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− | So you want to play a rogue, eh? Well, unfortunately for you, the concept of the rogue is an almighty mess, and I've decided that it has no business in my games.
| + | #REDIRECT [[Class: Thief]] |
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− | The problem with rogues is that they occupy a number of niches, bundled up into one, and that makes me uncomfortable. The archetypal rogue, in my opinion, is not a damage-dealing class, but that's the way 3.5 and Pathfinder have made it. I don't care for it.
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− | If you're interested in playing a rogue, there are a couple options.
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− | * You can play an [[Class:_Explorer|explorer]], who gets all the trap-finding and exploration skills of the rogue, but is not really a combatant class.
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− | * You can play an [[Class:_Assassin|assassin]], who gets all the combat stuff from the rogue, as well as a few other tricks of their own, but significantly less skills-oriented.
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− | * You can play a [[Class:_Mediator|mediator]], who gets all the social abilities of the rogue, and of the three, is definitely the least combat-oriented.
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− | Alternatively, you can grab the [[Class:_Adventurer|adventurer]] and mix-and-match these elements to taste.
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