Difference between revisions of "Technology: Electrical Device List"
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|style="background:#A4A4A4; padding-left: 2em;"|'''CLUTCH''' | |style="background:#A4A4A4; padding-left: 2em;"|'''CLUTCH''' | ||
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− | |style="padding-left: 5em;"|'''5 Rounds:''' The ''potency'' of this device's damage increases by 2 | + | |style="padding-left: 5em;"|'''5 Rounds:''' The ''potency'' of this device's damage increases by 2. |
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Revision as of 17:09, 7 March 2016
The device index includes a full index of all devices in all fields, as well as an explanation of some of the terms used in these descriptions.
Technological Devices
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Device Index | Atomical · Biomedical · Chemical · Differential · Electrical · Mechanical |
Electrical Device Descriptions
The following are the electrical devices in alphabetical order.
TESLA CANNON
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Classes: Eng |
Field: Electrical [Lightning] |
Construction Cost: 5 tp |
Activation Time: Standard action |
Range: Medium (100 feet) |
Target: One creature (see text) |
Duration: Instantaneous |
Defense: Reflex |
Technology Resistance: Yes |
What looks like a rifle has been extensively modified, and now crackles with electricity. |
You can make a technological attack with this device against any creature within range. If you hit, you deal potency 4 lightning damage. |
CLUTCH |
5 Rounds: The potency of this device's damage increases by 2. |
INGENUITY |
1 IS - Disable Inhibitor: As a swift action, for 5 rounds, increase the potency of this device's damage by 1. |
1 IS - Reverse Polarity: As a swift action, for 5 rounds, this device deals magnetic damage rather than lightning damage; this device loses the [Lightning] descriptor and gains the [Magnetic] descriptor for the duration of this effect. |
1 IS - Van de Graaff Switch: As a swift action, for 5 rounds, this device's Target becomes "Target: One creature, plus up to one creature/three student levels, each of which must be within 15 feet of at least one other target." |