Difference between revisions of "Nature: Gifts A-E"

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|You imbue the chosen creature with a burst of haste. The creature gains the benefits of the [[Jikuu_A-I#Haste|haste]] jikuu for 1 round.
 
|You imbue the chosen creature with a burst of haste. The creature gains the benefits of the [[Jikuu_A-I#Haste|haste]] jikuu for 1 round.
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<div id="Ant_Haul">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ANT HAUL</font></div>
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|'''Suite:''' [[Class:_Shaman|Sha]] Gravity
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|'''Invocation Time:''' Standard
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|'''Range:''' Touch
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|'''Target:''' One creature
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|'''Duration:''' 2 hours/level (D)
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|'''Saving Throw:''' Fort negates (Harmless)
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|'''Nature Inhibition:''' Yes
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|'''Stress Induced:''' 1
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|The target's carrying capacity triples. This does not affect the creature's actual Strength in any way, merely the amount of material it can carry while benefiting from this spell. It also has no effect on encumbrance due to armor. If the creature wears armor it still takes the normal penalties for doing so regardless of how much weight the spell allows it to carry.
 
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|This effect is considered a status ailment.
 
|This effect is considered a status ailment.
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<div id="Drag">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">DRAG</font></div>
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|'''Suite:''' [[Class:_Shaman|Sha]] Gravity
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|'''Invocation Time:''' Immediate
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|'''Range:''' Close (25 feet + 5 feet/2 levels)
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|'''Target:''' One Medium or smaller freefalling object or creature/additional stress, no two of which may be more than 20 ft. apart
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|'''Duration:''' Until landing or 1 round/level (D)
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|'''Saving Throw:''' Reflex negates
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|'''Nature Inhibition:''' Yes
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|'''Stress Induced:''' 1+
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|The affected creatures or objects fall faster. Drag instantly changes the rate at which the targets fall, doubling their normal rate of falling. Due to this, the subjects take double the normal damage they would take upon landing (this doubling can increase the damage over the normal maximums for falling damage).
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|The gift affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
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|You can use this gift in an instant, quickly enough to affect another creature or object once it has begun falling.
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|This gift has no special effect on ranged weapons unless they are falling quite a distance. If the gift is used on a falling item, the object does double normal damage based on its weight, with normal bonuses for the height of the drop.
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|Drag works on upon free-falling objects and flying creatures. Flying creatures have their maneuverability category reduced by one step; if they would go below clumsy, they remain at clumsy.
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|Drag counters and negates ''Float'' and similar effects.
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|'''Special:''' If you know the ''[[#Drop|drop]]'' gift, you can combine that gift with this one by accruing two additional stress when using this gift. If you do, when the target reaches the ground, it is immediately affected by the ''drop'' gift.
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<div id="Drop">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">DROP</font></div>
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|-style="background:white;" align="left"
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|'''Suite:''' [[Class:_Shaman|Sha]] Gravity
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|- align="left"
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|'''Invocation Time:''' Standard
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|'''Range:''' Close (25 feet + 5 feet/2 levels)
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|'''Target:''' One creature
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|'''Duration:''' Instantaneous
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|'''Saving Throw:''' Reflex negates
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|'''Nature Inhibition:''' Yes
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|'''Stress Induced:''' 1
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|The target instantly falls ''prone'' unless a successful Reflex save is made. Creatures that cannot be prone, such as oozes, are immune to this effect. If the creature is airborne or otherwise not touching a solid surface, it is immune to this effect.
 
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Revision as of 16:59, 3 July 2013

A list of nature gifts, from A to E, for druids and shamans.

The gifts index includes a full index of all gifts, as well as an explanation of some of the terms used in these descriptions.

Gifts Index | A - E | F - J | K - P | O - T | U - Z

Gifts (A - E)

The following is an alphabetical list of Gifts, from A to E.

ALACRITY
Suite: Dru Cosmic, Sha Cosmic
Invocation Time: Standard
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature
Duration: One round
Saving Throw: Will negates (Harmless)
Nature Inhibition: Yes
Stress Induced: 2
You imbue the chosen creature with a burst of haste. The creature gains the benefits of the haste jikuu for 1 round.

 

ANT HAUL
Suite: Sha Gravity
Invocation Time: Standard
Range: Touch
Target: One creature
Duration: 2 hours/level (D)
Saving Throw: Fort negates (Harmless)
Nature Inhibition: Yes
Stress Induced: 1
The target's carrying capacity triples. This does not affect the creature's actual Strength in any way, merely the amount of material it can carry while benefiting from this spell. It also has no effect on encumbrance due to armor. If the creature wears armor it still takes the normal penalties for doing so regardless of how much weight the spell allows it to carry.

 

BLOODBEND
Suite: Dru Water, Sha Water
Invocation Time: Standard
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature
Duration: One round/level (D)
Saving Throw: Fort negates
Nature Inhibition: Yes
Stress Induced: 10
You manipulate the water in a creature's blood, giving you complete control over its physical form. This requires that the creature have blood or similar liquid - a stone golem, for instance, could not be manipulated, but you could manipulate artilects, given that artilects often have hydraulics or other fluid-containing reservoirs that you can manipulate.
This effect functions effectively as a dominate, but only over physical form. The creature, on its turn, can still take purely mental actions, and may attempt another Fort save (at a -5 penalty) to overcome the effect. Attempting a save against this effect counts as a move action, but is a purely mental action. If you force the creature to do something against its nature, such as attack allies or go off a cliff, gives it an immediate Fort save to avoid doing so (but is still under your control). This control of the creature is not mental, and so you must take a move action on your turn to control the creature's actions (your move action allows you to use its move and standard actions).
You can also manipulate the creature as though using telekinesis. You have already effectively "grabbed" the creature, and can manipulate it while this gift is active.

 

DECELERATE
Suite: Sha Gravity
Invocation Time: Standard
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature
Duration: One round/level
Saving Throw: Will negates
Nature Inhibition: Yes
Stress Induced: 3
You manipulate the gravitic field around a creature, preventing it from moving well. All of the target's movement speeds are halved (round down to the nearest 5 ft) for one round/level.
This effect is considered a status ailment.

 

DRAG
Suite: Sha Gravity
Invocation Time: Immediate
Range: Close (25 feet + 5 feet/2 levels)
Target: One Medium or smaller freefalling object or creature/additional stress, no two of which may be more than 20 ft. apart
Duration: Until landing or 1 round/level (D)
Saving Throw: Reflex negates
Nature Inhibition: Yes
Stress Induced: 1+
The affected creatures or objects fall faster. Drag instantly changes the rate at which the targets fall, doubling their normal rate of falling. Due to this, the subjects take double the normal damage they would take upon landing (this doubling can increase the damage over the normal maximums for falling damage).
The gift affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
You can use this gift in an instant, quickly enough to affect another creature or object once it has begun falling.
This gift has no special effect on ranged weapons unless they are falling quite a distance. If the gift is used on a falling item, the object does double normal damage based on its weight, with normal bonuses for the height of the drop.
Drag works on upon free-falling objects and flying creatures. Flying creatures have their maneuverability category reduced by one step; if they would go below clumsy, they remain at clumsy.
Drag counters and negates Float and similar effects.
Special: If you know the drop gift, you can combine that gift with this one by accruing two additional stress when using this gift. If you do, when the target reaches the ground, it is immediately affected by the drop gift.

 

DROP
Suite: Sha Gravity
Invocation Time: Standard
Range: Close (25 feet + 5 feet/2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Reflex negates
Nature Inhibition: Yes
Stress Induced: 1
The target instantly falls prone unless a successful Reflex save is made. Creatures that cannot be prone, such as oozes, are immune to this effect. If the creature is airborne or otherwise not touching a solid surface, it is immune to this effect.

 

ELEMENTAL
Suite: Sha Varies (see text)
Invocation Time: 1 round
Range: Close (25 feet + 5 feet/2 geomancer levels)
Effect: One elemental
Duration: 1 round/level
Saving Throw: None (Harmless)
Nature Inhibition: No
Stress Induced: 2+
You tap into the primal undercurrents of an element, forging an elemental of pure Nature. The type of elemental formed is dependent upon the element suite from which you use this gift.
 
Elemental Creatures
Gravity Gravity Elemental
Shadow Negative Energy Elemental
Earth Earth Elemental
Water Water Elemental
Ice Ice Elemental
Wind Air Elemental
Lightning Lightning Elemental
Fire Fire Elemental
Holy Positive Energy Elemental
Cosmic Time Elemental
 
The stress induced by this gift is dependent upon the size of the elemental created. Small costs 2, Medium costs 4, Large costs 7, Huge costs 11, Greater costs 16, and Elder costs 22.
You can also use this gift to create a geomental, regardless of the suite from which this gift originates.

 

ESCAPE
Suite: Sha Cosmic
Invocation Time: Move
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates (Willing only)
Nature Inhibition: Yes
Stress Induced: 2
You teleport yourself or a touched creature a short distance through space, to a target square within Close (25 feet + 5 feet/2 levels) range. You must be able to see the square you or the creature you are teleporting is going to.
The teleported creature does not provoke attacks of opportunity when they arrive at the destination.

 

EUREKA!
Suite: Sha Lightning
Invocation Time: Move
Range: Personal
Effect: One question
Duration: Instantaneous
Saving Throw: None (Harmless)
Nature Inhibition: No
Stress Induced: 3
You tap into the elemental properties of lightning to give yourself a momentary stroke of genius, allowing you to come to a conclusion or otherwise answer a question you may not have been able to answer. This gift can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week.
The conclusion can be as simple as a short phrase. If your party doesn’t act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct "eureka" is 70% + 1% per geomancer level, to a maximum of 90%; it is possible to arrive at an incorrect conclusion, but you have no means of determining this. Multiple uses of this gift for the same purpose yield the same result as the first use.