attack)
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  '''Range:''' Melee
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  '''Target:''' One creature
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  '''Dice Pool:''' This + Melee
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  '''Take Min/Avg/Max?:''' Yes / Yes / No
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 +
  When you successfully hit a creature, you may use this tactic as a reaction.
 +
 +
  Make an additional attack with this skill's aggregate dice pool against a creature adjacent to the target of your original
 +
  attack.
 
</div>
 
</div>

Revision as of 23:05, 5 October 2008

This... this is going to be fun.

Maneuver List

Maneuvers. A key:

  • Atk: An attack. This maneuver can be used as though it were a normal attack.
  • Tac: A tactic. This maneuver requires the expenditure of tokens (either weapon or armor).
  • Psv: A passive ability. Once learned, this maneuver is always active for you.
Quick Strike (Atk): Sacrifice accuracy for speed with an attack.
Sweeping Strike (Tac): When you hit a creature, you can attempt to hit another.

Maneuver Descriptions

QUICK STRIKE
  Maneuver [Attack]
  XP Cost/Rank: 3 + 3/rank
  Token Cost: Armor - 0, Weapon - 0
  Action Cost: Medium
  Action Type: Maneuver (Attack)
  Range: Melee
  Target: One creature
  Dice Pool: Melee + Strength
  Take Min/Avg/Max?: Yes / Yes / No

  You attempt to strike quickly, sacrificing accuracy for speed.

  Before you make an attack, you may opt to take a penalty to the skill check, up to this skill's rank.
  
  If you deal damage with the attack, reduce the final action cost of the action by the penalty applied to your attack skill
  check. The final action cost cannot be lower than 6.
SWEEPING STRIKE
  Maneuver [Tactic]
  Prerequisites - Quick Attack
  XP Cost/Rank: 4 + 2/rank
  Token Cost: Weapon - 1
  Action Cost: Instant (Reaction)
  Action Type: Maneuver (Attack)
  Range: Melee
  Target: One creature
  Dice Pool: This + Melee
  Take Min/Avg/Max?: Yes / Yes / No

  When you successfully hit a creature, you may use this tactic as a reaction.

  Make an additional attack with this skill's aggregate dice pool against a creature adjacent to the target of your original
  attack.