Difference between revisions of "Test Page 11"

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{| class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
Revisiting armor.
! colspan="13;" style="background:#FBFBFB; border:1px solid silver;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">The Priest</font></div>
+
|-
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| colspan="9"|&nbsp;
+
| colspan="4" style="background:#dadada;"|'''Prayers'''
+
|-
+
|width="5%"|'''Level'''
+
|width="5%"|'''BAB'''
+
|width="5%"|'''FRC'''
+
|width="5%"|'''SKL'''
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|width="5%"|'''Fort'''
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|width="5%"|'''Ref'''
+
|width="5%"|'''Will'''
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|width="5%"|'''Det'''
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|width="23%" align="left"|'''Special'''
+
|width="9%"|''Petition''
+
|width="9%"|''Domains''
+
|width="9%"|''Max Prayer Grade''
+
|width="9%"|''Prayers Known''
+
|-
+
|1 || +0 || +1 || +0 || +0 || +0 || +2 || +2 || align="left"|Channel, Ethos || +1 || 1 || Minor || 4
+
|-style="background:#ebebeb;"
+
|2 || +1 || +2 || +1 || +1 || +1 || +3 || +3 || align="left"|Patron Power || +2 || 1 || Minor || 6
+
|-
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|3 || +1 || +3 || +2 || +1 || +1 || +4 || +4 || align="left"|&nbsp; || +3 || 2 || Minor || 7
+
|-style="background:#ebebeb;"
+
|4 || +2 || +4 || +3 || +1 || +1 || +4 || +4 || align="left"|Patron Power || +4 || 2 || Lesser || 8
+
|-
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|5 || +2 || +5 || +3 || +2 || +2 || +5 || +5 || align="left"|&nbsp; || +5 || 2 || Lesser || 10
+
|-style="background:#ebebeb;"
+
|6 || +3 || +6 || +4 || +2 || +2 || +6 || +6 || align="left"|Patron Power || +6 || 2 || Lesser || 11
+
|-
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|7 || +3 || +7 || +5 || +3 || +3 || +7 || +7 || align="left"|&nbsp; || +7 || 3 || Moderate || 12
+
|-style="background:#ebebeb;"
+
|8 || +4 || +8 || +6 || +3 || +3 || +7 || +7 || align="left"|Patron Power || +8 || 3 || Moderate || 14
+
|-
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|9 || +4 || +9 || +6 || +3 || +3 || +8 || +8 || align="left"|&nbsp; || +9 || 3 || Moderate || 15
+
|-style="background:#ebebeb;"
+
|10 || +5 || +10 || +7 || +4 || +4 || +9 || +9 || align="left"|Priest Talent || +10 || 3 || Greater || 16
+
|-
+
|11 || +5 || +11 || +8 || +4 || +4 || +10 || +10 || align="left"|&nbsp; || +11 || 4 || Greater || 18
+
|-style="background:#ebebeb;"
+
|12 || +6 || +12 || +9 || +5 || +5 || +10 || +10 || align="left"|Priest Talent || +12 || 4 || Greater || 19
+
|-
+
|13 || +6 || +13 || +9 || +5 || +5 || +11 || +11 || align="left"|&nbsp; || +13 || 4 || Major || 20
+
|-style="background:#ebebeb;"
+
|14 || +7 || +14 || +10 || +5 || +5 || +12 || +12 || align="left"|Priest Talent || +14 || 4 || Major || 22
+
|-
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|15 || +7 || +15 || +11 || +6 || +6 || +13 || +13 || align="left"|&nbsp; || +15 || 5 || Major || 23
+
|-style="background:#ebebeb;"
+
|16 || +8 || +16 || +12 || +6 || +6 || +13 || +13 || align="left"|Priest Talent || +16 || 5 || Miracle || 24
+
|-
+
|17 || +8 || +17 || +12 || +7 || +7 || +14 || +14 || align="left"|&nbsp; || +17 || 5 || Miracle || 26
+
|-style="background:#ebebeb;"
+
|18 || +9 || +18 || +13 || +7 || +7 || +15 || +15 || align="left"|Priest Talent || +18 || 5 || Miracle || 27
+
|-
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|19 || +9 || +19 || +14 || +7 || +7 || +16 || +16 || align="left"|&nbsp; || +19 || 6 || Miracle || 28
+
|-style="background:#ebebeb;"
+
|20 || +10 || +20 || +15 || +8 || +8 || +16 || +16 || align="left"|Priest Talent || +20 || 6 || Miracle || 30
+
|}
+
  
&nbsp;
+
=Overview=
 +
Armor comes in four categories - '''heavy''', '''light''', '''mystic''', and '''clothing'''.
  
=Priest=
+
Armor, regardless of its type, never protects against attacks with the ''indirect'' tag, unless the armor otherwise specifies that it does so.
[[Image:new_priest.png|thumb|250px|right|Tony, iconic priest]]
+
: ''"Through faith, all things are possible."''
+
  
In the worlds of Trinity, the Divine is both simultaneously a singular entity and a host of unique individuals. While the Divine Spark itself has been sealed away into a metaphysical plane in ages now long past, its power transcends such boundaries, using the divine entities known as the Saints and Lucavi to channel its power and exert its will on reality itself. However, such access requires channels, places or individuals who recognize the power of such entities and whose faith empowers them. Thus the act of being a petitioner is beneficial both to the mortal and the Divine: the Divine gains the raw spiritual power necessary to continue its Divine existence, and the mortal is granted a fraction of the power that the worshiped entity wields, allowing the priest - and through that priest, the Divine entity - to enforce her will upon the world.
+
'''Heavy Armor''' protects against physical attacks, both targeted and area.
  
Of all the sparks, priests vary the most, for their power is intimately connected with the Divine hosts, and the powers they wield are granted directly by them. As such, the power a priest wields is entirely dependent upon the worshiped entity: a Saint of fire and smithing will grant an entirely different set of prayers than a Lucavi of filth and disease. However, there is a consistency about these powers, as they do come from the same source - as such, two priests who follow entities both of whom have fire as a concept they are concerned with will invoke the same prayers. That said, each Divine entity has a set of boons it can grant unique to it, and rarely do two Divine entities wield power over the exact same domain; as such, even two priests of the same entity may have two rather different sets of abilities at their disposal.
+
'''Light Armor''' protects against physical area attacks and force area attacks.
  
Priests are welcomed throughout almost all of the worlds of Trinity; only in places where a strong Natural or Void bent in the populace exist are priests looked down upon, their ability to change the world simply through force of will and applied Divine power something to be feared or reviled rather than respected. The nature of the priest's patron also vastly changes society's outlook upon them: while Saints are commonly accepted, nearly every region of the world - and even race - has its own pantheon it reveres, and priests of other "faiths" may not be well-accepted; meanwhile, the Lucavi are almost universally reviled by civilization, but some cultures see them as a necessary evil and will tolerate the presence of a Lucavic priest if only to avoid offending their patron.
+
'''Mystic Armor''' protects against force attacks, both targeted and area.
  
Because of the diversity of patrons available, priests come from all walks of life and are difficult to classify as a whole.  
+
'''Clothing''' is not combat armor, and thus does not protect against any attacks.
  
==Game Rule Information==
+
: '''''Example:''' Frank the Fighter is wearing heavy armor. He can make armor saves against being stabbed with a sword (targeted physical), or against a dragon's tail sweep (area physical), but not against a magic missile (targeted force) or fireball (area force).''
Priests have the following game statistics.
+
  
'''[[The_Forces#Force_Alignment | Force Alignment]]:''' Divine.
+
: '''''Example:''' Timmy the Thief is wearing light armor. He can make armor saves against a fireball (area force), or against a dragon's tail sweep (area physical), but not against a magic missile (targeted force) or being stabbed with a sword (targeted physical).''
  
'''[[The_Forces#Force_Resistance | Force Resistances]]:''' NI 5 + level, VI 5 + level.
+
: '''''Example:''' Mac the Mage is wearing mystic armor. He can make armor saves against a magic missile (targeted force), or against a fireball (area force), but not against being stabbed with a sword (targeted physical) or a dragon's tail sweep (area physical).''
  
'''Abilities:''' Wisdom, above all, is paramount to the priest. Without personal insight and understanding, he cannot begin to fathom how his words can alter reality.
+
When you are attacked, if you are wearing armor that protects against that attack form, you make an ''armor save''. This is a straight d20, but can be modified by... things.
  
'''Hit Points at 1st Level:''' 5 + Con score.
+
In general, there are three ranges for the ''armor save'': '''no effect''', which means the armor doesn't provide any protection against the attack; '''half damage''', which means that you take half the damage you would have from the attack; and '''critical''', which means you take half the damage you would have ''unless you spend an action point'', which then reduces the damage you would have taken to zero and treats the attack as though it were a miss instead of a hit.
  
'''Hit Points at Each Additional Level:''' 5 + Con modifier.
+
The armor save effect stacks with effects such as ''protect'' or ''barrier''. So if you have ''protect'' and get a "half effect" result on your armor save against a physical attack, you take quarter damage, not half.
  
'''Healing Surges:''' 6 + Con modifier.
+
I think we want three armors for each type at the basic level. Because there are a lot fewer armor types, there are going to need to be a lot more armor enhancements.
  
'''Starting Age:''' Moderate.
+
<div id="Armor">
 
+
{|class="collapsible" width="98%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
==Class Features==
+
! colspan="7;" style="background:#000000;"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ARMOR</font></div>
All of the following are class features of the priest.
+
 
+
<div id="Proficiencies">
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Proficiencies</font></div>
+
|}
+
'''Weapons:''' All simple weapons.
+
 
+
'''Armor:''' Light armor, no shields.
+
 
+
'''Implements:''' [[D20_Mechanic:_Implements#Icons|Icons]].
+
 
+
<div id="Prayers">
+
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Prayers</font></div>
+
|}
+
Priests are petitioners, which means that they make use of ''prayers'', words of power reminiscent of the original tongue in which the Divine named all of creation, which are given power by the priest's connection to a Divine patron. As a petitioner, the priest automatically knows all prayers of the grades she can access from all domains to which she has access.
+
 
+
Unlike most other Forces, the Divine has significant diversity in the powers that its followers can wield - divided into ''domains'' - and as such no reasonable summary of them can be given here.
+
 
+
To gain access to this divine power, however, the priest must ''petition'' his patron for it. While immensely powerful, patrons have many demands on their time, and as such are not able to intercede on behalf of every petitioner who requests their aid. Making a ''petition'' requires 1 round, and the priest must make a ''petition check'', which is equal to d20 + his petition bonus + his Wisdom modifier; you make this roll as you declare your intent to make a ''petition'', and if the result is not to your liking, you can cease the attempt and expend only a move action. If the result is at least a 15, the priest's patron grants him a number of ''blessings'', according to the table below.
+
 
+
&nbsp;
+
 
+
{|class="collapsible" width="80%" align="center" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="32;" style="background:#FBFBFB; border:1px solid silver; text-align:center;" align="center"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Petition and Blessings</font></div>
+
 
|-
 
|-
! &nbsp;
+
|colspan="1"|&nbsp;
! colspan="31" style="background:#dadada;"|Petition Check
+
|colspan="3" style="background:#D7D7D7;"|'''Armor Save'''
 +
|colspan="3"|&nbsp;
 
|-
 
|-
! width="7%"|Prayer Grade
+
!width="11%" align="left"|Name
| width="3%"|15
+
|width="12%"|''No Effect''
| width="3%" style="background:#ebebeb;"|16
+
|width="12%"|''Half Damage''
| width="3%"|17
+
|width="12%"|''Critical''
| width="3%" style="background:#ebebeb;"|18
+
!width="13%"|Movement
| width="3%"|19
+
!width="13%"|Speed
| width="3%" style="background:#ebebeb;"|20
+
!width="14%"|Cost
| width="3%"|21
+
|-style="background:white;" align="left"  
| width="3%" style="background:#ebebeb;"|22
+
|colspan="7;" style="background:#AABFBF; padding-left: 2em;"|'''CLOTHING'''
| width="3%"|23
+
| width="3%" style="background:#ebebeb;"|24
+
| width="3%"|25
+
| width="3%" style="background:#ebebeb;"|26
+
| width="3%"|27
+
| width="3%" style="background:#ebebeb;"|28
+
| width="3%"|29
+
| width="3%" style="background:#ebebeb;"|30
+
| width="3%"|31
+
| width="3%" style="background:#ebebeb;"|32
+
| width="3%"|33
+
| width="3%" style="background:#ebebeb;"|34
+
| width="3%"|35
+
| width="3%" style="background:#ebebeb;"|36
+
| width="3%"|37
+
| width="3%" style="background:#ebebeb;"|38
+
| width="3%"|39
+
| width="3%" style="background:#ebebeb;"|40
+
| width="3%"|41
+
| width="3%" style="background:#ebebeb;"|42
+
| width="3%"|43
+
| width="3%" style="background:#ebebeb;"|44
+
| width="3%"|45+
+
 
|-
 
|-
| Minor || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || 2 || 1 || - || - || - || - || - || - || - || - || - || - || -
+
|align="left"|Clothes || --- || --- || --- || -0 || -0 || Some
|-style="background:#ebebeb;"
+
|-align="left"
| Lesser || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || 2 || 1 || - || - || - || - || - || -
+
|colspan="7;" style="background:#9CBA7F; padding-left: 2em;"|'''HEAVY ARMOR'''
 
|-
 
|-
| Moderate || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 2 || 2 || 1 || -
+
|align="left"|Mail || 1-12 || 13-19 || 20 || -0 || -0 || Some
|-style="background:#ebebeb;"
+
|-style="background:#D7D7D7;"
| Greater || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3
+
|align="left"|Cuirass || 1-10 || 11-19 || 20 || -1 || -0 || Some
 
|-
 
|-
| Major || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3 || 3 || 3 || 3 || 3 || 3
+
|align="left"|Plate || 1-8 || 9-18 || 19-20 || -1 || -2 || Some
|-style="background:#ebebeb;"
+
|-align="left"
| Miracle || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 2 || 2 || 3 || 3
+
|colspan="7;" style="background:#EFA0A0; padding-left: 2em;"|'''LIGHT ARMOR'''
 
|-
 
|-
| Salient || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1
+
|align="left"|Jack || 1-12 || 13-19 || 20 || -0 || -0 || Some
|}
+
|-style="background:#D7D7D7;"
 
+
|align="left"|Coat || 1-10 || 11-19 || 20 || -1 || -0 || Some
&nbsp;
+
 
+
You can utter any prayer you know, of any grade you have access to, and for which you have at least one ''blessing''; patrons do not grant specific prayers, but instead the ability to utter any prayer the priest knows. You can use a ''blessing'' for a prayer of that grade or lower. If you gain a ''blessing'' for a prayer grade you cannot access, you cannot use prayers of that grade, but can still use that ''blessing'' for any lower grade, or to enhance your prayers with [Metaprayer] feats.
+
 
+
{|class="collapsible" width="15%" align="right" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
+
! colspan="5;" style="background:#FBFBFB; border:1px solid silver; text-align:center;" align="left"|<div style="margin-left:0px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Prayer Grades</font></div>
+
 
|-
 
|-
! width="50%"|Grade
+
|align="left"|Gear || 1-8 || 9-18 || 19-20 || -1 || -2 || Some
! width="50%"|Minimum Wisdom
+
|-align="left"
|-
+
|colspan="7;" style="background:#F9CCA7; padding-left: 2em;"|'''MYSTIC ARMOR'''
| Minor || 11
+
|-style="background:#ebebeb;"
+
| Lesser || 13
+
 
|-
 
|-
| Moderate || 15
+
|align="left"|Vestments || 1-12 || 13-19 || 20 || -0 || -0 || Some
|-style="background:#ebebeb;"
+
|-style="background:#D7D7D7;"
| Greater || 17
+
|align="left"|Robe || 1-10 || 11-19 || 20 || -1 || -0 || Some
 
|-
 
|-
| Major || 19
+
|align="left"|Raiment || 1-8 || 9-18 || 19-20 || -1 || -2 || Some
|-style="background:#ebebeb;"
+
| Miracle || 21
+
 
|}
 
|}
 +
</div>
  
If you have ''blessings'' remaining from a previous ''petition'', any ''petition'' attempt you make suffers a penalty equal to the number of ''blessings'' you have remaining. Even if such a second ''petition'' is successful, you can have no more than three ''blessings'' for a given prayer grade at any one time.
+
&nbsp;
  
You can willingly discharge any ''blessings'' you have as a free action on your turn.
+
=Armor Enhancements=
 +
Descriptions of armor enhancements. This section is divided into a separate section for each armor type, as well as a generic category that can be applied to any armor.
  
At any time, you can spend ten minutes in prayer and meditation, focusing your spiritual energy on attending to your patron. If you do so, you are treated as having ''taken 20'' on your ''petition check''.
+
You can temporarily disable an armor's property as a free action; reactivating a property is a standard action.  
  
To use prayers, you must be able to speak clearly, and effects that modify your ability to speak languages or otherwise communicate clearly can disrupt your ability to use prayers. Likewise, some status effects interact with prayers and the absolute limit in unusual ways.
+
==Heavy Armor==
 +
<div id="Adamant Plate">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ADAMANT PLATE</font></div>
 +
|-style="background:white;" align="left"
 +
|Heavy armor, with a breastplate made of an adamantine alloy.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate protect (piercing)''.
 +
|}
 +
</div>
  
The priest begins with four known prayers. He gains knowledge of additional prayers each level, as per the class table, above. At fourth level and every four levels after, he can trade out up to two prayers for new prayers from any domain he can access, of any grade he can access.
+
&nbsp;
  
If you would gain access to a domain, you can choose to instead gain a bonus feat, which must be a feat for which you qualify. If you would gain access to a domain and already have access to six domains, you gain a bonus feat instead.  
+
<div id="Angmallen Plate">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ANGMALLEN PLATE</font></div>
 +
|-style="background:white;" align="left"
 +
|An alloy of iron and gold, angmallen is unusually receptive to the Forces.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|This armor treats the number of socketed ''materia'' as one fewer (minimum 0); this counts as an item bonus.
 +
|}
 +
</div>
  
The priest's key ability for his ''divine attacks'' is his Wisdom.
+
&nbsp;
  
<div id="Channel">
+
<div id="Celenegil Mail">
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Channel</font></div>
+
! style="background:#0070dd;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">CELENEGIL MAIL</font></div>
 +
|-style="background:white;" align="left"
 +
|An alloy of orichalcum and mythril, celenegil is an incredibly strong, light alloy.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Uncommon
 +
|-align="left"
 +
|style="background:#80B8EE; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate immunity (lag)''.
 +
|-align="left"
 +
|You gain a +10 foot item bonus to your movement speed.
 
|}
 
|}
As a priest, while you are devoted to a patron, your connection to that patron also connects you - however distantly - to the Divine itself. You can concentrate your spiritual power and unleash the raw power of the Divine, using it to fuel some of your abilities. Doing so is taxing, however, and you can only do so a limited number of times between ''long rests''.
+
</div>
  
You gain a number of ''channel'' uses per day equal to 3 + your Charisma modifier.
+
&nbsp;
 
+
You can use your ''channels'' to activate your patron's domain abilities, if you have any.
+
  
In addition, all priests can use ''channel'' to gain their patron's immediate attention, if just for a moment. When you make a ''petition'', you can spend a ''channel'' use to ''take 20'' on the roll.
+
<div id="Eternal Mail">
 
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
<div id="Ethos">
+
! style="background:#0070dd;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ETERNAL MAIL</font></div>
{| class="collapsible" width="98%" style="text-align:left; clear:both; font-size:75%; font-family:verdana;"
+
|-style="background:white;" align="left"
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">Ethos</font></div>
+
|"The time put into its craftsmanship is transferred into every ring of the mail, giving the wearer a temporal buffer of sorts." - ''Holding the Line: Memoirs of a Defender''
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Uncommon
 +
|-align="left"
 +
|style="background:#80B8EE; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate immunity (slow)''.
 +
|-align="left"
 +
|You gain ''innate immunity (stop)''.
 
|}
 
|}
Because the priest draws heir power directly from a patron, who can rescind that power at any time, the priest is expected to behave in a certain fashion, in accordance with the tenets of the patron in question.
+
</div>
 
+
In general, you must maintain an ethos acceptable to your patron. Because patrons rely on their petitioners for their own power, most patrons are rather lax about the specifics of their priests' ethos. However, taking actions that are directly detrimental to the goals of your patron can result in your patron rescinding your access to your prayers, though this is usually preceded by an omen of some sort.
+
 
+
More powerful priests find that they have significantly more leeway than less powerful ones, as the personal power accrued by the priest translates into their faith having that much more weight to the patron. While many patrons would prefer their more powerful priests to act in accordance with their own ethics and help guide their church, most patrons also recognize that adventuring priests are not the best choice for such positions, and - as such - adventuring priests have more leeway than non-adventuring ones (meaning that a powerful, adventuring priest can essentially do almost anything they want, short of drastically harming the patron's faith in some fashion, before the patron will rescind their prayers).
+
 
+
=Prayers=
+
Because of how Domains work, it would simply be too much to list every Domain's prayer list here. Listed below is the navigation template for divine prayers.
+
 
+
{{Template:Divine_Prayers}}
+
 
+
=Feats=
+
The following are a selection of feats that are relevant to priests.
+
  
 
&nbsp;
 
&nbsp;
  
<div id="Cleric">
+
<div id="Genji Plate">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">CLERIC [Job]</font></div>
+
! style="background:#0070dd;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">GENJI PLATE</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You have devoted yourself to a patron, and heard an answer.
+
|Made for those who strike first and fast.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Uncommon
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' No levels in a petitioner class.
+
|style="background:#80B8EE; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' Choose a patron; you gain access to a single priest domain that patron grants access to, and learn two minor prayers of your choice from that domain. Your ''petition'' bonus is +0, plus one-half your Wisdom modifier, rounded down.
+
|This armor does not have a ''speed penalty''.
 
|-align="left"  
 
|-align="left"  
|'''Special:''' If you take a level in any petitioner class, you must immediately retrain this feat; the new feat cannot be a [Job] feat.
+
|This armor does not have a ''movement penalty''.
 
|}
 
|}
 
</div>
 
</div>
Line 255: Line 178:
 
&nbsp;
 
&nbsp;
  
<div id="Combat_Mastery">
+
<div id="Maximillian">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">COMBAT MASTERY [General]</font></div>
+
! style="background:#a335ee;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MAXIMILLIAN</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You fight to win.
+
|This armor bears the crest of 'The Last Knight,' whomever that may be.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' Your BAB increases by +1, but cannot increase to greater than your character level. You can take this feat multiple times; its effect stacks.  
+
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Rare
 +
|-align="left"
 +
|style="background:#D19AF7; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|When you make an ''armor save'' with this armor, if you get at least ''half effect'', you can spend a ''healing surge''. If you do, you gain ''reraise'' for 5 rounds, instead of healing.
 +
|-align="left"
 +
|You gain an item bonus to your ''healing surge value'' equal to your attunement bonus.
 +
|-align="left"
 +
|You gain two additional ''healing surges'' each day; this counts as an item bonus.
 
|}
 
|}
 
</div>
 
</div>
Line 267: Line 200:
 
&nbsp;
 
&nbsp;
  
<div id="Extra_Channel">
+
<div id="Mirror Plate">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTRA CHANNEL [Divine]</font></div>
+
! style="background:#a335ee;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MIRROR PLATE</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You can call upon the strength of your patron in times of need.
+
|Polished to a sheen, it reflects more than just the light.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Rare
 +
|-align="left"
 +
|style="background:#D19AF7; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate reflect''.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Petitioner.
+
|You gain ''innate immunity (radiance)''.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' You gain an additional ''channel'' per day. You can take this feat multiple times; its effect stacks.  
+
|When a creature uses a ''gaze attack'' against you, you can make an ''armor save''; if your result is an ''armor critical'', the origin of the ''gaze attack'' becomes the target of the attack instead.
 
|}
 
|}
 
</div>
 
</div>
Line 281: Line 222:
 
&nbsp;
 
&nbsp;
  
<div id="Extra_Domain">
+
<div id="Mythril Mail">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTRA DOMAIN [Divine]</font></div>
+
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MYTHRIL MAIL</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You have more access to areas of control with which your patron is concerned.
+
|Mythril woven and worked into rings is both lighter and sturdier than steel.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Petitioner, access to five or fewer domains.
+
|'''Armor - Heavy'''
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' You gain access to another divine domain of your choice; the domain chosen must be one your patron grants access to. You can take this feat multiple times; its effect stacks.  
+
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate protect (slashing)''.
 
|}
 
|}
 
</div>
 
</div>
Line 295: Line 240:
 
&nbsp;
 
&nbsp;
  
<div id="Extra_Prayers">
+
<div id="Platina Plate">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTRA PRAYERS [Divine]</font></div>
+
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">PLATINA PLATE</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Your knowledge of the divine is deeper than your experience suggests.
+
|An alloy of steel and platinum, this armor glints brilliantly in sunlight.
 +
|-align="left"
 +
|'''Armor - Heavy'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Petitioner.
+
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' You gain knowledge of two additional prayers of any grade you can access, of any domain you can access. You can take this feat multiple times; its effect stacks.  
+
|You gain ''innate immunity (shadow)''.
 
|}
 
|}
 
</div>
 
</div>
Line 309: Line 258:
 
&nbsp;
 
&nbsp;
  
<div id="Extraordinary_Talent">
+
==Light Armor==
 +
<div id="Scatterlight Suit">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">EXTRAORDINARY TALENT [Epic]</font></div>
+
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">SCATTERLIGHT SUIT</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You are more talented than your experience would otherwise suggest.
+
|This tight-fitting suit is covered with a thin layer of material that scatters light.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Character level 21st+.
+
|'''Armor - Light'''
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' You gain a talent from the talent list of one of your classes.
+
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|As a swift action, you gain ''invisible'' until the end of your next turn, or until you take damage. While this ability is active, you cannot make ''armor checks'' with this armor.
 
|}
 
|}
 
</div>
 
</div>
Line 323: Line 277:
 
&nbsp;
 
&nbsp;
  
<div id="Journeyman">
+
==Mystic Armor==
 +
<div id="Kilimweave Shirt">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">JOURNEYMAN [General]</font></div>
+
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">KILIMWEAVE SHIRT</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You are a being of many talents.
+
|A shirt woven in the Kilimweave style, incorporating ''materia'' into its construction.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' Your SKL increases by +1, but cannot increase to greater than your character level. You can take this feat multiple times; its effect stacks.  
+
|'''Armor - Mystic'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|This armor treats the number of socketed materia as one fewer (minimum 0); this counts as an item bonus.  
 
|}
 
|}
 
</div>
 
</div>
Line 335: Line 296:
 
&nbsp;
 
&nbsp;
  
<div id="Prayer_Focus">
+
<div id="Ghostphase Armor">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">PRAYER FOCUS [Divine]</font></div>
+
! style="background:#000000;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">GHOSTPHASE ARMOR</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|You have studied one aspect of your patron's dogma intently, and can wield powers related to it with greater intensity.
+
|This thin white-and-gray mantle fades away near the bottom.
 +
|-align="left"
 +
|'''Armor - Light, Mystic'''
 +
|-align="left"
 +
|'''Rarity:''' Varies
 +
|-align="left"
 +
|style="background:#B7BDC5; padding-left: 2em;"|'''PROPERTY (Uncommon)'''
 +
|-align="left"
 +
|As a swift action, gain ''insubstantial'' until the end of your next turn.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Petitioner.
+
|style="background:#EDD28B; padding-left: 2em;"|'''PROPERTY (Rare)'''
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' Choose a divine domain you can access. You gain a +2 feat bonus on ''divine attacks'' with prayers of that domain. You can take this feat multiple times; each time you do, select a domain you can access for which you have not taken this feat.  
+
|As a swift action, gain ''insubstantial'' and ''phasing'' until the end of your next turn.
 
|}
 
|}
 
</div>
 
</div>
Line 349: Line 318:
 
&nbsp;
 
&nbsp;
  
<div id="Strong_Faith">
+
<div id="Lorist's Robe">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#FBFBFB; border:1px solid silver;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">STRONG FAITH [Divine]</font></div>
+
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LORIST'S ROBE</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Your personal power is not representative of the strength of your faith.
+
|A hooded robe that completely covers the wearer's body.
 
|-align="left"  
 
|-align="left"  
|'''Prerequisites:''' Petitioner.
+
|'''Armor - Mystic'''
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' You gain a +1 feat bonus to your ''petition'' checks. You can take this feat multiple times; its effect stacks.  
+
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain an item bonus to ''force attack'' rolls equal to your attunement bonus.
 
|}
 
|}
 
</div>
 
</div>
Line 363: Line 336:
 
&nbsp;
 
&nbsp;
  
<div id="Versed_in_the_Force">
+
<div id="Mistle Robe">
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
! style="background:#ADACAC;" align="left"|<div style="margin-left:15px;"><font color="black" style="font-size:13.5px; font-family:tahoma;">VERSED IN THE FORCE [General]</font></div>
+
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">MISTLE ROBE</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|Your knowledge of the Forces is expansive, as is your ability to wield them.
+
|A smooth robe made from layers of cloth interwoven with fibers taken from mystic plants.
 
|-align="left"  
 
|-align="left"  
|'''Benefit:''' Your FRC increases by +1, but cannot increase to greater than your character level. You can take this feat multiple times; its effect stacks.  
+
|'''Armor - Mystic'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|You gain ''innate immunity (sealed)''.
 
|}
 
|}
 
</div>
 
</div>
Line 375: Line 354:
 
&nbsp;
 
&nbsp;
  
=Design Notes=
+
<div id="Repulsing Armor">
'''June 15, 2016:''' Full rewrite. Inspired by [http://tgdmb.com/viewtopic.php?t=52581 this discussion].
+
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#009900;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">REPULSING ARMOR</font></div>
 +
|-style="background:white;" align="left"
 +
|Inlaid with esoteric runes, this armor can repel even though most persistent foes.
 +
|-align="left"
 +
|'''Armor - Mystic'''
 +
|-align="left"
 +
|'''Rarity:''' Common
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''PROPERTY'''
 +
|-align="left"
 +
|As a standard action, you can activate this item's power. It remains active for a Brief duration (5 rounds).
 +
|-align="left"
 +
|style="background:#80CC80; padding-left: 2em;"|'''POWER'''
 +
|-align="left"
 +
|'''Power ('''Activated'''):''' Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction.
 +
|}
 +
</div>
  
[[category:Mechanics]]
+
&nbsp;
[[category:Base Classes]]
+
[[category:Divine]]
+

Latest revision as of 10:55, 15 June 2017

Revisiting armor.

Overview

Armor comes in four categories - heavy, light, mystic, and clothing.

Armor, regardless of its type, never protects against attacks with the indirect tag, unless the armor otherwise specifies that it does so.

Heavy Armor protects against physical attacks, both targeted and area.

Light Armor protects against physical area attacks and force area attacks.

Mystic Armor protects against force attacks, both targeted and area.

Clothing is not combat armor, and thus does not protect against any attacks.

Example: Frank the Fighter is wearing heavy armor. He can make armor saves against being stabbed with a sword (targeted physical), or against a dragon's tail sweep (area physical), but not against a magic missile (targeted force) or fireball (area force).
Example: Timmy the Thief is wearing light armor. He can make armor saves against a fireball (area force), or against a dragon's tail sweep (area physical), but not against a magic missile (targeted force) or being stabbed with a sword (targeted physical).
Example: Mac the Mage is wearing mystic armor. He can make armor saves against a magic missile (targeted force), or against a fireball (area force), but not against being stabbed with a sword (targeted physical) or a dragon's tail sweep (area physical).

When you are attacked, if you are wearing armor that protects against that attack form, you make an armor save. This is a straight d20, but can be modified by... things.

In general, there are three ranges for the armor save: no effect, which means the armor doesn't provide any protection against the attack; half damage, which means that you take half the damage you would have from the attack; and critical, which means you take half the damage you would have unless you spend an action point, which then reduces the damage you would have taken to zero and treats the attack as though it were a miss instead of a hit.

The armor save effect stacks with effects such as protect or barrier. So if you have protect and get a "half effect" result on your armor save against a physical attack, you take quarter damage, not half.

I think we want three armors for each type at the basic level. Because there are a lot fewer armor types, there are going to need to be a lot more armor enhancements.

ARMOR
  Armor Save  
Name No Effect Half Damage Critical Movement Speed Cost
CLOTHING
Clothes --- --- --- -0 -0 Some
HEAVY ARMOR
Mail 1-12 13-19 20 -0 -0 Some
Cuirass 1-10 11-19 20 -1 -0 Some
Plate 1-8 9-18 19-20 -1 -2 Some
LIGHT ARMOR
Jack 1-12 13-19 20 -0 -0 Some
Coat 1-10 11-19 20 -1 -0 Some
Gear 1-8 9-18 19-20 -1 -2 Some
MYSTIC ARMOR
Vestments 1-12 13-19 20 -0 -0 Some
Robe 1-10 11-19 20 -1 -0 Some
Raiment 1-8 9-18 19-20 -1 -2 Some

 

Armor Enhancements

Descriptions of armor enhancements. This section is divided into a separate section for each armor type, as well as a generic category that can be applied to any armor.

You can temporarily disable an armor's property as a free action; reactivating a property is a standard action.

Heavy Armor

ADAMANT PLATE
Heavy armor, with a breastplate made of an adamantine alloy.
Armor - Heavy
Rarity: Common
PROPERTY
You gain innate protect (piercing).

 

ANGMALLEN PLATE
An alloy of iron and gold, angmallen is unusually receptive to the Forces.
Armor - Heavy
Rarity: Common
PROPERTY
This armor treats the number of socketed materia as one fewer (minimum 0); this counts as an item bonus.

 

CELENEGIL MAIL
An alloy of orichalcum and mythril, celenegil is an incredibly strong, light alloy.
Armor - Heavy
Rarity: Uncommon
PROPERTY
You gain innate immunity (lag).
You gain a +10 foot item bonus to your movement speed.

 

ETERNAL MAIL
"The time put into its craftsmanship is transferred into every ring of the mail, giving the wearer a temporal buffer of sorts." - Holding the Line: Memoirs of a Defender
Armor - Heavy
Rarity: Uncommon
PROPERTY
You gain innate immunity (slow).
You gain innate immunity (stop).

 

GENJI PLATE
Made for those who strike first and fast.
Armor - Heavy
Rarity: Uncommon
PROPERTY
This armor does not have a speed penalty.
This armor does not have a movement penalty.

 

MAXIMILLIAN
This armor bears the crest of 'The Last Knight,' whomever that may be.
Armor - Heavy
Rarity: Rare
PROPERTY
When you make an armor save with this armor, if you get at least half effect, you can spend a healing surge. If you do, you gain reraise for 5 rounds, instead of healing.
You gain an item bonus to your healing surge value equal to your attunement bonus.
You gain two additional healing surges each day; this counts as an item bonus.

 

MIRROR PLATE
Polished to a sheen, it reflects more than just the light.
Armor - Heavy
Rarity: Rare
PROPERTY
You gain innate reflect.
You gain innate immunity (radiance).
When a creature uses a gaze attack against you, you can make an armor save; if your result is an armor critical, the origin of the gaze attack becomes the target of the attack instead.

 

MYTHRIL MAIL
Mythril woven and worked into rings is both lighter and sturdier than steel.
Armor - Heavy
Rarity: Common
PROPERTY
You gain innate protect (slashing).

 

PLATINA PLATE
An alloy of steel and platinum, this armor glints brilliantly in sunlight.
Armor - Heavy
Rarity: Common
PROPERTY
You gain innate immunity (shadow).

 

Light Armor

SCATTERLIGHT SUIT
This tight-fitting suit is covered with a thin layer of material that scatters light.
Armor - Light
Rarity: Common
PROPERTY
As a swift action, you gain invisible until the end of your next turn, or until you take damage. While this ability is active, you cannot make armor checks with this armor.

 

Mystic Armor

KILIMWEAVE SHIRT
A shirt woven in the Kilimweave style, incorporating materia into its construction.
Armor - Mystic
Rarity: Common
PROPERTY
This armor treats the number of socketed materia as one fewer (minimum 0); this counts as an item bonus.

 

GHOSTPHASE ARMOR
This thin white-and-gray mantle fades away near the bottom.
Armor - Light, Mystic
Rarity: Varies
PROPERTY (Uncommon)
As a swift action, gain insubstantial until the end of your next turn.
PROPERTY (Rare)
As a swift action, gain insubstantial and phasing until the end of your next turn.

 

LORIST'S ROBE
A hooded robe that completely covers the wearer's body.
Armor - Mystic
Rarity: Common
PROPERTY
You gain an item bonus to force attack rolls equal to your attunement bonus.

 

MISTLE ROBE
A smooth robe made from layers of cloth interwoven with fibers taken from mystic plants.
Armor - Mystic
Rarity: Common
PROPERTY
You gain innate immunity (sealed).

 

REPULSING ARMOR
Inlaid with esoteric runes, this armor can repel even though most persistent foes.
Armor - Mystic
Rarity: Common
PROPERTY
As a standard action, you can activate this item's power. It remains active for a Brief duration (5 rounds).
POWER
Power (Activated): Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction.