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− | In addition to modifying how defenses work, T20 also seeks to modify how weapons function and put them onto a potency track. It is also the author's opinion that d20 has ''too many damn weapons'', and as such I have sought to generalize weapons, much as we have done with armor. This means that players have significantly more leeway in determining their weapons' specific appearances. I hope to alleviate the concern of "sameness" in weapons by also introducing weapon qualities that can be attached to weapons to modify their function, leading to more customization than just relying on Force qualities.
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− | | + | |
− | =Mechanics=
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− | This section explains how the mechanics for weapons work.
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− | | + | |
− | All weapons have a ''key stat'': this is the ability score used to determine your attack roll with that weapon type, as well as your damage.
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− | Weapons of a particular weapon group target a ''defense'', and almost every attack made with a weapon will target that defense. Some abilities, such as maneuvers, may call for targeting a specific defense; in all cases, if another source tells you to target a defense other than the one indicated by your weapon, you use that source's targeted defense before you use the weapon's.
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− | | + | |
− | All weapons deal damage rated in ''potency''. The damage output of a weapon is dependent upon its size.
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− | Weapons come in three general sizes: light, one-handed, and two-handed. Light weapons are significantly easier to conceal, and - if a melee weapon - can be thrown with a range increment of 10 feet. One-handed weapons are weapons you can use in one hand, while two-handed weapons require two hands and preclude the use of a shield. If you are two-weapon fighting, the penalties you suffer are based on the size of the weapons in question. The size category of creature that a weapon is made for has no impact on its damage; however, the relative difference between your size and the size of the weapon you are wielding does impact the damage (so if you are Medium, and wield a Large weapon, that weapon will deal more damage), but will also result in an attack penalty.
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− | | + | |
− | Weapons have three damage types: bludgeoning, piercing, and slashing. Some creatures are resistant to some types of weapon damage. If a weapon has multiple types listed, you must choose which type when you purchase the weapon, or will be told the type when the weapon is found.
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− | All weapons have a ''speed''. When you make an attack action with a weapon, you apply the listed speed modifier to your Initiative. If you are attacking with multiple weapons, you apply the lowest speed modifier among weapons you used in that action.
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− | Ranged weapons have a listed ''range'', which is the range increment of the weapon. Attacks made within the first range increment suffer no penalty; every range increment after the first incurs a -5 penalty.
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− | Some weapons have ''qualia''; see below.
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− | | + | |
− | All weapons have a ''cost'', which - on this table - is measured in kp.
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− | | + | |
− | ==Critical Hits==
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− | All weapons threaten a critical hit on a natural 20. You can spend an ''action point'' to confirm a critical hit.
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− | If you confirm a critical hit with a weapon, you deal maximum damage.
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− | ==Weapons==
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− | Every weapon falls into one of twenty-five categories.
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− | | + | |
− | =Basic Weapons=
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− | The following is the list of weapons in Trinity. These are basic weapons; that is, they are not Force aligned, with the exception of rifles, which are always Force-aligned.
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− | | + | |
− | <div id="Weapons">
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− | {|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! colspan="13;" style="background:#4682B4;"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">WEAPONS</font></div>
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− | |-
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− | |colspan="3"|
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− | !colspan="3" style="background:#8AB0D0;"|Damage (Potency)
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− | |colspan="4"|
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− | !colspan="3" style="background:#8AB0D0;"|Cost
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− | |-
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− | !width="10%" align="left"|Name
| + | |
− | !width="8%"|Key Stat
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− | !width="8%"|Defense
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− | |width="6%"|''Light''
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− | |width="6%"|''One-Handed''
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− | |width="6%"|''Two-Handed''
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− | !width="16%"|Damage Type
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− | !width="6%"|Speed
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− | !width="8%"|Range
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− | !width="8%"|Qualia
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− | |width="6%"|''Light''
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− | |width="6%"|''One-Handed''
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− | |width="6%"|''Two-Handed''
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− | |-style="background:white;" align="left"
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− | |colspan="13;" style="background:#F9CCA7; padding-left: 2em;"|'''MELEE'''
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− | |-style="background:white;"
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− | |align="left"|Axe || Strength || Fortitude || 1d3 || 1d4 || 1d6 || Slashing || -2 || --- || --- || 8 kp || 10 kp || 12 kp
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Claw || Strength || Reflex || --- || 2 || --- || Slashing || +0 || --- || --- || --- || 6 kp || ---
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− | |-
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− | |align="left"|Club || Strength || Reflex || 1 || 2 || 3 || Bludgeoning || -2 || --- || --- || 1 kp || 1 kp || 1 kp
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Flail || Strength || Fortitude || --- || 1 || 2 || Bludgeoning ''or'' Piercing || +0 || --- || Reach || --- || 2 kp || 4 kp
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− | |-
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− | |align="left"|Foil || Dexterity || Reflex || 1 || 2 || --- || Piercing || +2 || --- || Defensive || 3 kp || 6 kp || ---
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Glove || Constitution || Fortitude || --- || 1 || --- || Bludgeoning || +2 || --- || --- || --- || 1 kp || ---
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− | |-
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− | |align="left"|Greatsword || Bravery || Reflex || --- || --- || 4 || Slashing || +0 || --- || Knockback || --- || --- || 20 kp
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Hammer || Constitution || Fortitude || 2 || 4 || 6 || Bludgeoning || -4 || --- || --- || 6 kp || 9 kp || 12 kp
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− | |-
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− | |align="left"|Katana || Wisdom || Reflex || --- || 3 || 4 || Slashing || +2 || --- || --- || --- || 15 kp || 20 kp
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Knife || Dexterity || Reflex || 2 || --- || --- || Piercing || +4 || --- || --- || 2 kp || --- || ---
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− | |-
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− | |align="left"|Knuckle || Dexterity || Fortitude || --- || 1 || --- || Piercing || +2 || --- || Knockback || --- || 3 kp || ---
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Mace || Wisdom || Fortitude || 2 || 3 || 5 || Bludgeoning || -2 || --- || --- || 8 kp || 12 kp || 16 kp
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− | |-
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− | |align="left"|Pick || Strength || Reflex || 1 || 2 || 3 || Piercing || -2 || --- || High Crit || 6 kp || 9 kp || 12 kp
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Pole || Dexterity || Will || 1 || 1 || 1 || Bludgeoning || +0 || --- || Defensive || 1 kp || 1 kp || 1 kp
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− | |-
| + | |
− | |align="left"|Scythe || Dexterity || Reflex || 2 || 3 || 5 || Slashing || -2 || --- || High Crit || 2 kp || 4 kp || 6 kp
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Spear || Constitution || Reflex || 1 || 2 || 4 || Piercing ''or'' Slashing || +0 || --- || Reach || 6 kp || 10 kp || 12 kp
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− | |-
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− | |align="left"|Sword || Strength || Reflex || 1 || 2 || 4 || Slashing || +0 || --- || --- || 4 kp || 6 kp || 8 kp
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Unarmed || Strength || Reflex || 1 || --- || --- || Bludgeoning || +2 || --- || --- || --- || --- || ---
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− | |-align="left"
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− | |colspan="13;" style="background:#EFA0A0; padding-left: 2em;"|'''RANGED'''
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− | |-
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− | |align="left"|Boomerang || Strength || Reflex || 1 || 2 || --- || Bludgeoning || +0 || 20 ft. || Returning, Thrown || 2 kp || 4 kp || ---
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Bow || Dexterity || Reflex || --- || --- || 3 || --- || +0 || 80 ft. || Ammo || --- || --- || 16 kp
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− | |-
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− | |align="left"|Crossbow || Dexterity || Fortitude || 1 || 2 || 3 || --- || +0 || 50 ft. || Ammo || 8 kp || 10 kp || 12 kp
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Handbomb || Perception || Reflex || 1 || 2 || --- || --- || -2 || 20 ft. || Ammo, Area || 8 kp || 12 kp || ---
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− | |-
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− | |align="left"|Racket || Wisdom || Will || 1 || 2 || 4 || Bludgeoning || +0 || 20 ft. || Force || 6 kp || 10 kp || 14 kp
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Rifle || Perception || Fortitude || 2 || 3 || 5 || --- || +0 || 50 ft. || Ammo, Force || 20 kp || 40 kp || 60 kp
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− | |-
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− | |align="left"|Thrown || Dexterity || Reflex || 1 || --- || --- || --- || +2 || 20 ft. || Ammo, Thrown || 2 kp || --- || ---
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− | |}
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− | </div>
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− |
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− | ==Weapon Qualia==
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− | Weapons have ''qualia'', which are modifiers to a weapon's mechanics.
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− | ; Ammo : This weapon requires ''ammo'' to be fired. See the section on ammunition, below.
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− | ; Area : This weapon affects a 10-foot radius. Rather than attacking a creature, you must attack a ''grid intersection'', which has an effective Defense of 5 + 2 per 5 feet you are from it. If you miss, the weapon ''scatters'' (the GM will roll for your targeted intersection randomly). Your attack roll made to hit the intersection is used against the Defense of creatures within the affected area.
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− | ; Defensive : You can use this weapon as though it were a shield.
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− | ; Double : This weapon is double-ended, and is effectively two different weapons. Enhancements to one "head" of the weapon do not affect the other "head." You can attack with this weapon as though you were wielding two weapons, treating the heads as separate weapons; if you do, you are treated as wielding a one-handed weapon and a light weapon for purposes of two-weapon fighting penalties.
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− | ; Force : This weapon is Force-aligned.
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− | ; High Crit : This weapon threatens a critical hit on a natural result of 19 or higher on your attack roll.
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− | ; Knockback : When you successfully hit a creature and deal at least 1 point of damage, you can push the target of your attack 1 square.
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− | ; Reach : Your threatened reach is doubled while wielding this weapon.
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− | ; Returning : When you throw this weapon, it returns to you after your attack.
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− | ; Thrown : When you use this weapon, it is thrown at your target.
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− | | + | |
− | ==Ammunition==
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− | <div id="Ammunition">
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− | {|class="collapsible" align="right" width="35%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! colspan="13;" style="background:#4682B4;"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">AMMUNITION</font></div>
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− | |-
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− | !width="24%" align="left"|Weapon
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− | !width="20%"|Ammunition
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− | !width="16%"|Ammo Die
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− | !width="20%"|Basic Ammo
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− | !width="20%"|Damage Type
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− | |-style="background:white;"
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− | |align="left"|Bow || Arrow || d10 || Onion Arrow || Piercing
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Crossbow || Bolt || d8 || Onion Bolt || Piercing
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− | |-
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− | |align="left"|Handbomb || Bomb || d4 || Onion Bomb || Slashing
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Rifle || Shot || d6 || Onion Shot || Piercing
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− | |-
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− | |align="left"|Thrown ''(Bludgeoning)'' || Stone || d8 || Onion Stone || Bludgeoning
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− | |-style="background:#CDDDEB;"
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− | |align="left"|Thrown ''(Piercing)'' || Dart || d8 || Onion Dart || Piercing
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− | |-
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− | |align="left"|Thrown ''(Slashing)'' || Shuriken || d8 || Onion Shuriken || Slashing
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− | |}
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− | </div>
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− | Ammunition comes in seven varieties. Four of these are for individual weapons, while the remaining three fall under the ''thrown'' weapon group.
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− | When you purchase a weapon with the ''ammo'' qualia, you are assumed to always be carrying "enough" of the basic ammunition for that weapon: that is, you effectively never run out of the basic ammunition, except in circumstances in which you lose access to your gear; if you find loot that includes a ranged weapon that requires ammunition, you also find "enough" ammo to go with it. This basic ammunition has no effect on any of the weapon's mechanical statistics.
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− | More advanced ammunition follows different rules. When you make an attack with a ranged weapon that requires ammunition, and you are using ammunition other than the basic ammunition, you must also roll an ''ammo die'', dependent upon the weapon you are using. If you roll a 1 on the ''ammo die'', your ammunition of that type is depleted and you no longer have access to it. You can have multiple copies of a given type of ammunition, which represents multiple quivers or bags of that ammunition: if you do, when you roll a 1 on the ''ammo die'', only one of your copies of that ammunition is depleted.
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− | Ammunition, like weapons, can be enhanced as a Force item. If both your weapon and your ammunition are so enhanced, your attacks benefit from the qualities of both; note that the same effect does not stack with itself, and the attunement bonus to attack and damage rolls granted by Force items does not stack. Ammunition cannot be improved with ''[[D20_Mechanic:_Materia|materia]]'', but ammunition can be turned into ''materia''.
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− | ==Weapon Customization==
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− | You can customize weapons by adding properties to them. If you would add a property to a weapon that already has a property, first multiply its cost by the number of properties it would have once the new property is added.
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− | : '''''Example:''' Serge wants to make his swallow - a defensive double one-handed sword - masterwork, so he can add magical properties to it. Swords have a base cost of 6 kp, so defensive made that 7 kp 1 yp (6 x 1.2 x 1), and tempered made it 36 kp (7.2 x 2.5 x 2). The cost of his weapon after adding masterwork will be 108 gp (36 x 3, converted to the gold economy). If he wants to also make it a reach weapon at the same time, the cost of the weapon would be 648 gp (108 x 1.5 x 4).''
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− |
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− | <div id="Agile">
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− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">AGILE</font></div>
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− | |-style="background:white;" align="left"
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− | |'''Cost:''' '''×'''1.8
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− | |-align="left"
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− | |'''Requirements:''' None
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− | |-align="left"
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− | |This weapon's key stat is Dexterity.
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− | |}
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− | </div>
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− |
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− | <div id="Combination">
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− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">COMBINATION</font></div>
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− | |-style="background:white;" align="left"
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− | |'''Cost:''' (Cost of both weapons) '''×'''2
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− | |-align="left"
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− | |'''Requirements:''' Weapons must have the same handedness
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− | |-align="left"
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− | |This weapon is a combination weapon; similar to a double weapon (see below), but instead of both ''heads'' being identical, they are different weapons. Enhancements to one ''head'' of the weapon do not affect the other ''head''. You can attack with this weapon as though you were wielding two weapons, treating the heads as separate weapons; if you do, you are treated as wielding a one-handed weapon and a light weapon for purposes of two-weapon fighting penalties.
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− | |-align="left"
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− | |When you make multiple attacks as a single action while wielding this weapon, you can use the ''heads'' in any combination you choose.
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− | |-align="left"
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− | |Each ''head'' of a combination weapon keeps its own qualia and properties (for example, it is possible to have a combination weapon with one ''head'' with reach, and the other with ''ammo'').
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− | |-align="left"
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− | |A combination weapon's handedness is the handedness of its constituent weapons.
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− | |}
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− | </div>
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− |
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− | <div id="Defensive">
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− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">DEFENSIVE</font></div>
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− | |-style="background:white;" align="left"
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− | |'''Cost:''' '''×'''1.2
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− | |-align="left"
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− | |'''Requirements:''' None
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− | |-align="left"
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− | |You can use this weapon as though it were a shield.
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− | |}
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− | </div>
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− |
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− | | + | |
− | <div id="Double">
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− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">DOUBLE</font></div>
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− | |-style="background:white;" align="left"
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− | |'''Cost:''' '''×'''2.5
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− | |-align="left"
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− | |'''Requirements:''' Melee only, Light or One-handed only
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− | |-align="left"
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− | |This weapon is a double weapon, which means that it has a ''head'' on each end of the weapon. Enhancements to one ''head'' of the weapon do not affect the other ''head''. You can attack with this weapon as though you were wielding two weapons, treating the heads as separate weapons; if you do, you are treated as wielding a one-handed weapon and a light weapon for purposes of two-weapon fighting penalties.
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− | |-align="left"
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− | |When you make multiple attacks as a single action while wielding this weapon, you can use the ''heads'' in any combination you choose.
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− | |-align="left"
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− | |A double weapon is always a two-handed weapon.
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− | |}
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− | </div>
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− |
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− | | + | |
− | <div id="Masterwork">
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− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">MASTERWORK</font></div>
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− | |-style="background:white;" align="left"
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− | |'''Cost:''' Convert this weapon's cost from ''kp'' to ''gp''
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− | |-align="left"
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− | |'''Requirements:''' None
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− | |-align="left"
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− | |This weapon can be further enhanced with Force properties.
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− | |}
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− | </div>
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− | | + | |
− |
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− | | + | |
− | <div id="Reach">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">REACH</font></div>
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− | |-style="background:white;" align="left"
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− | |'''Cost:''' '''×'''1.5
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− | |-align="left"
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− | |'''Requirements:''' Melee only
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− | |-align="left"
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− | |This weapon is a reach weapon, which means that you double your threatening reach while wielding it.
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− | |-align="left"
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− | |A reach weapon increases the base weapon's handedness by one category, to a maximum of two-handed.
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− | |}
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− | </div>
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− |
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− | | + | |
− | <div id="Zen">
| + | |
− | {|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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− | ! style="background:#DCDCDC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">ZEN</font></div>
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− | |-style="background:white;" align="left"
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− | |'''Cost:''' '''×'''1.8
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− | |-align="left"
| + | |
− | |'''Requirements:''' None
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− | |-align="left"
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− | |This weapon's key stat is Wisdom.
| + | |
− | |}
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− | </div>
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− |
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Clear.