Difference between revisions of "Test Page 11"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
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Revisiting armor.
! colspan="10;" style="background:#FBFBFB; border:1px solid silver;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">The Priest</font></div>
+
|-
+
| colspan="7"|&nbsp;
+
| colspan="3" style="background:#dadada;"|'''Prayers'''
+
|-
+
|width="8%"|'''Level'''
+
|width="5%"|'''BAB'''
+
|width="5%"|'''Fort'''
+
|width="5%"|'''Ref'''
+
|width="5%"|'''Will'''
+
|width="5%"|'''Det'''
+
|width="28%" align="left"|'''Special'''
+
|width="13%"|''Absolute Limit''
+
|width="13%"|''Max Prayer Grade''
+
|width="13%"|''Domains''
+
|-
+
|1 || +0 || +0 || +0 || +2 || +2 || align="left"|Channel, Libra || 0 || Minor || 2
+
|-style="background:#ebebeb;"
+
|2 || +1 || +1 || +1 || +3 || +3 || align="left"|Patron Power || 3 || Minor || 2
+
|-
+
|3 || +1 || +1 || +1 || +4 || +4 || align="left"|&nbsp; || 6 || Minor || 2
+
|-style="background:#ebebeb;"
+
|4 || +2 || +1 || +1 || +4 || +4 || align="left"|Patron Power || 9 || Lesser || 2
+
|-
+
|5 || +2 || +2 || +2 || +5 || +5 || align="left"|&nbsp; || 12 || Lesser || 3
+
|-style="background:#ebebeb;"
+
|6 || +3 || +2 || +2 || +6 || +6 || align="left"|Patron Power || 15 || Lesser || 3
+
|-
+
|7 || +3 || +3 || +3 || +7 || +7 || align="left"|&nbsp; || 18 || Moderate || 3
+
|-style="background:#ebebeb;"
+
|8 || +4 || +3 || +3 || +7 || +7 || align="left"|Patron Power || 21 || Moderate || 3
+
|-
+
|9 || +4 || +3 || +3 || +8 || +8 || align="left"|&nbsp; || 24 || Moderate || 4
+
|-style="background:#ebebeb;"
+
|10 || +5 || +4 || +4 || +9 || +9 || align="left"|Priest Talent || 27 || Greater || 4
+
|-
+
|11 || +5 || +4 || +4 || +10 || +10 || align="left"|&nbsp; || 30 || Greater || 4
+
|-style="background:#ebebeb;"
+
|12 || +6 || +5 || +5 || +10 || +10 || align="left"|Priest Talent || 33 || Greater || 4
+
|-
+
|13 || +6 || +5 || +5 || +11 || +11 || align="left"|&nbsp; || 36 || Major || 5
+
|-style="background:#ebebeb;"
+
|14 || +7 || +5 || +5 || +12 || +12 || align="left"|Priest Talent || 39 || Major || 5
+
|-
+
|15 || +7 || +6 || +6 || +13 || +13 || align="left"|&nbsp; || 42 || Major || 5
+
|-style="background:#ebebeb;"
+
|16 || +8 || +6 || +6 || +13 || +13 || align="left"|Priest Talent || 45 || Miracle || 5
+
|-
+
|17 || +8 || +7 || +7 || +14 || +14 || align="left"|&nbsp; || 48 || Miracle || 6
+
|-style="background:#ebebeb;"
+
|18 || +9 || +7 || +7 || +15 || +15 || align="left"|Priest Talent || 51 || Miracle || 6
+
|-
+
|19 || +9 || +7 || +7 || +16 || +16 || align="left"|&nbsp; || 54 || Miracle || 6
+
|-style="background:#ebebeb;"
+
|20 || +10 || +8 || +8 || +16 || +16 || align="left"|Priest Talent || 57 || Miracle || 6
+
|}
+
  
&nbsp;
+
=Overview=
 +
Armor comes in four categories - '''heavy''', '''light''', '''mystic''', and '''clothing'''.
  
=Priest=
+
Armor, regardless of its type, never protects against attacks with the ''indirect'' tag, unless the armor otherwise specifies that it does so.
[[Image:new_priest.png|thumb|250px|right|Tony, iconic priest]]
+
: ''"Through faith, all things are possible."''
+
  
In the worlds of Trinity, the Divine is both simultaneously a singular entity and a host of unique individuals. While the Divine Spark itself has been sealed away into a metaphysical plane in ages now long past, its power transcends such boundaries, using the divine entities known as the Saints and Lucavi to channel its power and exert its will on reality itself. However, such access requires channels, places or individuals who recognize the power of such entities and whose faith empowers them. Thus the act of being a petitioner is beneficial both to the mortal and the Divine: the Divine gains the raw spiritual power necessary to continue its Divine existence, and the mortal is granted a fraction of the power that the worshiped entity wields, allowing the priest - and through that priest, the Divine entity - to enforce her will upon the world.
+
'''Heavy Armor''' protects against physical attacks, both targeted and area.
  
Of all the sparks, priests vary the most, for their power is intimately connected with the Divine hosts, and the powers they wield are granted directly by them. As such, the power a priest wields is entirely dependent upon the worshiped entity: a Saint of fire and smithing will grant an entirely different set of prayers than a Lucavi of filth and disease. However, there is a consistency about these powers, as they do come from the same source - as such, two priests who follow entities both of whom have fire as a concept they are concerned with will invoke the same prayers. That said, each Divine entity has a set of boons it can grant unique to it, and rarely do two Divine entities wield power over the exact same domain; as such, even two priests of the same entity may have two rather different sets of abilities at their disposal.
+
'''Light Armor''' protects against physical area attacks and force area attacks.
  
Priests are welcomed throughout almost all of the worlds of Trinity; only in places where a strong Natural or Void bent in the populace exist are priests looked down upon, their ability to change the world simply through force of will and applied Divine power something to be feared or reviled rather than respected. The nature of the priest's patron also vastly changes society's outlook upon them: while Saints are commonly accepted, nearly every region of the world - and even race - has its own pantheon it reveres, and priests of other "faiths" may not be well-accepted; meanwhile, the Lucavi are almost universally reviled by civilization, but some cultures see them as a necessary evil and will tolerate the presence of a Lucavic priest if only to avoid offending their patron.
+
'''Mystic Armor''' protects against force attacks, both targeted and area.
  
Because of the diversity of patrons available, priests come from all walks of life and are difficult to classify as a whole.  
+
'''Clothing''' is not combat armor, and thus does not protect against any attacks.
  
==Game Rule Information==
+
: '''''Example:''' Frank the Fighter is wearing heavy armor. He can make armor saves against being stabbed with a sword (targeted physical), or against a dragon's tail sweep (area physical), but not against a magic missile (targeted force) or fireball (area force).''
Priests have the following game statistics.
+
  
'''[[The_Forces#Force_Alignment | Force Alignment]]:''' Divine.
+
: '''''Example:''' Timmy the Thief is wearing light armor. He can make armor saves against a fireball (area force), or against a dragon's tail sweep (area physical), but not against a magic missile (targeted force) or being stabbed with a sword (targeted physical).''
  
'''[[The_Forces#Force_Resistance | Force Resistances]]:''' NI 5 + level, VI 5 + level.
+
: '''''Example:''' Mac the Mage is wearing mystic armor. He can make armor saves against a magic missile (targeted force), or against a fireball (area force), but not against being stabbed with a sword (targeted physical) or a dragon's tail sweep (area physical).''
  
'''Abilities:''' Wisdom, above all, is paramount to the priest. Without personal insight and understanding, he cannot begin to fathom how his words can alter reality.
+
When you are attacked, if you are wearing armor that protects against that attack form, you make an ''armor save''. This is a straight d20, but can be modified by... things.
  
'''Hit Points at 1st Level:''' 5 + Con score.
+
In general, there are three ranges for the ''armor save'': '''no effect''', which means the armor doesn't provide any protection against the attack; '''half damage''', which means that you take half the damage you would have from the attack; and '''critical''', which means you take half the damage you would have ''unless you spend an action point'', which then reduces the damage you would have taken to zero and treats the attack as though it were a miss instead of a hit.
  
'''Hit Points at Each Additional Level:''' 5 + Con modifier.
+
The armor save effect stacks with effects such as ''protect'' or ''barrier''. So if you have ''protect'' and get a "half effect" result on your armor save against a physical attack, you take quarter damage, not half.
  
'''Healing Surges:''' 6 + Con modifier.
+
I think we want three armors for each type at the basic level. Because there are a lot fewer armor types, there are going to need to be a lot more armor enhancements.
  
'''Class Skills:''' The Priest's class skills are Bureaucracy, Cultures, Impress, Insight, Lore (Divine), Networking, and Resolve.
+
<div id="Armor">
 +
{|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! colspan="7;" style="background:#000000;"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ARMOR</font></div>
 +
|-
 +
|colspan="1"|&nbsp;
 +
|colspan="3" style="background:#D7D7D7;"|'''Armor Save'''
 +
|colspan="3"|&nbsp;
 +
|-
 +
!width="11%" align="left"|Name
 +
|width="12%"|''No Effect''
 +
|width="12%"|''Half Damage''
 +
|width="12%"|''Critical''
 +
!width="13%"|Movement
 +
!width="13%"|Speed
 +
!width="14%"|Cost
 +
|-style="background:white;" align="left"
 +
|colspan="7;" style="background:#AABFBF; padding-left: 2em;"|'''CLOTHING'''
 +
|-
 +
|align="left"|Clothes || --- || --- || --- || -0 || -0 || Some
 +
|-align="left"
 +
|colspan="7;" style="background:#9CBA7F; padding-left: 2em;"|'''HEAVY ARMOR'''
 +
|-
 +
|align="left"|Mail || 1-12 || 13-19 || 20 || -0 || -0 || Some
 +
|-style="background:#D7D7D7;"
 +
|align="left"|Cuirass || 1-10 || 11-19 || 20 || -1 || -0 || Some
 +
|-
 +
|align="left"|Plate || 1-8 || 9-18 || 19-20 || -1 || -2 || Some
 +
|-align="left"
 +
|colspan="7;" style="background:#EFA0A0; padding-left: 2em;"|'''LIGHT ARMOR'''
 +
|-
 +
|align="left"|Jack || 1-12 || 13-19 || 20 || -0 || -0 || Some
 +
|-style="background:#D7D7D7;"
 +
|align="left"|Coat || 1-10 || 11-19 || 20 || -1 || -0 || Some
 +
|-
 +
|align="left"|Gear || 1-8 || 9-18 || 19-20 || -1 || -2 || Some
 +
|-align="left"
 +
|colspan="7;" style="background:#F9CCA7; padding-left: 2em;"|'''MYSTIC ARMOR'''
 +
|-
 +
|align="left"|Vestments || 1-12 || 13-19 || 20 || -0 || -0 || Some
 +
|-style="background:#D7D7D7;"
 +
|align="left"|Robe || 1-10 || 11-19 || 20 || -1 || -0 || Some
 +
|-
 +
|align="left"|Raiment || 1-8 || 9-18 || 19-20 || -1 || -2 || Some
 +
|}
 +
</div>
  
'''Skill Points at Each Level:''' 4 + Int modifier.
+
&nbsp;
  
'''Alignment:''' As a priest, you must maintain an alignment appropriate to your patron Saint or Lucavi. While this generally means you must remain within one step of your patron's alignment, some patrons have stronger or weaker restrictions on their priests' alignments. Read your patron's individual description for more information.
+
=Armor Enhancements=
 +
Descriptions of armor enhancements. This section is divided into a separate section for each armor type, as well as a generic category that can be applied to any armor.
  
'''Starting Age:''' Moderate.
+
You can temporarily disable an armor's property as a free action; reactivating a property is a standard action.  
  
==Class Features==
+
==Heavy Armor==
All of the following are class features of the priest core class.
+
<div id="Adamant Plate">
 
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
<div id="Proficiencies">
+
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ADAMANT PLATE</font></div>
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
|-style="background:white;" align="left"
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
+
|Heavy armor, with a breastplate made of an adamantine alloy.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate protect (piercing)''.
 
|}
 
|}
'''Weapons:''' All simple weapons.
+
</div>
  
'''Armor:''' Light armor, no shields.
+
&nbsp;
  
'''Implements:''' [[D20_Mechanic:_Implements#Icons|Icons]].
+
<div id="Angmallen Plate">
 
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
<div id="Prayers">
+
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ANGMALLEN PLATE</font></div>
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
|-style="background:white;" align="left"
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Prayers</font></div>
+
|An alloy of iron and gold, angmallen is unusually receptive to the Forces.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|This armor treats the number of socketed ''materia'' as one fewer (minimum 0); this counts as an item bonus.
 
|}
 
|}
Priests are petitioners, which means that they make use of ''prayers'', words of power reminiscent of the original tongue in which the Divine named all of creation, which are given power by the priest's connection to a Divine patron. As a petitioner, the priest automatically knows all prayers of the grades she can access from all domains to which she has access.
+
</div>
  
{|class="collapsible" width="15%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
&nbsp;
! colspan="5;" style="background:#FBFBFB; border:1px solid silver; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Prayer Grades</font></div>
+
 
|-
+
<div id="Celenegil Mail">
! width="50%"|Grade
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! width="50%"|Minimum Wisdom
+
! style="background:#0070dd;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CELENEGIL MAIL</font></div>
|-
+
|-style="background:white;" align="left"  
| Minor || 11
+
|An alloy of orichalcum and mythril, celenegil is an incredibly strong, light alloy.
|-style="background:#ebebeb;"
+
|-align="left"
| Lesser || 13
+
|'''Armor - Heavy'''
|-
+
|-align="left"  
| Moderate || 15
+
|'''Rarity:''' Uncommon
|-style="background:#ebebeb;"
+
|-align="left"
| Greater || 17
+
|style="background:#80B8EE; padding-left: 2em;"|'''PROPERTY'''
|-
+
|-align="left"
| Major || 19
+
|You gain ''innate immunity (lag)''.
|-style="background:#ebebeb;"
+
|-align="left"  
| Miracle || 21
+
|You gain a +10 foot item bonus to your movement speed.
 
|}
 
|}
 +
</div>
  
Unlike most other Forces, the Divine has significant diversity in the powers that its followers can wield, and as such no reasonable summary of them can be given here.
+
&nbsp;
  
Prayers are divided into two categories, ''incantations'' and ''utterances''. Incantations are generally prayers that affect the world around the priest, rather than targeting a specific creature; these prayers can be used at will as often as the priest likes. Utterances, meanwhile, are generally those that target creatures; because the Divine works on souls, not on the physical level, a creature must be made vulnerable to such effects, generally by causing harm and bringing it closer to death.
+
<div id="Eternal Mail">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#0070dd;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ETERNAL MAIL</font></div>
 +
|-style="background:white;" align="left"
 +
|"The time put into its craftsmanship is transferred into every ring of the mail, giving the wearer a temporal buffer of sorts." - ''Holding the Line: Memoirs of a Defender''
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Uncommon
 +
|-align="left"
 +
|style="background:#80B8EE; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate immunity (slow)''.
 +
|-align="left"
 +
|You gain ''innate immunity (stop)''.
 +
|}
 +
</div>
  
A priest can use an ''utterance'' against a creature if its current hit points are below the priest's ''absolute limit''. The priest can target a willing creature with an utterance regardless of its current hit points.
+
&nbsp;
  
Your base ''absolute limit'' is based upon your petitioner level. In addition, at first level, you add your Wisdom score to your absolute limit; at each level beyond first, you add your Wisdom modifier.
+
<div id="Genji Plate">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#0070dd;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">GENJI PLATE</font></div>
 +
|-style="background:white;" align="left"
 +
|Made for those who strike first and fast.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Uncommon
 +
|-align="left"
 +
|style="background:#80B8EE; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|This armor does not have a ''speed penalty''.
 +
|-align="left"
 +
|This armor does not have a ''movement penalty''.
 +
|}
 +
</div>
  
: '''''Example:''' A 9th-level priest has a Wisdom of 17 (so a +3 modifier). At 9th level, a priest has a base absolute limit of 24. The priest adds his Wisdom score (so 24 + 17 = 41), then adds his Wisdom modifier for each level beyond first (so 8 x 3 = 24 + 41 = 65). The priest's absolute limit is 65 hit points.''
+
&nbsp;
  
To use prayers, you must be able to speak clearly, and effects that modify your ability to speak languages or otherwise communicate clearly can disrupt your ability to use prayers. Likewise, some status effects interact with prayers and the absolute limit in unusual ways.
+
<div id="Maximillian">
 
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
<div id="Channel">
+
! style="background:#a335ee;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MAXIMILLIAN</font></div>
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
|-style="background:white;" align="left"
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Channel</font></div>
+
|This armor bears the crest of 'The Last Knight,' whomever that may be.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Rare
 +
|-align="left"
 +
|style="background:#D19AF7; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|When you make an ''armor save'' with this armor, if you get at least ''half effect'', you can spend a ''healing surge''. If you do, you gain ''reraise'' for 5 rounds, instead of healing.
 +
|-align="left"
 +
|You gain an item bonus to your ''healing surge value'' equal to your attunement bonus.
 +
|-align="left"
 +
|You gain two additional ''healing surges'' each day; this counts as an item bonus.
 
|}
 
|}
As a priest, while you are devoted to a patron, your connection to that patron also connects you - however distantly - to the Divine itself. You can concentrate your spiritual power and unleash the raw power of the Divine, using it to fuel some of your abilities. Doing so is taxing, however, and you can only do so a limited number of times between ''long rests''.
+
</div>
  
You gain a number of ''channel'' uses per day equal to 3 + your Charisma modifier.
+
&nbsp;
  
You can use your ''channels'' to activate your patron's domain abilities, if you have any.
+
<div id="Mirror Plate">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#a335ee;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MIRROR PLATE</font></div>
 +
|-style="background:white;" align="left"
 +
|Polished to a sheen, it reflects more than just the light.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Rare
 +
|-align="left"
 +
|style="background:#D19AF7; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate reflect''.
 +
|-align="left"
 +
|You gain ''innate immunity (radiance)''.
 +
|-align="left"
 +
|When a creature uses a ''gaze attack'' against you, you can make an ''armor save''; if your result is an ''armor critical'', the origin of the ''gaze attack'' becomes the target of the attack instead.
 +
|}
 +
</div>
  
In addition, all priests can use ''channel'' uses to focus their prayers, imbuing their wrods with just a touch of Divine power that sharpens their will and demands that their soul be heard. When you voice an utterance, you may expend a ''channel'' use as part of its voicing time to make it affect a target regardless of its hit points in relation to your ''absolute limit''.
+
&nbsp;
  
<div id="Libra">
+
<div id="Mythril Mail">
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Libra</font></div>
+
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MYTHRIL MAIL</font></div>
 +
|-style="background:white;" align="left"
 +
|Mythril woven and worked into rings is both lighter and sturdier than steel.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate protect (slashing)''.
 
|}
 
|}
Because priests rely upon the knowledge of a creature's health to know if they can affect it with prayers, all priests are trained in the ability to read a creature's soul and determine its current status.
+
</div>
  
You can spend a swift action to gain ''libra'' for 5 rounds. ''(A creature with libra knows the current hit points, weaknesses and resistances, and Force alignment of any creature they look at within 60 feet.)''
+
&nbsp;
  
This is a Divine effect.
+
<div id="Platina Plate">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PLATINA PLATE</font></div>
 +
|-style="background:white;" align="left"
 +
|An alloy of steel and platinum, this armor glints brilliantly in sunlight.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate immunity (shadow)''.
 +
|}
 +
</div>
  
==Ex-Priests==
+
&nbsp;
A priest who grossly violates his patron's code of conduct, fails to maintain and observe his patron's dogma, or fails to keep his alignment/ethos within acceptable bounds loses access to his domain and all powers associated with it. He can still attempt to use prayers, but suffers a -10 penalty to all Truespeech checks, his effective petitioner level for all prayers is halved, and his absolute limit is quartered.
+
  
A priest ignores these penalties if he has innate Divine alignment (indicated by innate Nature and Void Inhibitions), but still loses access to his patron's domain and associated powers.
+
==Light Armor==
 +
<div id="Scatterlight Suit">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">SCATTERLIGHT SUIT</font></div>
 +
|-style="background:white;" align="left"
 +
|This tight-fitting suit is covered with a thin layer of material that scatters light.
 +
|-align="left"
 +
|'''Armor - Light'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|As a swift action, you gain ''invisible'' until the end of your next turn, or until you take damage. While this ability is active, you cannot make ''armor checks'' with this armor.
 +
|}
 +
</div>
  
'''Patron Saint:''' If you have a Saint as your patron, you may either attempt to atone for your transgressions and regain your good standing as a petitioner (moderate difficulty), attempt to acquire patronage from a different Saint (hard difficulty), or attempt to acquire patronage from a Lucavi (easy difficulty).
+
&nbsp;
  
'''Patron Lucavi:''' If you have a Lucavi as your patron, you may either attempt to atone for your transgressions and regain your good standing as a petitioner (hard difficulty), attempt to acquire patronage from a different Lucavi (easy difficulty), or attempt to acquire patronage from a Saint (medium difficulty).
+
==Mystic Armor==
 +
<div id="Kilimweave Shirt">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">KILIMWEAVE SHIRT</font></div>
 +
|-style="background:white;" align="left"
 +
|A shirt woven in the Kilimweave style, incorporating ''materia'' into its construction.
 +
|-align="left"
 +
|'''Armor - Mystic'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|This armor treats the number of socketed materia as one fewer (minimum 0); this counts as an item bonus.  
 +
|}
 +
</div>
  
=Prayers=
+
&nbsp;
Because of how Domains work, it would simply be too much to list every Domain's prayer list here.
+
  
As such, refer to the Domains page for the prayer lists... however, I need a test template, so I'll do that here.
+
<div id="Ghostphase Armor">
 
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
{|class="collapsible" width="85%" style="border:1px solid silver; text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#000000;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">GHOSTPHASE ARMOR</font></div>
! colspan="5;" style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Pain Domain</font></div>
+
|-
+
! width="8%" align="center"|Grade
+
! width="15%"|Prayer Name
+
! width="10%"|Type
+
! width="10%"|Action
+
! width="57%"|Effect
+
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
| align="center"|Minor || Relentless Itch || Utterance || Standard || Target suffers penalties to all d20 rolls; dealing damage to self negates.
+
|This thin white-and-gray mantle fades away near the bottom.
|-align="left" style="background:#ebebeb;" 
+
| align="center"|Minor || Inflict Wounds || Utterance || Standard || Deal ''potency 2'' shadow damage to a creature.
+
 
|-align="left"  
 
|-align="left"  
| align="center"|Minor || Bloodletting || Incantation || Standard || For 5 rounds, the potency of all ''bleed'' effects on the target increases by 1.
+
|'''Armor - Light, Mystic'''
|-align="left" style="background:#ebebeb;" 
+
| align="center"|Minor || Seize Muscle || Incantation || Standard || Target gains ''str down''; successful Fortitude save negates, but failed saves deal damage.
+
 
|-align="left"  
 
|-align="left"  
| align="center"|Lesser || Weaken Heart || Utterance || Standard || Target gains ''con down''; successful Fortitude save negates, but failed saves ''sicken'' for 1 round.
+
|'''Rarity:''' Varies
|-align="left" style="background:#ebebeb;" 
+
| align="center"|Lesser || Wrack || Utterance || Standard || Target gains ''slag'' for 5 rounds.
+
 
|-align="left"  
 
|-align="left"  
| align="center"|Lesser || Agonize || Incantation || Standard || You can concentrate on a creature to ''stun'' it for 1 round.
+
|style="background:#B7BDC5; padding-left: 2em;"|'''PROPERTY (Uncommon)'''
|-align="left" style="background:#ebebeb;"
+
| align="center"|Lesser || Seize Muscle || Incantation || Standard || Target gains ''str down''; successful Fortitude save negates, but failed saves deal damage.
+
 
|-align="left"  
 
|-align="left"  
| align="center"|Moderate || Razor Blood || Utterance || Standard || Change a portion of the target's blood into minute razors, dealing ''potency 2 ongoing'' slashing damage and ''stunning'' the target for 5 rounds.
+
|As a swift action, gain ''insubstantial'' until the end of your next turn.
|-align="left" style="background:#ebebeb;" 
+
| align="center"|Moderate || || Incantation || Standard || Does some stuff.
+
 
|-align="left"  
 
|-align="left"  
| align="center"|Greater || Harm || Utterance || Standard || Reduce a creature to very few hit points.
+
|style="background:#EDD28B; padding-left: 2em;"|'''PROPERTY (Rare)'''
|-align="left" style="background:#ebebeb;"
+
| align="center"|Greater || || Incantation || Standard || Does some stuff.
+
 
|-align="left"  
 
|-align="left"  
| align="center"|Major || || Utterance || Standard || Does some stuff.
+
|As a swift action, gain ''insubstantial'' and ''phasing'' until the end of your next turn.
|-align="left" style="background:#ebebeb;" 
+
| align="center"|Major || || Incantation || Standard || Does some stuff.
+
|-align="left"
+
| align="center"|Miracle || Enervation || Utterance || Standard || Target gains 2d4 ''negative levels''.
+
 
|}
 
|}
 +
</div>
  
 
&nbsp;
 
&nbsp;
  
=Design Notes=
+
<div id="Lorist's Robe">
While the Truename system we utilized ([http://www.bruised.nl/extern/TheWayWordsWork.pdf ''The Way Words Work'']) was mostly functional, there are still issues with skill-based casting that cannot be resolved in d20. Even in removing the majority of the skill-based aspects, the Divine casting system has always had its warts.
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LORIST'S ROBE</font></div>
 +
|-style="background:white;" align="left"
 +
|A hooded robe that completely covers the wearer's body.
 +
|-align="left"
 +
|'''Armor - Mystic'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain an item bonus to ''force attack'' rolls equal to your attunement bonus.
 +
|}
 +
</div>
  
This redesign has a few majors goals:
+
&nbsp;
  
* Rebalance absolute limit, with an eye for new HP progressions.
+
<div id="Mistle Robe">
* Examine the prayer types, simplify and streamline their mechanics.
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
* Modify how domains work, returning to the original 3.5 model of each patron having multiple domains.
+
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MISTLE ROBE</font></div>
** Redesign how priests access prayers, removing the central list.
+
|-style="background:white;" align="left"
 +
|A smooth robe made from layers of cloth interwoven with fibers taken from mystic plants.
 +
|-align="left"
 +
|'''Armor - Mystic'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate immunity (sealed)''.
 +
|}
 +
</div>
  
Also... maybe make Esuna functional.
+
&nbsp;
  
So the important thing here is that the augmentations are going away; and chances are good that reversals are going to go, as well (or be simplified; their presentation, at the very least, needs to be fixed). Divine casting is going to be purely by absolute limit and nothing else (as this particular Trinity has moved to a "hard limits" type of casting, and Divine needs to reflect that).
+
<div id="Repulsing Armor">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">REPULSING ARMOR</font></div>
 +
|-style="background:white;" align="left"
 +
|Inlaid with esoteric runes, this armor can repel even though most persistent foes.
 +
|-align="left"
 +
|'''Armor - Mystic'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|As a standard action, you can activate this item's power. It remains active for a Brief duration (5 rounds).
 +
|-align="left"  
 +
|style="background:#80CC80; padding-left: 2em;"|'''POWER'''
 +
|-align="left"
 +
|'''Power ('''Activated'''):''' Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction.
 +
|}
 +
</div>
  
[[category:Mechanics]]
+
&nbsp;
[[category:Base Classes]]
+
[[category:Divine]]
+

Latest revision as of 10:55, 15 June 2017

Revisiting armor.

Overview

Armor comes in four categories - heavy, light, mystic, and clothing.

Armor, regardless of its type, never protects against attacks with the indirect tag, unless the armor otherwise specifies that it does so.

Heavy Armor protects against physical attacks, both targeted and area.

Light Armor protects against physical area attacks and force area attacks.

Mystic Armor protects against force attacks, both targeted and area.

Clothing is not combat armor, and thus does not protect against any attacks.

Example: Frank the Fighter is wearing heavy armor. He can make armor saves against being stabbed with a sword (targeted physical), or against a dragon's tail sweep (area physical), but not against a magic missile (targeted force) or fireball (area force).
Example: Timmy the Thief is wearing light armor. He can make armor saves against a fireball (area force), or against a dragon's tail sweep (area physical), but not against a magic missile (targeted force) or being stabbed with a sword (targeted physical).
Example: Mac the Mage is wearing mystic armor. He can make armor saves against a magic missile (targeted force), or against a fireball (area force), but not against being stabbed with a sword (targeted physical) or a dragon's tail sweep (area physical).

When you are attacked, if you are wearing armor that protects against that attack form, you make an armor save. This is a straight d20, but can be modified by... things.

In general, there are three ranges for the armor save: no effect, which means the armor doesn't provide any protection against the attack; half damage, which means that you take half the damage you would have from the attack; and critical, which means you take half the damage you would have unless you spend an action point, which then reduces the damage you would have taken to zero and treats the attack as though it were a miss instead of a hit.

The armor save effect stacks with effects such as protect or barrier. So if you have protect and get a "half effect" result on your armor save against a physical attack, you take quarter damage, not half.

I think we want three armors for each type at the basic level. Because there are a lot fewer armor types, there are going to need to be a lot more armor enhancements.

ARMOR
  Armor Save  
Name No Effect Half Damage Critical Movement Speed Cost
CLOTHING
Clothes --- --- --- -0 -0 Some
HEAVY ARMOR
Mail 1-12 13-19 20 -0 -0 Some
Cuirass 1-10 11-19 20 -1 -0 Some
Plate 1-8 9-18 19-20 -1 -2 Some
LIGHT ARMOR
Jack 1-12 13-19 20 -0 -0 Some
Coat 1-10 11-19 20 -1 -0 Some
Gear 1-8 9-18 19-20 -1 -2 Some
MYSTIC ARMOR
Vestments 1-12 13-19 20 -0 -0 Some
Robe 1-10 11-19 20 -1 -0 Some
Raiment 1-8 9-18 19-20 -1 -2 Some

 

Armor Enhancements

Descriptions of armor enhancements. This section is divided into a separate section for each armor type, as well as a generic category that can be applied to any armor.

You can temporarily disable an armor's property as a free action; reactivating a property is a standard action.

Heavy Armor

ADAMANT PLATE
Heavy armor, with a breastplate made of an adamantine alloy.
Armor - Heavy
Rarity: Common
PROPERTY
You gain innate protect (piercing).

 

ANGMALLEN PLATE
An alloy of iron and gold, angmallen is unusually receptive to the Forces.
Armor - Heavy
Rarity: Common
PROPERTY
This armor treats the number of socketed materia as one fewer (minimum 0); this counts as an item bonus.

 

CELENEGIL MAIL
An alloy of orichalcum and mythril, celenegil is an incredibly strong, light alloy.
Armor - Heavy
Rarity: Uncommon
PROPERTY
You gain innate immunity (lag).
You gain a +10 foot item bonus to your movement speed.

 

ETERNAL MAIL
"The time put into its craftsmanship is transferred into every ring of the mail, giving the wearer a temporal buffer of sorts." - Holding the Line: Memoirs of a Defender
Armor - Heavy
Rarity: Uncommon
PROPERTY
You gain innate immunity (slow).
You gain innate immunity (stop).

 

GENJI PLATE
Made for those who strike first and fast.
Armor - Heavy
Rarity: Uncommon
PROPERTY
This armor does not have a speed penalty.
This armor does not have a movement penalty.

 

MAXIMILLIAN
This armor bears the crest of 'The Last Knight,' whomever that may be.
Armor - Heavy
Rarity: Rare
PROPERTY
When you make an armor save with this armor, if you get at least half effect, you can spend a healing surge. If you do, you gain reraise for 5 rounds, instead of healing.
You gain an item bonus to your healing surge value equal to your attunement bonus.
You gain two additional healing surges each day; this counts as an item bonus.

 

MIRROR PLATE
Polished to a sheen, it reflects more than just the light.
Armor - Heavy
Rarity: Rare
PROPERTY
You gain innate reflect.
You gain innate immunity (radiance).
When a creature uses a gaze attack against you, you can make an armor save; if your result is an armor critical, the origin of the gaze attack becomes the target of the attack instead.

 

MYTHRIL MAIL
Mythril woven and worked into rings is both lighter and sturdier than steel.
Armor - Heavy
Rarity: Common
PROPERTY
You gain innate protect (slashing).

 

PLATINA PLATE
An alloy of steel and platinum, this armor glints brilliantly in sunlight.
Armor - Heavy
Rarity: Common
PROPERTY
You gain innate immunity (shadow).

 

Light Armor

SCATTERLIGHT SUIT
This tight-fitting suit is covered with a thin layer of material that scatters light.
Armor - Light
Rarity: Common
PROPERTY
As a swift action, you gain invisible until the end of your next turn, or until you take damage. While this ability is active, you cannot make armor checks with this armor.

 

Mystic Armor

KILIMWEAVE SHIRT
A shirt woven in the Kilimweave style, incorporating materia into its construction.
Armor - Mystic
Rarity: Common
PROPERTY
This armor treats the number of socketed materia as one fewer (minimum 0); this counts as an item bonus.

 

GHOSTPHASE ARMOR
This thin white-and-gray mantle fades away near the bottom.
Armor - Light, Mystic
Rarity: Varies
PROPERTY (Uncommon)
As a swift action, gain insubstantial until the end of your next turn.
PROPERTY (Rare)
As a swift action, gain insubstantial and phasing until the end of your next turn.

 

LORIST'S ROBE
A hooded robe that completely covers the wearer's body.
Armor - Mystic
Rarity: Common
PROPERTY
You gain an item bonus to force attack rolls equal to your attunement bonus.

 

MISTLE ROBE
A smooth robe made from layers of cloth interwoven with fibers taken from mystic plants.
Armor - Mystic
Rarity: Common
PROPERTY
You gain innate immunity (sealed).

 

REPULSING ARMOR
Inlaid with esoteric runes, this armor can repel even though most persistent foes.
Armor - Mystic
Rarity: Common
PROPERTY
As a standard action, you can activate this item's power. It remains active for a Brief duration (5 rounds).
POWER
Power (Activated): Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction.