Difference between revisions of "Nature: Gifts K-P"
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIGHTNING BOLT</font></div> | ! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIGHTNING BOLT</font></div> | ||
|-style="background:white;" align="left" | |-style="background:white;" align="left" | ||
− | |''' | + | |'''Suite:''' [[Class:_Shaman|Sha]] Lightning |
|- align="left" | |- align="left" | ||
|'''Invocation Time:''' Standard | |'''Invocation Time:''' Standard | ||
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIGHTNING RESIST</font></div> | ! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIGHTNING RESIST</font></div> | ||
|-style="background:white;" align="left" | |-style="background:white;" align="left" | ||
− | |''' | + | |'''Suite:''' [[Class:_Shaman|Sha]] Lightning |
|- align="left" | |- align="left" | ||
|'''Invocation Time:''' Standard | |'''Invocation Time:''' Standard | ||
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIGHTNING'S MOVE</font></div> | ! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIGHTNING'S MOVE</font></div> | ||
|-style="background:white;" align="left" | |-style="background:white;" align="left" | ||
− | |''' | + | |'''Suite:''' [[Class:_Shaman|Sha]] Lightning |
|- align="left" | |- align="left" | ||
|'''Invocation Time:''' Standard | |'''Invocation Time:''' Standard | ||
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PLASMA</font></div> | ! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PLASMA</font></div> | ||
|-style="background:white;" align="left" | |-style="background:white;" align="left" | ||
− | |''' | + | |'''Suite:''' [[Class:_Druid|Dru]] Water, [[Class:_Shaman|Sha]] Lightning |
|- align="left" | |- align="left" | ||
|'''Invocation Time:''' Standard | |'''Invocation Time:''' Standard |
Revision as of 09:05, 13 February 2011
A list of nature gifts, from K to P, for druids and shamans.
The gifts index includes a full index of all gifts, as well as an explanation of some of the terms used in these descriptions.
Gifts Index | A - E | F - J | K - P | O - T | U - Z
Gifts (K - P)
The following is an alphabetical list of Gifts, from K to P.
LIGHTNING BOLT
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Suite: Sha Lightning |
Invocation Time: Standard |
Range: 120 feet |
Area: 120-foot line |
Duration: Instantaneous |
Saving Throw: Reflex half |
Nature Inhibition: Yes |
Stress Induced: 5 |
You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per geomancer level (maximum 15d6) to each creature within its area. The bolt begins at your fingertips. |
The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does. |
LIGHTNING RESIST
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Suite: Sha Lightning |
Invocation Time: Standard |
Range: Close (25 feet + 5 feet/2 geomancer levels) |
Target: One creature |
Duration: 1 round/level (D) |
Saving Throw: None (Harmless) |
Nature Inhibition: Yes |
Stress Induced: 1+ |
You imbue a creature with the power of lightning, giving them the ability to resist electrical effects. You grant the target electricity resist 5, plus an additional 2 points per additional Stress you accrue. You cannot accrue more Stress from this gift than your geomancer level. |
LIGHTNING'S MOVE
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Suite: Sha Lightning |
Invocation Time: Standard |
Range: Medium (100 feet + 10 feet/geomancer level) |
Target: One creature |
Duration: Instantaneous |
Saving Throw: None (Harmless) |
Nature Inhibition: Yes |
Stress Induced: 2 |
You grant a creature the ability to move with the swiftness of lightning. The target may immediately make a move as an immediate action. |
PLASMA
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Suite: Dru Water, Sha Lightning |
Invocation Time: Standard |
Range: Close (25 feet + 5 feet/2 geomancer levels) |
Target: One creature |
Duration: Instantaneous |
Saving Throw: Reflex half |
Nature Inhibition: Yes |
Stress Induced: Basic |
You jolt a creature with a small blast of electrical power. This effect deals 1d4+1 damage, plus an additional 1d4+1 damage for every two geomancer levels beyond first (so 2d4+2 at 3rd, 3d4+3 at 5th, and so on). |
Rider: The target becomes dazed for 1d6 rounds. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.) |