Difference between revisions of "Shaman Seeds P-Z"

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This is a list of [[Shaman_Seeds|shaman seeds]] for the Trinity campaign setting. The list will probably be too long for a single page, so in some foresight, I've decided to split it into three.
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#REDIRECT [[Nature:_Gift_List]]
 
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[[Shaman_Seeds_A-F|A - F]] | [[Shaman_Seeds_G-O|G - O]] | '''P - Z'''
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==Seeds (P - Z)==
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The following is an alphabetical list of seeds, from P to Z.
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<div id="Palm_Bow">
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'''Palm Bow'''
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  '''Element:''' Air
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  '''Bending DC:''' +10 (Template)
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  Create a windtunnel in your hands, allowing you to throw projectiles faster.
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  ''Applications:'' By adding the Bending DC of this seed to the Bending DC of an [[Shaman_Seeds_A-F#Air_Blast|Air Blast]] (Throw), you can use multiple
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  projectiles in the attack. As a full-round action, if you have enough projectiles on hand, you may use ''air blast'' to throw them
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  all simultaneously. You may launch up to one-half your level in projectiles in a line up to your maximum Bending range. This line
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  deals damage to all creatures in the line equal to the damage dealt by all the projectiles you used; all creatures are allowed a
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  Reflex save for half damage.
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</div>
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<div id="Particles">
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'''Particles'''
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  '''Element:''' Air
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  '''Bending DC:''' 10
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  By kicking up dust and sand, you can obscure vision and blind opponents.
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  ''Dust Cloud:'' As a standard action, you can make a hemisphere of dust anywhere within your bending range, with a radius of 10
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  ft. The dust obscures all sight, including darkvision, beyond 5 feet; a creature within 5 feet has concealment (20% miss chance),
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  while creatures farther away than that have total concealment (50% miss chance, and attacker cannot use sight to find the target).
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  A moderate wind disperses the cloud in 4 rounds; a strong wind disperses it in 1 round. This seed does not function underwater,
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  and requires a generous supply of sand or similar material to work with. Increasing the radius of the dust cloud adds +5 to the
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  Bending DC for each 5 ft radius increase.
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  ''Blind:'' As a standard action, you can attempt to blind a creature by aiming a spray of dust or sand into their eyes. You must
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  make a ranged touch attack, with a -4 penalty due to attempting to target such a small spot. If the attack is successful, the
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  creature is blinded until the end of its next turn.
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</div>
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<div id="Run_as_the_Wind">
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'''Run as the Wind'''
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  '''Element:''' Air
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  '''Bending DC:''' 10
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  Manipulate the air to allow you to run faster or up walls.
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  ''Burst of Speed:'' As a swift action, you can manipulate air currents around you, reducing your wind resistance and accelerating
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  your speed. When you use this seed, you increase your base movement speed by 5 feet, with an additional 5 feet for every 4 points
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  by which you exceed the seed's Bending DC. This additional movement lasts 1 round.
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  ''On the Walls:'' As a swift action, you can manipulate the air around you, allowing the air to support your weight even against
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  gravity. So long as you move at least 60 feet, you can run on a vertical surface, including a wall or pillar, at no penalty. You
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  must remain moving the entire time, and stopping for any reason while on a vertical surface causes you to fall immediately.
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</div>
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<div id="Windsphere">
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'''Windsphere'''
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  '''Element:''' Air
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  '''Bending DC:''' 15
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  You can compress air into a whirling sphere.
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  ''Transport:'' As a full-round action, you can compress air currents into a rideable sphere of air. While riding the sphere, you
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  have a move speed of 60 feet, and can ride the windsphere on any surface, including vertical surfaces; the windsphere can also
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  traverse over water, lava, thin ice, and similar normally impassable terrain. This effect lasts 1 round/level.
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</div>
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[[category:Mechanics]]
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[[category:Nature]]
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[[category:Force Abilities]]
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Latest revision as of 10:11, 2 May 2017

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