Difference between revisions of "Nature: Gifts F-J"

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(Created page with 'A list of nature gifts, from F to J, for druids and shamans. The gifts index includes a full index of all gifts, as well as an explanation of …')
 
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==Gifts (F - J)==
 
==Gifts (F - J)==
 
The following is an alphabetical list of Gifts, from F to J.
 
The following is an alphabetical list of Gifts, from F to J.
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<div id="Fire_Whip">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">FIRE WHIP</font></div>
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|-style="background:white;" align="left"
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|'''Suite:''' [[Class:_Shaman|Sha]] Fire
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|- align="left"
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|'''Invocation Time:''' Standard
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|- align="left"
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|'''Range:''' Close (25 feet + 5 feet/2 levels)
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|- align="left"
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|'''Target:''' One creature
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|- align="left"
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|'''Duration:''' Instantaneous
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|- align="left"
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|'''Saving Throw:''' Reflex negates (see text)
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|- align="left"
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|'''Nature Inhibition:''' Yes
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|- align="left"
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|'''Stress Induced:''' 2
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|-align="left"
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|You create a whip of flame, which lashes out at your target. If you succeed at a successful ranged touch attack, you deal 1d8/level (max 5d8) fire damage to the creature.
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|-align="left"
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|''Rider:'' The target must make a Reflex save against this effect. If the rider is triggered, the creature is ''immobilized'' for 1d4+1 rounds. (''A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.'')
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|}
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</div>
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&nbsp;
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<div id="Flame_Wreath">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">FLAME WREATH</font></div>
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|-style="background:white;" align="left"
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|'''Suite:''' [[Class:_Shaman|Sha]] Fire
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|- align="left"
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|'''Invocation Time:''' Standard
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|- align="left"
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|'''Range:''' Personal
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|- align="left"
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|'''Area:''' Aura
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|- align="left"
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|'''Duration:''' 1 round/level (D)
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|- align="left"
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|'''Saving Throw:''' See text
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|- align="left"
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|'''Nature Inhibition:''' Yes
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|- align="left"
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|'''Stress Induced:''' 3
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|-align="left"
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|You wreathe yourself in a flaming nimbus, which effects an area around you equal to your reach. Creatures that enter this aura take 1d6/2 levels (max 15d6) fire damage; a successful Reflex save halves this damage.
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|-align="left"
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|''Rider:'' Creatures that are within your aura at the beginning of your turn must make a Fortitude save. If the rider is triggered, the creature suffers the ''burn'' status for 1d4+1 rounds. (''A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.'')
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|}
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</div>
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&nbsp;

Revision as of 09:26, 14 October 2012

A list of nature gifts, from F to J, for druids and shamans.

The gifts index includes a full index of all gifts, as well as an explanation of some of the terms used in these descriptions.

Gifts Index | A - E | F - J | K - P | O - T | U - Z

Gifts (F - J)

The following is an alphabetical list of Gifts, from F to J.

FIRE WHIP
Suite: Sha Fire
Invocation Time: Standard
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Reflex negates (see text)
Nature Inhibition: Yes
Stress Induced: 2
You create a whip of flame, which lashes out at your target. If you succeed at a successful ranged touch attack, you deal 1d8/level (max 5d8) fire damage to the creature.
Rider: The target must make a Reflex save against this effect. If the rider is triggered, the creature is immobilized for 1d4+1 rounds. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.)

 

FLAME WREATH
Suite: Sha Fire
Invocation Time: Standard
Range: Personal
Area: Aura
Duration: 1 round/level (D)
Saving Throw: See text
Nature Inhibition: Yes
Stress Induced: 3
You wreathe yourself in a flaming nimbus, which effects an area around you equal to your reach. Creatures that enter this aura take 1d6/2 levels (max 15d6) fire damage; a successful Reflex save halves this damage.
Rider: Creatures that are within your aura at the beginning of your turn must make a Fortitude save. If the rider is triggered, the creature suffers the burn status for 1d4+1 rounds. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.)