Difference between revisions of "Nature: Gifts K-P"

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(Created page with 'A list of nature gifts, from K to P, for druids and shamans. The gifts index includes a full index of all gifts, as well as an explanation of …')
 
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIGHTNING BOLT</font></div>
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIGHTNING BOLT</font></div>
 
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|'''Set:''' [[Class:_Shaman|Sha]] Lightning
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|'''Suite:''' [[Class:_Shaman|Sha]] Lightning
 
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|'''Invocation Time:''' Standard
 
|'''Invocation Time:''' Standard
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIGHTNING RESIST</font></div>
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIGHTNING RESIST</font></div>
 
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|-style="background:white;" align="left"  
|'''Set:''' [[Class:_Shaman|Sha]] Lightning
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|'''Suite:''' [[Class:_Shaman|Sha]] Lightning
 
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|'''Invocation Time:''' Standard
 
|'''Invocation Time:''' Standard
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIGHTNING'S MOVE</font></div>
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIGHTNING'S MOVE</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Set:''' [[Class:_Shaman|Sha]] Lightning
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|'''Suite:''' [[Class:_Shaman|Sha]] Lightning
 
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|'''Invocation Time:''' Standard
 
|'''Invocation Time:''' Standard
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PLASMA</font></div>
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PLASMA</font></div>
 
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|'''Set:''' [[Class:_Druid|Dru]] Water, [[Class:_Shaman|Sha]] Lightning
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|'''Suite:''' [[Class:_Druid|Dru]] Water, [[Class:_Shaman|Sha]] Lightning
 
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|'''Invocation Time:''' Standard
 
|'''Invocation Time:''' Standard

Revision as of 09:05, 13 February 2011

A list of nature gifts, from K to P, for druids and shamans.

The gifts index includes a full index of all gifts, as well as an explanation of some of the terms used in these descriptions.

Gifts Index | A - E | F - J | K - P | O - T | U - Z

Gifts (K - P)

The following is an alphabetical list of Gifts, from K to P.

LIGHTNING BOLT
Suite: Sha Lightning
Invocation Time: Standard
Range: 120 feet
Area: 120-foot line
Duration: Instantaneous
Saving Throw: Reflex half
Nature Inhibition: Yes
Stress Induced: 5
You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per geomancer level (maximum 15d6) to each creature within its area. The bolt begins at your fingertips.
The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does.

 

LIGHTNING RESIST
Suite: Sha Lightning
Invocation Time: Standard
Range: Close (25 feet + 5 feet/2 geomancer levels)
Target: One creature
Duration: 1 round/level (D)
Saving Throw: None (Harmless)
Nature Inhibition: Yes
Stress Induced: 1+
You imbue a creature with the power of lightning, giving them the ability to resist electrical effects. You grant the target electricity resist 5, plus an additional 2 points per additional Stress you accrue. You cannot accrue more Stress from this gift than your geomancer level.

 

LIGHTNING'S MOVE
Suite: Sha Lightning
Invocation Time: Standard
Range: Medium (100 feet + 10 feet/geomancer level)
Target: One creature
Duration: Instantaneous
Saving Throw: None (Harmless)
Nature Inhibition: Yes
Stress Induced: 2
You grant a creature the ability to move with the swiftness of lightning. The target may immediately make a move as an immediate action.

 

PLASMA
Suite: Dru Water, Sha Lightning
Invocation Time: Standard
Range: Close (25 feet + 5 feet/2 geomancer levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Reflex half
Nature Inhibition: Yes
Stress Induced: Basic
You jolt a creature with a small blast of electrical power. This effect deals 1d4+1 damage, plus an additional 1d4+1 damage for every two geomancer levels beyond first (so 2d4+2 at 3rd, 3d4+3 at 5th, and so on).
Rider: The target becomes dazed for 1d6 rounds. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.)