Difference between revisions of "Test Page 11"

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(Prayers)
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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! colspan="10;" style="background:#FBFBFB; border:1px solid silver;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">The Priest</font></div>
+
! colspan="12;" style="background:#FBFBFB; border:1px solid silver;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">The Priest</font></div>
 
|-
 
|-
| colspan="7"|&nbsp;
+
| colspan="9"|&nbsp;
 
| colspan="3" style="background:#dadada;"|'''Prayers'''
 
| colspan="3" style="background:#dadada;"|'''Prayers'''
 
|-
 
|-
|width="8%"|'''Level'''
+
|width="5%"|'''Level'''
 
|width="5%"|'''BAB'''
 
|width="5%"|'''BAB'''
 +
|width="5%"|'''FRC'''
 +
|width="5%"|'''SKL'''
 
|width="5%"|'''Fort'''
 
|width="5%"|'''Fort'''
 
|width="5%"|'''Ref'''
 
|width="5%"|'''Ref'''
 
|width="5%"|'''Will'''
 
|width="5%"|'''Will'''
 
|width="5%"|'''Det'''
 
|width="5%"|'''Det'''
|width="28%" align="left"|'''Special'''
+
|width="23%" align="left"|'''Special'''
|width="13%"|''Absolute Limit''
+
|width="12%"|''Absolute Limit''
|width="13%"|''Max Prayer Grade''
+
|width="12%"|''Max Prayer Grade''
|width="13%"|''Domains''
+
|width="12%"|''Domains''
 
|-
 
|-
|1 || +0 || +0 || +0 || +2 || +2 || align="left"|Channel, Libra || 0 || Minor || 2  
+
|1 || +0 || +1 || +0 || +0 || +0 || +2 || +2 || align="left"|Channel, Ethos, Libra || 0 || Minor || 2  
 
|-style="background:#ebebeb;"
 
|-style="background:#ebebeb;"
|2 || +1 || +1 || +1 || +3 || +3 || align="left"|Patron Power || 3 || Minor || 2
+
|2 || +1 || +2 || +1 || +1 || +1 || +3 || +3 || align="left"|Patron Power || 3 || Minor || 2
 
|-
 
|-
|3 || +1 || +1 || +1 || +4 || +4 || align="left"|&nbsp; || 6 || Minor || 2
+
|3 || +1 || +3 || +2 || +1 || +1 || +4 || +4 || align="left"|&nbsp; || 6 || Minor || 2
 
|-style="background:#ebebeb;"
 
|-style="background:#ebebeb;"
|4 || +2 || +1 || +1 || +4 || +4 || align="left"|Patron Power || 9 || Lesser || 2
+
|4 || +2 || +4 || +3 || +1 || +1 || +4 || +4 || align="left"|Patron Power || 9 || Lesser || 2
 
|-
 
|-
|5 || +2 || +2 || +2 || +5 || +5 || align="left"|&nbsp; || 12 || Lesser || 3
+
|5 || +2 || +5 || +3 || +2 || +2 || +5 || +5 || align="left"|&nbsp; || 12 || Lesser || 3
 
|-style="background:#ebebeb;"
 
|-style="background:#ebebeb;"
|6 || +3 || +2 || +2 || +6 || +6 || align="left"|Patron Power || 15 || Lesser || 3
+
|6 || +3 || +6 || +4 || +2 || +2 || +6 || +6 || align="left"|Patron Power || 15 || Lesser || 3
 
|-
 
|-
|7 || +3 || +3 || +3 || +7 || +7 || align="left"|&nbsp; || 18 || Moderate || 3
+
|7 || +3 || +7 || +5 || +3 || +3 || +7 || +7 || align="left"|&nbsp; || 18 || Moderate || 3
 
|-style="background:#ebebeb;"
 
|-style="background:#ebebeb;"
|8 || +4 || +3 || +3 || +7 || +7 || align="left"|Patron Power || 21 || Moderate || 3
+
|8 || +4 || +8 || +6 || +3 || +3 || +7 || +7 || align="left"|Patron Power || 21 || Moderate || 3
 
|-
 
|-
|9 || +4 || +3 || +3 || +8 || +8 || align="left"|&nbsp; || 24 || Moderate || 4
+
|9 || +4 || +9 || +6 || +3 || +3 || +8 || +8 || align="left"|&nbsp; || 24 || Moderate || 4
 
|-style="background:#ebebeb;"
 
|-style="background:#ebebeb;"
|10 || +5 || +4 || +4 || +9 || +9 || align="left"|Priest Talent || 27 || Greater || 4
+
|10 || +5 || +10 || +7 || +4 || +4 || +9 || +9 || align="left"|Priest Talent || 27 || Greater || 4
 
|-
 
|-
|11 || +5 || +4 || +4 || +10 || +10 || align="left"|&nbsp; || 30 || Greater || 4
+
|11 || +5 || +11 || +8 || +4 || +4 || +10 || +10 || align="left"|&nbsp; || 30 || Greater || 4
 
|-style="background:#ebebeb;"
 
|-style="background:#ebebeb;"
|12 || +6 || +5 || +5 || +10 || +10 || align="left"|Priest Talent || 33 || Greater || 4
+
|12 || +6 || +12 || +9 || +5 || +5 || +10 || +10 || align="left"|Priest Talent || 33 || Greater || 4
 
|-
 
|-
|13 || +6 || +5 || +5 || +11 || +11 || align="left"|&nbsp; || 36 || Major || 5
+
|13 || +6 || +13 || +9 || +5 || +5 || +11 || +11 || align="left"|&nbsp; || 36 || Major || 5
 
|-style="background:#ebebeb;"
 
|-style="background:#ebebeb;"
|14 || +7 || +5 || +5 || +12 || +12 || align="left"|Priest Talent || 39 || Major || 5
+
|14 || +7 || +14 || +10 || +5 || +5 || +12 || +12 || align="left"|Priest Talent || 39 || Major || 5
 
|-
 
|-
|15 || +7 || +6 || +6 || +13 || +13 || align="left"|&nbsp; || 42 || Major || 5
+
|15 || +7 || +15 || +11 || +6 || +6 || +13 || +13 || align="left"|&nbsp; || 42 || Major || 5
 
|-style="background:#ebebeb;"
 
|-style="background:#ebebeb;"
|16 || +8 || +6 || +6 || +13 || +13 || align="left"|Priest Talent || 45 || Miracle || 5
+
|16 || +8 || +16 || +12 || +6 || +6 || +13 || +13 || align="left"|Priest Talent || 45 || Miracle || 5
 
|-
 
|-
|17 || +8 || +7 || +7 || +14 || +14 || align="left"|&nbsp; || 48 || Miracle || 6
+
|17 || +8 || +17 || +12 || +7 || +7 || +14 || +14 || align="left"|&nbsp; || 48 || Miracle || 6
 
|-style="background:#ebebeb;"
 
|-style="background:#ebebeb;"
|18 || +9 || +7 || +7 || +15 || +15 || align="left"|Priest Talent || 51 || Miracle || 6
+
|18 || +9 || +18 || +13 || +7 || +7 || +15 || +15 || align="left"|Priest Talent || 51 || Miracle || 6
 
|-
 
|-
|19 || +9 || +7 || +7 || +16 || +16 || align="left"|&nbsp; || 54 || Miracle || 6
+
|19 || +9 || +19 || +14 || +7 || +7 || +16 || +16 || align="left"|&nbsp; || 54 || Miracle || 6
 
|-style="background:#ebebeb;"
 
|-style="background:#ebebeb;"
|20 || +10 || +8 || +8 || +16 || +16 || align="left"|Priest Talent || 57 || Miracle || 6
+
|20 || +10 || +20 || +15 || +8 || +8 || +16 || +16 || align="left"|Priest Talent || 57 || Miracle || 6
 
|}
 
|}
  
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'''Healing Surges:''' 6 + Con modifier.
 
'''Healing Surges:''' 6 + Con modifier.
 
'''Class Skills:''' The Priest's class skills are Bureaucracy, Cultures, Impress, Insight, Lore (Divine), Networking, and Resolve.
 
 
'''Skill Points at Each Level:''' 4 + Int modifier.
 
  
 
'''Alignment:''' As a priest, you must maintain an alignment appropriate to your patron Saint or Lucavi. While this generally means you must remain within one step of your patron's alignment, some patrons have stronger or weaker restrictions on their priests' alignments. Read your patron's individual description for more information.
 
'''Alignment:''' As a priest, you must maintain an alignment appropriate to your patron Saint or Lucavi. While this generally means you must remain within one step of your patron's alignment, some patrons have stronger or weaker restrictions on their priests' alignments. Read your patron's individual description for more information.
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In addition, all priests can use ''channel'' uses to focus their prayers, imbuing their wrods with just a touch of Divine power that sharpens their will and demands that their soul be heard. When you voice an utterance, you may expend a ''channel'' use as part of its voicing time to make it affect a target regardless of its hit points in relation to your ''absolute limit''.
 
In addition, all priests can use ''channel'' uses to focus their prayers, imbuing their wrods with just a touch of Divine power that sharpens their will and demands that their soul be heard. When you voice an utterance, you may expend a ''channel'' use as part of its voicing time to make it affect a target regardless of its hit points in relation to your ''absolute limit''.
 +
 +
<div id="Ethos">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
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! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Ethos</font></div>
 +
|}
 +
Because the priest draws heir power directly from a patron, who can rescind that power at any time, the priest is expected to behave in a certain fashion, in accordance with the tenets of the patron in question.
 +
 +
In general, you must maintain an ethos acceptable to your patron. Because patrons rely on their petitioners for their own power, most patrons are rather lax about the specifics of their priests' ethos. However, taking actions that are directly detrimental to the goals of your patron can result in your patron rescinding your access to your prayers, though this is usually preceded by an omen of some sort.
 +
 +
More powerful priests find that they have significantly more leeway than less powerful ones, as the personal power accrued by the priest translates into their faith having that much more weight to the patron. While many patrons would prefer their more powerful priests to act in accordance with their own ethics and help guide their church, most patrons also recognize that adventuring priests are not the best choice for such positions, and - as such - adventuring priests have more leeway than non-adventuring ones (meaning that a powerful, adventuring priest can essentially do almost anything they want, short of drastically harming the patron's faith in some fashion, before the patron will rescind their prayers).
  
 
<div id="Libra">
 
<div id="Libra">

Revision as of 21:46, 14 June 2016

The Priest
  Prayers
Level BAB FRC SKL Fort Ref Will Det Special Absolute Limit Max Prayer Grade Domains
1 +0 +1 +0 +0 +0 +2 +2 Channel, Ethos, Libra 0 Minor 2
2 +1 +2 +1 +1 +1 +3 +3 Patron Power 3 Minor 2
3 +1 +3 +2 +1 +1 +4 +4   6 Minor 2
4 +2 +4 +3 +1 +1 +4 +4 Patron Power 9 Lesser 2
5 +2 +5 +3 +2 +2 +5 +5   12 Lesser 3
6 +3 +6 +4 +2 +2 +6 +6 Patron Power 15 Lesser 3
7 +3 +7 +5 +3 +3 +7 +7   18 Moderate 3
8 +4 +8 +6 +3 +3 +7 +7 Patron Power 21 Moderate 3
9 +4 +9 +6 +3 +3 +8 +8   24 Moderate 4
10 +5 +10 +7 +4 +4 +9 +9 Priest Talent 27 Greater 4
11 +5 +11 +8 +4 +4 +10 +10   30 Greater 4
12 +6 +12 +9 +5 +5 +10 +10 Priest Talent 33 Greater 4
13 +6 +13 +9 +5 +5 +11 +11   36 Major 5
14 +7 +14 +10 +5 +5 +12 +12 Priest Talent 39 Major 5
15 +7 +15 +11 +6 +6 +13 +13   42 Major 5
16 +8 +16 +12 +6 +6 +13 +13 Priest Talent 45 Miracle 5
17 +8 +17 +12 +7 +7 +14 +14   48 Miracle 6
18 +9 +18 +13 +7 +7 +15 +15 Priest Talent 51 Miracle 6
19 +9 +19 +14 +7 +7 +16 +16   54 Miracle 6
20 +10 +20 +15 +8 +8 +16 +16 Priest Talent 57 Miracle 6

 

Priest

Tony, iconic priest
"Through faith, all things are possible."

In the worlds of Trinity, the Divine is both simultaneously a singular entity and a host of unique individuals. While the Divine Spark itself has been sealed away into a metaphysical plane in ages now long past, its power transcends such boundaries, using the divine entities known as the Saints and Lucavi to channel its power and exert its will on reality itself. However, such access requires channels, places or individuals who recognize the power of such entities and whose faith empowers them. Thus the act of being a petitioner is beneficial both to the mortal and the Divine: the Divine gains the raw spiritual power necessary to continue its Divine existence, and the mortal is granted a fraction of the power that the worshiped entity wields, allowing the priest - and through that priest, the Divine entity - to enforce her will upon the world.

Of all the sparks, priests vary the most, for their power is intimately connected with the Divine hosts, and the powers they wield are granted directly by them. As such, the power a priest wields is entirely dependent upon the worshiped entity: a Saint of fire and smithing will grant an entirely different set of prayers than a Lucavi of filth and disease. However, there is a consistency about these powers, as they do come from the same source - as such, two priests who follow entities both of whom have fire as a concept they are concerned with will invoke the same prayers. That said, each Divine entity has a set of boons it can grant unique to it, and rarely do two Divine entities wield power over the exact same domain; as such, even two priests of the same entity may have two rather different sets of abilities at their disposal.

Priests are welcomed throughout almost all of the worlds of Trinity; only in places where a strong Natural or Void bent in the populace exist are priests looked down upon, their ability to change the world simply through force of will and applied Divine power something to be feared or reviled rather than respected. The nature of the priest's patron also vastly changes society's outlook upon them: while Saints are commonly accepted, nearly every region of the world - and even race - has its own pantheon it reveres, and priests of other "faiths" may not be well-accepted; meanwhile, the Lucavi are almost universally reviled by civilization, but some cultures see them as a necessary evil and will tolerate the presence of a Lucavic priest if only to avoid offending their patron.

Because of the diversity of patrons available, priests come from all walks of life and are difficult to classify as a whole.

Game Rule Information

Priests have the following game statistics.

Force Alignment: Divine.

Force Resistances: NI 5 + level, VI 5 + level.

Abilities: Wisdom, above all, is paramount to the priest. Without personal insight and understanding, he cannot begin to fathom how his words can alter reality.

Hit Points at 1st Level: 5 + Con score.

Hit Points at Each Additional Level: 5 + Con modifier.

Healing Surges: 6 + Con modifier.

Alignment: As a priest, you must maintain an alignment appropriate to your patron Saint or Lucavi. While this generally means you must remain within one step of your patron's alignment, some patrons have stronger or weaker restrictions on their priests' alignments. Read your patron's individual description for more information.

Starting Age: Moderate.

Class Features

All of the following are class features of the priest core class.

Proficiencies

Weapons: All simple weapons.

Armor: Light armor, no shields.

Implements: Icons.

Prayers

Priests are petitioners, which means that they make use of prayers, words of power reminiscent of the original tongue in which the Divine named all of creation, which are given power by the priest's connection to a Divine patron. As a petitioner, the priest automatically knows all prayers of the grades she can access from all domains to which she has access.

Prayer Grades
Grade Minimum Wisdom
Minor 11
Lesser 13
Moderate 15
Greater 17
Major 19
Miracle 21

Unlike most other Forces, the Divine has significant diversity in the powers that its followers can wield, and as such no reasonable summary of them can be given here.

Prayers are divided into two categories, incantations and utterances. Incantations are generally prayers that affect the world around the priest, rather than targeting a specific creature; these prayers can be used at will as often as the priest likes. Utterances, meanwhile, are generally those that target creatures; because the Divine works on souls, not on the physical level, a creature must be made vulnerable to such effects, generally by causing harm and bringing it closer to death.

A priest can use an utterance against a creature if its current hit points are below the priest's absolute limit. The priest can target a willing creature with an utterance regardless of its current hit points.

Your base absolute limit is based upon your petitioner level. In addition, at first level, you add your Wisdom score to your absolute limit; at each level beyond first, you add your Wisdom modifier.

Example: A 9th-level priest has a Wisdom of 17 (so a +3 modifier). At 9th level, a priest has a base absolute limit of 24. The priest adds his Wisdom score (so 24 + 17 = 41), then adds his Wisdom modifier for each level beyond first (so 8 x 3 = 24 + 41 = 65). The priest's absolute limit is 65 hit points.

To use prayers, you must be able to speak clearly, and effects that modify your ability to speak languages or otherwise communicate clearly can disrupt your ability to use prayers. Likewise, some status effects interact with prayers and the absolute limit in unusual ways.

Channel

As a priest, while you are devoted to a patron, your connection to that patron also connects you - however distantly - to the Divine itself. You can concentrate your spiritual power and unleash the raw power of the Divine, using it to fuel some of your abilities. Doing so is taxing, however, and you can only do so a limited number of times between long rests.

You gain a number of channel uses per day equal to 3 + your Charisma modifier.

You can use your channels to activate your patron's domain abilities, if you have any.

In addition, all priests can use channel uses to focus their prayers, imbuing their wrods with just a touch of Divine power that sharpens their will and demands that their soul be heard. When you voice an utterance, you may expend a channel use as part of its voicing time to make it affect a target regardless of its hit points in relation to your absolute limit.

Ethos

Because the priest draws heir power directly from a patron, who can rescind that power at any time, the priest is expected to behave in a certain fashion, in accordance with the tenets of the patron in question.

In general, you must maintain an ethos acceptable to your patron. Because patrons rely on their petitioners for their own power, most patrons are rather lax about the specifics of their priests' ethos. However, taking actions that are directly detrimental to the goals of your patron can result in your patron rescinding your access to your prayers, though this is usually preceded by an omen of some sort.

More powerful priests find that they have significantly more leeway than less powerful ones, as the personal power accrued by the priest translates into their faith having that much more weight to the patron. While many patrons would prefer their more powerful priests to act in accordance with their own ethics and help guide their church, most patrons also recognize that adventuring priests are not the best choice for such positions, and - as such - adventuring priests have more leeway than non-adventuring ones (meaning that a powerful, adventuring priest can essentially do almost anything they want, short of drastically harming the patron's faith in some fashion, before the patron will rescind their prayers).

Libra

Because priests rely upon the knowledge of a creature's health to know if they can affect it with prayers, all priests are trained in the ability to read a creature's soul and determine its current status.

You can spend a swift action to gain libra for 5 rounds. (A creature with libra knows the current hit points, weaknesses and resistances, and Force alignment of any creature they look at within 60 feet.)

This is a Divine effect.

Ex-Priests

A priest who grossly violates his patron's code of conduct, fails to maintain and observe his patron's dogma, or fails to keep his alignment/ethos within acceptable bounds loses access to his domain and all powers associated with it. He can still attempt to use prayers, but suffers a -10 penalty to all Truespeech checks, his effective petitioner level for all prayers is halved, and his absolute limit is quartered.

A priest ignores these penalties if he has innate Divine alignment (indicated by innate Nature and Void Inhibitions), but still loses access to his patron's domain and associated powers.

Patron Saint: If you have a Saint as your patron, you may either attempt to atone for your transgressions and regain your good standing as a petitioner (moderate difficulty), attempt to acquire patronage from a different Saint (hard difficulty), or attempt to acquire patronage from a Lucavi (easy difficulty).

Patron Lucavi: If you have a Lucavi as your patron, you may either attempt to atone for your transgressions and regain your good standing as a petitioner (hard difficulty), attempt to acquire patronage from a different Lucavi (easy difficulty), or attempt to acquire patronage from a Saint (medium difficulty).

Prayers

Because of how Domains work, it would simply be too much to list every Domain's prayer list here.

As such, refer to the Domains page for the prayer lists... however, I need a test template, so I'll do that here.

Pain Domain
Grade Prayer Name Type Action Effect
Minor Relentless Itch Utterance Standard Target suffers penalties to all d20 rolls; dealing damage to self negates.
Minor Inflict Wounds Utterance Standard Deal potency 2 shadow damage to a creature.
Minor Bloodletting Incantation Standard For 5 rounds, the potency of all bleed effects on the target increases by 1.
Minor Seize Muscle Incantation Standard Target gains str down; successful Fortitude save negates, but failed saves deal damage.
Lesser Weaken Heart Utterance Standard Target gains con down; successful Fortitude save negates, but failed saves sicken for 1 round.
Lesser Wrack Utterance Standard Target gains slag for 5 rounds.
Lesser Agonize Incantation Standard You can concentrate on a creature to stun it for 1 round.
Lesser Seize Muscle Incantation Standard Target gains str down; successful Fortitude save negates, but failed saves deal damage.
Moderate Razor Blood Utterance Standard Change a portion of the target's blood into minute razors, dealing potency 2 ongoing slashing damage and stunning the target for 5 rounds.
Moderate Incantation Standard Does some stuff.
Greater Harm Utterance Standard Reduce a creature to very few hit points.
Greater Incantation Standard Does some stuff.
Major Utterance Standard Does some stuff.
Major Incantation Standard Does some stuff.
Miracle Enervation Utterance Standard Target gains 2d4 negative levels.

 

Design Notes

While the Truename system we utilized (The Way Words Work) was mostly functional, there are still issues with skill-based casting that cannot be resolved in d20. Even in removing the majority of the skill-based aspects, the Divine casting system has always had its warts.

This redesign has a few majors goals:

  • Rebalance absolute limit, with an eye for new HP progressions.
  • Examine the prayer types, simplify and streamline their mechanics.
  • Modify how domains work, returning to the original 3.5 model of each patron having multiple domains.
    • Redesign how priests access prayers, removing the central list.

Also... maybe make Esuna functional.

So the important thing here is that the augmentations are going away; and chances are good that reversals are going to go, as well (or be simplified; their presentation, at the very least, needs to be fixed). Divine casting is going to be purely by absolute limit and nothing else (as this particular Trinity has moved to a "hard limits" type of casting, and Divine needs to reflect that).