Difference between revisions of "Test Page 2"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! colspan="13;" style="background:#000000;" align="center"|<div style="margin-left:0px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">The Harbinger</font></div>
+
! colspan="13;" style="background:#D0BD9B;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">The Karateka</font></div>
 
|-
 
|-
| colspan="6"|&nbsp;
+
| colspan="9"|&nbsp;
| colspan="4" style="background:#BBBBBB;"|'''Nihils'''
+
| colspan="4" style="background:#DFCBA5;"|'''Maneuvers'''
| colspan="3" style="background:#BBBBBB;"|'''Maneuvers'''
+
 
|-
 
|-
 
|width="5%"|'''Level'''
 
|width="5%"|'''Level'''
|width="8%" align="left"|'''BAB'''
+
|width="5%"|'''BAB'''
 +
|width="5%"|'''FRC'''
 +
|width="5%"|'''SKL'''
 
|width="5%"|'''Fort'''
 
|width="5%"|'''Fort'''
 
|width="5%"|'''Ref'''
 
|width="5%"|'''Ref'''
 
|width="5%"|'''Will'''
 
|width="5%"|'''Will'''
|width="14%" align="left"|'''Special'''
+
|width="5%"|'''Det'''
|width="8%"|''Max Level''
+
|width="23%" align="left"|'''Special'''
|width="8%"|''Threshold''
+
|width="9%"|''Style Size''
|width="8%"|''Overflow''
+
|width="9%"|''Max Maneuver Grade''
|width="8%"|''Sublimation''
+
|width="9%"|''Schools''
|width="9%"|''Readied''
+
|width="9%"|''Maneuvers Known''
|width="9%"|''Known''
+
|width="9%"|''Max Level''
+
 
|-
 
|-
|1 || align="left"|+0 || +1 || +0 || +1 || align="left"|&nbsp; || 1st || 1 || 2 || 4
+
|1 || +1 || +0 || +0 || +1 || +1 || +1 || +1 || align="left"|Unarmed Mastery || 2 || Basic || 1 || 4
|- style="background:#999999;"
+
|-style="background:#EED8AE;"
|2 || align="left"|+1 || +2 || +0 || +2 || align="left"|&nbsp; || 1st || 2 || 4 || 8
+
|2 || +2 || +1 || +1 || +2 || +2 || +2 || +2 || align="left"|Minor Talent || 2 || Basic || 1 || 6
 
|-
 
|-
|3 || align="left"|+2 || +2 || +1 || +2 || align="left"|&nbsp; || 1st || 3 || 6 || 12
+
|3 || +3 || +1 || +2 || +2 || +2 || +2 || +2 || align="left"|&nbsp; || 3 || Lesser || 1 || 7
|- style="background:#999999;"
+
|-style="background:#EED8AE;"
|4 || align="left"|+3 || +2 || +1 || +2 || align="left"|&nbsp; || 2nd || 4 || 8 || 16
+
|4 || +4 || +2 || +3 || +3 || +3 || +3 || +3 || align="left"|Minor Talent || 3 || Lesser || 1 || 8
 
|-
 
|-
|5 || align="left"|+3 || +3 || +1 || +3 || align="left"|&nbsp; || 2nd || 5 || 10 || 20
+
|5 || +5 || +2 || +3 || +3 || +3 || +3 || +3 || align="left"|&nbsp; || 4 || Lesser || 2 || 10
|- style="background:#999999;"
+
|-style="background:#EED8AE;"
|6 || align="left"|+4 || +3 || +2 || +3 || align="left"|&nbsp; || 2nd || 6 || 12 || 24
+
|6 || +6 || +3 || +4 || +4 || +4 || +4 || +4 || align="left"|Minor Talent || 4 || Lesser || 2 || 11
 
|-
 
|-
|7 || align="left"|+5 || +4 || +2 || +4 || align="left"|&nbsp; || 3rd || 7 || 14 || 28
+
|7 || +7 || +3 || +5 || +5 || +5 || +5 || +5 || align="left"|&nbsp; || 5 || Lesser || 2 || 12
|- style="background:#999999;"
+
|-style="background:#EED8AE;"
|8 || align="left"|+6/+1 || +4 || +2 || +4 || align="left"|&nbsp; || 3rd || 8 || 16 || 32
+
|8 || +8 || +4 || +6 || +5 || +5 || +5 || +5 || align="left"|Minor Talent || 5 || Expert || 2 || 14
 
|-
 
|-
|9 || align="left"|+6/+1 || +4 || +3 || +4 || align="left"|&nbsp; || 3rd || 9 || 18 || 36
+
|9 || +9 || +4 || +6 || +6 || +6 || +6 || +6 || align="left"|&nbsp; || 6 || Expert || 2 || 15
|- style="background:#999999;"
+
|-style="background:#EED8AE;"
|10 || align="left"|+7/+2 || +5 || +3 || +5 || align="left"|&nbsp; || 4th || 10 || 20 || 40
+
|10 || +10 || +5 || +7 || +6 || +6 || +6 || +6 || align="left"|Karateka Talent || 6 || Expert || 2 || 16
 
|-
 
|-
|11 || align="left"|+8/+3 || +5 || +3 || +5 || align="left"|&nbsp; || 4th || 11 || 22 || 44
+
|11 || +11 || +5 || +8 || +7 || +7 || +7 || +7 || align="left"|&nbsp; || 7 || Expert || 3 || 18
|- style="background:#999999;"
+
|-style="background:#EED8AE;"
|12 || align="left"|+9/+4 || +6 || +4 || +6 || align="left"|&nbsp; || 4th || 12 || 24 || 48
+
|12 || +12 || +6 || +9 || +8 || +8 || +8 || +8 || align="left"|Karateka Talent || 7 || Expert || 3 || 19
 
|-
 
|-
|13 || align="left"|+9/+4 || +6 || +4 || +6 || align="left"|&nbsp; || 5th || 13 || 26 || 52
+
|13 || +13 || +6 || +9 || +8 || +8 || +8 || +8 || align="left"|&nbsp; || 8 || Greater || 3 || 20
|- style="background:#999999;"
+
|-style="background:#EED8AE;"
|14 || align="left"|+10/+5 || +6 || +4 || +6 || align="left"|&nbsp; || 5th || 14 || 28 || 56
+
|14 || +14 || +7 || +10 || +9 || +9 || +9 || +9 || align="left"|Karateka Talent || 8 || Greater || 3 || 22
 
|-
 
|-
|15 || align="left"|+11/+6/+1 || +7 || +5 || +7 || align="left"|&nbsp; || 5th || 15 || 30 || 60
+
|15 || +15 || +7 || +11 || +9 || +9 || +9 || +9 || align="left"|&nbsp; || 9 || Greater || 3 || 23
|- style="background:#999999;"
+
|-style="background:#EED8AE;"
|16 || align="left"|+12/+7/+2 || +7 || +5 || +7 || align="left"|&nbsp; || 6th || 16 || 32 || 64
+
|16 || +16 || +8 || +12 || +10 || +10 || +10 || +10 || align="left"|Karateka Talent || 9 || Greater || 3 || 24
 
|-
 
|-
|17 || align="left"|+12/+7/+2 || +8 || +5 || +8 || align="left"|&nbsp; || 6th || 17 || 34 || 68
+
|17 || +17 || +8 || +12 || +11 || +11 || +11 || +11 || align="left"|&nbsp; || 10 || Greater || 3 || 26
|- style="background:#999999;"
+
|-style="background:#EED8AE;"
|18 || align="left"|+13/+8/+3 || +8 || +6 || +8 || align="left"|&nbsp; || 6th || 18 || 36 || 72
+
|18 || +18 || +9 || +13 || +11 || +11 || +11 || +11 || align="left"|Karateka Talent || 10 || Master || 3 || 27
 
|-
 
|-
|19 || align="left"|+14/+9/+4 || +8 || +6 || +8 || align="left"|&nbsp; || 6th || 19 || 38 || 76
+
|19 || +19 || +9 || +14 || +12 || +12 || +12 || +12 || align="left"|&nbsp; || 11 || Master || 3 || 28
|- style="background:#999999;"
+
|-style="background:#EED8AE;"
|20 || align="left"|+15/+10/+5 || +9 || +6 || +9 || align="left"|&nbsp; || 6th || 20 || 40 || 80
+
|20 || +20 || +10 || +15 || +12 || +12 || +12 || +12 || align="left"|Karateka Talent || 11 || Master || 3 || 30
 
|}
 
|}
  
 
&nbsp;
 
&nbsp;
  
=Harbinger=
+
=Karateka=
: ''"We are all just... dust in the wind."''
+
[[Image:Trinity-Karateka.jpg|thumb|375px|right|Maraxus, iconic karateka]]
 +
: ''"Your steel is no match for my flesh."''
 +
 
 +
Not all warriors take up the sword and shield, and not all believe in hiding behind plates of wood or metal: some choose to put their faith in the strength of their body and the force of their will, using naught but their hands and feet to protect themselves and visit harm to those they feel deserve it. Those who dedicate themselves to mastering their bodies are known as karateka, and though they do not strike as nearly as imposing a figure as other combatants, they are no less dangerous - and in some ways, more so, as many unfamiliar with this combat style may underestimate someone who is effectively armed every waking moment.
 +
 
 +
Sometimes associated with Psionics for their devotion to perfection of self, karateka do not have a Force alignment, though their mastery of themselves can sometimes seem to be supernatural in nature. Regardless of their outward appearance - some are loud and boisterous; others, calm and quiet even in the heat of battle; yet others may even seem to be ''drunk'' when fighting - all karateka share an appreciation for self-improvement and the importance of constant practice.
 +
 
 +
While many karateka are students of some particular style, those who grow in personal power and learn to delve deeper in their self reflections often find themselves piecing together new styles of their own devising, reflecting their own needs and specific abilities and affinities. These unique combinations are incredibly diverse in their capabilities: while all karateka engage their enemies at extremely close distances, some are able to withstand an onslaught of blades by simply batting away lethal blows, while others can harness their inner focus and keep fighting even while suffering grievous injuries, seemingly unscathed by what would be mortal wounds for other, lesser beings.
 +
 
 +
==Game Rule Information==
 +
Karateka have the following game statistics.
 +
 
 +
'''[[The_Forces#Force_Alignment | Force Alignment]]:''' None.
 +
 
 +
'''[[The_Forces#Force_Resistance | Force Resistances]]:''' None.
 +
 
 +
'''Abilities:''' A karateka's maneuvers require moderate physical abilities, but their ''stances'' can be used with any ability score of the karateka's choice - as such, any (and all) ability scores are important to karateka, while an individual karateka may only be concerned with three or four of their choice.
 +
 
 +
'''Hit Points at 1st Level:''' 15 + Con score.
 +
 
 +
'''Hit Points at Each Additional Level:''' 9 + Con modifier.
 +
 
 +
'''Healing Surges:''' 10 + Con modifier.
 +
 
 +
'''Starting Age:''' Simple.
 +
 
 +
==Class Features==
 +
All of the following are class features of the karateka.
 +
 
 +
<div id="Proficiencies">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#D0BD9B;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
 +
|}
 +
'''Weapons:''' Glove, knuckle, unarmed, any two.
 +
 
 +
'''Armor:''' Cloth, leather.
 +
 
 +
'''Implements:''' None.
 +
 
 +
<div id="Maneuvers_Feature">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#D0BD9B;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Maneuvers</font></div>
 +
|}
 +
Karateka are warriors, and as such make use of ''maneuvers'', specific attacks or other abilities attained through rigorous training.
 +
 
 +
To use maneuvers, a karateka must build at least one ''style'' from his maneuvers known.
 +
 
 +
&nbsp;
 +
 
 +
{| class="collapsible" width="80%" align="center" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="57;" style="background:#D0BD9B;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Karateka Schools</font></div>
 +
|-
 +
|width="15%"|'''School'''
 +
|width="15%"|'''Secondary Ability'''
 +
|width="70%" align="left"|'''Description'''
 +
|-
 +
|Evasion || Dex || align="left"|You focus on flowing movements and avoiding confrontation, turning power against itself.
 +
|-style="background:#EED8AE;"
 +
|Meditation || Con || align="left"|Your attention is on focusing your internal energies and maximizing their effects.
 +
|-
 +
|Power || Str || align="left"|You believe in hitting hard, fast, and first: if you must fight, you fight to win.
 +
|}
 +
 
 +
&nbsp;
 +
 
 +
Maneuvers are almost universally completely physical in nature and have no Force components; they are expressions of the mortal body pushed to its limits. Maneuvers are divided into ''schools'', which represent particular thoughts and approaches to combat, training, and martial abilities. The ''style cost'' and minimum secondary ability needed to use a maneuver are indicated on the table to the right.
 +
 
 +
{|class="collapsible" width="20%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="4;" style="background:#D0BD9B; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Maneuver Stats by Grade</font></div>
 +
|-
 +
! width="33%"|Grade
 +
! width="40%"|Minimum Secondary Ability
 +
! width="27%"|Style Cost
 +
|-
 +
| Basic || 10 || 1
 +
|-style="background:#EED8AE;"
 +
| Lesser || 11 || 2
 +
|-
 +
| Expert || 12 || 3
 +
|-style="background:#EED8AE;"
 +
| Greater || 13 || 5
 +
|-
 +
| Master || 14 || 8
 +
|}
 +
 
 +
The karateka must build ''styles'', combinations of karateka maneuvers that he has combined into a personalized approach to martial arts. To build a ''style'', give it a name and list maneuvers for it; each maneuver has a ''style cost'' based on its grade, and the total ''style cost'' of a given ''style'' cannot exceed your ''style size''.
 +
 
 +
When you build a ''style'', choose one ability score that you have not used for a ''style'' you have already built. That ability score is the ''key ability'' for that ''style''. You gain a bonus to that style's ''style size'' equal to its ''key ability'' modifier; this bonus is limited to half your class level, rounded down.
 +
 
 +
When combat is joined, you can immediately declare yourself to be in a given ''style''. Changing your ''style'' requires a full round action; outside of combat, you can use any maneuver you know.
 +
 
 +
To use a maneuver, you simply declare that you are using the maneuver and spend the appropriate action.
 +
 
 +
The karateka begins with four known maneuvers. He gains knowledge of additional maneuvers each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two maneuvers for new maneuvers from any school he can access, of any grade he can access.
 +
 
 +
If you would gain access to a school, you can choose to instead gain a bonus feat, which must be a feat for which you qualify. If you would gain access to a school and already have access to three schools, you gain a bonus feat instead.
 +
 
 +
The karateka's key ability for his ''physical attacks'' is dependent upon his current ''style''; when using a maneuver, if his primary ability score for the ''style's key ability'' is greater than the ability score he would use for his weapon, he can use that instead.
 +
 
 +
<div id="Unarmed Mastery">
 +
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#D0BD9B;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Unarmed Mastery</font></div>
 +
|}
 +
All karateka are adept at fighting using only their body as a weapon.
 +
 
 +
Increase the damage of your ''glove'', ''knuckle'', and ''unarmed'' attacks by 2 potency.
 +
 
 +
[[category:Base Classes]]
 +
[[category:Martial]]

Revision as of 12:16, 5 September 2016

The Karateka
  Maneuvers
Level BAB FRC SKL Fort Ref Will Det Special Style Size Max Maneuver Grade Schools Maneuvers Known
1 +1 +0 +0 +1 +1 +1 +1 Unarmed Mastery 2 Basic 1 4
2 +2 +1 +1 +2 +2 +2 +2 Minor Talent 2 Basic 1 6
3 +3 +1 +2 +2 +2 +2 +2   3 Lesser 1 7
4 +4 +2 +3 +3 +3 +3 +3 Minor Talent 3 Lesser 1 8
5 +5 +2 +3 +3 +3 +3 +3   4 Lesser 2 10
6 +6 +3 +4 +4 +4 +4 +4 Minor Talent 4 Lesser 2 11
7 +7 +3 +5 +5 +5 +5 +5   5 Lesser 2 12
8 +8 +4 +6 +5 +5 +5 +5 Minor Talent 5 Expert 2 14
9 +9 +4 +6 +6 +6 +6 +6   6 Expert 2 15
10 +10 +5 +7 +6 +6 +6 +6 Karateka Talent 6 Expert 2 16
11 +11 +5 +8 +7 +7 +7 +7   7 Expert 3 18
12 +12 +6 +9 +8 +8 +8 +8 Karateka Talent 7 Expert 3 19
13 +13 +6 +9 +8 +8 +8 +8   8 Greater 3 20
14 +14 +7 +10 +9 +9 +9 +9 Karateka Talent 8 Greater 3 22
15 +15 +7 +11 +9 +9 +9 +9   9 Greater 3 23
16 +16 +8 +12 +10 +10 +10 +10 Karateka Talent 9 Greater 3 24
17 +17 +8 +12 +11 +11 +11 +11   10 Greater 3 26
18 +18 +9 +13 +11 +11 +11 +11 Karateka Talent 10 Master 3 27
19 +19 +9 +14 +12 +12 +12 +12   11 Master 3 28
20 +20 +10 +15 +12 +12 +12 +12 Karateka Talent 11 Master 3 30

 

Karateka

Maraxus, iconic karateka
"Your steel is no match for my flesh."

Not all warriors take up the sword and shield, and not all believe in hiding behind plates of wood or metal: some choose to put their faith in the strength of their body and the force of their will, using naught but their hands and feet to protect themselves and visit harm to those they feel deserve it. Those who dedicate themselves to mastering their bodies are known as karateka, and though they do not strike as nearly as imposing a figure as other combatants, they are no less dangerous - and in some ways, more so, as many unfamiliar with this combat style may underestimate someone who is effectively armed every waking moment.

Sometimes associated with Psionics for their devotion to perfection of self, karateka do not have a Force alignment, though their mastery of themselves can sometimes seem to be supernatural in nature. Regardless of their outward appearance - some are loud and boisterous; others, calm and quiet even in the heat of battle; yet others may even seem to be drunk when fighting - all karateka share an appreciation for self-improvement and the importance of constant practice.

While many karateka are students of some particular style, those who grow in personal power and learn to delve deeper in their self reflections often find themselves piecing together new styles of their own devising, reflecting their own needs and specific abilities and affinities. These unique combinations are incredibly diverse in their capabilities: while all karateka engage their enemies at extremely close distances, some are able to withstand an onslaught of blades by simply batting away lethal blows, while others can harness their inner focus and keep fighting even while suffering grievous injuries, seemingly unscathed by what would be mortal wounds for other, lesser beings.

Game Rule Information

Karateka have the following game statistics.

Force Alignment: None.

Force Resistances: None.

Abilities: A karateka's maneuvers require moderate physical abilities, but their stances can be used with any ability score of the karateka's choice - as such, any (and all) ability scores are important to karateka, while an individual karateka may only be concerned with three or four of their choice.

Hit Points at 1st Level: 15 + Con score.

Hit Points at Each Additional Level: 9 + Con modifier.

Healing Surges: 10 + Con modifier.

Starting Age: Simple.

Class Features

All of the following are class features of the karateka.

Proficiencies

Weapons: Glove, knuckle, unarmed, any two.

Armor: Cloth, leather.

Implements: None.

Maneuvers

Karateka are warriors, and as such make use of maneuvers, specific attacks or other abilities attained through rigorous training.

To use maneuvers, a karateka must build at least one style from his maneuvers known.

 

Karateka Schools
School Secondary Ability Description
Evasion Dex You focus on flowing movements and avoiding confrontation, turning power against itself.
Meditation Con Your attention is on focusing your internal energies and maximizing their effects.
Power Str You believe in hitting hard, fast, and first: if you must fight, you fight to win.

 

Maneuvers are almost universally completely physical in nature and have no Force components; they are expressions of the mortal body pushed to its limits. Maneuvers are divided into schools, which represent particular thoughts and approaches to combat, training, and martial abilities. The style cost and minimum secondary ability needed to use a maneuver are indicated on the table to the right.

Maneuver Stats by Grade
Grade Minimum Secondary Ability Style Cost
Basic 10 1
Lesser 11 2
Expert 12 3
Greater 13 5
Master 14 8

The karateka must build styles, combinations of karateka maneuvers that he has combined into a personalized approach to martial arts. To build a style, give it a name and list maneuvers for it; each maneuver has a style cost based on its grade, and the total style cost of a given style cannot exceed your style size.

When you build a style, choose one ability score that you have not used for a style you have already built. That ability score is the key ability for that style. You gain a bonus to that style's style size equal to its key ability modifier; this bonus is limited to half your class level, rounded down.

When combat is joined, you can immediately declare yourself to be in a given style. Changing your style requires a full round action; outside of combat, you can use any maneuver you know.

To use a maneuver, you simply declare that you are using the maneuver and spend the appropriate action.

The karateka begins with four known maneuvers. He gains knowledge of additional maneuvers each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two maneuvers for new maneuvers from any school he can access, of any grade he can access.

If you would gain access to a school, you can choose to instead gain a bonus feat, which must be a feat for which you qualify. If you would gain access to a school and already have access to three schools, you gain a bonus feat instead.

The karateka's key ability for his physical attacks is dependent upon his current style; when using a maneuver, if his primary ability score for the style's key ability is greater than the ability score he would use for his weapon, he can use that instead.

Unarmed Mastery

All karateka are adept at fighting using only their body as a weapon.

Increase the damage of your glove, knuckle, and unarmed attacks by 2 potency.