Difference between revisions of "Test Page 4"

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Revision as of 22:34, 4 July 2016

The Explorer
  Charting
Level BAB FRC SKL Fort Ref Will Det Special Expertise Die Knacks Tricks
1 +0 +0 +1 +2 +1 +0 +1 Mapmaking 1d4 1 4
2 +1 +1 +2 +3 +2 +1 +2 Cartography 1d6 1 6
3 +2 +1 +3 +4 +2 +1 +2   1d6 2 7
4 +3 +2 +4 +4 +3 +1 +3 Cartography 1d6 2 8
5 +3 +2 +5 +5 +3 +2 +3   1d6 2 10
6 +4 +3 +6 +6 +4 +2 +4 Cartography 1d8 2 11
7 +5 +3 +7 +7 +5 +3 +5   1d8 3 12
8 +6 +4 +8 +7 +5 +3 +5 Cartography 1d8 3 14
9 +6 +4 +9 +8 +6 +3 +6   1d8 3 15
10 +7 +5 +10 +9 +6 +4 +6 Explorer Talent 1d10 3 16
11 +8 +5 +11 +10 +7 +4 +7   1d10 4 18
12 +9 +6 +12 +10 +8 +4 +8 Explorer Talent 1d10 4 19
13 +9 +6 +13 +11 +8 +5 +8   1d10 4 20
14 +10 +7 +14 +12 +9 +5 +9 Explorer Talent 1d12 4 22
15 +11 +7 +15 +13 +9 +6 +9   1d12 5 23
16 +12 +8 +16 +13 +10 +6 +10 Explorer Talent 1d12 5 24
17 +12 +8 +17 +14 +11 +6 +11   1d12 5 26
18 +13 +9 +18 +15 +11 +7 +11 Explorer Talent 2d10 5 27
19 +14 +9 +19 +16 +12 +7 +12   2d10 6 28
20 +15 +10 +20 +16 +12 +8 +12 Explorer Talent 2d10 6 30

 

Explorer

Trish, iconic explorer
"There's a whole lot out there to see."

There are plenty of places to explore in the worlds of Trinity: ancient ruins lost to the ravages of time; desolate lands that haven't seen a sentient face in ages; and many other secrets. Exploring these out-of-the-way places requires a surprisingly large skill set, and some choose to specialize on improving those skills, becoming explorers in the process. Everything from the logistics of planning a foray to the search for hidden passages is within the explorer's purview, and - since the world is a dangerous place - many also know their way around a weapon, even if aren't particularly graceful with one, and explorers who survive their expeditions often become an incredibly hardy lot. Explorers are as likely to find work as the scout for an adventuring party as they are to band together and hire a mercenary to deal with anything dangerous on their travels.

Game Rule Information

Thieves have the following game statistics.

Force Alignment: None.

Force Resistances: None.

Abilities: Dexterity, Bravery, and Luck are all important here.

Hit Points at 1st Level: 15 + Con score.

Hit Points at Each Additional Level: 9 + Con modifier.

Healing Surges: 10 + Con modifier.

Starting Age: Simple.

Class Features

All of the following are class features of the explorer.

Proficiencies

Weapons: Any four.

Armor: Cloth, leather.

Implements: Kits.

Feats

The following are a selection of feats that are relevant to explorers.

 

SCOUT [Job]
You know a few things about getting along on the road.
Prerequisites: No levels in explorer.
Benefit: You gain access to a single explorer knack, and learn two explorer tricks of your choice from that knack. Your expertise die is d2.
Special: If you take a level in explorer, you must immediately retrain this feat; the new feat cannot be a [Job] feat.

 

Design Notes

Second expert class.