Difference between revisions of "Avaos"

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This is a list of Avaos for the Trinity campaign setting.
+
#REDIRECT [[Chaos:_Avao_Index]]
 
+
==Avaos==
+
The following is an alphabetical list of Avaos.
+
 
+
<div id="Butterfly_Effect">
+
'''Butterfly Effect'''
+
  '''Grade:''' Overwhelming
+
  '''Active Use Time:''' ---
+
  '''Range:''' Personal
+
  '''Effect:''' See text
+
  '''Duration:''' Instantaneous
+
  '''Saving Throw:''' See text
+
  '''Chaos Opposition:''' See text
+
+
  ''Active:'' This avao has no active use.
+
+
  ''Causal:'' When you would be able to expend Trigger Slots to use a causal use of an avao, you may instead use any other causal
+
  use of an avao.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Chaos">
+
'''Chaos'''
+
  '''Grade:''' Overwhelming
+
  '''Active Use Time:''' 1 standard action
+
  '''Range:''' See text
+
  '''Effect:''' See text
+
  '''Duration:''' See text
+
  '''Saving Throw:''' See text
+
  '''Chaos Opposition:''' See text
+
+
  ''Active:'' When you use this avao, designate a target within Medium range (100 feet + 10 feet/level). Then roll 1d%, and consult
+
  the following table.
+
 
+
{| class="wikitable"
+
|-
+
! width="100pt"|'''d%''' !! text-align:left|Chaos Effect
+
|- style="background:silver"
+
! 01
+
| A wild [[Memento_Muris|Tyr'calas]] appears!
+
|-
+
! 02 - 03
+
| Slow target for 10 rounds (Will DC 15 negates).
+
|- style="background:silver"
+
! 04 - 05
+
| Anarch and target switch physical locations (no save).
+
|-
+
! 06 - 07
+
| Faerie fire surrounds the target.
+
|- style="background:silver"
+
! 08
+
| Anarch gains the akashic's ''delve into blue'' ability, as an akashic of his anarch level, for 1d4 hours.
+
|-
+
! 09 - 10
+
| Target is teleported 1d100 miles in a random direction, leaving his footware behind, which begin smoking.
+
|- style="background:silver"
+
! 11
+
| The anarch or target (50% chance of either) spontaneously evolves, gaining a mutation from the [[Metamorph|metamorph]] table at random.
+
|-
+
! 12
+
| The anarch and the target both spontaneously contract the ''slarecian language virus''.
+
|- style="background:silver"
+
! 13 - 14
+
| Deludes anarch for 1 round into believing the avao functions as indicated by a second die roll (no save).
+
|-
+
! 15
+
| All metal within 20 feet of the anarch becomes affected by ''heat metal''.
+
|- style="background:silver"
+
! 16 - 18
+
| Gust of wind, but at windstorm force (Fortitude DC 14 negates).
+
|-
+
! 19
+
| All water within 20 feet of the anarch becomes a palatable dry red wine.
+
|- style="background:silver"
+
! 20
+
| The next spell cast within 100 feet of the target is countered, and an [[Creature:_Arcanomental|arcanomental]] of level equal to the anarch appears next to its caster.
+
|-
+
! 21 - 23
+
| Anarch learns target’s surface thoughts (as with detect thoughts) for 1d4 rounds (no save).
+
|- style="background:silver"
+
! 24 - 25
+
| Target is affected by a ''reverse gravity'' effect for 2d4 rounds.
+
|-
+
! 26 - 27
+
| Stinking cloud at 30-ft. range (Fortitude DC 15 negates).
+
|- style="background:silver"
+
! 28
+
| A ''sphere of annihilation'' appears 1d10x10 feet in a random direction from the anarch for 1d4 rounds.
+
|-
+
! 29 - 30
+
| Target becomes a ''magnet'' (as per the device; consult ''SteamWorks'') for 1d4 rounds.
+
|- style="background:silver"
+
! 31 - 32
+
| Heavy rain falls for 1 round in 60-ft. radius centered on anarch.
+
|-
+
! 33
+
| Roll twice again on this table. Do not ignore this result for those rolls.
+
|- style="background:silver"
+
! 34
+
| Nothing happens.
+
|-
+
! 35
+
| Summon an animal: a rhino (1 on d4), elephant (2 on d4), or mouse (3-4 on d4); 1d4x5 feet in random direction from target.
+
|- style="background:silver"
+
! 36
+
| The nearest stained-glass window permanently animates into a glass golem.
+
|-
+
! 37
+
| The subject's race changes, as though he had just been [http://www.d20srd.org/srd/spells/reincarnate.htm reincarnated].
+
|- style="background:silver"
+
! 38 - 39
+
| Lightning bolt (70 ft. long, 5 ft. wide), 6d6 damage (Reflex DC 15 half), in target's direction.
+
|-
+
! 40 - 42
+
| Target is flung into the air 2d4x10 feet.
+
|- style="background:silver"
+
! 43
+
| Anarch gains fast healing 5 for 2d4 rounds.
+
|-
+
! 44 - 46
+
| Target is affected by ''baleful without soul'' (nihil).
+
|- style="background:silver"
+
! 47 - 49
+
| Stream of 600 large butterflies pours forth from the anarch's mouth and flutters around for 2 rounds, blinding everyone (including the anarch) within 25 ft. (Reflex DC 14 negates).
+
|-
+
! 50 - 51
+
| Enlarge person if within 60 ft. of the anarch (Fortitude DC 13 negates).
+
|- style="background:silver"
+
! 52
+
| The target is affected as though by the [[Jikuu_A-I#Double|double]] jikuu for 2d6 rounds.
+
|-
+
! 53
+
| An 80-ft.-diameter hemisphere, centered on the target, is bathed in full moonlight.
+
|- style="background:silver"
+
! 54 - 56
+
| Darkness, 30-ft.-diameter hemisphere, centered 30 ft. away from the anarch.
+
|-
+
! 57
+
| For 2d4 rounds, all creatures within 20 feet of the anarch can hear his surface thoughts.
+
|- style="background:silver"
+
! 58
+
| Target affected by a ''death ray'' (see ''Steamworks'') that has been charged for 2d6 rounds.
+
|-
+
! 59
+
| Nearest structure house-sized or smaller constructed primarily of wood crumbles.
+
|- style="background:silver"
+
! 60 - 61
+
| Grass grows in 160-sq.-ft. area before the anarch, or grass existing there grows to ten times normal size.
+
|-
+
! 62
+
| The target's square becomes the origin of a ''singularity grenade''.
+
|- style="background:silver"
+
! 63 - 64
+
| Turn ethereal any nonliving object of up to 1,000 lb. mass and up to 30 cu. ft. in size.
+
|-
+
! 65
+
| The target can communicate telepathically and only telepathically for 1d6x10 minutes.
+
|- style="background:silver"
+
! 66 - 68
+
| Reduce the anarch to 1/12 height (no save) for 2d6 rounds.
+
|-
+
! 69
+
| Anarch gains the ability to replicate any seen effects, as though a [[Mimic|mimic]] of his anarch level, for 2d6 rounds.
+
|- style="background:silver"
+
! 70 - 71
+
| Fireball at target or 100 ft. straight ahead, 6d6 damage (Reflex DC 15 half).
+
|-
+
! 72 - 74
+
| All creatures within 20 feet ''time hop'' (as per the jikuu) for 1 round.
+
|- style="background:silver"
+
! 75
+
| Nearest tree animates and becomes a treant for 2d4 hours.
+
|-
+
! 76 - 79
+
| Anarch affected by ''mirror image''.
+
|- style="background:silver"
+
! 80 - 81
+
| Invisibility covers the anarch for 2d6 minutes.
+
|-
+
! 82
+
| All metal within 20 feet of the anarch becomes affected by ''chill metal''.
+
|- style="background:silver"
+
! 83 - 84
+
| The target becomes invisible for 2d6 minutes.
+
|-
+
! 85 - 87
+
| Leaves grow from target if within 60 ft. of the anarch. These last 24 hours.
+
|- style="background:silver"
+
! 88 - 89
+
| 10-40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream from the anarch's fingers. Each gem deals 1 point of damage to any creature in its path: Roll 5d4 for the number of hits and divide them among the available targets.
+
|-
+
! 90
+
| Target is affected by the ''chasing perfection'' prayer.
+
|- style="background:silver"
+
! 91
+
| A 200-ft.-long, 10-ft.-high, 5-ft.-thick wall of stone appears wherever the anarch wishes.
+
|-
+
! 92 - 93
+
| Shimmering colors dance and play over a 40-ft.-by-30-ft. area in front of the anarch. Creatures therein are blinded for 1d6 rounds (Fortitude DC 15 negates).
+
|- style="background:silver"
+
! 94 - 95
+
| The target's square and surrounding squares become affected as though a ''fractal ice'' effect had been affecting those squares for 2d4 rounds.
+
|-
+
! 96 - 97
+
| Anarch (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save).
+
|- style="background:silver"
+
! 98
+
| Flesh to stone (or stone to flesh if target is stone already) if target is within 60 ft. (Fortitude DC 18 negates).
+
|-
+
! 99
+
| The largest piece of metal on the target's person instantly rusts.
+
|- style="background:silver"
+
! 100
+
| The anarch's ''butterfly effect'' avao is triggered.
+
|}
+
+
  ''Causal:'' This avao has no causal use.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Chaos_Nova">
+
'''Chaos Nova'''
+
  '''Grade:''' Lesser
+
  '''Active Use Time:''' 1 standard action
+
  '''Range:''' Personal
+
  '''Area:''' 10-ft. radius burst, centered on you
+
  '''Duration:''' Instantaneous
+
  '''Saving Throw:''' Reflex half
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' You expel a blast of chaotic energy from yourself, dealing 1d6 points of chaotic damage to all creatures within ten
+
  feet. A successful Reflex save halves this damage.
+
+
  ''Causal:'' When you reach -10 hit points and die, you cause yourself to explode in a massive burst of chaotic energy, dealing
+
  1d6/level points of chaotic damage to all creatures within 10 feet. A successful Reflex save halves this damage.
+
+
  ''Precausal:'' You explode in a massive burst of chaotic energy, dealing 1d6/level points of chaotic damage to all creatures
+
  within 10 feet; a successful Reflex save halves this damage. You take 6/level points of chaotic damage from the effect, and are
+
  not allowed a Reflex save.
+
</div>
+
 
+
<div id="Chaosflame">
+
'''Chaosflame'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' 1 standard action
+
  '''Range:''' Personal
+
  '''Effect:''' See text
+
  '''Duration:''' 1 round/level; see text
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' You infuse your hands with chaos, allowing you to form fiery balls of chaotic energy. You can throw these energy
+
  balls at creatures with a ranged touch attack. If they hit, the balls deal 1d6 points of damage, half of which is fire and half
+
  of which is chaotic; the ball deals an additional +1d6 points of damage for every four anarch levels you have (so 2d6 at 4th, 3d6
+
  at 8th, 4d6 at 12th, 5d6 at 16th, and 6d6 at 20th). Forming an energy ball takes a move action. This ability lasts for 1
+
  round/level.
+
+
  ''Causal:'' When you take fire damage, you may wreathe yourself in fiery chaotic energy. At the beginning of your turn, all
+
  creatures within 10 feet take 1d6 points of damage plus an additional 1d6 for every six anarch levels (so 2d6 at 6th, 3d6 at 12th,
+
  and 4d6 at 18th), half of which is fire damage and half of which is chaotic damage. A successful Reflex save halves the damage.
+
+
  In addition, at the beginning of each of your turns, you suffer 1d4 points of fire damage.
+
+
  ''Precausal:'' You wreath yourself in fire, as the ''causal'' application of this avao. When you do so, you take 2d6 points of
+
  fire damage.
+
</div>
+
 
+
<div id="Deny_Gravity">
+
'''Deny Gravity'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' 1 move action
+
  '''Range:''' Personal
+
  '''Target:''' You
+
  '''Duration:''' 10 minutes/level
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' No
+
+
  ''Active:'' You use chaotic power to ignore the tug of gravity. For the duration, she can float a foot above the ground. Instead
+
  of walking she glides along, unconcerned with the hard earth or difficult terrain. While she remains within 1 foot of a flat
+
  surface of any solid or liquid, she can take normal actions and make normal attacks, and can move at her normal speed (she can
+
  even “run” at four times her normal speed). However, at distances higher than 1 foot above any surface, her speed diminishes to 10
+
  feet per round.
+
+
  ''Causal:'' When you fall, you may fall slower, as though using [http://www.d20srd.org/srd/spells/featherFall.htm feather fall] with a duration of "until landing."
+
+
  ''Precausal:'' You benefit from [http://www.d20srd.org/srd/spells/featherFall.htm feather fall]. However, while you do so, you are also affected by a [http://www.d20srd.org/srd/spells/reverseGravity.htm reverse gravity] effect. This
+
  effect lasts one round per level.
+
</div>
+
 
+
<div id="Entropic_Reversal">
+
'''Entropic Reversal'''
+
  '''Grade:''' Greater
+
  '''Active Use Time:''' ---
+
  '''Range:''' Close (25 feet + 5 feet/2 levels)
+
  '''Target:''' One creature
+
  '''Duration:''' Instantaneous
+
  '''Saving Throw:''' Will negates
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' This avao has no active use.
+
+
  ''Causal:'' Whenever a creature is healed by a supernatural or Force-based effect, you may cause that effect to instead deal
+
  damage equal to the amount of healing that would have been granted. The target is allowed a Will save to ignore this effect and
+
  receive healing normally.
+
+
  ''Precausal:'' Whenever a creature is dealt damage, you may instead turn it into healing. The amount of healing is one-half the
+
  damage that would have been dealt. The creature dealing damage is allowed a Will save to ignore this effect and deal damage
+
  normally.
+
</div>
+
 
+
<div id="Entropic_Shield">
+
'''Entropic Shield'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' 1 full-round action
+
  '''Range:''' Personal
+
  '''Target:''' You
+
  '''Duration:''' 1 minute/level
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' No
+
+
  ''Active:'' You use chaos to blur your appearance, making you difficult to target with ranged weapons. Ranged attacks against
+
  you suffer a 20% miss chance, as though you had concealment.
+
+
  ''Causal:'' If you get hit by any attack, you may use chaos to completely distort how you appear to others, granting you a 20%
+
  miss chance against any attack rolls made against you. This effect lasts 1 round/level.
+
+
  ''Precausal:'' You may use chaos to completely distort your appearance, granting you a 20% miss chance against any attack rolls
+
  made against you; this effect lasts 1 round/level. The next attack that you would suffer automatically hits.
+
</div>
+
 
+
<div id="Escape_Bonds">
+
'''Escape Bonds'''
+
  '''Grade:''' Lesser
+
  '''Active Use Time:''' 1 standard action
+
  '''Range:''' Personal
+
  '''Target:''' You
+
  '''Duration:''' 1 day
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' No
+
+
  ''Active:'' You gain a +4 chaotic bonus on Escape Bond checks, grapple checks, and to your touch AC.
+
+
  ''Causal:'' When you are about to become immobilized, you may use the power of Chaos to free your body. This has several effects.
+
+
  This avao enables you or to move and attack normally for 1 round/level, even under the influence of magic that usually impedes
+
  movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a
+
  grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
+
+
  The avao also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords
+
  or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than
+
  hurled. The avao does not, however, allow water breathing.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Free_Mind">
+
'''Free Mind'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' 1 standard action
+
  '''Range:''' Personal
+
  '''Target:''' You
+
  '''Duration:''' 1 day
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' No
+
+
  ''Active:'' You gain a +4 resistance bonus on Will saves against mind-influencing effects.
+
+
  ''Causal:'' When you are affected by a mind-influencing effect, you may gain immunity to mind-influencing effects for 1 round per
+
  level.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Fumbling_Strike">
+
'''Fumbling Strike'''
+
  '''Grade:''' Lesser
+
  '''Active Use Time:''' ---
+
  '''Range:''' Close (25 feet + 5 feet/2 levels)
+
  '''Target:''' One creature wielding a manufactured weapon
+
  '''Duration:''' Instantaneous
+
  '''Saving Throw:''' Will negates
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' This avao has no active use.
+
+
  ''Causal:'' When a creature fumbles, you may use your chaotic power to cause the thrown weapon to strike a nearby creature
+
  instead. Make a ranged attack roll as though you were using the weapon, against any creature within 30 feet of the creature that
+
  fumbled. If you hit the creature, you automatically score a critical hit on the creature.
+
+
  ''Precausal:'' When a creature criticals, you may use your chaotic power to cause the creature to lose its grasp on its weapon.
+
  Treat this as the creature fumbling. A successful Will save negates this effect.
+
</div>
+
 
+
<div id="Gamble_with_Life">
+
'''Gamble with Life'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' ---
+
  '''Range:''' Close (25 feet + 5 feet/2 levels)
+
  '''Target:''' One creature
+
  '''Duration:''' Instantaneous
+
  '''Saving Throw:''' Fort negates
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' This avao has no active use.
+
+
  ''Causal:'' If a creature within Close range must attempt to stabilize, you can double their chances to do so (normally, a
+
  creature has a 10% chance to stabilize, so with this avao, you give them a 20% chance). However, if you do so, and the creature
+
  fails to stabilize, it loses twice as many hit points as it normally would for bleeding.
+
+
  A creature may attempt to make a Fortitude save against this effect, even though it is not conscious or aware.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Gambling_Strike">
+
'''Gambling Strike'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' ---
+
  '''Range:''' Personal
+
  '''Target:''' You
+
  '''Duration:''' Instantaneous
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' This avao has no active use.
+
+
  ''Causal:'' When you make an attack roll against a creature, you may opt to roll d%. If the roll is 01-50, you fumble. If the roll
+
  is 51-100, you automatically threaten a critical.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Ice_Fractal">
+
'''Ice Fractal'''
+
  '''Grade:''' Lesser
+
  '''Active Use Time:''' 1 full-round action
+
  '''Range:''' Medium (100 feet + 10 feet/level)
+
  '''Area:''' One 5-foot square; see text
+
  '''Duration:''' Concentration + 1 round/level
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' No
+
+
  ''Active:'' You imbue the ground with chaotic ice, causing it to freeze in a fractal pattern. Moving over a square covered in ice
+
  requires 2 squares of movement, and the DC of Balance and Tumble checks are increased by 5. A DC 10 Balance check is required to
+
  run or charge against ice.
+
+
  Each round, so long as you concentrate, the ice expands in a fractal pattern. Each square that shares a side with the affected
+
  square becomes covered in ice. Each round that you concentrate on this effect, it continues to expand.
+
+
  Once you cease concentrating, the fractal no longer expands. The ice lasts for 1 round/level after you cease concentrating, after
+
  which it vanishes.
+
+
  You can use this effect to allow creatures to move over water, by freezing the water in a fractal pattern. When a square of ice
+
  is first covered, the ice is 1 inch thick; every round you concentrate thereafter, it becomes one category thicker.
+
+
'''CREATURE SIZE'''
+
  '''ICE THICKNESS Small Medium Large Huge'''
+
  1" At risk Break Break Break
+
  2" - 3" Safe At risk Break Break
+
  4" - 6" Safe Safe At risk Break
+
  7" - 23" Safe Safe Safe At risk
+
  24"+ Safe Safe Safe Safe
+
+
  '''Safe:''' The ice will not break.
+
+
  '''At Risk:''' Creatures who run, charge, or jump on the ice have a 50% chance to break it.
+
+
  '''Break:''' The ice breaks. The ice collapses in a 5-foot radius around where the creature was on the ice.
+
+
  ''Causal:'' Whenever you take cold damage, all creatures that occupy a square that shares a side with the square you are in suffer
+
  half the cold damage you did.
+
+
  You can trigger the causal use of this avao multiple times for the same event. Each time you do, you can cause this effect to
+
  fractalize. Each creature that occupies a square that shares a side with a square occupied by a creature you caused to take cold
+
  damage from the initial effect, suffers a quarter of the cold damage you did.
+
+
  ''Precausal:'' You can cause all the creatures that occupy squares that share a side with your square to suffer 1d8/level (max
+
  10d8) points of cold damage. You suffer double this damage.
+
</div>
+
 
+
<div id="Karma">
+
'''Karma'''
+
  '''Grade:''' Greater
+
  '''Active Use Time:''' 1 minute
+
  '''Range:''' Personal
+
  '''Effect:''' See text
+
  '''Duration:''' 1 day (D)
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' You ignore the effects of fortune and karma. For the duration of this ability, whenever you would roll a d20 for any
+
  reason, you instead "take 10," even if you normally could not do so.
+
+
  You do not roll any dice. Instead, you take the average result of whatever dice you would have rolled, rounded down.
+
+
  ''Causal:'' Whenever you roll a natural 1, you gain a karma token. Before rolling a d20, you may spend a karma token and treat the
+
  roll as a 20. Karma tokens last for 1 minute.
+
+
  ''Precausal:'' Before you roll a d20, you may opt to treat the roll as a natural 1. If you do so, you gain a karma token. Before
+
  rolling a d20, you may spend a karma token and treat the roll as a 20. Karma tokens last for 1 minute. You cannot use this ability
+
  in a situation in which you could not "take 10" normally.
+
</div>
+
 
+
<div id="Know_Chaos">
+
'''Know Chaos'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' 5 minutes
+
  '''Range:''' Touch
+
  '''Target:''' Touched item
+
  '''Duration:''' Instantaneous
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' No
+
+
  ''Active:'' You learn all the functions of a chaotic item.
+
+
  ''Causal:'' This avao has no causal use.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Lend_Luck">
+
'''Lend Luck'''
+
  '''Grade:''' Lesser
+
  '''Active Use Time:''' 1 standard action
+
  '''Range:''' Personal
+
  '''Effect:''' See text
+
  '''Duration:''' 1 round/level (D)
+
  '''Saving Throw:''' See text
+
  '''Chaos Opposition:''' No
+
+
  ''Active:'' You rely on the power of luck to see you through. You gain a +1 luck bonus to all saves, plus an additional +1 bonus
+
  for every four anarchist levels (so +2 at 4th, +3 at 8th, and so on).
+
+
  ''Causal:'' Whenever you fail a save, you may opt to grant any number of creatures within Medium range (100 feet + 10 feet/level)
+
  a bonus on saves against the exact same effect (ie, the same event) equal to +1 per four anarchist levels you have.
+
+
  ''Precausal:'' Before rolling, you may opt to fail a save to grant others a bonus to their saves against the same effect, as per
+
  the ''causal'' effect of this avao.
+
</div>
+
 
+
<div id="Luck">
+
'''Luck'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' 1 full-round action
+
  '''Range:''' Personal
+
  '''Effect:''' A single reroll; see text
+
  '''Duration:''' 1 round/level or 1 minute/level; see text
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' You infuse yourself with a small bit of Chaos. For the duration (1 round/level), you have access to a limited reroll.
+
  You may choose, at any time, to reroll a roll you just made, before hearing the results. If you do, however, you must keep the
+
  second roll.
+
+
  ''Causal:'' When you fail a roll (you fail to hit, you fail a skill check, or similar) that you did not willingly fail, and you
+
  are currently in a situation in which you cannot normally take 10 on skill checks, you gain a reroll, which lasts for 1
+
  minute/level. When you use the reroll, you may keep the better of the two results.
+
+
  ''Precausal:'' You may specifically fail a roll to gain a reroll, as per the ''causal'' version of this avao. You must choose to
+
  fail the roll before you actually roll; however, you must be in a situation in which you could not normally take 10 on skill
+
  checks, and failing the roll must have consequences.
+
</div>
+
 
+
<div id="Miss_the_Ground">
+
'''Miss the Ground'''
+
  '''Grade:''' Greater
+
  '''Active Use Time:''' ---
+
  '''Range:''' Personal
+
  '''Target:''' You
+
  '''Duration:''' 1 minute/level (D)
+
  '''Chaos Opposition:''' No
+
+
  ''Active:'' This avao has no active use.
+
+
  ''Causal:'' Whenever you hit the ground as a result of falling more than 5 feet, you may gain a fly speed of 60 feet with average
+
  maneuverability for 1 minute per anarchist level.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="My_Time">
+
'''My Time'''
+
  '''Grade:''' Greater
+
  '''Active Use Time:''' 1 move action
+
  '''Range:''' Personal
+
  '''Target:''' You
+
  '''Duration:''' 1 round/level
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' You interrupt your timeline with Chaos. You no longer have a place in the initiative order. Instead, you may, at any
+
  point in a round, declare that you are acting. You are still restricted to your normal allotment of actions each round. If you do
+
  not do so, then you have effectively lost your action for that round.
+
+
  At the end of the duration, you reroll your initative, and go at that count on the next round.
+
+
  ''Causal:'' Whenever your initiative would change because of an outside effect, you may immediately take a move action.
+
+
  ''Precausal:'' As an immediate action, you can take a move action. If you do so, your initiative is rerolled, without any
+
  modifiers.
+
</div>
+
 
+
<div id="Out_of_Sight">
+
'''Out of Sight'''
+
  '''Grade:''' Greater
+
  '''Active Use Time:''' 1 full-round action
+
  '''Range:''' Personal
+
  '''Effect:''' See text
+
  '''Duration:''' 1 round/level (D)
+
  '''Saving Throw:''' No
+
  '''Chaos Opposition:''' No
+
+
  ''Active:'' You can use chaos to make yourself invisible, using the power of entropy to scramble the light you reflect.
+
+
  You can move up to your base movement speed while remaining invisible. If you move faster than that, the invisibility falters.
+
+
  If you move between your movement speed and double your movement speed in one round, the invisibility flickers, allowing other
+
  creatures to target you (without having to guess what square you are in); this flickering lasts until your next turn. You still
+
  have all the other benefits of invisibility.
+
+
  If you move between double your movement speed and triple your movement speed in one round, the invisibility falters, showing a
+
  faint outline of your appearance. You lose the benefits of invisibility and instead gain 35% concealment until your next turn.
+
+
  If you move more than triple your movement speed in one run, you lose the benefits of invisibility until your next turn.
+
+
  If you take any kind of standard action, the invisibility flickers, as though you had moved between double and triple your
+
  movement speed. You lose the benefits of invisibility and instead gain 35% concealmeant until your next turn.
+
+
  If you take an offensive action, the invisibility granted by this effect ends.
+
+
  ''Causal:'' Whenever you are affected by a [teleportation] effect, you may opt to make a Will save against it (if you are normally
+
  allowed to make a Will save, you must make another to use this use of this avao). If you succeed, you insead go invisible for 1
+
  round/level. This invisibility is not subject to the same limitations as those above; it functions, for all intents and purposes,
+
  as the spell ''invisibility''.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Random_Spark">
+
'''Random Spark'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' 1 round
+
  '''Range:''' Personal
+
  '''Target:''' You
+
  '''Duration:''' 1 hour/level (D)
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' Roll on the following table. Whenever you come into contact with a Force effect, you react as though you were a user
+
  of the determined Force.
+
+
  '''d10 Force'''
+
    1 Magic
+
    2 Psionics
+
    3 Technology
+
    4 Blue
+
    5 Chaos
+
    6 Time
+
    7 Divine
+
    8 Nature
+
    9 Void
+
  10 None
+
+
  ''Causal:'' This avao has no causal use.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Reciprocity">
+
'''Reciprocity'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' 1 standard action
+
  '''Range:''' Personal
+
  '''Targets:''' You
+
  '''Duration:''' 1 round/level
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' You twist cause and effect, such that whenever a creature would strike you, they are also striking a small part of
+
  themselves. Of any damage dealt to you, the creature that caused that damage suffers one-quarter of the damage.
+
+
  ''Causal:'' Whenevever you take damage, you may have the creature that dealt the damage suffer one-half of the damage.
+
+
  ''Precausal:'' Choose a creature adjacent to you. You may deal up to 2 points of damage to them per level. If you do, the next
+
  physical attack against you automatically hits; in addition, the next time you take damage, you take double the damage you dealt
+
  with this avao.
+
</div>
+
 
+
<div id="Ripple_Effect">
+
'''Ripple Effect'''
+
  '''Grade:''' Overwhelming
+
  '''Active Use Time:''' ---
+
  '''Range:''' Personal
+
  '''Effect:''' See text
+
  '''Duration:''' Instantaneous
+
  '''Saving Throw:''' See text
+
  '''Chaos Opposition:''' See text
+
+
  ''Active:'' This avao has no active use.
+
+
  ''Causal:'' If you triggered the causal use of an avao last round, you may trigger two causal uses of avaos this round at the same
+
  initiative count as the previous avao.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Shoutout">
+
'''Shoutout'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' 1 swift action
+
  '''Range:''' Personal
+
  '''Target:''' You
+
  '''Duration:''' 1 round/level (D)
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' You ignore the restriction on speaking in combat for the duration. That is, you can talk whenever you could use an
+
  immediate action.
+
+
  ''Causal:'' If you are the target of an effect that would silence you, enter an area of silence, or are otherwise muted, you gain
+
  a sonic breath weapon. This breath weapon requires a standard action to use, and affects a 20-foot area; it deals 1d6/level (max
+
  5d6) points of sonic damage, and allows a Fortitude save for half damage. You retain this ability for the duration of the effect
+
  that silenced or muted you.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Spatial_Jump">
+
'''Spatial Jump'''
+
  '''Grade:''' Greater
+
  '''Active Use Time:''' 1 standard action
+
  '''Range:''' Medium (100 feet + 10 feet/level)
+
  '''Effect:''' See text
+
  '''Duration:''' Instantaneous
+
  '''Saving Throw:''' See text
+
  '''Chaos Opposition:''' See text
+
+
  ''Active:'' You use the power of chaos and spatial entropy to fling yourself through space, leaving your destination to luck.
+
+
  First, roll 1d6. 1-2 indicates down, 3-4 indicates planar (you go neither up nor down), and 5-6 indicates up.
+
+
  Then roll 1d10. This indicates the direction you go. If you are moving up or down and roll a 10 or higher, you do not teleport. If
+
  you are moving neither up nor down, a result of 9 or higher indicates that you do not teleport.
+
+
  Then, roll 2d6 and multiply the results. That is how many squares you move; if not using squares, multiply the final result by 5
+
  to determine how many feet you move.
+
+
  If you would wind up in a solid object, the teleport fails.
+
+
  If you have used this avao in the last 10 minutes, you add +2 to the 1d10 to determine direction for each time you have used it in
+
  the past 10 minutes. If the result is not high enough to cause the teleport to fail, then use the original result of the die to
+
  determine direction.
+
+
  ''Causal:'' When you see a [teleportation] effect within the range of this avao, you may add or subtract your anarchist level from
+
  the roll to determine the failure of the effect; if the effect has no chance to fail, you may give it a chance to fail equal to
+
  your anarchist level. The origin of the effect may make a Will save to ignore this avao; CO applies to this application of this
+
  avao.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Surprise">
+
'''Surprise'''
+
  '''Grade:''' Lesser
+
  '''Active Use Time:''' 1 full-round action
+
  '''Range:''' Personal
+
  '''Effect:''' See text
+
  '''Duration:''' 1 round/level
+
  '''Saving Throw:''' See text
+
  '''Chaos Opposition:''' No
+
+
  ''Active:'' You use chaos to surprise and confuse your foes, allowing you to make more calculated strikes.
+
+
  You gain the ability to deal sneak attack damage. The amount of sneak attack damage you can deal is 1d6/four anarchist levels.
+
+
  ''Causal:'' Whenever you are flanked, you may gain ''improved uncanny dodge'', with your anarchist level counting as rogue levels
+
  for purposes of determining how high level a rogue must be in order to flank you. You gain this ability for 1 round/level.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Thunderstrike">
+
'''Thunderstrike'''
+
  '''Grade:''' Lesser
+
  '''Active Use Time:''' ---
+
  '''Range:''' Long (400 feet + 40 feet/level)
+
  '''Effect:''' See text
+
  '''Duration:''' Instantaneous
+
  '''Saving Throw:''' See text
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' This avao has no active use.
+
+
  ''Causal:'' Whenever an [electricity] effect occurs within the range of this avao, you may replicate the effect. It has the same
+
  origin, same caster level, and behaves exactly the same as the original effect. However, Chaos Opposition applies to the secondary
+
  effect (that is, CO can be used to avoid the effect, regardless of whether or not the original effect allows for Force
+
  Resistance).
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Unexpected_Angle">
+
'''Unexpected Angle'''
+
  '''Grade:''' Lesser
+
  '''Active Use Time:''' 1 standard action
+
  '''Range:''' Personal
+
  '''Targets:''' You
+
  '''Duration:''' 1 round/level
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' No
+
+
  ''Active:'' Your movement is imbued with the erratic nature of chaos, granting you several benefits.
+
+
  When you move, you count each square of movement as 1 squared moved. That is, you ignore the "1-2-1" method of counting diagonal
+
  squares.
+
+
  When you move, you can freely move along vertical surfaces and ceilings. However, you must end your movement on a primarily
+
  horizontal surface that will hold your weight.
+
+
  You can cross surfaces that would normally require a balance check as though you had taken 20 on your balance check to do so.
+
+
  ''Causal:'' Whenever a creature charges you, you may immediately take a 5-foot step, even if you have done so already this turn,
+
  or even if you have already moved this turn.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
<div id="Unpredictable_Moves">
+
'''Unpredictable Moves'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' 1 standard action
+
  '''Range:''' Personal
+
  '''Targets:''' You
+
  '''Duration:''' 1 round/level
+
  '''Saving Throw:''' None
+
  '''Chaos Opposition:''' No
+
+
  ''Active:'' Your movements become partially imbued with Chaos, allowing you to become blurry and massively unpredictable. You gain
+
  a +2 dodge bonus to AC and Reflex saves for the duration.
+
+
  ''Causal:'' Whenevever you are subject to an effect that targets an area, you may gain the Evasion ability for 1 round/level.
+
+
  ''Precausal:'' You may gain Evasion for 1 round/level. If you do, the next effect that targets an area also affects you, even if
+
  you are not in the area (a fireball blasts a flaming rock your way, or a haphazard spark from a lightning bolt zaps you, etc).
+
</div>
+
 
+
<div id="Wild_Surge">
+
'''Wild Surge'''
+
  '''Grade:''' Subtle
+
  '''Active Use Time:''' ---
+
  '''Range:''' Close (25 feet + 5 feet/2 levels)
+
  '''Target:''' A single Force effect
+
  '''Duration:''' Instantaneous
+
  '''Saving Throw:''' Will negates
+
  '''Chaos Opposition:''' Yes
+
+
  ''Active:'' This avao has no active use.
+
+
  ''Causal:'' If the origin of a Force effect is within Close range, you may attempt to alter its "caster" level. The effect is
+
  allowed a Will save, as though its origin were making a Will save (if the effect's origin does not have a Will save, the effect
+
  has a bonus equal to its effective "spell" level). If the effect fails, then you randomly adjust the effect's "caster" level.
+
+
  '''Level Modifier'''
+
    1-3 1
+
    4-6 1d4
+
    7-9 1d6
+
  10-12 1d8
+
  13-15 1d10
+
  16-18 2d6
+
  19-20 2d8
+
+
  Once you have the modifier, roll 1d6. If the result is 1-3, subtract the modifier from the effect's caster level. If the result is
+
  4-6, add the modifier to the effect's caster level. If the effect's caster level would be reduced to 0 or less, the effect is
+
  treated as though it was countered.
+
+
  ''Precausal:'' This avao has no precausal use.
+
</div>
+
 
+
[[category:Mechanics]]
+
[[category:Chaos]]
+
[[category:Force Abilities]]
+

Latest revision as of 10:28, 15 March 2015

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