|
|
(2 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | A list of psychometabolism powers for the [[Class:_Psionicist|psionicist]] class. The list got too long, so it's split into five pages now.
| + | #REDIRECT [[Psionics:_Ratiovitality_Power_List]] |
− | | + | |
− | The power index includes a full index of all powers in all disciplines, as well as an explanation of some of the terms used in these descriptions.
| + | |
− | | + | |
− | '''[[Psionics:_Power_List|Power Index]]''' | [[Psionics:_Psychokinesis_Power_List|Psychokinesis]] | [[Psionics:_Psychometabolism_Power_List|Psychometabolism]] | [[Psionics:_Telepathy_Power_List|Telepathy]] | [[Psionics:_Psychoportation_Power_List|Psychoportation]] | [[Psionics:_Metacreativity_Power_List|Metacreativity]] | [[Psionics:_Clairsentience_Power_List|Clairsentience]]
| + | |
− | | + | |
− | =Psychokinesis Power Descriptions=
| + | |
− | The following are the psychokinesis powers in alphabetical order.
| + | |
− | | + | |
− | <div id="Biofeedback">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">BIOFEEDBACK</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' Psychometabolism
| + | |
− | |- align="left"
| + | |
− | |'''Level:''' [[Class:_Psionicist|Psi]] Sci
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation DC:''' 16
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation Time:''' Standard action
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' Personal
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' You
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Concentration (move)
| + | |
− | |- align="left"
| + | |
− | |'''Saving Throw:''' None
| + | |
− | |-align="left"
| + | |
− | |''You take conscious control of your body's restorative mechanisms, allowing you to heal faster.''
| + | |
− | |-align="left"
| + | |
− | |During your turn, you may spend a swift action to heal 1 point. You cannot use this ability more than once each turn.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''1 PP'''):''' When you spend a swift action to heal yourself, heal 1 additional point.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''2 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''5 PP'''):''' Each round, you may spend a swift action to make a new saving throw against any one negative physical status effect.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''6 PP'''):''' Each round, you may spend a swift action to gain regeneration 0 for 1 round.
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Chameleon">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CHAMELEON</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' Psychometabolism
| + | |
− | |- align="left"
| + | |
− | |'''Level:''' [[Class:_Psionicist|Psi]] Dev
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation DC:''' 13
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation Time:''' Standard action
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' Personal
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' You
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Concentration (move)
| + | |
− | |- align="left"
| + | |
− | |'''Saving Throw:''' None
| + | |
− | |-align="left"
| + | |
− | |''You modify your skin tone, allowing you to blend in with your surroundings.''
| + | |
− | |-align="left"
| + | |
− | |You gain a +2 insight bonus to Hide checks.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''1 PP'''):''' Increase the bonus to Hide checks by +2.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''5 PP'''):''' While this power is active, you can use the Hide skill in environments that do not grant cover or concealment.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''10 PP'''):''' While this power is active, you can use the Hide skill even while being observed.
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Cocoon">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">COCOON</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' Psychometabolism
| + | |
− | |- align="left"
| + | |
− | |'''Level:''' [[Class:_Psionicist|Psi]] Dev
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation DC:''' 13
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation Time:''' Standard action
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' Personal
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' You
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Concentration (swift)
| + | |
− | |- align="left"
| + | |
− | |'''Saving Throw:''' None
| + | |
− | |-align="left"
| + | |
− | |''You harden your skin into a tough carapace.''
| + | |
− | |-align="left"
| + | |
− | |You gain a +1 natural armor bonus to AC.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''2 PP'''):''' Increase the natural armor bonus by +1.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''4 PP'''):''' While this power is active, you gain DR 1/-. You can take this augmentation multiple times; each time you do, improve the DR by 1.
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Empathic_Transfer">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EMPATHIC TRANSFER</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' Psychometabolism
| + | |
− | |- align="left"
| + | |
− | |'''Level:''' [[Class:_Psionicist|Psi]] Dev
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation DC:''' 13
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation Time:''' Standard action
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' Touch
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One living creature
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Concentration (swift)
| + | |
− | |- align="left"
| + | |
− | |'''Saving Throw:''' None
| + | |
− | |-align="left"
| + | |
− | |''Using your own physiology as a map, you heal the wounds of another creature by transferring them to yourself.''
| + | |
− | |-align="left"
| + | |
− | |Each round you concentrate on this power and maintain physical contact with the target, you heal the target for 1 point of damage. For every point of damage you heal, you take 1 point of damage; nothing can prevent this damage.
| + | |
− | |-align="left"
| + | |
− | |While you concentrate on this power, you can break contact with a creature and change your target to another creature you touch. If you do so, you do not begin healing the new target until your next turn.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''3 PP'''):''' You heal the target for an additional point.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''5 PP'''):''' You can use this power to heal ability score damage to physical abilities (Str, Dex, Con, or Per). For every point of ability damage you heal, you take 1 point of ability damage to the same ability score.
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Energy_Adaptation">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ENERGY ADAPTATION</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' Psychometabolism
| + | |
− | |- align="left"
| + | |
− | |'''Level:''' [[Class:_Psionicist|Psi]] Sci
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation DC:''' 16
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation Time:''' Standard action
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' Personal
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' You
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Concentration (swift)
| + | |
− | |- align="left"
| + | |
− | |'''Saving Throw:''' None
| + | |
− | |-align="left"
| + | |
− | |''You modify your physiology to resist, ignore, or even absorb a certain type of energy.''
| + | |
− | |-align="left"
| + | |
− | |When you manifest this power, choose an energy type. You gain resist 10 against that energy.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''2 PP'''):''' Increase the energy resist granted by this power by 10.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''3 PP'''):''' Choose another energy type. You gain resist against that energy equal to the resist you gain against the original energy type you chose.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''6 PP'''):''' Choose one of the energy types you gained resistance to via this power. You instead gain immunity to that energy type.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''10 PP'''):''' Choose one of the energy types you gained resistance to via this power. You instead gain energy absorb against that energy, equal to one-half the energy resist this power granted against that energy type.
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Hammer">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">HAMMER</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' Psychometabolism
| + | |
− | |- align="left"
| + | |
− | |'''Level:''' [[Class:_Psionicist|Psi]] Dev
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation DC:''' 13
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation Time:''' Standard action
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' Personal
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' You
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Concentration (swift)
| + | |
− | |- align="left"
| + | |
− | |'''Saving Throw:''' None
| + | |
− | |-align="left"
| + | |
− | |''You modify your physiology to make your unarmed attacks significantly more dangerous.''
| + | |
− | |-align="left"
| + | |
− | |While you concentrate on this power, your unarmed attacks deal 1d6 damage, and deal lethal damage. You are considered armed, even if unarmed, while this power is active.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''1 PP'''):''' Increase the duration by 1 round after you stop concentrating on it.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''3 PP'''):''' Improve your unarmed damage by one step.
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |
− | | + | |
− | <div id="Monitor">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
| + | |
− | ! style="background:#68228B;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MONITOR</font></div>
| + | |
− | |-style="background:white;" align="left"
| + | |
− | |'''Disciplines:''' Psychometabolism
| + | |
− | |- align="left"
| + | |
− | |'''Level:''' [[Class:_Psionicist|Psi]] Dev
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation DC:''' 13
| + | |
− | |- align="left"
| + | |
− | |'''Manifestation Time:''' Standard action
| + | |
− | |- align="left"
| + | |
− | |'''Range:''' Touch
| + | |
− | |- align="left"
| + | |
− | |'''Target:''' One living creature
| + | |
− | |- align="left"
| + | |
− | |'''Duration:''' Instantaneous
| + | |
− | |- align="left"
| + | |
− | |'''Saving Throw:''' Fort negates (harmless)
| + | |
− | |-align="left"
| + | |
− | |''Using your knowledge of biology, you can touch a creature and instantly know its status.''
| + | |
− | |-align="left"
| + | |
− | |You immediately know how many hit points the touched creature has, and its maximum hit points.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''1 PP'''):''' You also learn what the creature's physical ability scores are, and if they are suffering ability damage, ability drain, and/or ability disintegration.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''1 PP'''):''' You also learn if the creature is suffering from poison, disease, or radiation, and if so, what kind.
| + | |
− | |-align="left"
| + | |
− | |'''Augmentation ('''2 PP'''):''' You also learn what physical status effects are affecting the creature, if any.
| + | |
− | |}
| + | |
− | </div>
| + | |
− | | + | |
− |
| + | |