Difference between revisions of "D20 Mechanic: Status Effects"

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[[Category:Mechanics]]

Revision as of 12:40, 11 March 2015

This should be a comprehensive list of all status effects in Trinity.

Terms and Definitions

A short list of terms that are used here.

Type 
The type of status effect. This can be either an ailment, which is a negative effect, or an effect, which is either beneficial or neutral in nature.
Aspect 
The class of status effect. This can be either physical, which is an effect that has a physical component; mental, which has a mental component; spiritual, which has a spiritual component; or universal, which affects multiple aspects of a character.

Status Ailments and Effects

Burn: You can neither run nor charge and take a -2 penalty to Strength and Dexterity. If you perform a standard action, you take 1d6 points of fire damage. You suffer a -4 penalty to saving throws against effects that deal fire damage or are otherwise associated with fire. The penalties of this status stack with fatigue.

Eject: You are removed from the space-time continuum, and can take no actions. While you are ejected, time does not elapse (and thus durations do not decrement), and you are unaware of how much time has passed when you return to reality.

Mute: You cannot speak. This prohibits you from casting spells, if you are a caster, or vocalizing prayers, if you are a petitioner. You cannot communicate verbally, however you can still communicate telepathically and in writing.

DEAD
Type: Ailment
Aspect: Universal
A creature with this status is reduced to -10 hit points, and becomes immune to healing effects.
Only effects that specifically state they can remove this status can do so.
This status always has a duration of a number of rounds equal to the creature's Hit Die + their Charisma modifier, minimum 3.
At the end of the duration, the creature becomes an object, and can no longer be raised.

 

DOOM
Type: Ailment
Aspect: Universal
A creature with this status ailment immediately gains the dead status when the effect's duration ends.
Avoidance effects are ineffective against the end of the duration of this effect.
If the target has resistance or weakness to [death] effects, their bonus or penalty to saving throws is applied to the duration of this ailment when it is applied, to a minimum of 1 round.