Difference between revisions of "Martial: Deliverance Maneuvers List"
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|While you are in this stance, your ''rage'' gains the ''abandon'' descriptor. | |While you are in this stance, your ''rage'' gains the ''abandon'' descriptor. | ||
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− | |You gain a +1 power bonus to all damage ''potency'' with ''physical attacks''; this effect cannot | + | |You gain a +1 power bonus to all damage ''potency'' with ''physical attacks''; this effect cannot break the ''damage cap''. |
|-align="left" | |-align="left" | ||
− | |You | + | |You gain a power bonus to the ''critical threat'' range of weapons you wield equal to your ''rage''; note that a ''natural 1'' always misses. |
|-align="left" | |-align="left" | ||
− | |When you attack | + | |When you use an action to attack at least one creature, you gain one ''rage''. |
|-align="left" | |-align="left" | ||
|You gain immunity to ''hobble'', ''immobilize'', and any effect that would reduce your movement speed. | |You gain immunity to ''hobble'', ''immobilize'', and any effect that would reduce your movement speed. |
Latest revision as of 12:29, 13 April 2017
A list of deliverance maneuvers for the berserker class.
The berserker maneuver index includes a full index of all maneuvers in all berserker schools, as well as an explanation of some of the terms used in these descriptions.
Martial Maneuvers: Berserker
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Maneuvers Index | Berserk · Defiance · Deliverance |
Deliverance Maneuver Descriptions
The following are the deliverance maneuvers in alphabetical order.
Basic Stance
This is the basic stance of the deliverance school.
DELIVERANCE
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Classes: Brk |
School: Deliverance [Stance] |
Action: Free |
Range: Personal |
Target: You |
Oh, I'll deliver you from evil, alright. |
While you are in this stance, your rage gains the abandon descriptor. |
You gain a +1 power bonus to all damage potency with physical attacks; this effect cannot break the damage cap. |
You gain a power bonus to the critical threat range of weapons you wield equal to your rage; note that a natural 1 always misses. |
When you use an action to attack at least one creature, you gain one rage. |
You gain immunity to hobble, immobilize, and any effect that would reduce your movement speed. |
You ignore difficult terrain. |
You gain immunity to any effect that would reduce your Initiative. |
You gain immunity to malice and you automatically succeed on checks made to bypass fade. |
When this stance ends, you immediately become tired. (A tired berserker loses all their rage and cannot gain rage until he takes a short rest.) |
Other Maneuvers
Other maneuvers of the deliverance school.