Difference between revisions of "Class: Priest"

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(Prayers)
(Prayers)
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|'''Recitation of the Wise Man:''' You gain a bonus to unarmed attack rolls equal to your Int modifier, and deal unarmed damage as a [[Class:_Karateka|karateka]] of your priest level.
 
|'''Recitation of the Wise Man:''' You gain a bonus to unarmed attack rolls equal to your Int modifier, and deal unarmed damage as a [[Class:_Karateka|karateka]] of your priest level.
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==2nd-level Prayers==
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Utterances</font></div>
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|-style="background:white;" align="left"
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|'''Phrase of Balance:''' Target receives a +4 bonus to checks relying on stability. / The target suffers a -4 penalty on checks relying on stability.
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|'''Phrase of Fear:''' Target's fear increases by one step. / Target's fear decreases by one step.
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|-align="left"
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|'''Syllable of Affliction:''' Inflict a status ailment. / Heal a status ailment.
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|'''Syllable of Lightning:''' Target takes electricity damage and loses immunity to electricity. / Target gains electricity resistance.
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|-align="left"
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|'''Syllable of Shouting:''' Target takes sonic damage and is deafened. / Target becomes especially susceptible to sound.
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|-align="left"
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|'''Word of Causticity:''' Target takes acid damage and their AC is reduced. / Target gains acid resistance and DR.
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|-align="left"
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|'''Word of Combustion:''' Target takes fire damage and is on fire. / Extinguish a target on fire and grant it fire resistance.
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|'''Word of Drowning:''' Target loses the ability to breathe water and any racial swim speed. / Target gains a swim speed and the ability to breathe water.
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|}
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&nbsp;
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==3rd-level Prayers==
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Utterances</font></div>
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|'''Phrase of Perfection:''' Target gains a +2 bonus to an ability score of your choice. / Subject suffers a -2 penalty to one ability score.
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|'''Phrase of Regeneration:''' Target gains fast healing. / Target gains decay.
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|'''Phrase of Wrestling:''' Target gains a +2 bonus to grapple checks and Improved Grapple. / Target suffers a -2 penalty to grapple checks and cannot initiate grapples.
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|'''Syllable of Confusion:''' Target becomes confused. / Remove confusion, frenzy, or rage from target.
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|'''Syllable of Swiftness:''' Target makes an attack now. / Target cannot make attacks of opportunity.
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|-align="left"
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|'''Word of Dragons:''' Target gains a fly speed and a breath weapon. / Target loses fly speed and breath weapon, if any.
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|-align="left"
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|'''Word of Forbid Divine:''' Target's ability to access the Divine is inhibited. / Target's ability to access the Divine is improved.
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|'''Word of Stone:''' Target is petrified. / Target is unpetrified.
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|}
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&nbsp;
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==4th-level Prayers==
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Utterances</font></div>
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|-style="background:white;" align="left"
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|'''Phrase of Flight:''' Target gains a fly speed. / Target loses all fly speeds.
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|'''Phrase of Teleportation:''' Target may ''dimension door'' as a swift action. / Target cannot teleport.
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|'''Syllable of Cleansing:''' Target gets additional saves against poison and disease. / Target suffers a -10 penalty on their next save against poison or disease.
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|'''Syllable of the Minotaur:''' Target is trapped in a mental maze. / Target gains the natural cunning ability.
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|-align="left"
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|'''Word of Forbid Philosophy:''' Target's ability to use Natural or Void abilities inhibited. / Target's ability to use Natural or Void abilities improved.
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|-align="left"
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|'''Word of Precision:''' Target becomes vulnerable to sneak attacks and critical hits. / Target becomes immune to sneak attacks and critical hits.
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|-align="left"
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|'''Word of Temporal Acuity:''' Target gains a +15 bonus to initiative. / Target takes a -15 penalty to initiative.
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|}
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&nbsp;
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==5th-level Prayers==
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Utterances</font></div>
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|-style="background:white;" align="left"
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|'''Phrase of Bombardment: The target takes random energy damage for 5 rounds. / The target gains energy resistance.
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|-align="left"
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|'''Phrase of Spirits: The target becomes incorporeal and gains a fly speed. / An incorporeal target becomes substantial.
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|-align="left"
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|'''Phrase of Trinity Contraction: Target gains force resistance of your choice. / Empower the next force effect target uses.
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|-align="left"
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|'''Syllable of Temporal Displacement: Target travels 1d6 rounds into the future. / All effects on target have their durations extended.
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|-align="left"
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|'''Syllable of Tesseract: Teleport to a location you can see. / Balefully teleport a creature.
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|-align="left"
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|'''Word of Forbid Force: Target's ability to use Force effects inhibited. / Target's ability to use Force effects improved.
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|-align="left"
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|'''Word of Trinity Rebirth: Restore a dismissed or dispelled Force effect. / Effect is subject to ''dispel force''.
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|}
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&nbsp;
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==6th-level Prayers==
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#EEEEEE;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Utterances</font></div>
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|-style="background:white;" align="left"
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|'''Phrase of Domination: Control the target's actions. / Target is freed from any kind of mental control.
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|-align="left"
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|'''Phrase of Temporal Acceleration: Target gains a partial action each round. / Target loses a partial action each round.
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|-align="left"
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|'''Syllable of Death: Target dies. / Revive the target.
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|-align="left"
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|'''Syllable of Soul Entrapment: Trap the soul of a recently-deceased creature. / Retrieve a stored soul.
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|-align="left"
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|'''Word of Conjunctive Action: Target may take two separate courses of action, and determine which was real. / Target can take no actions next round.
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|-align="left"
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|'''Word of Two Fates: Target rolls two dice for every roll and chooses which to use. / Target rolls two dice for every roll, and you choose which is used.
 
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Revision as of 01:34, 27 September 2010

The Priest
  ------------------------------ Prayers ------------------------------
Level BAB Fort Ref Will Special Max Prayer Level Utterances Incantations Recitations
1 +0 +0 +0 +2 Domain, Truespeech, Know Thyself 1st 2 2 ---
2 +1 +0 +0 +3   1st 3 2 ---
3 +1 +1 +1 +3   1st 4 3 1
4 +2 +1 +1 +4   2nd 5 3 1
5 +2 +1 +1 +4   2nd 6 4 1
6 +3 +2 +2 +5   2nd 7 4 2
7 +3 +2 +2 +5   3rd 8 5 2
8 +4 +2 +2 +6   3rd 9 5 2
9 +4 +3 +3 +6   3rd 10 6 3
10 +5 +3 +3 +7 Priest Talent 4th 11 6 3
11 +5 +3 +3 +7   4th 12 7 3
12 +6/+1 +4 +4 +8 Priest Talent 4th 13 7 4
13 +6/+1 +4 +4 +8   5th 14 8 4
14 +7/+2 +4 +4 +9 Priest Talent 5th 15 8 4
15 +7/+2 +5 +5 +9   5th 16 9 5
16 +8/+3 +5 +5 +10 Priest Talent 6th 17 9 5
17 +8/+3 +5 +5 +10   6th 18 10 5
18 +9/+4 +6 +6 +11 Priest Talent 6th 19 10 6
19 +9/+4 +6 +6 +11   6th 20 11 6
20 +10/+5 +6 +6 +12 Priest Talent 6th 21 11 6

 

Priest

Matthias, iconic priest (Ajoran)
"Through faith, all things are possible."

The divine is not a Force to be trifled with. While Magic may claim to rewrite the laws of the world, and Psionics may claim to find loopholes in the rules, the Divine does not meddle with such pedestrian affairs - no, he merely commands the world, and it bends to his will. There is no modification, no manipulation: the priest speaks, and the world obeys.

The priest taps into the Divine itself for the inspiration and power to bend the world to his will. However, such power is not readily attained by mortals - only beings that are actively worshipped may grant this power to their followers, and so the priest is greatly tied to his patron Saint or Lucavi, for to fall out of favor means to lose the power to alter reality at will.

Game Rule Information

Priests have the following game statistics.

Force Alignment: Divine.

Force Resistances: NI 5 + level, VI 5 + level.

Abilities: Wisdom, above all, is paramount to the priest. Without personal insight and understanding, he cannot begin to fathom how his words can alter reality.

Hit Die: d6.

Class Skills: The priest's class skills (and the key ability for each) are Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Religion) (Int), Knowledge (The Forces) (Int), Search (Per), Speak Language, and Prayercraft (Wis).

Skill Points at Each Level: 4 + Int.

Alignment: Any.

Starting Age: Moderate.

Starting Gold: 5d4 x 10gp.

Favored By: None.

Class Features

All of the following are class features of the priest core class.

Weapon and Armor Proficiency: The priest is proficient with simple weapons and light armor, but not shields. The priest will also gain an additional weapon or armor proficiency, based upon his patron Saint or Lucavi.

Prayers (Di): The priest uses the power of words, the manifestation of the Divine. When he speaks words in the tongue of creation, he may reshape the world to his liking. There are three types of such manifestations - utterances, incantations, and recitations - which are collectively referred to simply as prayers. All prayers share the following qualities.

  • You may vocalize a prayer as a move action.
  • Vocalizing a prayer provokes attacks of opportunity.
  • Prayers are subject to Divine Inhibition (DI).
  • Prayers do not allow saving throws.
  • Prayers can be prevented by namelessness, a condition that some Forces can cause.
  • Utterances and incantations can be reversed, producing a thematically opposite effect.
  • You must make a Truespeak check to vocalize a prayer; you can intensify a prayer by voluntarily increasing the Truespeak DC.
  • You must be able to speak to use prayers.
  • With any prayer, you can target a creature within line of sight, regardless of distance.
  • Prayers do not stack with themselves or other prayers.

If you choose to improve a prayer's Truespeak DC by intensifying it, you may only increase the DC by a maximum of your petitioner level.

Truespeech (Di): As a petitioner, priests are trained in the language of the Divine itself, which it used to give names to everything that existed, exists, and will exist. Though mortal tongues are not made to form such speech, the divine languages - Saigue and Lucavic - are similar enough facsimiles that priests can use them to alter reality.

Using these languages in this manner is difficult, however: in order to successfully use prayers, a priest must make a Truespeak check. A priest's bonus on a truespeak check is 3 + his Wisdom modifier. You can never take 10 or take 20 on a Truespeak check. Truespeak checks are further modified by how you refer to a creature; if you know a creature's truename - that is, the name the Divine itself gave to it - you gain a +4 bonus to your truename check. If you must refer to a creature by a nickname (such as referring to a monster by a physical description, rather than the name of it), you suffer a -2 penalty to your truename check.

Learning Truenames: Learning a truename of a creature requires meditation, study, and research. A priest must make a Knowledge check relevant to the creature's creature type with a DC of at least 25, and spend at least one week in research with access to a library or similar institution. You must have a creature's given name in order to find its truename. The base DC of this check is 25, further modified by the creature's notoriety, age, and measures taken to prevent its truename from being learned.

Utterances (Pr): Utterances are the most powerful form of prayer a priest can vocalize. These are words and phrases that cause some kind of hindering or harmful effect to foes, or a helpful effect to allies. All utterances are subject to a priest's absolute limit: an utterance vocalized by a priest cannot affect an unwilling creature whose current hit points is greater than the priest's absolute limit. A willing creature can be affected by an utterance regardless of its current hit points.

As a priest, your absolute limit begins at 3 + your Charisma modifier, and increases by 3 + your Charisma modifier each priest level. Improving your petitioner level (through feats such as Versed in the Force) improves your absolute limit as though they were priest levels. If your Wisdom or Charisma modifiers improve, they improve your absolute limit retroactively.

Incantations (Pr): Incantations are a weaker form of prayer that priests can use. Unlike utterances, incantations have no limit on the sort of creature they can affect.

Recitations (Pr): Recitations are prayers a priest can use to modify his own existence, by reciting his own truename continually with slight variations. A recitation can be maintained on your turn by expending a swift action. While using a recitation, you cannot use other prayers. Maintaining a recitation does not require a Truespeech check - once you have made the initial check, you can continue maintaining the recitation indefinitely.

Domain (Di): When you take your first level in priest, you must select a Saint or Lucavi as your patron. You gain access to your patron's domain, which grants you an additional priest class skill, an additional weapon or armor proficiency, and access to additional prayers.

Know Thyself: Upon taking your first level in priest, you gain knowledge of your own truename.

Prayers

The following prayers are available to all priests. Note that your domain will give you access to other prayers, dependent on the domain.

1st-level Prayers

Utterances
Phrase of Speed: Improve a creature's movement speed by 10 ft. / Reduce a creature's movement speed by 10 ft, to a minimum of 5 ft.
Phrase of Vigor: The target automatically succeeds on stabilization checks, and does not take damage from bleeding or wounds. / Effects that make the target bleed deal an additional 1 point each round for their duration.
Syllable of Entropy: The target takes 1d4 points of negative energy damage. / The target gains 1d4 temporary hit points.
Syllable of Pain: The target takes 1d6 points of nonlethal damage. / The target heals 1d6 nonlethal damage.
Word of Battle: The target gains a +1 bonus to attack and damage rolls with melee weapons. / The target suffers a -1 penalty to attack and damage rolls with melee weapons.
Word of Defense: The target receives a +1 bonus to AC. / The target suffers a -1 penalty to AC.
Word of Hoarfrost: Target takes cold damage and all movement speeds are halved. / Target gains cold resistance and a +5 ft. bonus to land speed.

 

Incantations
Harden the Metal: Improve the hardness of an item by 5. / Decrease the hardness of an item by 5.
Move the Arrow: You may use an immediate action to add a +2 bonus to a ranged or firearm attack roll. / You gain a +2 deflection bonus to AC against ranged and firearm weapons.
Purify the Food: Remove poison from food, also making it tasteless. / Enhance food's flavor, which can hide poison.
Slick the Surface: Make a 10 ft. square area exceptionally slick. / Make a 10 ft. square area exceptionally sticky.

 

Recitations
Recitation of the Cunning Step: You can search for traps and gain trap sense as though you were a rogue.
Recitation of the Harried Step: You gain a +10 bonus to land movement and a +1 deflection bonus to AC.
Recitation of the Unclouded Eye: You can determine if creatures within your sight are below your absolute limit.
Recitation of the Wise Man: You gain a bonus to unarmed attack rolls equal to your Int modifier, and deal unarmed damage as a karateka of your priest level.

 

2nd-level Prayers

Utterances
Phrase of Balance: Target receives a +4 bonus to checks relying on stability. / The target suffers a -4 penalty on checks relying on stability.
Phrase of Fear: Target's fear increases by one step. / Target's fear decreases by one step.
Syllable of Affliction: Inflict a status ailment. / Heal a status ailment.
Syllable of Lightning: Target takes electricity damage and loses immunity to electricity. / Target gains electricity resistance.
Syllable of Shouting: Target takes sonic damage and is deafened. / Target becomes especially susceptible to sound.
Word of Causticity: Target takes acid damage and their AC is reduced. / Target gains acid resistance and DR.
Word of Combustion: Target takes fire damage and is on fire. / Extinguish a target on fire and grant it fire resistance.
Word of Drowning: Target loses the ability to breathe water and any racial swim speed. / Target gains a swim speed and the ability to breathe water.

 

3rd-level Prayers

Utterances
Phrase of Perfection: Target gains a +2 bonus to an ability score of your choice. / Subject suffers a -2 penalty to one ability score.
Phrase of Regeneration: Target gains fast healing. / Target gains decay.
Phrase of Wrestling: Target gains a +2 bonus to grapple checks and Improved Grapple. / Target suffers a -2 penalty to grapple checks and cannot initiate grapples.
Syllable of Confusion: Target becomes confused. / Remove confusion, frenzy, or rage from target.
Syllable of Swiftness: Target makes an attack now. / Target cannot make attacks of opportunity.
Word of Dragons: Target gains a fly speed and a breath weapon. / Target loses fly speed and breath weapon, if any.
Word of Forbid Divine: Target's ability to access the Divine is inhibited. / Target's ability to access the Divine is improved.
Word of Stone: Target is petrified. / Target is unpetrified.

 

4th-level Prayers

Utterances
Phrase of Flight: Target gains a fly speed. / Target loses all fly speeds.
Phrase of Teleportation: Target may dimension door as a swift action. / Target cannot teleport.
Syllable of Cleansing: Target gets additional saves against poison and disease. / Target suffers a -10 penalty on their next save against poison or disease.
Syllable of the Minotaur: Target is trapped in a mental maze. / Target gains the natural cunning ability.
Word of Forbid Philosophy: Target's ability to use Natural or Void abilities inhibited. / Target's ability to use Natural or Void abilities improved.
Word of Precision: Target becomes vulnerable to sneak attacks and critical hits. / Target becomes immune to sneak attacks and critical hits.
Word of Temporal Acuity: Target gains a +15 bonus to initiative. / Target takes a -15 penalty to initiative.

 

5th-level Prayers

Utterances
Phrase of Bombardment: The target takes random energy damage for 5 rounds. / The target gains energy resistance.
Phrase of Spirits: The target becomes incorporeal and gains a fly speed. / An incorporeal target becomes substantial.
Phrase of Trinity Contraction: Target gains force resistance of your choice. / Empower the next force effect target uses.
Syllable of Temporal Displacement: Target travels 1d6 rounds into the future. / All effects on target have their durations extended.
Syllable of Tesseract: Teleport to a location you can see. / Balefully teleport a creature.
Word of Forbid Force: Target's ability to use Force effects inhibited. / Target's ability to use Force effects improved.
Word of Trinity Rebirth: Restore a dismissed or dispelled Force effect. / Effect is subject to dispel force.

 

6th-level Prayers

Utterances
Phrase of Domination: Control the target's actions. / Target is freed from any kind of mental control.
Phrase of Temporal Acceleration: Target gains a partial action each round. / Target loses a partial action each round.
Syllable of Death: Target dies. / Revive the target.
Syllable of Soul Entrapment: Trap the soul of a recently-deceased creature. / Retrieve a stored soul.
Word of Conjunctive Action: Target may take two separate courses of action, and determine which was real. / Target can take no actions next round.
Word of Two Fates: Target rolls two dice for every roll and chooses which to use. / Target rolls two dice for every roll, and you choose which is used.

 

Design Notes

When in doubt, refer to The Way Words Work, a modification of the Truename system found in WotC's Tome of Magic.