Difference between revisions of "Shaman Seeds P-Z"

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This is a list of [[Shaman_Seeds|shaman seeds]] for the Trinity campaign setting. The list will probably be too long for a single page, so in some foresight, I've decided to split it into three.
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#REDIRECT [[Nature:_Gift_List]]
 
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[[Shaman_Seeds_A-F|A - F]] | [[Shaman_Seeds_G-O|G - O]] | '''P - Z'''
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==Seeds (P - Z)==
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The following is an alphabetical list of seeds, from P to Z.
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<div id="Particles">
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'''Particles'''
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  '''Element:''' Air
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  '''Bending DC:''' 10
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  By kicking up dust and sand, you can obscure vision and blind opponents.
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  ''Dust Cloud:'' As a standard action, you can make a hemisphere of dust anywhere within your bending range, with a radius of 10
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  ft. The dust obscures all sight, including darkvision, beyond 5 feet; a creature within 5 feet has concealment (20% miss chance),
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  while creatures farther away than that have total concealment (50% miss chance, and attacker cannot use sight to find the target).
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  A moderate wind disperses the cloud in 4 rounds; a strong wind disperses it in 1 round. This seed does not function underwater,
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  and requires a generous supply of sand or similar material to work with. Increasing the radius of the dust cloud adds +5 to the
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  Bending DC for each 5 ft radius increase.
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  ''Blind:'' As a standard action, you can attempt to blind a creature by aiming a spray of dust or sand into their eyes. You must
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  make a ranged touch attack, with a -4 penalty due to attempting to target such a small spot. If the attack is successful, the
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  creature is blinded until the end of its next turn.
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</div>
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[[category:Mechanics]]
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[[category:Nature]]
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[[category:Force Abilities]]
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Latest revision as of 10:11, 2 May 2017

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