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− | This is a list of Avaos for the Trinity campaign setting.
| + | #REDIRECT [[Chaos:_Avao_Index]] |
− | | + | |
− | ==Avaos==
| + | |
− | The following is an alphabetical list of Avaos.
| + | |
− | | + | |
− | <div id="Butterfly_Effect">
| + | |
− | '''Butterfly Effect'''
| + | |
− | '''Grade:''' Overwhelming
| + | |
− | '''Active Use Time:''' ---
| + | |
− | '''Range:''' Personal
| + | |
− | '''Effect:''' See text
| + | |
− | '''Duration:''' Instantaneous
| + | |
− | '''Saving Throw:''' See text
| + | |
− | '''Chaos Opposition:''' See text
| + | |
− |
| + | |
− | ''Active:'' This avao has no active use.
| + | |
− |
| + | |
− | ''Causal:'' When you would be able to expend Trigger Slots to use a causal use of an avao, you may instead use any other causal
| + | |
− | use of an avao.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Chaos">
| + | |
− | '''Chaos'''
| + | |
− | '''Grade:''' Overwhelming
| + | |
− | '''Active Use Time:''' 1 standard action
| + | |
− | '''Range:''' See text
| + | |
− | '''Effect:''' See text
| + | |
− | '''Duration:''' See text
| + | |
− | '''Saving Throw:''' See text
| + | |
− | '''Chaos Opposition:''' See text
| + | |
− |
| + | |
− | ''Active:'' When you use this avao, designate a target within Medium range (100 feet + 10 feet/level). Then roll 1d%, and consult
| + | |
− | the following table.
| + | |
− | | + | |
− | {| class="wikitable"
| + | |
− | |-
| + | |
− | ! width="100pt"|'''d%''' !! text-align:left|Chaos Effect
| + | |
− | |- style="background:silver"
| + | |
− | ! 01
| + | |
− | | A wild [[Memento_Muris|Tyr'calas]] appears!
| + | |
− | |-
| + | |
− | ! 02 - 03
| + | |
− | | Slow target for 10 rounds (Will DC 15 negates).
| + | |
− | |- style="background:silver"
| + | |
− | ! 04 - 05
| + | |
− | | Anarch and target switch physical locations (no save).
| + | |
− | |-
| + | |
− | ! 06 - 07
| + | |
− | | Faerie fire surrounds the target.
| + | |
− | |- style="background:silver"
| + | |
− | ! 08
| + | |
− | | Anarch gains the akashic's ''delve into blue'' ability, as an akashic of his anarch level, for 1d4 hours.
| + | |
− | |-
| + | |
− | ! 09 - 10
| + | |
− | | Target is teleported 1d100 miles in a random direction, leaving his footware behind, which begin smoking.
| + | |
− | |- style="background:silver"
| + | |
− | ! 11 - 14
| + | |
− | | Deludes anarch for 1 round into believing the avao functions as indicated by a second die roll (no save).
| + | |
− | |-
| + | |
− | ! 15
| + | |
− | | All metal within 20 feet of the anarch becomes affected by ''heat metal''.
| + | |
− | |- style="background:silver"
| + | |
− | ! 16 - 18
| + | |
− | | Gust of wind, but at windstorm force (Fortitude DC 14 negates).
| + | |
− | |-
| + | |
− | ! 19
| + | |
− | | All water within 20 feet of the anarch becomes a palatable dry red wine.
| + | |
− | |- style="background:silver"
| + | |
− | ! 20
| + | |
− | | The next spell cast within 100 feet of the target is countered, and an [[Creature:_Arcanomental|arcanomental]] of level equal to the anarch appears next to its caster.
| + | |
− | |-
| + | |
− | ! 21 - 23
| + | |
− | | Anarch learns target’s surface thoughts (as with detect thoughts) for 1d4 rounds (no save).
| + | |
− | |- style="background:silver"
| + | |
− | ! 24 - 25
| + | |
− | | Target is affected by a ''reverse gravity'' effect for 2d4 rounds.
| + | |
− | |-
| + | |
− | ! 26 - 27
| + | |
− | | Stinking cloud at 30-ft. range (Fortitude DC 15 negates).
| + | |
− | |- style="background:silver"
| + | |
− | ! 28
| + | |
− | | A ''sphere of annihilation'' appears 1d10x10 feet in a random direction from the anarch for 1d4 rounds.
| + | |
− | |-
| + | |
− | ! 29 - 30
| + | |
− | | Target becomes a ''magnet'' (as per the device; consult ''SteamWorks'') for 1d4 rounds.
| + | |
− | |- style="background:silver"
| + | |
− | ! 31 - 33
| + | |
− | | Heavy rain falls for 1 round in 60-ft. radius centered on anarch.
| + | |
− | |-
| + | |
− | ! 34 - 36
| + | |
− | | Summon an animal: a rhino (1 on d4), elephant (2 on d4), or mouse (3-4 on d4); 1d4x5 feet in random direction from target.
| + | |
− | |- style="background:silver"
| + | |
− | ! 37 - 39
| + | |
− | | Lightning bolt (70 ft. long, 5 ft. wide), 6d6 damage (Reflex DC 15 half), in target's direction.
| + | |
− | |-
| + | |
− | ! 40 - 42
| + | |
− | | Target is flung into the air 2d4x10 feet.
| + | |
− | |- style="background:silver"
| + | |
− | ! 43
| + | |
− | | Anarch gains fast healing 5 for 2d4 rounds.
| + | |
− | |-
| + | |
− | ! 44 - 46
| + | |
− | | Target is affected by ''baleful without soul'' (nihil).
| + | |
− | |- style="background:silver"
| + | |
− | ! 47 - 49
| + | |
− | | Stream of 600 large butterflies pours forth from the anarch's mouth and flutters around for 2 rounds, blinding everyone (including the anarch) within 25 ft. (Reflex DC 14 negates).
| + | |
− | |-
| + | |
− | ! 50 - 53
| + | |
− | | Enlarge person if within 60 ft. of the anarch (Fortitude DC 13 negates).
| + | |
− | |- style="background:silver"
| + | |
− | ! 54 - 56
| + | |
− | | Darkness, 30-ft.-diameter hemisphere, centered 30 ft. away from the anarch.
| + | |
− | |-
| + | |
− | ! 57 - 58
| + | |
− | | For 2d4 rounds, all creatures within 20 feet of the anarch can hear his surface thoughts.
| + | |
− | |- style="background:silver"
| + | |
− | ! 59 - 61
| + | |
− | | Grass grows in 160-sq.-ft. area before the anarch, or grass existing there grows to ten times normal size.
| + | |
− | |-
| + | |
− | ! 62
| + | |
− | | The target's square becomes the origin of a ''singularity grenade''.
| + | |
− | |- style="background:silver"
| + | |
− | ! 63 - 64
| + | |
− | | Turn ethereal any nonliving object of up to 1,000 lb. mass and up to 30 cu. ft. in size.
| + | |
− | |-
| + | |
− | ! 65
| + | |
− | | The target can communicate telepathically and only telepathically for 1d6x10 minutes.
| + | |
− | |- style="background:silver"
| + | |
− | ! 66 - 68
| + | |
− | | Reduce the anarch to 1/12 height (no save) for 2d6 rounds.
| + | |
− | |-
| + | |
− | ! 69
| + | |
− | | Anarch gains the ability to replicate any seen effects, as though a [[Mimic|mimic]] of his anarch level, for 2d6 rounds.
| + | |
− | |- style="background:silver"
| + | |
− | ! 70 - 71
| + | |
− | | Fireball at target or 100 ft. straight ahead, 6d6 damage (Reflex DC 15 half).
| + | |
− | |-
| + | |
− | ! 72 - 74
| + | |
− | | All creatures within 20 feet ''time hop'' (as per the jikuu) for 1 round.
| + | |
− | |- style="background:silver"
| + | |
− | ! 75
| + | |
− | | Nearest tree animates and becomes a treant for 2d4 hours.
| + | |
− | |-
| + | |
− | ! 76 - 79
| + | |
− | | Anarch affected by ''mirror image''.
| + | |
− | |- style="background:silver"
| + | |
− | ! 80 - 81
| + | |
− | | Invisibility covers the anarch for 2d6 minutes.
| + | |
− | |-
| + | |
− | ! 82
| + | |
− | | All metal within 20 feet of the anarch becomes affected by ''chill metal''.
| + | |
− | |- style="background:silver"
| + | |
− | ! 83 - 84
| + | |
− | | The target becomes invisible for 2d6 minutes.
| + | |
− | |-
| + | |
− | ! 85 - 87
| + | |
− | | Leaves grow from target if within 60 ft. of the anarch. These last 24 hours.
| + | |
− | |- style="background:silver"
| + | |
− | ! 88 - 90
| + | |
− | | 10-40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream from the anarch's fingers. Each gem deals 1 point of damage to any creature in its path: Roll 5d4 for the number of hits and divide them among the available targets.
| + | |
− | |-
| + | |
− | ! 91 - 93
| + | |
− | | Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of the anarch. Creatures therein are blinded for 1d6 rounds (Fortitude DC 15 negates).
| + | |
− | |- style="background:silver"
| + | |
− | ! 94 - 95
| + | |
− | | The target's square and surrounding squares become affected as though a ''fractal ice'' effect had been affecting those squares for 2d4 rounds.
| + | |
− | |-
| + | |
− | ! 96 - 97
| + | |
− | | Anarch (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save).
| + | |
− | |- style="background:silver"
| + | |
− | ! 98
| + | |
− | | Flesh to stone (or stone to flesh if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates).
| + | |
− | |-
| + | |
− | ! 99
| + | |
− | | The largest piece of metal on the target's person instantly rusts.
| + | |
− | |- style="background:silver"
| + | |
− | ! 100
| + | |
− | | The anarch's ''butterfly effect'' avao is triggered.
| + | |
− | |}
| + | |
− |
| + | |
− | ''Causal:'' This avao has no causal use.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Chaos_Nova">
| + | |
− | '''Chaos Nova'''
| + | |
− | '''Grade:''' Lesser
| + | |
− | '''Active Use Time:''' 1 standard action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Area:''' 10-ft. radius burst, centered on you
| + | |
− | '''Duration:''' Instantaneous
| + | |
− | '''Saving Throw:''' Reflex half
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' You expel a blast of chaotic energy from yourself, dealing 1d6 points of chaotic damage to all creatures within ten
| + | |
− | feet. A successful Reflex save halves this damage.
| + | |
− |
| + | |
− | ''Causal:'' When you reach -10 hit points and die, you cause yourself to explode in a massive burst of chaotic energy, dealing
| + | |
− | 1d6/level points of chaotic damage to all creatures within 10 feet. A successful Reflex save halves this damage.
| + | |
− |
| + | |
− | ''Precausal:'' You explode in a massive burst of chaotic energy, dealing 1d6/level points of chaotic damage to all creatures
| + | |
− | within 10 feet; a successful Reflex save halves this damage. You take 6/level points of chaotic damage from the effect, and are
| + | |
− | not allowed a Reflex save.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Chaosflame">
| + | |
− | '''Chaosflame'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' 1 standard action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Effect:''' See text
| + | |
− | '''Duration:''' 1 round/level; see text
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' You infuse your hands with chaos, allowing you to form fiery balls of chaotic energy. You can throw these energy
| + | |
− | balls at creatures with a ranged touch attack. If they hit, the balls deal 1d6 points of damage, half of which is fire and half
| + | |
− | of which is chaotic; the ball deals an additional +1d6 points of damage for every four anarch levels you have (so 2d6 at 4th, 3d6
| + | |
− | at 8th, 4d6 at 12th, 5d6 at 16th, and 6d6 at 20th). Forming an energy ball takes a move action. This ability lasts for 1
| + | |
− | round/level.
| + | |
− |
| + | |
− | ''Causal:'' When you take fire damage, you may wreathe yourself in fiery chaotic energy. At the beginning of your turn, all
| + | |
− | creatures within 10 feet take 1d6 points of damage plus an additional 1d6 for every six anarch levels (so 2d6 at 6th, 3d6 at 12th,
| + | |
− | and 4d6 at 18th), half of which is fire damage and half of which is chaotic damage. A successful Reflex save halves the damage.
| + | |
− |
| + | |
− | In addition, at the beginning of each of your turns, you suffer 1d4 points of fire damage.
| + | |
− |
| + | |
− | ''Precausal:'' You wreath yourself in fire, as the ''causal'' application of this avao. When you do so, you take 2d6 points of
| + | |
− | fire damage.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Deny_Gravity">
| + | |
− | '''Deny Gravity'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' 1 move action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Target:''' You
| + | |
− | '''Duration:''' 10 minutes/level
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' No
| + | |
− |
| + | |
− | ''Active:'' You use chaotic power to ignore the tug of gravity. For the duration, she can float a foot above the ground. Instead
| + | |
− | of walking she glides along, unconcerned with the hard earth or difficult terrain. While she remains within 1 foot of a flat
| + | |
− | surface of any solid or liquid, she can take normal actions and make normal attacks, and can move at her normal speed (she can
| + | |
− | even “run” at four times her normal speed). However, at distances higher than 1 foot above any surface, her speed diminishes to 10
| + | |
− | feet per round.
| + | |
− |
| + | |
− | ''Causal:'' When you fall, you may fall slower, as though using [http://www.d20srd.org/srd/spells/featherFall.htm feather fall] with a duration of "until landing."
| + | |
− |
| + | |
− | ''Precausal:'' You benefit from [http://www.d20srd.org/srd/spells/featherFall.htm feather fall]. However, while you do so, you are also affected by a [http://www.d20srd.org/srd/spells/reverseGravity.htm reverse gravity] effect. This
| + | |
− | effect lasts one round per level.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Entropic_Reversal">
| + | |
− | '''Entropic Reversal'''
| + | |
− | '''Grade:''' Greater
| + | |
− | '''Active Use Time:''' ---
| + | |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| + | |
− | '''Target:''' One creature
| + | |
− | '''Duration:''' Instantaneous
| + | |
− | '''Saving Throw:''' Will negates
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' This avao has no active use.
| + | |
− |
| + | |
− | ''Causal:'' Whenever a creature is healed by a supernatural or Force-based effect, you may cause that effect to instead deal
| + | |
− | damage equal to the amount of healing that would have been granted. The target is allowed a Will save to ignore this effect and
| + | |
− | receive healing normally.
| + | |
− |
| + | |
− | ''Precausal:'' Whenever a creature is dealt damage, you may instead turn it into healing. The amount of healing is one-half the
| + | |
− | damage that would have been dealt. The creature dealing damage is allowed a Will save to ignore this effect and deal damage
| + | |
− | normally.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Entropic_Shield">
| + | |
− | '''Entropic Shield'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' 1 full-round action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Target:''' You
| + | |
− | '''Duration:''' 1 minute/level
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' No
| + | |
− |
| + | |
− | ''Active:'' You use chaos to blur your appearance, making you difficult to target with ranged weapons. Ranged attacks against
| + | |
− | you suffer a 20% miss chance, as though you had concealment.
| + | |
− |
| + | |
− | ''Causal:'' If you get hit by any attack, you may use chaos to completely distort how you appear to others, granting you a 20%
| + | |
− | miss chance against any attack rolls made against you. This effect lasts 1 round/level.
| + | |
− |
| + | |
− | ''Precausal:'' You may use chaos to completely distort your appearance, granting you a 20% miss chance against any attack rolls
| + | |
− | made against you; this effect lasts 1 round/level. The next attack that you would suffer automatically hits.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Escape_Bonds">
| + | |
− | '''Escape Bonds'''
| + | |
− | '''Grade:''' Lesser
| + | |
− | '''Active Use Time:''' 1 standard action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Target:''' You
| + | |
− | '''Duration:''' 1 day
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' No
| + | |
− |
| + | |
− | ''Active:'' You gain a +4 chaotic bonus on Escape Bond checks, grapple checks, and to your touch AC.
| + | |
− |
| + | |
− | ''Causal:'' When you are about to become immobilized, you may use the power of Chaos to free your body. This has several effects.
| + | |
− |
| + | |
− | This avao enables you or to move and attack normally for 1 round/level, even under the influence of magic that usually impedes
| + | |
− | movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a
| + | |
− | grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
| + | |
− |
| + | |
− | The avao also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords
| + | |
− | or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than
| + | |
− | hurled. The avao does not, however, allow water breathing.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Free_Mind">
| + | |
− | '''Free Mind'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' 1 standard action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Target:''' You
| + | |
− | '''Duration:''' 1 day
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' No
| + | |
− |
| + | |
− | ''Active:'' You gain a +4 resistance bonus on Will saves against mind-influencing effects.
| + | |
− |
| + | |
− | ''Causal:'' When you are affected by a mind-influencing effect, you may gain immunity to mind-influencing effects for 1 round per
| + | |
− | level.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Fumbling_Strike">
| + | |
− | '''Fumbling Strike'''
| + | |
− | '''Grade:''' Lesser
| + | |
− | '''Active Use Time:''' ---
| + | |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| + | |
− | '''Target:''' One creature wielding a manufactured weapon
| + | |
− | '''Duration:''' Instantaneous
| + | |
− | '''Saving Throw:''' Will negates
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' This avao has no active use.
| + | |
− |
| + | |
− | ''Causal:'' When a creature fumbles, you may use your chaotic power to cause the thrown weapon to strike a nearby creature
| + | |
− | instead. Make a ranged attack roll as though you were using the weapon, against any creature within 30 feet of the creature that
| + | |
− | fumbled. If you hit the creature, you automatically score a critical hit on the creature.
| + | |
− |
| + | |
− | ''Precausal:'' When a creature criticals, you may use your chaotic power to cause the creature to lose its grasp on its weapon.
| + | |
− | Treat this as the creature fumbling. A successful Will save negates this effect.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Gamble_with_Life">
| + | |
− | '''Gamble with Life'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' ---
| + | |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| + | |
− | '''Target:''' One creature
| + | |
− | '''Duration:''' Instantaneous
| + | |
− | '''Saving Throw:''' Fort negates
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' This avao has no active use.
| + | |
− |
| + | |
− | ''Causal:'' If a creature within Close range must attempt to stabilize, you can double their chances to do so (normally, a
| + | |
− | creature has a 10% chance to stabilize, so with this avao, you give them a 20% chance). However, if you do so, and the creature
| + | |
− | fails to stabilize, it loses twice as many hit points as it normally would for bleeding.
| + | |
− |
| + | |
− | A creature may attempt to make a Fortitude save against this effect, even though it is not conscious or aware.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Gambling_Strike">
| + | |
− | '''Gambling Strike'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' ---
| + | |
− | '''Range:''' Personal
| + | |
− | '''Target:''' You
| + | |
− | '''Duration:''' Instantaneous
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' This avao has no active use.
| + | |
− |
| + | |
− | ''Causal:'' When you make an attack roll against a creature, you may opt to roll d%. If the roll is 01-50, you fumble. If the roll
| + | |
− | is 51-100, you automatically threaten a critical.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Ice_Fractal">
| + | |
− | '''Ice Fractal'''
| + | |
− | '''Grade:''' Lesser
| + | |
− | '''Active Use Time:''' 1 full-round action
| + | |
− | '''Range:''' Medium (100 feet + 10 feet/level)
| + | |
− | '''Area:''' One 5-foot square; see text
| + | |
− | '''Duration:''' Concentration + 1 round/level
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' No
| + | |
− |
| + | |
− | ''Active:'' You imbue the ground with chaotic ice, causing it to freeze in a fractal pattern. Moving over a square covered in ice
| + | |
− | requires 2 squares of movement, and the DC of Balance and Tumble checks are increased by 5. A DC 10 Balance check is required to
| + | |
− | run or charge against ice.
| + | |
− |
| + | |
− | Each round, so long as you concentrate, the ice expands in a fractal pattern. Each square that shares a side with the affected
| + | |
− | square becomes covered in ice. Each round that you concentrate on this effect, it continues to expand.
| + | |
− |
| + | |
− | Once you cease concentrating, the fractal no longer expands. The ice lasts for 1 round/level after you cease concentrating, after
| + | |
− | which it vanishes.
| + | |
− |
| + | |
− | You can use this effect to allow creatures to move over water, by freezing the water in a fractal pattern. When a square of ice
| + | |
− | is first covered, the ice is 1 inch thick; every round you concentrate thereafter, it becomes one category thicker.
| + | |
− |
| + | |
− | '''CREATURE SIZE'''
| + | |
− | '''ICE THICKNESS Small Medium Large Huge'''
| + | |
− | 1" At risk Break Break Break
| + | |
− | 2" - 3" Safe At risk Break Break
| + | |
− | 4" - 6" Safe Safe At risk Break
| + | |
− | 7" - 23" Safe Safe Safe At risk
| + | |
− | 24"+ Safe Safe Safe Safe
| + | |
− |
| + | |
− | '''Safe:''' The ice will not break.
| + | |
− |
| + | |
− | '''At Risk:''' Creatures who run, charge, or jump on the ice have a 50% chance to break it.
| + | |
− |
| + | |
− | '''Break:''' The ice breaks. The ice collapses in a 5-foot radius around where the creature was on the ice.
| + | |
− |
| + | |
− | ''Causal:'' Whenever you take cold damage, all creatures that occupy a square that shares a side with the square you are in suffer
| + | |
− | half the cold damage you did.
| + | |
− |
| + | |
− | You can trigger the causal use of this avao multiple times for the same event. Each time you do, you can cause this effect to
| + | |
− | fractalize. Each creature that occupies a square that shares a side with a square occupied by a creature you caused to take cold
| + | |
− | damage from the initial effect, suffers a quarter of the cold damage you did.
| + | |
− |
| + | |
− | ''Precausal:'' You can cause all the creatures that occupy squares that share a side with your square to suffer 1d8/level (max
| + | |
− | 10d8) points of cold damage. You suffer double this damage.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Karma">
| + | |
− | '''Karma'''
| + | |
− | '''Grade:''' Greater
| + | |
− | '''Active Use Time:''' 1 minute
| + | |
− | '''Range:''' Personal
| + | |
− | '''Effect:''' See text
| + | |
− | '''Duration:''' 1 day (D)
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' You ignore the effects of fortune and karma. For the duration of this ability, whenever you would roll a d20 for any
| + | |
− | reason, you instead "take 10," even if you normally could not do so.
| + | |
− |
| + | |
− | You do not roll any dice. Instead, you take the average result of whatever dice you would have rolled, rounded down.
| + | |
− |
| + | |
− | ''Causal:'' Whenever you roll a natural 1, you gain a karma token. Before rolling a d20, you may spend a karma token and treat the
| + | |
− | roll as a 20. Karma tokens last for 1 minute.
| + | |
− |
| + | |
− | ''Precausal:'' Before you roll a d20, you may opt to treat the roll as a natural 1. If you do so, you gain a karma token. Before
| + | |
− | rolling a d20, you may spend a karma token and treat the roll as a 20. Karma tokens last for 1 minute. You cannot use this ability
| + | |
− | in a situation in which you could not "take 10" normally.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Know_Chaos">
| + | |
− | '''Know Chaos'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' 5 minutes
| + | |
− | '''Range:''' Touch
| + | |
− | '''Target:''' Touched item
| + | |
− | '''Duration:''' Instantaneous
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' No
| + | |
− |
| + | |
− | ''Active:'' You learn all the functions of a chaotic item.
| + | |
− |
| + | |
− | ''Causal:'' This avao has no causal use.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Lend_Luck">
| + | |
− | '''Lend Luck'''
| + | |
− | '''Grade:''' Lesser
| + | |
− | '''Active Use Time:''' 1 standard action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Effect:''' See text
| + | |
− | '''Duration:''' 1 round/level (D)
| + | |
− | '''Saving Throw:''' See text
| + | |
− | '''Chaos Opposition:''' No
| + | |
− |
| + | |
− | ''Active:'' You rely on the power of luck to see you through. You gain a +1 luck bonus to all saves, plus an additional +1 bonus
| + | |
− | for every four anarchist levels (so +2 at 4th, +3 at 8th, and so on).
| + | |
− |
| + | |
− | ''Causal:'' Whenever you fail a save, you may opt to grant any number of creatures within Medium range (100 feet + 10 feet/level)
| + | |
− | a bonus on saves against the exact same effect (ie, the same event) equal to +1 per four anarchist levels you have.
| + | |
− |
| + | |
− | ''Precausal:'' Before rolling, you may opt to fail a save to grant others a bonus to their saves against the same effect, as per
| + | |
− | the ''causal'' effect of this avao.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Luck">
| + | |
− | '''Luck'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' 1 full-round action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Effect:''' A single reroll; see text
| + | |
− | '''Duration:''' 1 round/level or 1 minute/level; see text
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' You infuse yourself with a small bit of Chaos. For the duration (1 round/level), you have access to a limited reroll.
| + | |
− | You may choose, at any time, to reroll a roll you just made, before hearing the results. If you do, however, you must keep the
| + | |
− | second roll.
| + | |
− |
| + | |
− | ''Causal:'' When you fail a roll (you fail to hit, you fail a skill check, or similar) that you did not willingly fail, and you
| + | |
− | are currently in a situation in which you cannot normally take 10 on skill checks, you gain a reroll, which lasts for 1
| + | |
− | minute/level. When you use the reroll, you may keep the better of the two results.
| + | |
− |
| + | |
− | ''Precausal:'' You may specifically fail a roll to gain a reroll, as per the ''causal'' version of this avao. You must choose to
| + | |
− | fail the roll before you actually roll; however, you must be in a situation in which you could not normally take 10 on skill
| + | |
− | checks, and failing the roll must have consequences.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Miss_the_Ground">
| + | |
− | '''Miss the Ground'''
| + | |
− | '''Grade:''' Greater
| + | |
− | '''Active Use Time:''' ---
| + | |
− | '''Range:''' Personal
| + | |
− | '''Target:''' You
| + | |
− | '''Duration:''' 1 minute/level (D)
| + | |
− | '''Chaos Opposition:''' No
| + | |
− |
| + | |
− | ''Active:'' This avao has no active use.
| + | |
− |
| + | |
− | ''Causal:'' Whenever you hit the ground as a result of falling more than 5 feet, you may gain a fly speed of 60 feet with average
| + | |
− | maneuverability for 1 minute per anarchist level.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="My_Time">
| + | |
− | '''My Time'''
| + | |
− | '''Grade:''' Greater
| + | |
− | '''Active Use Time:''' 1 move action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Target:''' You
| + | |
− | '''Duration:''' 1 round/level
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' You interrupt your timeline with Chaos. You no longer have a place in the initiative order. Instead, you may, at any
| + | |
− | point in a round, declare that you are acting. You are still restricted to your normal allotment of actions each round. If you do
| + | |
− | not do so, then you have effectively lost your action for that round.
| + | |
− |
| + | |
− | At the end of the duration, you reroll your initative, and go at that count on the next round.
| + | |
− |
| + | |
− | ''Causal:'' Whenever your initiative would change because of an outside effect, you may immediately take a move action.
| + | |
− |
| + | |
− | ''Precausal:'' As an immediate action, you can take a move action. If you do so, your initiative is rerolled, without any
| + | |
− | modifiers.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Out_of_Sight">
| + | |
− | '''Out of Sight'''
| + | |
− | '''Grade:''' Greater
| + | |
− | '''Active Use Time:''' 1 full-round action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Effect:''' See text
| + | |
− | '''Duration:''' 1 round/level (D)
| + | |
− | '''Saving Throw:''' No
| + | |
− | '''Chaos Opposition:''' No
| + | |
− |
| + | |
− | ''Active:'' You can use chaos to make yourself invisible, using the power of entropy to scramble the light you reflect.
| + | |
− |
| + | |
− | You can move up to your base movement speed while remaining invisible. If you move faster than that, the invisibility falters.
| + | |
− |
| + | |
− | If you move between your movement speed and double your movement speed in one round, the invisibility flickers, allowing other
| + | |
− | creatures to target you (without having to guess what square you are in); this flickering lasts until your next turn. You still
| + | |
− | have all the other benefits of invisibility.
| + | |
− |
| + | |
− | If you move between double your movement speed and triple your movement speed in one round, the invisibility falters, showing a
| + | |
− | faint outline of your appearance. You lose the benefits of invisibility and instead gain 35% concealment until your next turn.
| + | |
− |
| + | |
− | If you move more than triple your movement speed in one run, you lose the benefits of invisibility until your next turn.
| + | |
− |
| + | |
− | ''Causal:'' Whenever you are affected by a [teleportation] effect, you may opt to make a Will save against it (if you are normally
| + | |
− | allowed to make a Will save, you must make another to use this use of this avao). If you succeed, you insead go invisible for 1
| + | |
− | round/level. This invisibility is not subject to the same limitations as those above; it functions, for all intents and purposes,
| + | |
− | as the spell ''invisibility''.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Random_Spark">
| + | |
− | '''Random Spark'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' 1 round
| + | |
− | '''Range:''' Personal
| + | |
− | '''Target:''' You
| + | |
− | '''Duration:''' 1 hour/level (D)
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' Roll on the following table. Whenever you come into contact with a Force effect, you react as though you were a user
| + | |
− | of the determined Force.
| + | |
− |
| + | |
− | '''d10 Force'''
| + | |
− | 1 Magic
| + | |
− | 2 Psionics
| + | |
− | 3 Technology
| + | |
− | 4 Blue
| + | |
− | 5 Chaos
| + | |
− | 6 Time
| + | |
− | 7 Divine
| + | |
− | 8 Nature
| + | |
− | 9 Void
| + | |
− | 10 None
| + | |
− |
| + | |
− | ''Causal:'' This avao has no causal use.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Reciprocity">
| + | |
− | '''Reciprocity'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' 1 standard action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Targets:''' You
| + | |
− | '''Duration:''' 1 round/level
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' You twist cause and effect, such that whenever a creature would strike you, they are also striking a small part of
| + | |
− | themselves. Of any damage dealt to you, the creature that caused that damage suffers one-quarter of the damage.
| + | |
− |
| + | |
− | ''Causal:'' Whenevever you take damage, you may have the creature that dealt the damage suffer one-half of the damage.
| + | |
− |
| + | |
− | ''Precausal:'' Choose a creature adjacent to you. You may deal up to 2 points of damage to them per level. If you do, the next
| + | |
− | physical attack against you automatically hits; in addition, the next time you take damage, you take double the damage you dealt
| + | |
− | with this avao.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Ripple_Effect">
| + | |
− | '''Ripple Effect'''
| + | |
− | '''Grade:''' Overwhelming
| + | |
− | '''Active Use Time:''' ---
| + | |
− | '''Range:''' Personal
| + | |
− | '''Effect:''' See text
| + | |
− | '''Duration:''' Instantaneous
| + | |
− | '''Saving Throw:''' See text
| + | |
− | '''Chaos Opposition:''' See text
| + | |
− |
| + | |
− | ''Active:'' This avao has no active use.
| + | |
− |
| + | |
− | ''Causal:'' If you triggered the causal use of an avao last round, you may trigger two causal uses of avaos this round at the same
| + | |
− | initiative count as the previous avao.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Shoutout">
| + | |
− | '''Shoutout'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' 1 swift action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Target:''' You
| + | |
− | '''Duration:''' 1 round/level (D)
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' You ignore the restriction on speaking in combat for the duration. That is, you can talk whenever you could use an
| + | |
− | immediate action.
| + | |
− |
| + | |
− | ''Causal:'' If you are the target of an effect that would silence you, enter an area of silence, or are otherwise muted, you gain
| + | |
− | a sonic breath weapon. This breath weapon requires a standard action to use, and affects a 20-foot area; it deals 1d4/level (max
| + | |
− | 5d4) points of sonic damage, and allows a Fortitude save for half damage. You retain this ability for the duration of the effect
| + | |
− | that silenced or muted you.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Spatial_Jump">
| + | |
− | '''Spatial Jump'''
| + | |
− | '''Grade:''' Greater
| + | |
− | '''Active Use Time:''' 1 standard action
| + | |
− | '''Range:''' Medium (100 feet + 10 feet/level)
| + | |
− | '''Effect:''' See text
| + | |
− | '''Duration:''' Instantaneous
| + | |
− | '''Saving Throw:''' See text
| + | |
− | '''Chaos Opposition:''' See text
| + | |
− |
| + | |
− | ''Active:'' You use the power of chaos and spatial entropy to fling yourself through space, leaving your destination to luck.
| + | |
− |
| + | |
− | First, roll 1d6. 1-2 indicates down, 3-4 indicates planar (you go neither up nor down), and 5-6 indicates up.
| + | |
− |
| + | |
− | Then roll 1d10. This indicates the direction you go. If you are moving up or down and roll a 10 or higher, you do not teleport. If
| + | |
− | you are moving neither up nor down, a result of 9 or higher indicates that you do not teleport.
| + | |
− |
| + | |
− | Then, roll 2d6 and multiply the results. That is how many squares you move; if not using squares, multiply the final result by 5
| + | |
− | to determine how many feet you move.
| + | |
− |
| + | |
− | If you would wind up in a solid object, the teleport fails.
| + | |
− |
| + | |
− | If you have used this avao in the last 10 minutes, you add +2 to the 1d10 to determine direction for each time you have used it in
| + | |
− | the past 10 minutes. If the result is not high enough to cause the teleport to fail, then use the original result of the die to
| + | |
− | determine direction.
| + | |
− |
| + | |
− | ''Causal:'' When you see a [teleportation] effect within the range of this avao, you may add or subtract your anarchist level from
| + | |
− | the roll to determine the failure of the effect; if the effect has no chance to fail, you may give it a chance to fail equal to
| + | |
− | your anarchist level. The origin of the effect may make a Will save to ignore this avao; CO applies to this application of this
| + | |
− | avao.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Thunderstrike">
| + | |
− | '''Thunderstrike'''
| + | |
− | '''Grade:''' Lesser
| + | |
− | '''Active Use Time:''' ---
| + | |
− | '''Range:''' Long (400 feet + 40 feet/level)
| + | |
− | '''Effect:''' See text
| + | |
− | '''Duration:''' Instantaneous
| + | |
− | '''Saving Throw:''' See text
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' This avao has no active use.
| + | |
− |
| + | |
− | ''Causal:'' Whenever an [electricity] effect occurs within the range of this avao, you may replicate the effect. It has the same
| + | |
− | origin, same caster level, and behaves exactly the same as the original effect. However, Chaos Opposition applies to the secondary
| + | |
− | effect (that is, CO can be used to avoid the effect, regardless of whether or not the original effect allows for Force
| + | |
− | Resistance).
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Unpredictable_Moves">
| + | |
− | '''Unpredictable Moves'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' 1 standard action
| + | |
− | '''Range:''' Personal
| + | |
− | '''Targets:''' You
| + | |
− | '''Duration:''' 1 round/level
| + | |
− | '''Saving Throw:''' None
| + | |
− | '''Chaos Opposition:''' No
| + | |
− |
| + | |
− | ''Active:'' Your movements become partially imbued with Chaos, allowing you to become blurry and massively unpredictable. You gain
| + | |
− | a +2 dodge bonus to AC and Reflex saves for the duration.
| + | |
− |
| + | |
− | ''Causal:'' Whenevever you are subject to an effect that targets an area, you may gain the Evasion ability for 1 round/level.
| + | |
− |
| + | |
− | ''Precausal:'' You may gain Evasion for 1 round/level. If you do, the next effect that targets an area also affects you, even if
| + | |
− | you are not in the area (a fireball blasts a flaming rock your way, or a haphazard spark from a lightning bolt zaps you, etc).
| + | |
− | </div>
| + | |
− | | + | |
− | <div id="Wild_Surge">
| + | |
− | '''Wild Surge'''
| + | |
− | '''Grade:''' Subtle
| + | |
− | '''Active Use Time:''' ---
| + | |
− | '''Range:''' Close (25 feet + 5 feet/2 levels)
| + | |
− | '''Target:''' A single Force effect
| + | |
− | '''Duration:''' Instantaneous
| + | |
− | '''Saving Throw:''' Will negates
| + | |
− | '''Chaos Opposition:''' Yes
| + | |
− |
| + | |
− | ''Active:'' This avao has no active use.
| + | |
− |
| + | |
− | ''Causal:'' If the origin of a Force effect is within Close range, you may attempt to alter its "caster" level. The effect is
| + | |
− | allowed a Will save, as though its origin were making a Will save (if the effect's origin does not have a Will save, the effect
| + | |
− | has a bonus equal to its effective "spell" level). If the effect fails, then you randomly adjust the effect's "caster" level.
| + | |
− |
| + | |
− | '''Level Modifier'''
| + | |
− | 1-3 1
| + | |
− | 4-6 1d4
| + | |
− | 7-9 1d6
| + | |
− | 10-12 1d8
| + | |
− | 13-15 1d10
| + | |
− | 16-18 2d6
| + | |
− | 19-20 2d8
| + | |
− |
| + | |
− | Once you have the modifier, roll 1d6. If the result is 1-3, subtract the modifier from the effect's caster level. If the result is
| + | |
− | 4-6, add the modifier to the effect's caster level. If the effect's caster level would be reduced to 0 or less, the effect is
| + | |
− | treated as though it was countered.
| + | |
− |
| + | |
− | ''Precausal:'' This avao has no precausal use.
| + | |
− | </div>
| + | |
− | | + | |
− | [[category:Mechanics]]
| + | |
− | [[category:Chaos]]
| + | |
− | [[category:Force Abilities]]
| + | |