Difference between revisions of "Technology: Mechanical Device List"
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|When you activate this device, you can make a ''technological attack'' with this device against up to three creatures within the area. If you hit, you deal ''potency 3'' physical piercing damage. | |When you activate this device, you can make a ''technological attack'' with this device against up to three creatures within the area. If you hit, you deal ''potency 3'' physical piercing damage. | ||
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− | |If you have ''bolts'' or other forms of crossbow ammunition, you can load them into this device during a ''short rest''; you make ''ammo checks'' when using this device | + | |If you have ''bolts'' or other forms of crossbow ammunition, you can load them into this device during a ''short rest''; you make ''ammo checks'' when using this device with a d6 (rather than a d8, as is standard for crossbow ammunition). Ammunition that is Magic- or Psionic-aligned causes this device to automatically ''malfunction'' the next time it is activated. |
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|style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH''' | |style="background:#D6D6D6; padding-left: 2em;"|'''CLUTCH''' |
Revision as of 22:09, 12 September 2016
The device index includes a full index of all devices in all fields, as well as an explanation of some of the terms used in these descriptions.
Technological Devices
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Device Index | Atomical · Biomedical · Chemical · Differential · Electrical · Mechanical |
Mechanical Device Descriptions
The following are the mechanical devices in alphabetical order.
AUTOCROSSBOW
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Classes: Eng | |||||
Field: Mechanical | |||||
Activation Time: Standard action | |||||
Range: Close (30 feet) | |||||
Area: Cone, out to extreme edge of range (see text) | |||||
Duration: Instantaneous | |||||
Defense: Reflex | |||||
Technology Resistance: Yes | |||||
A heavily-modified crossbow, made to shoot bolts at an astounding rate of fire. | |||||
You can use this device to deal physical piercing damage to creatures in an area. As your knowledge of this device's underlying principles improve, you can increase its range, increase its damage, and reduce its activation time. | |||||
This device also does extensive damage to objects in the area, peppering the area with crossbow bolts regardless of how many creatures you hit. Objects in the area that are unattended and particularly fragile - such as glass bottles, clothing, or objects made of thin wood - are essentially destroyed. You can use this side-effect to your advantage (for instance, attacking an area that contains no creatures but a lot of vials of acid). | |||||
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CHAINSAW
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Classes: Eng |
Field: Mechanical [Weapon] |
Construction Cost: 5 tp |
Activation Time: Move action |
Range: Reach |
Effect: Itself |
Duration: 5 rounds |
Defense: Reflex (see text) |
Technology Resistance: No |
A heavy box, from which extends a blade. With the pull of a cord, the metal tread around the blade whirs to life, and a deadly weapon is born. |
When you activate this device, it becomes a two-handed melee weapon that deals penetrating potency 4 slashing damage, with a threat range of 18-20/x3, and is defended against by Reflex. If you were wielding an implement when you activated this device, your attacks with this weapon benefit from the implement as though it were still a device and you were still wielding the implement. |
While this device is active, the buzzing of the chainsaw's blade is loud and distracting (but not deafening), causing anyone carrying it to take a -10 penalty on Stealth checks. |
A dropped chainsaw automatically ends its duration unless it is set down carefully as a move action. |
CLUTCH |
5 Rounds: The chainsaw ignores the Hardness of objects and penetrates damage resist as though it were adamantine. |
INGENUITY |
1 IS - Chainsaw Massacre: As a swift action, for 5 rounds, you gain a +2 item bonus to Intimidate checks when you drop a creature with this device; this bonus stacks with itself, but not other item bonuses. |
TARGET DUMMY
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Classes: Eng |
Field: Mechanical [Mind-affecting] |
Construction Cost: 5 tp |
Activation Time: Standard action |
Range: Reach |
Area: 30-foot radius emanation |
Duration: 5 rounds |
Defense: Determination (see below) |
Technology Resistance: Yes |
A spring-loaded box; inside is a brightly-painted spring-driven humanoid automaton, which has all kinds of unpleasant things to say about your mother. |
When you activate this device, you put a Small Construct creature with potency 2 hp in a square within your reach; this creature is immobile, can take no actions, has Fort +0, Ref +0, Will +0, and Det +0, and has the minion quality (Minions suffer no effect from abilities that miss.) |
When you activate this device, and at the beginning of each of your turns while this device is active, you make a technological attack, resolved against Determination, against any number of creatures of your choice within the area, which is centered on the construct you create. If you hit, the creature gains malice against the construct you created for the duration of this device. (A creature with malice must resolve all attacks against the object of this status; if the creature makes an area attack, the object of this status must be included in the area. This status immediately ends if the object of this status gains unconscious or dead.) |
CLUTCH |
5 Rounds: The construct you create becomes mobile, and moves as you choose up to 60 feet at the beginning of your turn; you choose whether this movement is taken after or before you make the technological attack for this device. |
INGENUITY |
2 IS - If I Only Had A Brain: As a swift action, for 5 rounds, the Construct this device creates gains perfect mettle. |
2 IS - No Heart No Fear: As a swift action, for 5 rounds, the Construct this device creates gains perfect tenacity. |
2 IS - Yakety Sax: As a swift action, for 5 rounds, the Construct this device creates gains perfect evasion. |
2 IS - Weebles Wobble: As a swift action, for 5 rounds, the Construct this device creates gains perfect grit. |