Difference between revisions of "Nature: Earth Gift List"

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! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">DIG</font></div>
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">DIG</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Suite:''' Minor Earth [Ground]
+
|'''Suite:''' Earth Small [Ground]
 
|- align="left"  
 
|- align="left"  
 
|'''Bending Time:''' Standard action
 
|'''Bending Time:''' Standard action
Line 40: Line 40:
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">DUSTSTORM</font></div>
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">DUSTSTORM</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Suite:''' Minor Earth
+
|'''Suite:''' Earth Small
 
|- align="left"  
 
|- align="left"  
 
|'''Bending Time:''' Standard action
 
|'''Bending Time:''' Standard action
Line 68: Line 68:
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EARTHBIND</font></div>
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EARTHBIND</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Suite:''' Minor Earth [Ground]
+
|'''Suite:''' Earth Small [Ground]
 
|- align="left"  
 
|- align="left"  
 
|'''Bending Time:''' Standard action
 
|'''Bending Time:''' Standard action
Line 85: Line 85:
 
|-align="left"  
 
|-align="left"  
 
|Make a ''natural attack'' against the target. If you hit, the target is ''immobilized'' for the duration.
 
|Make a ''natural attack'' against the target. If you hit, the target is ''immobilized'' for the duration.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Earthglide">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EARTHGLIDE</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Suite:''' Earth Modest [Ground]
 +
|- align="left"
 +
|'''Bending Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Personal
 +
|- align="left"
 +
|'''Target:''' You
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Defense:''' None
 +
|- align="left"
 +
|'''Nature Inhibition:''' No
 +
|-align="left"
 +
|''You dig your feet into the ground, and the earth moves you as you command.''
 +
|-align="left"
 +
|You ''slide'' up to your speed. Each square you leave becomes ''difficult terrain''. ''(Forced movement, such as push, pull, and slide, does not provoke opportunity attacks.)''
 
|}
 
|}
 
</div>
 
</div>
Line 94: Line 120:
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EARTHSHIFT</font></div>
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">EARTHSHIFT</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Suite:''' Minor Earth [Ground]
+
|'''Suite:''' Earth Small [Ground]
 
|- align="left"  
 
|- align="left"  
 
|'''Bending Time:''' Standard action
 
|'''Bending Time:''' Standard action
Line 111: Line 137:
 
|-align="left"  
 
|-align="left"  
 
|Make a ''natural attack'' against the target. If you hit, you knock the target ''prone'' and ''slide'' them up to 2 squares.
 
|Make a ''natural attack'' against the target. If you hit, you knock the target ''prone'' and ''slide'' them up to 2 squares.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Lift">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">LIFT</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Suite:''' Earth Modest [Ground]
 +
|- align="left"
 +
|'''Bending Time:''' Swift action
 +
|- align="left"
 +
|'''Range:''' Close (30 feet)
 +
|- align="left"
 +
|'''Area:''' One square
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Defense:''' None
 +
|- align="left"
 +
|'''Nature Inhibition:''' No
 +
|-align="left"
 +
|''You make your hands into fists and raise them, and the earth responds in kind.''
 +
|-align="left"
 +
|The target square becomes elevated by an additional 5 feet; this additional height is supported by a column of stone.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Quake">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">QUAKE</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Suite:''' Earth Modest [Earth, Ground]
 +
|- align="left"
 +
|'''Bending Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Medium (100 feet)
 +
|- align="left"
 +
|'''Area:''' 20 foot radius
 +
|- align="left"
 +
|'''Duration:''' Instantaneous
 +
|- align="left"
 +
|'''Defense:''' Reflex
 +
|- align="left"
 +
|'''Nature Inhibition:''' Yes
 +
|-align="left"
 +
|''You stomp your foot, and the ground trembles beneath your strength.''
 +
|-align="left"
 +
|Make a ''natural attack'' against all creatures in the area. If you hit, you deal ''potency 3 earth damage''; you deal half damage on a miss.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Quicksand">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">QUICKSAND</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Suite:''' Earth Modest [Ground]
 +
|- align="left"
 +
|'''Bending Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Close (30 feet)
 +
|- align="left"
 +
|'''Area:''' 15 foot radius
 +
|- align="left"
 +
|'''Duration:''' Brief Combat (5 rounds)
 +
|- align="left"
 +
|'''Defense:''' See text
 +
|- align="left"
 +
|'''Nature Inhibition:''' Yes
 +
|-align="left"
 +
|''You make a sharp twisting motion, and the earth obeys by twisting itself into quicksand.''
 +
|-align="left"
 +
|You create a ''zone'' of ''difficult terrain''.
 +
|-align="left"
 +
|When any creature that begins its turn in the ''zone'', make a ''natural attack'' against that creature's Reflex. If you hit, the creature ''slides'' one square towards the center of the ''zone'' and is ''immobilized'' until the start of its next turn. If a creature begins its turn in the center of the ''zone'', that creature begins ''suffocating''.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Rock Piston">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">ROCK PISTON</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Suite:''' Earth Modest [Earth]
 +
|- align="left"
 +
|'''Bending Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Close (30 feet)
 +
|- align="left"
 +
|'''Target:''' One creature, who must be within 20 feet of the nearest surface
 +
|- align="left"
 +
|'''Duration:''' Instant
 +
|- align="left"
 +
|'''Defense:''' Fortitude
 +
|- align="left"
 +
|'''Nature Inhibition:''' Yes
 +
|-align="left"
 +
|''You punch, and the earth follows your example.''
 +
|-align="left"
 +
|Make a ''natural attack'' against the target. If you hit, you deal ''potency 4 earth damage'' to the target, and you can ''push'' the target up to 20 feet away from the nearest surface.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Soothe Earth">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">SOOTHE EARTH</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Suite:''' Earth Modest [Ground]
 +
|- align="left"
 +
|'''Bending Time:''' Standard action
 +
|- align="left"
 +
|'''Range:''' Close (30 feet)
 +
|- align="left"
 +
|'''Area:''' 20 foot radius
 +
|- align="left"
 +
|'''Duration:''' Instant
 +
|- align="left"
 +
|'''Defense:''' None
 +
|- align="left"
 +
|'''Nature Inhibition:''' No
 +
|-align="left"
 +
|''Palm down, you gesture to the horizon, and the earth flattens itself.''
 +
|-align="left"
 +
|Remove all ''difficult terrain'' from the area.
 
|}
 
|}
 
</div>
 
</div>
Line 120: Line 278:
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">STONE</font></div>
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">STONE</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Suite:''' Minor Earth [Earth]
+
|'''Suite:''' Earth Small [Earth]
 
|- align="left"  
 
|- align="left"  
 
|'''Bending Time:''' Standard action
 
|'''Bending Time:''' Standard action
Line 146: Line 304:
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">STONE SPIKES</font></div>
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">STONE SPIKES</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Suite:''' Minor Earth [Ground]
+
|'''Suite:''' Earth Small [Ground]
 
|- align="left"  
 
|- align="left"  
 
|'''Bending Time:''' Standard action
 
|'''Bending Time:''' Standard action
Line 172: Line 330:
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">STONEFIST</font></div>
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">STONEFIST</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Suite:''' Minor Earth [Earth]
+
|'''Suite:''' Earth Small [Earth]
 
|- align="left"  
 
|- align="left"  
 
|'''Bending Time:''' Standard action
 
|'''Bending Time:''' Standard action
Line 198: Line 356:
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">STONEWALL</font></div>
 
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">STONEWALL</font></div>
 
|-style="background:white;" align="left"  
 
|-style="background:white;" align="left"  
|'''Suite:''' Minor Earth
+
|'''Suite:''' Earth Small
 
|- align="left"  
 
|- align="left"  
 
|'''Bending Time:''' Reaction
 
|'''Bending Time:''' Reaction
Line 217: Line 375:
 
|-align="left"  
 
|-align="left"  
 
|In addition, make an opposed ''natural attack'' against the triggering attack. If you succeed, the attack misses its intended target.
 
|In addition, make an opposed ''natural attack'' against the triggering attack. If you succeed, the attack misses its intended target.
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="To Ground">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">TO GROUND</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Suite:''' Earth Modest
 +
|- align="left"
 +
|'''Bending Time:''' Reaction
 +
|- align="left"
 +
|'''Range:''' Close (30 feet)
 +
|- align="left"
 +
|'''Target:''' One [Ground] effect
 +
|- align="left"
 +
|'''Duration:''' Instant
 +
|- align="left"
 +
|'''Defense:''' Determination
 +
|- align="left"
 +
|'''Nature Inhibition:''' Yes
 +
|-align="left"
 +
|''You watch the flow of elemental energy, and move to counter it.''
 +
|-align="left"
 +
|Use this gift as a reaction to a creature using an ability with the [ground] descriptor.
 +
|-align="left"
 +
|Make an opposed ''power check'' with the origin of the ability. If you succeed, the effect is countered. ''(A power check is d20 + your key ability modifier used for the ability set from which you are using this ability + your level bonus.)''
 +
|}
 +
</div>
 +
 +
&nbsp;
 +
 +
<div id="Wall of Stone">
 +
{|class="collapsible" width="90%" style="border:1px solid silver; text-align:center; clear:both; font-size:75%; font-family:verdana;"
 +
! style="background:#105A10;" align="left"|<div style="margin-left:15px;"><font color="white" style="font-size:13.5px; font-family:tahoma;">WALL OF STONE</font></div>
 +
|-style="background:white;" align="left"
 +
|'''Suite:''' Earth Modest [Ground]
 +
|- align="left"
 +
|'''Bending Time:''' Standard
 +
|- align="left"
 +
|'''Range:''' Close (30 feet)
 +
|- align="left"
 +
|'''Area:''' Up to 5 squares
 +
|- align="left"
 +
|'''Duration:''' Instant
 +
|- align="left"
 +
|'''Defense:''' Reflex (see text)
 +
|- align="left"
 +
|'''Nature Inhibition:''' No
 +
|-align="left"
 +
|''You take a low stance and bring both fists up, raising the earth.''
 +
|-align="left"
 +
|You create a ''wall'' of earth and stone, which occupies up to 5 squares, with a maximum height of 20 feet.
 +
|-align="left"
 +
|Make a ''natural attack'' against the Reflex of each creature in the area. If you hit, you decide which side of the wall the creature ends up on it; otherwise, that creature decides which side of the wall they are on.
 
|}
 
|}
 
</div>
 
</div>
  
 
&nbsp;
 
&nbsp;

Revision as of 08:10, 26 September 2017

The gift index includes a full index of all gifts in all suites, as well as an explanation of some of the terms used in these descriptions.

 

Natural Gifts
Gift Index | Gravity · Death · Shadow · Earth · Water · Ice · Wind · Lightning · Fire · Radiance · Holy · Cosmos

 

Earth Gift Descriptions

The following are the earth gifts in alphabetical order.

 

DIG
Suite: Earth Small [Ground]
Bending Time: Standard action
Range: Close (30 feet)
Area: 5-foot square
Duration: Instantaneous
Defense: Reflex (see text)
Nature Inhibition: No
You gesture, bringing your hands down sharply, and before you the earth gives way.
The area you choose immediately descends five feet. (Creatures gain a +2 bonus on attack rolls made against targets at a lower elevation.)
Make a natural attack against Reflex of any creatures in the area whose space does not extend outside the affected area. If you hit, the creature remains in the area; otherwise, the creature can move to any adjacent square.

 

DUSTSTORM
Suite: Earth Small
Bending Time: Standard action
Range: Personal
Area: 15 ft radius
Duration: Brief Combat (5 rounds)
Defense: None
Nature Inhibition: No
You slam your foot into the ground, and dust rises, obscuring vision.
The area becomes filled with dust and rocky debris. The dust obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).
A moderate wind (11+ mph) disperses the dust in 4 rounds; a strong wind (21+ mph) disperses the dust in 1 round.

 

EARTHBIND
Suite: Earth Small [Ground]
Bending Time: Standard action
Range: Close (30 feet)
Target: One creature
Duration: Brief Combat (5 rounds)
Defense: Reflex
Nature Inhibition: Yes
You clench your fist in a creature's direction, and stone rises to hold them fast.
Make a natural attack against the target. If you hit, the target is immobilized for the duration.

 

EARTHGLIDE
Suite: Earth Modest [Ground]
Bending Time: Standard action
Range: Personal
Target: You
Duration: Instantaneous
Defense: None
Nature Inhibition: No
You dig your feet into the ground, and the earth moves you as you command.
You slide up to your speed. Each square you leave becomes difficult terrain. (Forced movement, such as push, pull, and slide, does not provoke opportunity attacks.)

 

EARTHSHIFT
Suite: Earth Small [Ground]
Bending Time: Standard action
Range: Close (30 feet)
Target: One creature
Duration: Instantaneous
Defense: Fortitude
Nature Inhibition: Yes
You make a rapid slicing motion with a hand, the earth moves beneath the target's feet.
Make a natural attack against the target. If you hit, you knock the target prone and slide them up to 2 squares.

 

LIFT
Suite: Earth Modest [Ground]
Bending Time: Swift action
Range: Close (30 feet)
Area: One square
Duration: Instantaneous
Defense: None
Nature Inhibition: No
You make your hands into fists and raise them, and the earth responds in kind.
The target square becomes elevated by an additional 5 feet; this additional height is supported by a column of stone.

 

QUAKE
Suite: Earth Modest [Earth, Ground]
Bending Time: Standard action
Range: Medium (100 feet)
Area: 20 foot radius
Duration: Instantaneous
Defense: Reflex
Nature Inhibition: Yes
You stomp your foot, and the ground trembles beneath your strength.
Make a natural attack against all creatures in the area. If you hit, you deal potency 3 earth damage; you deal half damage on a miss.

 

QUICKSAND
Suite: Earth Modest [Ground]
Bending Time: Standard action
Range: Close (30 feet)
Area: 15 foot radius
Duration: Brief Combat (5 rounds)
Defense: See text
Nature Inhibition: Yes
You make a sharp twisting motion, and the earth obeys by twisting itself into quicksand.
You create a zone of difficult terrain.
When any creature that begins its turn in the zone, make a natural attack against that creature's Reflex. If you hit, the creature slides one square towards the center of the zone and is immobilized until the start of its next turn. If a creature begins its turn in the center of the zone, that creature begins suffocating.

 

ROCK PISTON
Suite: Earth Modest [Earth]
Bending Time: Standard action
Range: Close (30 feet)
Target: One creature, who must be within 20 feet of the nearest surface
Duration: Instant
Defense: Fortitude
Nature Inhibition: Yes
You punch, and the earth follows your example.
Make a natural attack against the target. If you hit, you deal potency 4 earth damage to the target, and you can push the target up to 20 feet away from the nearest surface.

 

SOOTHE EARTH
Suite: Earth Modest [Ground]
Bending Time: Standard action
Range: Close (30 feet)
Area: 20 foot radius
Duration: Instant
Defense: None
Nature Inhibition: No
Palm down, you gesture to the horizon, and the earth flattens itself.
Remove all difficult terrain from the area.

 

STONE
Suite: Earth Small [Earth]
Bending Time: Standard action
Range: Close (30 feet)
Target: One creature
Duration: Instantaneous
Defense: Fortitude
Nature Inhibition: Yes
You slam your foot into the ground, producing a sizeable stone, which you then throw at your target.
Make a ranged natural attack against the target. If you hit, you deal potency 4 earth damage.

 

STONE SPIKES
Suite: Earth Small [Ground]
Bending Time: Standard action
Range: Close (30 feet)
Area: 4 foot radius
Duration: Brief Combat (5 rounds)
Defense: None
Nature Inhibition: Yes
You spread your fingers into a claw and lift, and tiny stone spikes emerge from the ground.
You create a zone of stone spikes in the area. The zone is treated as difficult terrain.

 

STONEFIST
Suite: Earth Small [Earth]
Bending Time: Standard action
Range: Personal
Target: You
Duration: Brief Combat (5 rounds)
Defense: None
Nature Inhibition: Yes
You slam your fist into the ground and pull it out, now covered in stony plates.
You can make unarmed attacks as though you were proficient; your unarmed attacks gain a +2 power bonus to their potency, and deal half their damage as earth damage.

 

STONEWALL
Suite: Earth Small
Bending Time: Reaction
Range: Close (30 feet)
Effect: A stone wall, up to 5 feet high
Duration: Brief Combat (5 rounds)
Defense: None
Nature Inhibition: Yes
You gesture rapidly with both hands, raising a stony protrusion to protect yourself or an ally.
When you or an ally is targeted by a ranged attack, you raise a stone wall 5 feet high and 5 feet wide between your target and the source of the attack.
In addition, make an opposed natural attack against the triggering attack. If you succeed, the attack misses its intended target.

 

TO GROUND
Suite: Earth Modest
Bending Time: Reaction
Range: Close (30 feet)
Target: One [Ground] effect
Duration: Instant
Defense: Determination
Nature Inhibition: Yes
You watch the flow of elemental energy, and move to counter it.
Use this gift as a reaction to a creature using an ability with the [ground] descriptor.
Make an opposed power check with the origin of the ability. If you succeed, the effect is countered. (A power check is d20 + your key ability modifier used for the ability set from which you are using this ability + your level bonus.)

 

WALL OF STONE
Suite: Earth Modest [Ground]
Bending Time: Standard
Range: Close (30 feet)
Area: Up to 5 squares
Duration: Instant
Defense: Reflex (see text)
Nature Inhibition: No
You take a low stance and bring both fists up, raising the earth.
You create a wall of earth and stone, which occupies up to 5 squares, with a maximum height of 20 feet.
Make a natural attack against the Reflex of each creature in the area. If you hit, you decide which side of the wall the creature ends up on it; otherwise, that creature decides which side of the wall they are on.