Difference between revisions of "D20 Mechanic: Accessories"
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|'''Power (Encounter):''' As a free action, when you are flanking a creature, you can take a 5-foot step. This ability does not count against your limit of one 5-foot step per turn. | |'''Power (Encounter):''' As a free action, when you are flanking a creature, you can take a 5-foot step. This ability does not count against your limit of one 5-foot step per turn. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Assassin's Slippers"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#dba517;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">ASSASSIN'S SLIPPERS</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You are able to press your advantage from several angles while wearing these black chamois slippers. | ||
+ | |-align="left" | ||
+ | |'''Accessory Slot:''' Feet | ||
+ | |-align="left" | ||
+ | |'''Rarity:''' Common | ||
+ | |-align="left" | ||
+ | |style="background:#EDD28B; padding-left: 2em;"|'''PROPERTY''' | ||
+ | |-align="left" | ||
+ | |You can treat any square adjacent to you as the square you occupy for purposes of flanking creatures. | ||
|} | |} | ||
</div> | </div> | ||
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|-align="left" | |-align="left" | ||
|'''Power (Encounter):''' As a swift action, at the end of your turn, you can teleport to the square you began this turn in if it is within 60 feet. | |'''Power (Encounter):''' As a swift action, at the end of your turn, you can teleport to the square you began this turn in if it is within 60 feet. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Boots of Adept Charging"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#dba517;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">BOOTS OF ADEPT CHARGING</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |Rushing in is less dangerous in these studded leather boots. | ||
+ | |-align="left" | ||
+ | |'''Accessory Slot:''' Feet | ||
+ | |-align="left" | ||
+ | |'''Rarity:''' Common | ||
+ | |-align="left" | ||
+ | |style="background:#EDD28B; padding-left: 2em;"|'''PROPERTY''' | ||
+ | |-align="left" | ||
+ | |You can shift 5 feet at the end of any turn in which you charged. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Boots of Equilibrium"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#dba517;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">BOOTS OF EQUILIBRIUM</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |The tough mesh sole of these supple buckskin boots grips even the most slippery surfaces. | ||
+ | |-align="left" | ||
+ | |'''Accessory Slot:''' Feet | ||
+ | |-align="left" | ||
+ | |'''Rarity:''' Common | ||
+ | |-align="left" | ||
+ | |style="background:#EDD28B; padding-left: 2em;"|'''PROPERTY''' | ||
+ | |-align="left" | ||
+ | |You can move normally on slippery surfaces, such as ice or grease, that would require a Balance check to avoid falling prone. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Boots of Free Movement"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#dba517;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">BOOTS OF FREE MOVEMENT</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |You deftly avoid entanglement in these well-crafted boots. | ||
+ | |-align="left" | ||
+ | |'''Accessory Slot:''' Feet | ||
+ | |-align="left" | ||
+ | |'''Rarity:''' Common | ||
+ | |-align="left" | ||
+ | |style="background:#EDD28B; padding-left: 2em;"|'''PROPERTY''' | ||
+ | |-align="left" | ||
+ | |You gain an enhancement bonus on any saving throw made against effects that apply the ''slow'' or ''immobilize'' conditions equal to your attunement bonus. | ||
+ | |-align="left" | ||
+ | |style="background:#EDD28B; padding-left: 2em;"|'''POWERS''' | ||
+ | |-align="left" | ||
+ | |'''Power (Encounter):''' As a non-action, you can make a saving throw against an effect that caused ''slow'' or ''immobilize'' that end with a saving throw. | ||
|} | |} | ||
</div> | </div> | ||
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|-align="left" | |-align="left" | ||
|You gain an enhancement bonus to your land movement speed equal to 5 per point of your attunement bonus. | |You gain an enhancement bonus to your land movement speed equal to 5 per point of your attunement bonus. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Butterfly Sandals"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#dba517;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">BUTTERFLY SANDALS</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |These comfortable leather sandals make you more adept while airborne. | ||
+ | |-align="left" | ||
+ | |'''Accessory Slot:''' Feet | ||
+ | |-align="left" | ||
+ | |'''Rarity:''' Common | ||
+ | |-align="left" | ||
+ | |style="background:#EDD28B; padding-left: 2em;"|'''PROPERTY''' | ||
+ | |-align="left" | ||
+ | |Increase your existing fly speed by 10 feet. If you do not have a fly speed, this property has no effect. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Cat Tabi"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#dba517;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CAT TABI</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |This silky black footgear gives you catlike reflexes when jumping or falling. | ||
+ | |-align="left" | ||
+ | |'''Accessory Slot:''' Feet | ||
+ | |-align="left" | ||
+ | |'''Rarity:''' Uncommon | ||
+ | |-align="left" | ||
+ | |style="background:#EDD28B; padding-left: 2em;"|'''PROPERTY''' | ||
+ | |-align="left" | ||
+ | |You gain an enhancement bonus on Jump checks equal to your attunement bonus. | ||
+ | |-align="left" | ||
+ | |Whenever you take falling damage, you instead take half damage. | ||
+ | |-align="left" | ||
+ | |Whenever you fall, you always land on your feet. | ||
+ | |-align="left" | ||
+ | |style="background:#EDD28B; padding-left: 2em;"|'''POWERS''' | ||
+ | |-align="left" | ||
+ | |'''Power (Encounter):''' As a reaction to falling more than 10 feet, you take no damage from a fall and do not land ''prone''. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Defiant Boots"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#dba517;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">DEFIANT BOOTS</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |These sturdy iron boots grip the ground when you are moved against your will. | ||
+ | |-align="left" | ||
+ | |'''Accessory Slot:''' Feet | ||
+ | |-align="left" | ||
+ | |'''Rarity:''' Common | ||
+ | |-align="left" | ||
+ | |style="background:#EDD28B; padding-left: 2em;"|'''PROPERTY''' | ||
+ | |-align="left" | ||
+ | |Whenever you are subject to forced movement, reduce that movement by 10 feet. | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | | ||
+ | |||
+ | <div id="Earthreaver Stompers"> | ||
+ | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;" | ||
+ | ! style="background:#dba517;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EARTHREAVER STOMPERS</font></div> | ||
+ | |-style="background:white;" align="left" | ||
+ | |These heavy, steel-soled boots allow you to sense vibrations as well as give you a powerful stomp. | ||
+ | |-align="left" | ||
+ | |'''Accessory Slot:''' Feet | ||
+ | |-align="left" | ||
+ | |'''Rarity:''' Uncommon | ||
+ | |-align="left" | ||
+ | |style="background:#EDD28B; padding-left: 2em;"|'''PROPERTY''' | ||
+ | |-align="left" | ||
+ | |You gain tremorsense 20 feet. | ||
+ | |-align="left" | ||
+ | |style="background:#EDD28B; padding-left: 2em;"|'''POWERS''' | ||
+ | |-align="left" | ||
+ | |'''Power (Encounter):''' As a standard action, you can stomp the ground. Make a melee touch attack against all creatures within 10 feet; if you hit, that creature takes ''potency 1'' earth damage and is knocked ''prone''. | ||
|} | |} | ||
</div> | </div> |
Revision as of 18:08, 8 December 2015
There will probably need to be some explanatory text here at some point; but for now, this will do.
Feet Slot
Description of things that can go here, etc.
Table
There will be a table of these here eventually.
Item Descriptions
Descriptions of items that can occupy your feet slot.
ANKLETS OF OPPORTUNITY
|
---|
When your foe is distracted by an ally, these glittering anklets quicken your step. |
Accessory Slot: Feet |
Rarity: Uncommon |
PROPERTY |
You gain an enhancement bonus to your Reflex equal to your attunement bonus. |
POWERS |
Power (Encounter): As a free action, when you are flanking a creature, you can take a 5-foot step. This ability does not count against your limit of one 5-foot step per turn. |
ASSASSIN'S SLIPPERS
|
---|
You are able to press your advantage from several angles while wearing these black chamois slippers. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
You can treat any square adjacent to you as the square you occupy for purposes of flanking creatures. |
ASSAULT BOOTS
|
---|
These mail boots trip up a foe when you strike a grievous blow. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
When you confirm a critical hit with a melee weapon, all targets of that attack are knocked prone. |
BACKTRACK BINDINGS
|
---|
This airy footwear carries you out of whatever trouble you’ve gotten yourself into. |
Accessory Slot: Feet |
Rarity: Uncommon |
PROPERTY |
You gain an enhancement bonus to your Reflex equal to your attunement bonus. |
POWERS |
Power (Encounter): As a swift action, at the end of your turn, you can teleport to the square you began this turn in if it is within 60 feet. |
BOOTS OF ADEPT CHARGING
|
---|
Rushing in is less dangerous in these studded leather boots. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
You can shift 5 feet at the end of any turn in which you charged. |
BOOTS OF EQUILIBRIUM
|
---|
The tough mesh sole of these supple buckskin boots grips even the most slippery surfaces. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
You can move normally on slippery surfaces, such as ice or grease, that would require a Balance check to avoid falling prone. |
BOOTS OF FREE MOVEMENT
|
---|
You deftly avoid entanglement in these well-crafted boots. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
You gain an enhancement bonus on any saving throw made against effects that apply the slow or immobilize conditions equal to your attunement bonus. |
POWERS |
Power (Encounter): As a non-action, you can make a saving throw against an effect that caused slow or immobilize that end with a saving throw. |
BOOTS OF SPEED
|
---|
These durable boots are designed to take you farther, faster. |
Accessory Slot: Feet |
Rarity: Common |
POWERS |
Power (Encounter): As a swift action, you gain a move action. |
BOOTS OF STRIDING
|
---|
Strong, sturdy leather boots reinforced with iron. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
You gain an enhancement bonus to your land movement speed equal to 5 per point of your attunement bonus. |
BUTTERFLY SANDALS
|
---|
These comfortable leather sandals make you more adept while airborne. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
Increase your existing fly speed by 10 feet. If you do not have a fly speed, this property has no effect. |
CAT TABI
|
---|
This silky black footgear gives you catlike reflexes when jumping or falling. |
Accessory Slot: Feet |
Rarity: Uncommon |
PROPERTY |
You gain an enhancement bonus on Jump checks equal to your attunement bonus. |
Whenever you take falling damage, you instead take half damage. |
Whenever you fall, you always land on your feet. |
POWERS |
Power (Encounter): As a reaction to falling more than 10 feet, you take no damage from a fall and do not land prone. |
DEFIANT BOOTS
|
---|
These sturdy iron boots grip the ground when you are moved against your will. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
Whenever you are subject to forced movement, reduce that movement by 10 feet. |
EARTHREAVER STOMPERS
|
---|
These heavy, steel-soled boots allow you to sense vibrations as well as give you a powerful stomp. |
Accessory Slot: Feet |
Rarity: Uncommon |
PROPERTY |
You gain tremorsense 20 feet. |
POWERS |
Power (Encounter): As a standard action, you can stomp the ground. Make a melee touch attack against all creatures within 10 feet; if you hit, that creature takes potency 1 earth damage and is knocked prone. |
FLOORFIGHTER STRAPS
|
---|
Scuffed and worn, these rawhide bands keep you dangerous even when on the ground. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
While you are prone, creatures do not gain a +4 bonus to hit you with melee weapons, and you can take 5-foot steps normally. |
When you stand up from prone, you can take a 5-foot step as part of that action. This ability does not count against your limit of one 5-foot step per turn. |
LIGHTSTEP SLIPPERS
|
---|
These doeskin coverings cushion your step. |
Accessory Slot: Feet |
Rarity: Uncommon |
PROPERTY |
You gain an enhancement bonus to Move Silently checks equal to your level. |
You do not activate traps or hazards triggered by stepping into a particular square. |
You cannot be detected by tremorsense. |
SUREFOOT BOOTS
|
---|
Attached snugly by rows of shiny buckles, these boots help keep your footing. |
Accessory Slot: Feet |
Rarity: Common |
PROPERTY |
You gain an enhancement bonus to Tumble checks equal to your level. |
POWERS |
Power (Encounter): As a reaction to being knocked prone, you can stand up without provoking attacks of opportunity. |