Difference between revisions of "Journey: Maneuvers"

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* '''Psv:''' A passive ability. Once learned, this maneuver is always active for you.
 
* '''Psv:''' A passive ability. Once learned, this maneuver is always active for you.
  
 +
'''[[#Flurry|Flurry]] ('''Tac'''):''' Sacrifice much accuracy for an additional attack.
 
  '''[[#Quick_Strike|Quick Strike]] ('''Atk'''):''' Sacrifice accuracy for speed with an attack.
 
  '''[[#Quick_Strike|Quick Strike]] ('''Atk'''):''' Sacrifice accuracy for speed with an attack.
 
  '''[[#Sweeping_Strike|Sweeping Strike]] ('''Tac'''):''' When you hit a creature, you can attempt to hit another.
 
  '''[[#Sweeping_Strike|Sweeping Strike]] ('''Tac'''):''' When you hit a creature, you can attempt to hit another.
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   '''XP Cost/Rank:''' 3 + 3/rank
 
   '''XP Cost/Rank:''' 3 + 3/rank
 
   '''Token Cost:''' Armor - 0, Weapon - 0
 
   '''Token Cost:''' Armor - 0, Weapon - 0
   '''Action Cost:''' Medium
+
   '''Action Cost:''' Free
   '''Action Type:''' Maneuver (Attack)
+
   '''Action Type:''' Maneuver (Utility)
  '''Range:''' Melee
+
  '''Target:''' One creature
+
  '''Dice Pool:''' Melee + Strength
+
  '''Take Min/Avg/Max?:''' Yes / Yes / No
+
 
   
 
   
 
   You attempt to strike quickly, sacrificing accuracy for speed.
 
   You attempt to strike quickly, sacrificing accuracy for speed.
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  '''SWEEPING STRIKE'''
 
  '''SWEEPING STRIKE'''
 
   Maneuver [Tactic]
 
   Maneuver [Tactic]
   '''Prerequisites -''' Quick Attack
+
   '''Prerequisites -''' Quick Attack [Rank 2]
 
   '''XP Cost/Rank:''' 4 + 2/rank
 
   '''XP Cost/Rank:''' 4 + 2/rank
 
   '''Token Cost:''' Weapon - 1
 
   '''Token Cost:''' Weapon - 1
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   '''Take Min/Avg/Max?:''' Yes / Yes / No
 
   '''Take Min/Avg/Max?:''' Yes / Yes / No
 
   
 
   
   When you successfully hit a creature, you may use this tactic as a reaction.
+
   When you successfully hit a creature, you may use this maneuver as a reaction.
 
   
 
   
 
   Make an additional attack with this skill's aggregate dice pool against a creature adjacent to the target of your original
 
   Make an additional attack with this skill's aggregate dice pool against a creature adjacent to the target of your original
 
   attack.
 
   attack.
 +
</div>
 +
 +
<div id="Flurry">
 +
'''FLURRY'''
 +
  Maneuver [Tactic]
 +
  '''Prerequisites -''' Quick Attack [Rank 3], Sweeping Strike [Rank 2]
 +
  '''XP Cost/Rank:''' 5 + 4/rank
 +
  '''Token Cost:''' Weapon - 2
 +
  '''Action Cost:''' Free
 +
  '''Action Type:''' Maneuver (Utility)
 +
 
 +
  Whenever you make an attack, you may use this maneuver. If you do, you may make an additional attack; however, both attacks
 +
  suffer a -4 penalty.
 +
 +
  '''UPGRADES'''
 +
  Each time you improve this maneuver's rank, you may select one of the following upgrades. 
 +
 +
    ''Improved Flurry:'' When you use this ability, you may spend three additional tokens. If you do, you may make an additional
 +
attack (for a total of three). (Requires - Rank 4 [1d8])
 +
    ''Accurate Flurry:'' When you use this ability, you may spend two additional tokens. If you do, the penalty to the attack
 +
rolls is reduced by one. You can take this upgrade multiple times; each time you do, you can spend an additional two tokens to
 +
reduce the attack penalty by an additional point. (Requires - Rank 5 [1d10])
 
</div>
 
</div>

Revision as of 23:16, 5 October 2008

This... this is going to be fun.

Maneuver List

Maneuvers. A key:

  • Atk: An attack. This maneuver can be used as though it were a normal attack.
  • Tac: A tactic. This maneuver requires the expenditure of tokens (either weapon or armor).
  • Psv: A passive ability. Once learned, this maneuver is always active for you.
Flurry (Tac): Sacrifice much accuracy for an additional attack.
Quick Strike (Atk): Sacrifice accuracy for speed with an attack.
Sweeping Strike (Tac): When you hit a creature, you can attempt to hit another.

Maneuver Descriptions

QUICK STRIKE
  Maneuver [Attack]
  XP Cost/Rank: 3 + 3/rank
  Token Cost: Armor - 0, Weapon - 0
  Action Cost: Free
  Action Type: Maneuver (Utility)

  You attempt to strike quickly, sacrificing accuracy for speed.

  Before you make an attack, you may opt to take a penalty to the skill check, up to this skill's rank.
  
  If you deal damage with the attack, reduce the final action cost of the action by the penalty applied to your attack skill
  check. The final action cost cannot be lower than 6.
SWEEPING STRIKE
  Maneuver [Tactic]
  Prerequisites - Quick Attack [Rank 2]
  XP Cost/Rank: 4 + 2/rank
  Token Cost: Weapon - 1
  Action Cost: Instant (Reaction)
  Action Type: Maneuver (Attack)
  Range: Melee
  Target: One creature
  Dice Pool: This + Melee
  Take Min/Avg/Max?: Yes / Yes / No

  When you successfully hit a creature, you may use this maneuver as a reaction.

  Make an additional attack with this skill's aggregate dice pool against a creature adjacent to the target of your original
  attack.
FLURRY
  Maneuver [Tactic]
  Prerequisites - Quick Attack [Rank 3], Sweeping Strike [Rank 2]
  XP Cost/Rank: 5 + 4/rank
  Token Cost: Weapon - 2
  Action Cost: Free
  Action Type: Maneuver (Utility)
 
  Whenever you make an attack, you may use this maneuver. If you do, you may make an additional attack; however, both attacks
  suffer a -4 penalty.

  UPGRADES
  Each time you improve this maneuver's rank, you may select one of the following upgrades.  

    Improved Flurry: When you use this ability, you may spend three additional tokens. If you do, you may make an additional
attack (for a total of three). (Requires - Rank 4 [1d8])
    Accurate Flurry: When you use this ability, you may spend two additional tokens. If you do, the penalty to the attack
rolls is reduced by one. You can take this upgrade multiple times; each time you do, you can spend an additional two tokens to
reduce the attack penalty by an additional point. (Requires - Rank 5 [1d10])