Difference between revisions of "Nature: Gifts F-J"
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|''Rider:'' Creatures that are within your aura at the beginning of your turn must make a Fortitude save. If the rider is triggered, the creature suffers the ''burn'' status for 1d4+1 rounds. (''A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.'') | |''Rider:'' Creatures that are within your aura at the beginning of your turn must make a Fortitude save. If the rider is triggered, the creature suffers the ''burn'' status for 1d4+1 rounds. (''A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.'') | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Flight"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">FLIGHT</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |'''Suite:''' [[Class:_Shaman|Sha]] Wind | ||
+ | |- align="left" | ||
+ | |'''Invocation Time:''' Standard | ||
+ | |- align="left" | ||
+ | |'''Range:''' Touch | ||
+ | |- align="left" | ||
+ | |'''Target:''' Creature touched | ||
+ | |- align="left" | ||
+ | |'''Duration:''' 1 minute/level (D) | ||
+ | |- align="left" | ||
+ | |'''Saving Throw:''' Will negates (Harmless) | ||
+ | |- align="left" | ||
+ | |'''Nature Inhibition:''' Yes | ||
+ | |- align="left" | ||
+ | |'''Stress Induced:''' 4+ | ||
+ | |-align="left" | ||
+ | |The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load), increased by +10 feet for each additional stress accrued (+5 feet if its initial speed is 40 feet). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using this gift's effect requires only as much concentration as walking, so the subject can attack or use Force abilities normally. The subject of this gift can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears. | ||
+ | |-align="left" | ||
+ | |Should the gift duration expire while the subject is still aloft, the effect fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. | ||
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Revision as of 04:04, 2 July 2013
A list of nature gifts, from F to J, for druids and shamans.
The gifts index includes a full index of all gifts, as well as an explanation of some of the terms used in these descriptions.
Gifts Index | A - E | F - J | K - P | O - T | U - Z
Gifts (F - J)
The following is an alphabetical list of Gifts, from F to J.
FIRE WHIP
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Suite: Sha Fire |
Invocation Time: Standard |
Range: Close (25 feet + 5 feet/2 levels) |
Target: One creature |
Duration: Instantaneous |
Saving Throw: Reflex negates (see text) |
Nature Inhibition: Yes |
Stress Induced: 2 |
You create a whip of flame, which lashes out at your target. If you succeed at a successful ranged touch attack, you deal 1d8/level (max 5d8) fire damage to the creature. |
Rider: The target must make a Reflex save against this effect. If the rider is triggered, the creature is immobilized for 1d4+1 rounds. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.) |
FLAME WREATH
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Suite: Sha Fire |
Invocation Time: Standard |
Range: Personal |
Area: Aura |
Duration: 1 round/level (D) |
Saving Throw: See text |
Nature Inhibition: Yes |
Stress Induced: 3 |
You wreathe yourself in a flaming nimbus, which effects an area around you equal to your reach. Creatures that enter this aura take 1d6/2 levels (max 15d6) fire damage; a successful Reflex save halves this damage. |
Rider: Creatures that are within your aura at the beginning of your turn must make a Fortitude save. If the rider is triggered, the creature suffers the burn status for 1d4+1 rounds. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.) |
FLIGHT
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Suite: Sha Wind |
Invocation Time: Standard |
Range: Touch |
Target: Creature touched |
Duration: 1 minute/level (D) |
Saving Throw: Will negates (Harmless) |
Nature Inhibition: Yes |
Stress Induced: 4+ |
The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load), increased by +10 feet for each additional stress accrued (+5 feet if its initial speed is 40 feet). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using this gift's effect requires only as much concentration as walking, so the subject can attack or use Force abilities normally. The subject of this gift can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears. |
Should the gift duration expire while the subject is still aloft, the effect fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. |
GRAVITON BURST
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Suite: Sha Gravity |
Invocation Time: Immediate |
Range: Close (25 feet + 5 feet/2 geomancer levels) |
Target: One creature |
Duration: Instantaneous |
Saving Throw: None |
Nature Inhibition: Yes |
Stress Induced: 8+ |
You use the crushing strength of gravity to impair a creature's ability to avoid an effect. You can use this gift in two ways. |
Negate Avoidance: If a creature used an effect, such as temporal dodge, to avoid an effect, you counter said ability. If the effect is Divine or Void in nature, you must make a geomancer level check to overcome its NI. |
Ensure Effect: If a creature made a saving throw, it automatically fails the save. The stress of this gift is increased by the HD of the creature you are targeting. If the effect against which it is making a saving throw would kill it outright or permanently disable it (such as vitrification or wail of the banshee), the creature instead makes a saving throw against the effect with a penalty to the save equal to your geomancer level. |
If the creature has more ways to avoid the effect, it is free to use them: this ability does not prohibit the creature's ability to further defend itself, it merely counters or negates one such attempt. If you have multiple immediate actions, you can continue to invoke this gift to cancel them. |
GRAVITY PULL
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Suite: Sha Gravity |
Invocation Time: Standard |
Range: Medium (100 feet + 10 feet/geomancer level) |
Target: One creature |
Duration: Instantaneous |
Saving Throw: Fortitude negates |
Nature Inhibition: Yes |
Stress Induced: 1+ |
You use the force of gravity to pull a creature towards you with extreme prejudice. |
The creature moves towards you up to 5 feet, plus an additional 5 feet per additional stress you accrue. If this movement would force the creature into an environment in which it cannot move or breath (such as into the air for a grounded creature, or underwater for an air-breather), the creature receives an additional save at +5 at the point of transition - if successful, the movement stops there. Otherwise, a creature pulled into the air falls after this effect resolves. |
Rider: The target falls prone in its end square. (A rider effect occurs if the natural result of the target's saving throw is less than or equal to your Wisdom modifier.) |
GRAVITY SHIELD
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Suite: Sha Gravity |
Invocation Time: Standard |
Range: Personal |
Area: 20 foot radius emanation |
Duration: 1 round/2 geomancer levels (D) |
Saving Throw: None |
Nature Inhibition: Yes |
Stress Induced: 3+ |
You cloak yourself and the area surrounding you in a dense gravity field, severely hampering movement. |
Every square in the area requires an additional square of movement to pass through. For every two additional stress you accrue, this requirement increases by 1 square. |
You are unaffected by your own gravity shield, and can move freely. The area of effect moves with you. |
GUST OF WIND
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Suite: Sha Wind |
Invocation Time: Standard |
Range: 15 feet |
Area: Cone extending to extreme edge of range |
Duration: Instantaneous |
Saving Throw: Reflex negates (see text) |
Nature Inhibition: Yes |
Stress Induced: 3 |
You issue forth a blast of razor-ship wind, dealing 1d6/level (max 15d6) wind damage to all creatures in the area. A successful Reflex save halves this damage, and negates the secondary effects of this gift, that function as per gust of wind. |