Difference between revisions of "Test Page 11"

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Clear.
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Revisiting armor.
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=Overview=
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Armor comes in four categories - '''heavy''', '''light''', '''mystic''', and '''clothing'''.
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Armor, regardless of its type, never protects against attacks with the ''indirect'' tag, unless the armor otherwise specifies that it does so.
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'''Heavy Armor''' protects against physical attacks, both targeted and area.
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'''Light Armor''' protects against physical area attacks and force area attacks.
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'''Mystic Armor''' protects against force attacks, both targeted and area.
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'''Clothing''' is not combat armor, and thus does not protect against any attacks.
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When you are attacked, if you are wearing armor that protects against that attack form, you make an ''armor save''. This is a straight d20, but can be modified by... things.
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In general, there are three ranges for the ''armor save'': '''no effect''', which means the armor doesn't provide any protection against the attack; '''half damage''', which means that you take half the damage you would have from the attack; and '''critical''', which means you take half the damage you would have ''unless you spend an action point'', which then reduces the damage you would have taken to zero and treats the attack as though it were a miss instead of a hit.
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I think we want three armors for each type at the basic level. Because there are a lot fewer armor types, there are going to need to be a lot more armor enhancements.
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<div id="Armor">
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{|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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! colspan="7;" style="background:#000000;"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ARMOR</font></div>
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|-
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|colspan="1"|&nbsp;
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|colspan="3" style="background:#D7D7D7;"|'''Armor Save'''
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|colspan="3"|&nbsp;
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|-
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!width="11%" align="left"|Name
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|width="12%"|''No Effect''
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|width="12%"|''Half Damage''
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|width="12%"|''Critical''
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!width="13%"|Movement
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!width="13%"|Speed
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!width="14%"|Cost
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|-style="background:white;" align="left"
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|colspan="7;" style="background:#AABFBF; padding-left: 2em;"|'''CLOTHING'''
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|-
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|align="left"|Clothing, Traveling || --- || --- || --- || -0 || -0 || Some
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|-style="background:#D7D7D7;"
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|align="left"|Clothing, Fancy || --- || --- || --- || -0 || -0 || Some
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|-
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|align="left"|Clothing, Worker || --- || --- || --- || -0 || -0 || Some
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|-align="left"
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|colspan="7;" style="background:#9CBA7F; padding-left: 2em;"|'''HEAVY ARMOR'''
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|-
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|align="left"|Chainmail || 1-12 || 13-19 || 20 || -0 || -0 || Some
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|-style="background:#D7D7D7;"
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|align="left"|Breastplate || 1-10 || 11-19 || 20 || -1 || -0 || Some
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|-
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|align="left"|Full Plate || 1-8 || 9-18 || 19-20 || -1 || -1 || Some
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|-align="left"
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|colspan="7;" style="background:#EFA0A0; padding-left: 2em;"|'''LIGHT ARMOR'''
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|-
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|align="left"|Leather Jack || 1-12 || 13-19 || 20 || -0 || -0 || Some
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|-style="background:#D7D7D7;"
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|align="left"|Leather Coat || 1-10 || 11-19 || 20 || -1 || -0 || Some
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|-
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|align="left"|Chain Shirt || 1-8 || 9-18 || 19-20 || -1 || -1 || Some
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|-align="left"
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|colspan="7;" style="background:#F9CCA7; padding-left: 2em;"|'''MYSTIC ARMOR'''
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|-
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|align="left"|Silk Vestments || 1-12 || 13-19 || 20 || -0 || -0 || Some
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|-style="background:#D7D7D7;"
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|align="left"|Silk Robe || 1-10 || 11-19 || 20 || -1 || -0 || Some
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|-
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|align="left"|Leather Robe || 1-8 || 9-18 || 19-20 || -1 || -1 || Some
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|}
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</div>
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&nbsp;

Revision as of 10:25, 9 October 2016

Revisiting armor.

Overview

Armor comes in four categories - heavy, light, mystic, and clothing.

Armor, regardless of its type, never protects against attacks with the indirect tag, unless the armor otherwise specifies that it does so.

Heavy Armor protects against physical attacks, both targeted and area.

Light Armor protects against physical area attacks and force area attacks.

Mystic Armor protects against force attacks, both targeted and area.

Clothing is not combat armor, and thus does not protect against any attacks.

When you are attacked, if you are wearing armor that protects against that attack form, you make an armor save. This is a straight d20, but can be modified by... things.

In general, there are three ranges for the armor save: no effect, which means the armor doesn't provide any protection against the attack; half damage, which means that you take half the damage you would have from the attack; and critical, which means you take half the damage you would have unless you spend an action point, which then reduces the damage you would have taken to zero and treats the attack as though it were a miss instead of a hit.

I think we want three armors for each type at the basic level. Because there are a lot fewer armor types, there are going to need to be a lot more armor enhancements.

ARMOR
  Armor Save  
Name No Effect Half Damage Critical Movement Speed Cost
CLOTHING
Clothing, Traveling --- --- --- -0 -0 Some
Clothing, Fancy --- --- --- -0 -0 Some
Clothing, Worker --- --- --- -0 -0 Some
HEAVY ARMOR
Chainmail 1-12 13-19 20 -0 -0 Some
Breastplate 1-10 11-19 20 -1 -0 Some
Full Plate 1-8 9-18 19-20 -1 -1 Some
LIGHT ARMOR
Leather Jack 1-12 13-19 20 -0 -0 Some
Leather Coat 1-10 11-19 20 -1 -0 Some
Chain Shirt 1-8 9-18 19-20 -1 -1 Some
MYSTIC ARMOR
Silk Vestments 1-12 13-19 20 -0 -0 Some
Silk Robe 1-10 11-19 20 -1 -0 Some
Leather Robe 1-8 9-18 19-20 -1 -1 Some