Difference between revisions of "Armor"

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Due to our [[D20_Mechanic:_Defenses|defenses]], armor requires a massive rework; this dovetails with changes that were originally planned to fix the issues with armor in Trinity where everyone wears pretty much the same armor.
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#REDIRECT [[d20 Mechanic: Armor]]
 
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In addition, these rules also dramatically change how shields work.
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=Mechanics=
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This section explains how the mechanics for armor and shields work.
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==Armor==
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Armor comes in four types: ''cloth'', ''leather'', ''mail'', and ''plate''.
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Each armor has a subtype: ''light'', ''medium'', and ''heavy''.
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The type of armor determines its primary defense, while the subtype determines its secondary.
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All armors give you a +6 armor bonus to the armor's primary defense, and a +3 armor bonus to the armor's secondary defense. If your armor is a Force item, and you are attuned, it provides its attunement bonus to its primary defense.
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Unlike standard d20, armor does not reduce your movement speed, does not give a penalty to some skill checks, and does not negatively affect casting.
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==Shields==
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Instead of providing a static bonus to your defenses, shields are instead an ''active'' defensive mechanism.
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When you are attacked (be it with a weapon, Force effect, or otherwise), if you are wielding a shield, you can spend a reaction to make a ''block'' with your shield. The formula for a block is as follows:
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: d20 + base save bonus + shield bonus + ability modifier
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The ability modifier you use is the same as the ability modifier you would have used for the normal defense against the attack.
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Unlike with armor, there are two types of shields: ''light'' and ''heavy''. A light shield provides a +4 shield bonus, while a heavy shield provides a +8 shield bonus. Shields are effective against all forms of attack, and provide their bonus regardless of the defense the attack targeted. If your shield is a Force item, and you are attuned, it provides its attunement bonus to the block roll.
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Light shields allow you to make use of that hand (and thus you can still benefit from two-handed weapons, make skill checks that require both hands, and so forth); a heavy shield is large and bulky enough that you cannot use that hand for anything other than the shield.
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=Basic Armor=
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The following is the list of armor in Trinity. These are basic armors; that is, they are not Force aligned.
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<div id="Armor">
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{|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! colspan="5;" style="background:#000000;"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ARMOR AND SHIELDS</font></div>
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|-
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!width="20%" align="left"|Name
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!width="20%"|Subtype
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!width="20%"|Primary Defense
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!width="20%"|Secondary Defense
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!width="20%"|Cost
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|-style="background:white;" align="left"
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|colspan="5;" style="background:#AABFBF; padding-left: 2em;"|'''CLOTH'''
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|-
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|align="left"|Clothes || Light || Will || Reflex || 2 kp
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|-style="background:#D7D7D7;"
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|align="left"|Outfit || Medium || Will || Determination || 4 kp
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|-
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|align="left"|Gear || Heavy || Will || Fortitude || 6 kp
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|-align="left"
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|colspan="5;" style="background:#9CBA7F; padding-left: 2em;"|'''LEATHER'''
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|-
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|align="left"|Jack || Light || Reflex || Will || 5 kp
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|-style="background:#D7D7D7;"
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|align="left"|Leathers || Medium || Reflex || Determination || 10 kp
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|-
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|align="left"|Coat || Heavy || Reflex || Fortitude || 15 kp
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|-align="left"
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|colspan="5;" style="background:#EFA0A0; padding-left: 2em;"|'''MAIL'''
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|-
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|align="left"|Harness || Light || Determination || Will || 8 kp
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|-style="background:#D7D7D7;"
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|align="left"|Mail || Medium || Determination || Reflex || 12 kp
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|-
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|align="left"|Hauberk || Heavy || Determination || Fortitude || 16 kp
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|-align="left"
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|colspan="5;" style="background:#F9CCA7; padding-left: 2em;"|'''PLATE'''
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|-
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|align="left"|Cuirass || Light || Fortitude || Will || 10 kp
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|-style="background:#D7D7D7;"
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|align="left"|Battlegear || Medium || Fortitude || Reflex || 15 kp
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|-
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|align="left"|Fullplate || Heavy || Fortitude || Determination || 20 kp
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|-align="left"
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|colspan="5;" style="background:#B1A2B8; padding-left: 2em;"|'''SHIELDS'''
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|-
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|align="left"|Shield, Light || Light || Any || --- || 4 kp
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|-style="background:#D7D7D7;"
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|align="left"|Shield, Heavy || Heavy || Any || --- || 12 kp
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|}
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</div>
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&nbsp;
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Latest revision as of 12:21, 11 June 2016