Difference between revisions of "Psionics: Psychometabolism Power List"

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(Created page with 'A list of psychometabolism powers for the psionicist class. The list got too long, so it's split into five pages now. The power index includes a full index…')
 
 
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A list of psychometabolism powers for the [[Class:_Psionicist|psionicist]] class. The list got too long, so it's split into five pages now.
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#REDIRECT [[Psionics:_Ratiovitality_Power_List]]
 
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The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
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'''[[Psionics:_Power_List|Power Index]]''' | [[Psionics:_Psychokinesis_Power_List|Psychokinesis]] | [[Psionics:_Psychometabolism_Power_List|Psychometabolism]] | [[Psionics:_Telepathy_Power_List|Telepathy]] | [[Psionics:_Psychoportation_Power_List|Psychoportation]] | [[Psionics:_Metacreativity_Power_List|Metacreativity]] | [[Psionics:_Clairsentience_Power_List|Clairsentience]]
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=Psychokinesis Power Descriptions=
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The following are the psychokinesis powers in alphabetical order.
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<div id="Biofeedback">
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{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">BIOFEEDBACK</font></div>
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|-style="background:white;" align="left"
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|'''Disciplines:''' Psychometabolism
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|- align="left"
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|'''Level:''' [[Class:_Psionicist|Psi]] Sci
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|- align="left"
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|'''Manifestation DC:''' 16
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|- align="left"
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|'''Manifestation Time:''' Standard action
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|- align="left"
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|'''Range:''' Personal
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|- align="left"
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|'''Target:''' You
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|- align="left"
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|'''Duration:''' Concentration
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|- align="left"
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|'''Saving Throw:''' None
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|-align="left"
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|''You take conscious control of your body's restorative mechanisms, allowing you to heal faster.''
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|-align="left"
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|During your turn, you may spend a swift action to heal 1 point. You cannot use this ability more than once each turn.
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|-align="left"
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|'''Augmentation ('''1 PP'''):''' When you spend a swift action to heal yourself, heal 1 additional point.
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|-align="left"
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|'''Augmentation ('''2 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
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|-align="left"
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|'''Augmentation ('''5 PP'''):''' Each round, you may spend a swift action to make a new saving throw against any one negative physical status effect.
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|-align="left"
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|'''Augmentation ('''6 PP'''):''' Each round, you may spend a swift action to gain regeneration 0 for 1 round.
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|}
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</div>
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&nbsp;
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Latest revision as of 09:28, 31 October 2015