Difference between revisions of "Prayers"

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==Prayer Descriptions==
 
==Prayer Descriptions==
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<div id="Arise_the_Phoenix">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#EEEEEE;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">ARISE, THE PHOENIX</font></div>
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|-style="background:white;" align="left"
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|'''Level:''' [[Class:_Priest|Pri]] Inc 3
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|- align="left"
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|'''Target:''' One creature, dead for less than one round
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|- align="left"
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|'''Duration:''' Instantaneous
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|- align="left"
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|'''Divine Inhibition:''' Yes
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|-align="left"
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|&nbsp;
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|-align="left"
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|'''Normal:''' You catch the soul of a deceased creature and return it to its body, which you reinvigorate with divine power. If the target has been dead for less than one round, they are restored to life, with 1d6 + your Wisdom modifier hit points.
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|-align="left"
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|'''Intensify (Normal):''' For every +1 modifier applied to the DC, the creature returns to life with an additional 1d6 hit points.
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|-align="left"
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|'''Intensify (Normal):''' For every +6 modifier applied to the DC, you can revive a creature that has been dead up to an additional round.
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|-align="left"
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|&nbsp;
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|-align="left"
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|'''Reverse:''' You snuff out the lifeforce of a creature on death's door. You can target a single creature that is dying (below 0 hit points), and instantly slay them.
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|-align="left"
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|'''Intensify (Normal):''' For every +3 modifier applied to the DC, the maximum hit points of a creature you can affect with this prayer increase by 1 (''Example: If you intensify this prayer three times, you can affect a creature whose hit points are at 3 or lower).
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|}
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</div>
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&nbsp;
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<div id="Breach_the_Metaphysic">
 
<div id="Breach_the_Metaphysic">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"

Revision as of 10:04, 28 December 2010

Prayer Descriptions

ARISE, THE PHOENIX
Level: Pri Inc 3
Target: One creature, dead for less than one round
Duration: Instantaneous
Divine Inhibition: Yes
 
Normal: You catch the soul of a deceased creature and return it to its body, which you reinvigorate with divine power. If the target has been dead for less than one round, they are restored to life, with 1d6 + your Wisdom modifier hit points.
Intensify (Normal): For every +1 modifier applied to the DC, the creature returns to life with an additional 1d6 hit points.
Intensify (Normal): For every +6 modifier applied to the DC, you can revive a creature that has been dead up to an additional round.
 
Reverse: You snuff out the lifeforce of a creature on death's door. You can target a single creature that is dying (below 0 hit points), and instantly slay them.
Intensify (Normal): For every +3 modifier applied to the DC, the maximum hit points of a creature you can affect with this prayer increase by 1 (Example: If you intensify this prayer three times, you can affect a creature whose hit points are at 3 or lower).

 

BREACH THE METAPHYSIC
Level: Pri Inc 1
Effect: One divinomental
Duration: 5 rounds
Divine Inhibition: No
 
Normal: You summon a small divinomental. The creature follows your simple instructions.
When you use this prayer, there is a base 15% chance that within 1d4+1 rounds a geomental will materialize that is hostile to the divinomental and to you; this chance is modified based on your surroundings and the presence of Divine- and Nature-aligned creatures. Such a geomental is the same size as the divinomental that is summoned by this prayer.
Intensify (Normal): For every +3 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Normal): For every +5 modifier applied to the DC, the size of the summoned divinomental increases, up to elder.
 
Reverse: You or a chosen creature gain resistance to Divine-aligned creatures. The target gains a +2 deflection bonus to AC, a +2 resistance bonus on saves, and DI 8. Both these bonuses apply against attacks made or effects created by Divine-aligned creatures.
Intensify (Normal): For every +3 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Normal): For every +4 modifier applied to the DC, the AC and saving throw bonuses increase by 1, and the DI increases by 2.

 

PHRASE OF LIBRA
Level: Pri Utt 1
Target: One creature
Duration: Instantaneous
Divine Inhibition: Yes
 
Normal: You learn information about the target. The amount of information you learn is dependent upon your Truespeak check for using this prayer.
17 - 20: You learn the target's current hit points.
21 - 24: You learn the target's creature type and subtypes, if any, as well as its hit dice.
25 - 28: You learn any and all energy resistances and weaknesses of the target, if any.
 
Reverse: You make the target's vital information inscrutable. Any attempts to learn vital information about the creature through a Force ability force the user of that ability to make a Force-user check against DC 11 + your petitioner level, or else the ability fails.

 

PHRASE OF REGENERATION
Level: Pri Utt 1
Target: One creature
Duration: 5 rounds
Divine Inhibition: Yes
 
Normal: The creature gains fast healing 1 for the duration.
Intensify (Normal): For every +3 modifier applied to the DC, the fast healing granted by this prayer improves by 1.
Intensify (Normal): For every +5 modifier applied to the DC, the duration of this prayer increases by 1 round.
 
Reverse: The creature gains decay 1 for the duration.
Intensify (Reverse): For every +3 modifier applied to the DC, the decay caused by this prayer increases by 1.
Intensify (Reverse): For every +5 modifier applied to the DC, the duration of this prayer increases by 1 round.

 

SYLLABLE OF ALACRITY
Level: Pri Utt 1 (Tethys)
Target: One creature
Duration: 1 round
Divine Inhibition: Yes
 
Normal: The creature gains haste for 1 round.
Intensify (Normal): For every +5 modifier applied to the DC, the duration of this effect is increased by 1 round.
 
Reverse: The creature gains slow for 1 round.
Intensify (Reverse): For every +5 modifier applied to the DC, the duration of this effect is increased by 1 round.

 

SYLLABLE OF ASTRA
Level: Pri Utt 1
Target: One creature
Duration: 5 rounds or until discharged
Divine Inhibition: Yes
 
Normal: The creature gains a +1 bonus to the next saving throw made against an effect that would cause a status ailment.
Intensify (Normal): For every +2 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Normal): For every +2 modifier applied to the DC, the saving throw bonus increases by +1.
 
Reverse: The creature suffers a -1 penalty to the next saving throw made against an effect that would cause a status ailment.
Intensify (Normal): For every +2 modifier applied to the DC, the duration of this effect is increased by 1 round.
Intensify (Normal): For every +2 modifier applied to the DC, the saving throw penalty increases by 1.
 
Note: A "status ailment" is any condition that can be removed by the heal spell.